]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Lines respond to mouse movement, added Text rendering.
[architektonas] / src / drawingview.cpp
index 5fe3841cab9a35c8cfdb5687ebdd8cd279962aa8..58e0979495b3794d2df175ced51453ac6b6a912b 100644 (file)
 #include "drawingview.h"
 
 #include <stdint.h>
-#include "mathconstants.h"
-
-//#include "arc.h"
-//#include "circle.h"
-//#include "dimension.h"
-//#include "geometry.h"
-//#include "line.h"
+#include "geometry.h"
 #include "global.h"
+#include "mathconstants.h"
 #include "painter.h"
+#include "structs.h"
 
 
 #define BACKGROUND_MAX_SIZE    512
@@ -78,6 +74,23 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
+#else
+       Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
+       line->p1 = Vector(5, 5);
+       line->p2 = Vector(50, 40);
+       line->type = OTLine;
+       line->thickness = 2.0;
+       line->style = LSDash;
+       line->color = 0xFF7F00;
+       document.objects.push_back(line);
+       document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
+       document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
+       document.objects.push_back(new Circle(Vector(100, 100), 36));
+       document.objects.push_back(new Circle(Vector(50, 150), 49));
+       document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
+       document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
+       document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
+       document.objects.push_back(new Text(Vector(10, 83), "Tyegxt!"));
 #endif
 
 /*
@@ -89,10 +102,10 @@ arbitrary 12 pixels) to anything we want (within reason, of course :-).
 
 The drawing enforces the grid spacing through the drawing->gridSpacing variable.
 
-       drawing->gridSpacing = 12.0 / Painter::zoom;
+       drawing->gridSpacing = 12.0 / Global::zoom;
 
-Painter::zoom is the zoom factor for the drawing, and all mouse clicks are
-translated to Cartesian coordinates through this. (Initially, Painter::zoom is
+Global::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Global::zoom is
 set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
 
 Really, the 100% zoom level can be set at *any* zoom level, it's more of a
@@ -112,13 +125,13 @@ inch regardless of the zoom level a piece of text can be larger or smaller than
 this. Maybe this is the case for having a base unit and basing point sizes off
 of that.
 
-Here's what's been figured out. Painter::zoom is simply the ratio of pixels to
+Here's what's been figured out. Global::zoom is simply the ratio of pixels to
 base units. What that means is that if you have a 12px grid with a 6" grid size
-(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in.
+(& base unit of "inches"), Global::zoom becomes 12px / 6" = 2.0 px/in.
 
 Dimensions now have a "size" parameter to set their absolute size in relation
 to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
-Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+Global::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
 scaled the same way as the arrowheads.
 
 Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
@@ -166,7 +179,7 @@ void DrawingView::SetGridSize(uint32_t size)
 
        // Set up new BG brush & zoom level (pixels per base unit)
 //     Painter::zoom = gridPixels / gridSpacing;
-       Painter::zoom = gridPixels / Global::gridSpacing;
+       Global::zoom = gridPixels / Global::gridSpacing;
        UpdateGridBackground();
 }
 
@@ -310,6 +323,8 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 
        // The top level document takes care of rendering for us...
 //     document.Draw(&painter);
+       // Not any more it doesn't...
+       RenderObjects(&painter, &document);
 
 #if 0
        if (toolAction)
@@ -331,9 +346,187 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
 }
 
 
+void DrawingView::RenderObjects(Painter * painter, Container * c)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               float scaledThickness = Global::scale * obj->thickness;
+               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+               painter->SetBrush(obj->color);
+
+               if (obj->selected || obj->hovered)
+                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+                       painter->DrawLine(l->p1, l->p2);
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * ci = (Circle *)obj;
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       break;
+               }
+               case OTDimension:
+               {
+                       Dimension * d = (Dimension *)obj;
+
+                       Vector v(d->p1, d->p2);
+                       double angle = v.Angle();
+                       Vector unit = v.Unit();
+                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector ortho;
+                       double x1, y1, length;
+
+                       if (d->subtype == DTLinearVert)
+                       {
+                               if ((angle < 0) || (angle > PI))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(1.0, 0);
+                                       angle = PI3_OVER_2;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(-1.0, 0);
+                                       angle = PI_OVER_2;
+                               }
+
+                               linePt1.x = linePt2.x = x1;
+                               length = fabs(d->p1.y - d->p2.y);
+                       }
+                       else if (d->subtype == DTLinearHorz)
+                       {
+                               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       ortho = Vector(0, 1.0);
+                                       angle = 0;
+                               }
+                               else
+                               {
+                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
+                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       ortho = Vector(0, -1.0);
+                                       angle = PI;
+                               }
+
+                               linePt1.y = linePt2.y = y1;
+                               length = fabs(d->p1.x - d->p2.x);
+                       }
+                       else if (d->subtype == DTLinear)
+                       {
+                               angle = Vector(linePt1, linePt2).Angle();
+                               ortho = Vector::Normal(linePt1, linePt2);
+                               length = v.Magnitude();
+                       }
+
+                       unit = Vector(linePt1, linePt2).Unit();
+
+                       Point p1 = linePt1 + (ortho * 10.0 * scaledThickness);
+                       Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
+                       Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
+                       Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
+                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+
+               /*
+               The numbers hardcoded into here, what are they?
+               I believe they are pixels.
+               */
+                       // Draw extension lines (if certain type)
+                       painter->DrawLine(p3, p5);
+                       painter->DrawLine(p4, p6);
+
+                       // Calculate whether or not the arrowheads are too crowded to put inside
+                       // the extension lines. 9.0 is the length of the arrowhead.
+                       double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
+               //printf("Dimension::Draw(): t = %lf\n", t);
+
+               // On the screen, it's acting like this is actually 58%...
+               // This is correct, we want it to happen at > 50%
+                       if (t > 0.58)
+                       {
+                               // Draw main dimension line + arrowheads
+                               painter->DrawLine(p1, p2);
+                               painter->DrawArrowhead(p1, p2, scaledThickness);
+                               painter->DrawArrowhead(p2, p1, scaledThickness);
+                       }
+                       else
+                       {
+                               // Draw outside arrowheads
+                               Point p7 = p1 - (unit * 9.0 * scaledThickness);
+                               Point p8 = p2 + (unit * 9.0 * scaledThickness);
+                               painter->DrawArrowhead(p1, p7, scaledThickness);
+                               painter->DrawArrowhead(p2, p8, scaledThickness);
+                               painter->DrawLine(p1, p1 - (unit * 14.0 * scaledThickness));
+                               painter->DrawLine(p2, p2 + (unit * 14.0 * scaledThickness));
+                       }
+
+                       // Draw length of dimension line...
+                       painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
+                       Point ctr = p2 + (Vector(p2, p1) / 2.0);
+
+               #if 0
+                       QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
+               #else
+                       QString dimText;
+
+                       if (length < 12.0)
+                               dimText = QString("%1\"").arg(length);
+                       else
+                       {
+                               double feet = (double)((int)length / 12);
+                               double inches = length - (feet * 12.0);
+
+                               if (inches == 0)
+                                       dimText = QString("%1'").arg(feet);
+                               else
+                                       dimText = QString("%1' %2\"").arg(feet).arg(inches);
+                       }
+               #endif
+
+                       painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
+
+                       break;
+               }
+               case OTText:
+               {
+                       Text * t = (Text *)obj;
+
+                       for(float angle=0; angle<(PI*3.0/2.0); angle+=PI/8.0)
+                               painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness, angle);
+
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+}
+
+
 void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 {
-       Painter::screenSize = Vector(size().width(), size().height());
+       Global::screenSize = Vector(size().width(), size().height());
        UpdateGridBackground();
 }
 
@@ -399,9 +592,9 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                // Since we're using Qt coords for scrolling, we have to adjust them here to
                // conform to Cartesian coords, since the origin is using Cartesian. :-)
                Vector delta(oldPoint, point);
-               delta /= Painter::zoom;
+               delta /= Global::zoom;
                delta.y = -delta.y;
-               Painter::origin -= delta;
+               Global::origin -= delta;
 
                UpdateGridBackground();
                update();
@@ -427,6 +620,109 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        }
 #endif
 
+       // Do checking here to see if object can be selected or not
+       if (Global::selectionInProgress)
+       {
+               std::vector<void *>::iterator i;
+//             QRectF bounds;
+
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       Object * obj = (Object *)(*i);
+                       obj->selected = false;
+//                     QRectF extents;
+
+                       switch (obj->type)
+                       {
+                       case OTLine:
+                       {
+                               Line * l = (Line *)obj;
+
+                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
+                                       l->selected = true;
+
+                               break;
+                       }
+                       case OTCircle:
+                       {
+                               Circle * c = (Circle *)obj;
+
+                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
+                                       c->selected = true;
+
+                               break;
+                       }
+                       case OTArc:
+                       {
+                               Arc * a = (Arc *)obj;
+
+       double start = a->angle1;
+       double end = start + a->angle2;
+       QPointF p1(cos(start), sin(start));
+       QPointF p2(cos(end), sin(end));
+       QRectF bounds(p1, p2);
+
+#if 1
+       // Swap X/Y coordinates if they're backwards...
+       if (bounds.left() > bounds.right())
+       {
+               double temp = bounds.left();
+               bounds.setLeft(bounds.right());
+               bounds.setRight(temp);
+       }
+
+       if (bounds.bottom() > bounds.top())
+       {
+               double temp = bounds.bottom();
+               bounds.setBottom(bounds.top());
+               bounds.setTop(temp);
+       }
+#else
+       // Doesn't work as advertised! For shame!
+       bounds = bounds.normalized();
+#endif
+
+       // If the end of the arc is before the beginning, add 360 degrees to it
+       if (end < start)
+               end += 2.0 * PI;
+
+       // Adjust the bounds depending on which axes are crossed
+       if ((start < PI_OVER_2) && (end > PI_OVER_2))
+               bounds.setTop(1.0);
+
+       if ((start < PI) && (end > PI))
+               bounds.setLeft(-1.0);
+
+       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
+               bounds.setRight(1.0);
+
+       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
+               bounds.setTop(1.0);
+
+       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
+               bounds.setLeft(-1.0);
+
+       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
+               bounds.setBottom(-1.0);
+
+       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
+       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
+       bounds.translate(a->p1.x, a->p1.y);
+
+                               if (Global::selection.contains(bounds))
+                                       a->selected = true;
+
+                               break;
+                       }
+                       default:
+                               break;
+                       }
+               }
+       }
+
 //     oldPoint = point;
 //we should keep track of the last point here and only pass this down *if* the point
 //changed...
@@ -505,14 +801,86 @@ selected object last and thus fucks up the algorithm. Need to fix this...
                toolAction->MouseMoved(point);
        }
 #endif
+       bool needUpdate = false;
+
+       // Don't do this kind of checking unless we're not doing a selection rectangle!
+       // Hmm, lines don't stay selected if globally selected... !!! FIX !!!
+       // it's because there were extra state variables, the hit* vars...
+       if (!Global::selectionInProgress)
+       {
+       std::vector<void *>::iterator i;
+       int numHovered = 0;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+//             obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+//     bool hitPoint1, hitPoint2, hitLine;
+       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
+       Vector lineSegment = l->p2 - l->p1;
+       Vector v1 = point - l->p1;
+       Vector v2 = point - l->p2;
+       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
+       double distance;
+
+       if (t < 0.0)
+               distance = v1.Magnitude();
+       else if (t > 1.0)
+               distance = v2.Magnitude();
+       else
+               // distance = ?Det?(ls, v1) / |ls|
+               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                       / lineSegment.Magnitude());
+
+       if ((v1.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[0] = true;
+//             snapPoint = l->p1;
+//             snapPointIsValid = true;
+       }
+       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+       {
+               l->hitPoint[1] = true;
+//             snapPoint = l->p2;
+//             snapPointIsValid = true;
+       }
+       else if ((distance * Global::zoom) < 5.0)
+               l->hitObject = true;
+
+       bool oldHovered = l->hovered;
+       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
+
+       if (oldHovered != l->hovered)
+               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+       }
 
        // This is used to draw the tool crosshair...
        oldPoint = point;
 
-#if 1
-       if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
+//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
+       if (needUpdate || Global::selectionInProgress)
                update();
-#endif
 }
 
 
@@ -560,21 +928,21 @@ void DrawingView::wheelEvent(QWheelEvent * event)
        // This is not centering for some reason. Need to figure out why. :-/
        if (event->delta() > 0)
        {
-               Vector newOrigin = center - ((center - Painter::origin) / zoomFactor);
-               Painter::origin = newOrigin;
-               Painter::zoom *= zoomFactor;
+               Vector newOrigin = center - ((center - Global::origin) / zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom *= zoomFactor;
        }
        else
        {
-               Vector newOrigin = center + ((-center + Painter::origin) * zoomFactor);
-               Painter::origin = newOrigin;
-               Painter::zoom /= zoomFactor;
+               Vector newOrigin = center + ((-center + Global::origin) * zoomFactor);
+               Global::origin = newOrigin;
+               Global::zoom /= zoomFactor;
        }
 
 #if 1
 //     Global::gridSpacing = gridPixels / Painter::zoom;
 //     UpdateGridBackground();
-       SetGridSize(Global::gridSpacing * Painter::zoom);
+       SetGridSize(Global::gridSpacing * Global::zoom);
        update();
 //     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
 #endif