useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false),
ctrlDown(false),
gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
- scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
- gridPixels(0), collided(false)//, toolAction(NULL)
+ scale(1.0), offsetX(-10), offsetY(-10),
+ gridPixels(0), collided(false), hoveringIntersection(false)
{
// document.isTopLevelContainer = true;
//wtf? doesn't work except in c++11??? document = { 0 };
painter.DrawRect(Global::selection);
}
+ if (hoveringIntersection)
+ painter.DrawHandle(intersectionPoint);
+
if (!informativeText.isEmpty())
painter.DrawInformativeText(informativeText);
}
{
if (toolPoint[0] == toolPoint[1])
return;
-
+
painter->DrawLine(toolPoint[0], toolPoint[1]);
// Likely we need a tool container for this... (now we do!)
#if 0
#endif
double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
-
QString text = QChar(0x2221) + QObject::tr(": %1");
informativeText = text.arg(absAngle);
if (toolPoint[0] == toolPoint[1])
return;
- painter->DrawLine(toolPoint[0], toolPoint[1]);
+ Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
+// painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawLine(mirrorPoint, toolPoint[1]);
// Likely we need a tool container for this... (now we do!)
#if 0
if (ctrlDown)
double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
+ if (absAngle > 180.0)
+ absAngle -= 180.0;
+
QString text = QChar(0x2221) + QObject::tr(": %1");
informativeText = text.arg(absAngle);
if (obj.type == OTArc)
{
-#if 0
- // This is WRONG for mirroring...
- obj2->angle[0] = obj.angle[0] + angle;
-#endif
+ // This is 2*mirror angle - obj angle - obj span
obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1];
if (obj2->angle[0] > PI_TIMES_2)
Global::selection.setBottomRight(QPointF(point.x, point.y));
// Only needs to be done here, as mouse down is always preceded by movement
Global::snapPointIsValid = false;
+ hoveringIntersection = false;
// Scrolling...
if (event->buttons() & Qt::MiddleButton)
// Do object hit testing...
bool needUpdate = HitTestObjects(point);
+ // Check for multi-hover...
+ if (numHovered > 1)
+ {
+ GetHovered(hover);
+
+ double t, u;
+ int numIntersecting = Geometry::Intersects((Object *)hover[0], (Object *)hover[1], &t, &u);
+
+ if (numIntersecting > 0)
+ {
+ Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
+ Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
+ QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
+ informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
+
+ hoveringIntersection = true;
+ intersectionPoint = v1;
+ }
+ }
+
// Do tool handling, if any are active...
if (Global::tool)
{