]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Added object pane, grouping, load/save functionality.
[architektonas] / src / drawingview.cpp
index 99c4da9f2779054f5edbb6e607ee4e4f8f44371e..1fd0482a83d266c0e313081f878ded884655b649 100644 (file)
@@ -7,7 +7,7 @@
 // JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  ------------------------------------------------------------
 // JLH  03/22/2011  Created this file
 // JLH  09/29/2011  Added middle mouse button panning
 //
@@ -20,6 +20,7 @@
 // STILL TO BE DONE:
 //
 // - Lots of stuff
+// - Layer locking (hiding works)
 //
 
 // Uncomment this for debugging...
 #include "mathconstants.h"
 #include "painter.h"
 #include "structs.h"
+#include "utils.h"
 
 
 #define BACKGROUND_MAX_SIZE    512
 
-// Class variable
-//Container DrawingView::document(Vector(0, 0));
-
 
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
-       useAntialiasing(true), numSelected(0),
+       useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false),
+       ctrlDown(false),
        gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
-       scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)),
-       gridPixels(0), collided(false)//, toolAction(NULL)
+       scale(1.0), offsetX(-10), offsetY(-10), document(true),
+       gridPixels(0), collided(false), hoveringIntersection(false)
 {
-//     document.isTopLevelContainer = true;
 //wtf? doesn't work except in c++11??? document = { 0 };
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
@@ -76,19 +75,20 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
 #endif
 #else
        Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document);
-       line->p1 = Vector(5, 5);
-       line->p2 = Vector(50, 40);
+       line->p[0] = Vector(5, 5);
+       line->p[1] = Vector(50, 40);
        line->type = OTLine;
        line->thickness = 2.0;
        line->style = LSDash;
        line->color = 0xFF7F00;
+       line->layer = 0;
        document.objects.push_back(line);
        document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83)));
        document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2)));
        document.objects.push_back(new Circle(Vector(100, 100), 36));
        document.objects.push_back(new Circle(Vector(50, 150), 49));
-       document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)),
-       document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5));
+       document.objects.push_back(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)),
+       document.objects.push_back(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75));
        document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5)));
        document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!"));
 #endif
@@ -143,20 +143,6 @@ we do! :-)
 }
 
 
-#if 0
-void DrawingView::SetToolActive(Action * action)
-{
-       if (action != NULL)
-       {
-               toolAction = action;
-               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-                       SLOT(AddNewObjectToDocument(Object *)));
-               connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate()));
-       }
-}
-#endif
-
-
 void DrawingView::SetGridSize(uint32_t size)
 {
        // Sanity check
@@ -178,7 +164,6 @@ void DrawingView::SetGridSize(uint32_t size)
        pmp.end();
 
        // Set up new BG brush & zoom level (pixels per base unit)
-//     Painter::zoom = gridPixels / gridSpacing;
        Global::zoom = gridPixels / Global::gridSpacing;
        UpdateGridBackground();
 }
@@ -263,36 +248,74 @@ zero; so we do another modulus operation on the result to achieve this.
 }
 
 
-void DrawingView::AddNewObjectToDocument(Object * object)
+//
+// Basically, we just make a single pass through the Container. If the layer #
+// is less than the layer # being deleted, then do nothing. If the layer # is
+// equal to the layer # being deleted, then delete the object. If the layer #
+// is greater than the layer # being deleted, then set the layer # to its layer
+// # - 1.
+//
+void DrawingView::DeleteCurrentLayer(int layer)
 {
-       if (object)
+//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer);
+       std::vector<void *>::iterator i = document.objects.begin();
+
+       while (i != document.objects.end())
        {
-//             object->Reparent(&document);
-//             document.Add(object);
-               update();
+               Object * obj = (Object *)(*i);
+
+               if (obj->layer < layer)
+                       i++;
+               else if (obj->layer == layer)
+               {
+                       document.objects.erase(i);
+                       delete obj;
+               }
+               else
+               {
+                       obj->layer--;
+                       i++;
+               }
        }
-//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
+
+       // We've just done a destructive action, so update the screen!
+       update();
 }
 
 
-void DrawingView::HandleActionUpdate(void)
+void DrawingView::HandleLayerToggle(void)
 {
+       // A layer's visibility was toggled, so update the screen...
        update();
 }
 
 
-void DrawingView::SetCurrentLayer(int layer)
+//
+// A layer was moved up or down in the layer list, so we have to swap the
+// document's object's layer numbers in the layers that were swapped.
+//
+void DrawingView::HandleLayerSwap(int layer1, int layer2)
 {
-       Global::currentLayer = layer;
-//printf("DrawingView::CurrentLayer = %i\n", layer);
+//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2);
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               if (obj->layer == layer1)
+                       obj->layer = layer2;
+               else if (obj->layer == layer2)
+                       obj->layer = layer1;
+       }
 }
 
 
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
-       // This is undoing the transform, e.g. going from client coords to local coords.
-       // In essence, the height - y is height + (y * -1), the (y * -1) term doing the
-       // conversion of the y-axis from increasing bottom to top.
+       // This is undoing the transform, e.g. going from client coords to local
+       // coords. In essence, the height - y is height + (y * -1), the (y * -1)
+       // term doing the conversion of the y-axis from increasing bottom to top.
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
@@ -301,7 +324,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
        // No voodoo here, it's just grouped wrong to see it. It should be:
-       // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive
+       // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive [why? we use -offsetX after all]
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
@@ -321,116 +344,149 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(0, -16384, 0, 16384);
        painter.DrawLine(-16384, 0, 16384, 0);
 
-       // The top level document takes care of rendering for us...
-//     document.Draw(&painter);
-       // Not any more it doesn't...
-       RenderObjects(&painter, &document);
+       // Do object rendering...
+       for(int i=0; i<Global::numLayers; i++)
+       {
+               if (Global::layerHidden[i] == false)
+                       RenderObjects(&painter, document.objects, i);
+       }
 
-#if 0
-       if (toolAction)
+       // Do tool rendering, if any...
+       if (Global::tool)
        {
                painter.SetPen(QPen(QColor(200, 100, 0, 255), 1.0, Qt::DashLine));
                painter.DrawCrosshair(oldPoint);
-               toolAction->Draw(&painter);
+               ToolDraw(&painter);
        }
-#endif
 
-#if 1
+       // Do selection rectangle rendering, if any
        if (Global::selectionInProgress)
        {
                painter.SetPen(QPen(QColor(255, 127, 0, 255)));
                painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
                painter.DrawRect(Global::selection);
        }
-#endif
+
+       if (hoveringIntersection)
+               painter.DrawHandle(intersectionPoint);
+
+       if (!informativeText.isEmpty())
+               painter.DrawInformativeText(informativeText);
 }
 
 
-void DrawingView::RenderObjects(Painter * painter, Container * c)
+//
+// Renders objects in the passed in vector
+//
+void DrawingView::RenderObjects(Painter * painter, std::vector<void *> & v, int layer, bool ignoreLayer/*= false*/)
 {
        std::vector<void *>::iterator i;
 
-       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+       for(i=v.begin(); i!=v.end(); i++)
        {
                Object * obj = (Object *)(*i);
                float scaledThickness = Global::scale * obj->thickness;
-               painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
-               painter->SetBrush(obj->color);
 
-               if (obj->selected || obj->hovered)
-                       painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               // If the object isn't on the current layer being drawn, skip it
+               if (!ignoreLayer && (obj->layer != layer))
+                       continue;
+
+               if ((Global::tool == TTRotate) && ctrlDown && obj->selected)
+               {
+                       painter->SetPen(0x00FF00, 2.0, LSSolid);
+               }
+               else
+               {
+                       painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style);
+                       painter->SetBrush(obj->color);
+
+                       if (obj->selected || obj->hitObject)
+                               painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash);
+               }
 
                switch (obj->type)
                {
                case OTLine:
-               {
-                       Line * l = (Line *)obj;
-                       painter->DrawLine(l->p1, l->p2);
+                       painter->DrawLine(obj->p[0], obj->p[1]);
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
+                       if (obj->hitPoint[1])
+                               painter->DrawHandle(obj->p[1]);
+
                        break;
-               }
                case OTCircle:
-               {
-                       Circle * ci = (Circle *)obj;
                        painter->SetBrush(QBrush(Qt::NoBrush));
-                       painter->DrawEllipse(ci->p1, ci->radius, ci->radius);
+                       painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]);
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
                        break;
-               }
                case OTArc:
-               {
-                       Arc * a = (Arc *)obj;
-                       painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2);
+                       painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]);
+
+                       if (obj->hitPoint[0])
+                               painter->DrawHandle(obj->p[0]);
+
+                       if (obj->hitPoint[1])
+                               painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]));
+
+                       if (obj->hitPoint[2])
+                               painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0] + obj->angle[1]), sin(obj->angle[0] + obj->angle[1])) * obj->radius[0]));
+
                        break;
-               }
                case OTDimension:
                {
                        Dimension * d = (Dimension *)obj;
 
-                       Vector v(d->p1, d->p2);
+                       Vector v(d->p[0], d->p[1]);
                        double angle = v.Angle();
                        Vector unit = v.Unit();
-                       Vector linePt1 = d->p1, linePt2 = d->p2;
+                       Vector linePt1 = d->p[0], linePt2 = d->p[1];
                        Vector ortho;
                        double x1, y1, length;
 
                        if (d->subtype == DTLinearVert)
                        {
-                               if ((angle < 0) || (angle > PI))
+                               if ((angle < 0) || (angle > HALF_TAU))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(1.0, 0);
-                                       angle = PI3_OVER_2;
+                                       angle = THREE_QTR_TAU;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(-1.0, 0);
-                                       angle = PI_OVER_2;
+                                       angle = QTR_TAU;
                                }
 
                                linePt1.x = linePt2.x = x1;
-                               length = fabs(d->p1.y - d->p2.y);
+                               length = fabs(d->p[0].y - d->p[1].y);
                        }
                        else if (d->subtype == DTLinearHorz)
                        {
-                               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+                               if ((angle < QTR_TAU) || (angle > THREE_QTR_TAU))
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y);
                                        ortho = Vector(0, 1.0);
                                        angle = 0;
                                }
                                else
                                {
-                                       x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x);
-                                       y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y);
+                                       x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x);
+                                       y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y);
                                        ortho = Vector(0, -1.0);
-                                       angle = PI;
+                                       angle = HALF_TAU;
                                }
 
                                linePt1.y = linePt2.y = y1;
-                               length = fabs(d->p1.x - d->p2.x);
+                               length = fabs(d->p[0].x - d->p[1].x);
                        }
                        else if (d->subtype == DTLinear)
                        {
@@ -445,8 +501,8 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        Point p2 = linePt2 + (ortho * 10.0 * scaledThickness);
                        Point p3 = linePt1 + (ortho * 16.0 * scaledThickness);
                        Point p4 = linePt2 + (ortho * 16.0 * scaledThickness);
-                       Point p5 = d->p1 + (ortho * 4.0 * scaledThickness);
-                       Point p6 = d->p2 + (ortho * 4.0 * scaledThickness);
+                       Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness);
+                       Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness);
 
                /*
                The numbers hardcoded into here, what are they?
@@ -456,13 +512,12 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        painter->DrawLine(p3, p5);
                        painter->DrawLine(p4, p6);
 
-                       // Calculate whether or not the arrowheads are too crowded to put inside
-                       // the extension lines. 9.0 is the length of the arrowhead.
+                       // Calculate whether or not the arrowheads are too crowded to put
+                       // inside the extension lines. 9.0 is the length of the arrowhead.
                        double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness));
-               //printf("Dimension::Draw(): t = %lf\n", t);
 
-               // On the screen, it's acting like this is actually 58%...
-               // This is correct, we want it to happen at > 50%
+                       // On the screen, it's acting like this is actually 58%...
+                       // This is correct, we want it to happen at > 50%
                        if (t > 0.58)
                        {
                                // Draw main dimension line + arrowheads
@@ -485,9 +540,6 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                        painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness));
                        Point ctr = p2 + (Vector(p2, p1) / 2.0);
 
-               #if 0
-                       QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
-               #else
                        QString dimText;
 
                        if (length < 12.0)
@@ -502,7 +554,6 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                                else
                                        dimText = QString("%1' %2\"").arg(feet).arg(inches);
                        }
-               #endif
 
                        painter->DrawAngledText(ctr, angle, dimText, scaledThickness);
 
@@ -511,7 +562,31 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
                case OTText:
                {
                        Text * t = (Text *)obj;
-                       painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness);
+                       painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness);
+                       break;
+               }
+               case OTSpline:
+               {
+                       break;
+               }
+               case OTPolygon:
+               {
+                       break;
+               }
+               case OTContainer:
+               {
+                       // Containers require recursive rendering...
+                       Container * c = (Container *)obj;
+                       RenderObjects(painter, (*c).objects, layer);
+
+//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size());
+                       // Containers also have special indicators showing they are selected
+                       if (c->selected || c->hitObject)
+                       {
+                               Rect r = GetObjectExtents(obj);
+                               painter->DrawRectCorners(r);
+                       }
+
                        break;
                }
                default:
@@ -521,21 +596,43 @@ void DrawingView::RenderObjects(Painter * painter, Container * c)
 }
 
 
-void DrawingView::DeleteSelectedItems(void)
+void DrawingView::AddHoveredToSelection(void)
 {
-       std::vector<void *>::iterator i = document.objects.begin();
+       std::vector<void *>::iterator i;
 
-       while (i != document.objects.end())
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
        {
-               Object * obj = (Object *)(*i);
+               if (((Object *)(*i))->hovered)
+                       ((Object *)(*i))->selected = true;
+       }
+}
 
-               if (obj->selected)
-               {
-                       delete obj;
-                       document.objects.erase(i);
-               }
-               else
-                       i++;
+
+void DrawingView::GetSelection(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->selected)
+                       v.push_back(*i);
+       }
+}
+
+
+void DrawingView::GetHovered(std::vector<void *> & v)
+{
+       v.clear();
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               if (((Object *)(*i))->hovered)
+//             {
+//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false"));
+                       v.push_back(*i);
+//             }
        }
 }
 
@@ -547,359 +644,708 @@ void DrawingView::resizeEvent(QResizeEvent * /*event*/)
 }
 
 
-void DrawingView::mousePressEvent(QMouseEvent * event)
+void DrawingView::ToolHandler(int mode, Point p)
 {
-       if (event->button() == Qt::LeftButton)
-       {
-               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-//             collided = document.Collided(point);
-               collided = false;
+       if (Global::tool == TTLine)
+               LineHandler(mode, p);
+       else if (Global::tool == TTCircle)
+               CircleHandler(mode, p);
+       else if (Global::tool == TTArc)
+               ArcHandler(mode, p);
+       else if (Global::tool == TTRotate)
+               RotateHandler(mode, p);
+       else if (Global::tool == TTMirror)
+               MirrorHandler(mode, p);
+}
 
-               // Do an update if collided with at least *one* object in the document
-//             if (collided)
-//                     update();
 
-#if 0
-               if (toolAction)
+void DrawingView::ToolDraw(Painter * painter)
+{
+       if (Global::tool == TTLine)
+       {
+               if (Global::toolState == TSNone)
                {
-                       if (Global::snapToGrid)
-                               point = Global::SnapPointToGrid(point);
-
-                       // We always snap to object points, and they take precendence over
-                       // grid points...
-                       if (Global::snapPointIsValid)
-                               point = Global::snapPoint;
-
-                       toolAction->MouseDown(point);
+                       painter->DrawHandle(toolPoint[0]);
                }
-#endif
-
-#if 1
-               // Didn't hit any object and not using a tool, so do a selection rectangle
-               if (!(collided))// || toolAction))
+               else if ((Global::toolState == TSPoint2) && shiftDown)
                {
-                       Global::selectionInProgress = true;
-                       Global::selection.setTopLeft(QPointF(point.x, point.y));
-                       Global::selection.setBottomRight(QPointF(point.x, point.y));
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+
+                       Vector v(toolPoint[0], toolPoint[1]);
+                       double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+                       double absLength = v.Magnitude();
+                       QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+                       informativeText = text.arg(absLength).arg(absAngle);
                }
-#endif
        }
-       else if (event->button() == Qt::MiddleButton)
+       else if (Global::tool == TTCircle)
        {
-               scrollDrag = true;
-               oldPoint = Vector(event->x(), event->y());
-               // Should also change the mouse pointer as well...
-               setCursor(Qt::SizeAllCursor);
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       painter->DrawHandle(toolPoint[1]);
+               }
+               else
+               {
+                       painter->DrawCross(toolPoint[0]);
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], length, length);
+                       QString text = tr("Radius: %1 in.");
+                       informativeText = text.arg(length);
+               }
        }
-}
-
-
-void DrawingView::mouseMoveEvent(QMouseEvent * event)
-{
-       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
-       Global::selection.setBottomRight(QPointF(point.x, point.y));
-       // Only needs to be done here, as mouse down is always preceded by movement
-       Global::snapPointIsValid = false;
-
-       // Scrolling...
-       if (event->buttons() & Qt::MiddleButton)
+       else if (Global::tool == TTArc)
        {
-               point = Vector(event->x(), event->y());
-               // Since we're using Qt coords for scrolling, we have to adjust them here to
-               // conform to Cartesian coords, since the origin is using Cartesian. :-)
-               Vector delta(oldPoint, point);
-               delta /= Global::zoom;
-               delta.y = -delta.y;
-               Global::origin -= delta;
-
-               UpdateGridBackground();
-               update();
-               oldPoint = point;
-               return;
-       }
+               if (Global::toolState == TSNone)
+               {
+                       painter->DrawHandle(toolPoint[0]);
+               }
+               else if (Global::toolState == TSPoint2)
+               {
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], length, length);
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
+                       painter->DrawHandle(toolPoint[1]);
+                       QString text = tr("Radius: %1 in.");
+                       informativeText = text.arg(length);
+               }
+               else if (Global::toolState == TSPoint3)
+               {
+                       double angle = Vector::Angle(toolPoint[0], toolPoint[2]);
+                       painter->DrawLine(toolPoint[0], toolPoint[2]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+                       painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+                       QString text = tr("Angle start: %1") + QChar(0x00B0);
+                       informativeText = text.arg(RADIANS_TO_DEGREES * angle);
+               }
+               else
+               {
+                       double angle = Vector::Angle(toolPoint[0], toolPoint[3]);
+                       double span = angle - toolPoint[2].x;
 
-#if 1
-       // Grid processing... (only snap here is left button is down)
-       if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid)
-       {
-               point = SnapPointToGrid(point);
-       }
+                       if (span < 0)
+                               span += TAU;
 
-       // Snap points on objects always take precedence over the grid, whether
-       // dragging an object or not...
-//thisnowok
-       if (Global::snapPointIsValid)
-       {
-// Uncommenting this causes the cursor to become unresponsive after the first
-// object is added.
-//             point = Global::snapPoint;
+                       painter->DrawLine(toolPoint[0], toolPoint[3]);
+                       painter->SetBrush(QBrush(Qt::NoBrush));
+                       painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+                       painter->SetPen(0xFF00FF, 2.0, LSSolid);
+                       painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+                       QString text = tr("Arc span: %1") + QChar(0x00B0);
+                       informativeText = text.arg(RADIANS_TO_DEGREES * span);
+               }
        }
-#endif
-
-       // Do checking here to see if object can be selected or not
-       if (Global::selectionInProgress)
+       else if (Global::tool == TTRotate)
        {
-               std::vector<void *>::iterator i;
-//             QRectF bounds;
-               numSelected = 0;
-
-               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+                       painter->DrawHandle(toolPoint[0]);
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+                       painter->DrawHandle(toolPoint[1]);
+               else
                {
-                       Object * obj = (Object *)(*i);
-                       obj->selected = false;
-//                     QRectF extents;
-
-                       switch (obj->type)
-                       {
-                       case OTLine:
-                       {
-                               Line * l = (Line *)obj;
-
-                               if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y))
-                                       l->selected = true;
-
-                               break;
-                       }
-                       case OTCircle:
-                       {
-                               Circle * c = (Circle *)obj;
+                       if (toolPoint[0] == toolPoint[1])
+                               return;
 
-                               if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius))
-                                       c->selected = true;
+                       painter->DrawLine(toolPoint[0], toolPoint[1]);
 
-                               break;
-                       }
-                       case OTArc:
-                       {
-                               Arc * a = (Arc *)obj;
+                       double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
+                       QString text = QChar(0x2221) + QObject::tr(": %1");
+                       informativeText = text.arg(absAngle);
 
-       double start = a->angle1;
-       double end = start + a->angle2;
-       QPointF p1(cos(start), sin(start));
-       QPointF p2(cos(end), sin(end));
-       QRectF bounds(p1, p2);
-
-#if 1
-       // Swap X/Y coordinates if they're backwards...
-       if (bounds.left() > bounds.right())
-       {
-               double temp = bounds.left();
-               bounds.setLeft(bounds.right());
-               bounds.setRight(temp);
+                       if (ctrlDown)
+                               informativeText += " (Copy)";
+               }
        }
-
-       if (bounds.bottom() > bounds.top())
+       else if (Global::tool == TTMirror)
        {
-               double temp = bounds.bottom();
-               bounds.setBottom(bounds.top());
-               bounds.setTop(temp);
-       }
-#else
-       // Doesn't work as advertised! For shame!
-       bounds = bounds.normalized();
-#endif
+               if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+                       painter->DrawHandle(toolPoint[0]);
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+                       painter->DrawHandle(toolPoint[1]);
+               else
+               {
+                       if (toolPoint[0] == toolPoint[1])
+                               return;
+                       
+                       Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
+                       painter->DrawLine(mirrorPoint, toolPoint[1]);
 
-       // If the end of the arc is before the beginning, add 360 degrees to it
-       if (end < start)
-               end += 2.0 * PI;
+                       double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
 
-       // Adjust the bounds depending on which axes are crossed
-       if ((start < PI_OVER_2) && (end > PI_OVER_2))
-               bounds.setTop(1.0);
+                       if (absAngle > 180.0)
+                               absAngle -= 180.0;
 
-       if ((start < PI) && (end > PI))
-               bounds.setLeft(-1.0);
+                       QString text = QChar(0x2221) + QObject::tr(": %1");
+                       informativeText = text.arg(absAngle);
 
-       if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+                       if (ctrlDown)
+                               informativeText += " (Copy)";
+               }
+       }
+}
 
-       if ((start < (2.0 * PI)) && (end > (2.0 * PI)))
-               bounds.setRight(1.0);
 
-       if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2)))
-               bounds.setTop(1.0);
+void DrawingView::LineHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-       if ((start < (3.0 * PI)) && (end > (3.0 * PI)))
-               bounds.setLeft(-1.0);
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-       if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2)))
-               bounds.setBottom(-1.0);
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       Line * l = new Line(toolPoint[0], toolPoint[1]);
+                       l->layer = Global::activeLayer;
+                       document.objects.push_back(l);
+                       toolPoint[0] = toolPoint[1];
+               }
+       }
+}
 
-       bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius));
-       bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius));
-       bounds.translate(a->p1.x, a->p1.y);
 
-                               if (Global::selection.contains(bounds))
-                                       a->selected = true;
+void DrawingView::CircleHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-                               break;
-                       }
-                       default:
-                               break;
-                       }
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
 
-                       if (obj->selected)
-                               numSelected++;
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       Circle * c = new Circle(toolPoint[0], length);
+                       c->layer = Global::activeLayer;
+                       document.objects.push_back(c);
+                       toolPoint[0] = toolPoint[1];
+                       Global::toolState = TSNone;
                }
        }
+}
 
-//     oldPoint = point;
-//we should keep track of the last point here and only pass this down *if* the point
-//changed...
 
-#if 0
-       // This returns true if we've moved over an object...
-       if (document.PointerMoved(point))
+void DrawingView::ArcHandler(int mode, Point p)
+{
+       switch (mode)
        {
-/*
-Now objects handle mouse move snapping as well. The code below mainly works only
-for tools; we need to fix it so that objects work as well...
-
-There's a problem with the object point snapping in that it's dependent on the
-order of the objects in the document. Most likely this is because it counts the
-selected object last and thus fucks up the algorithm. Need to fix this...
-
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+                       toolPoint[1] = p;
+               else if (Global::toolState == TSPoint3)
+                       toolPoint[2] = p;
+               else
+                       toolPoint[3] = p;
+
+               break;
+       case ToolMouseMove:
+               if (Global::toolState == TSNone)
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+                       toolPoint[1] = p;
+               else if (Global::toolState == TSPoint3)
+                       toolPoint[2] = p;
+               else
+                       toolPoint[3] = p;
 
-*/
-               // Do object snapping here. Grid snapping on mouse down is done in the
-               // objects themselves, only because we have to hit test the raw point,
-               // not the snapped point. There has to be a better way...!
-               if (document.penultimateObjectHovered)
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSNone)
+               {
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+                       Global::toolState = TSPoint2;
+               }
+               else if (Global::toolState == TSPoint2)
                {
-                       // Two objects are hovered, see if we have an intersection point
-                       if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine))
+                       if (shiftDown)
                        {
-                               double t;
-                               int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t);
-
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t);
-                                       Global::snapPointIsValid = true;
-                               }
+                               // Key override is telling us to start circle at new center, not
+                               // continue the current one.
+                               toolPoint[0] = toolPoint[1];
+                               return;
                        }
-                       else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle))
-                       {
-                               Point p1, p2;
-                               int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2);
 
-                               if (n == 1)
-                               {
-                                       Global::snapPoint = p1;
-                                       Global::snapPointIsValid = true;
-                               }
-                               else if (n == 2)
-                               {
-                                       double d1 = Vector(point, p1).Magnitude();
-                                       double d2 = Vector(point, p2).Magnitude();
+                       // Set the radius in toolPoint[1].x
+                       toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+                       Global::toolState = TSPoint3;
+               }
+               else if (Global::toolState == TSPoint3)
+               {
+                       // Set the angle in toolPoint[2].x
+                       toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]);
+                       Global::toolState = TSPoint4;
+               }
+               else
+               {
+                       double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]);
+                       double span = endAngle - toolPoint[2].x;
+
+                       if (span < 0)
+                               span += TAU;
+
+                       Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+                       arc->layer = Global::activeLayer;
+                       document.objects.push_back(arc);
+                       Global::toolState = TSNone;
+               }
+       }
+}
+
 
-                                       if (d1 < d2)
-                                               Global::snapPoint = p1;
-                                       else
-                                               Global::snapPoint = p2;
+void DrawingView::RotateHandler(int mode, Point p)
+{
+       switch (mode)
+       {
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+               {
+                       toolPoint[0] = p;
+                       SavePointsFrom(select, toolScratch);
+                       Global::toolState = TSPoint1;
+               }
+               else if (Global::toolState == TSPoint1)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+               {
+                       toolPoint[1] = p;
+
+                       if (shiftDown)
+                               return;
+
+                       double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+                       std::vector<void *>::iterator j = select.begin();
+                       std::vector<Object>::iterator i = toolScratch.begin();
+
+                       for(; i!=toolScratch.end(); i++, j++)
+                       {
+                               Object obj = *i;
+                               Point p1 = Geometry::RotatePointAroundPoint(obj.p[0], toolPoint[0], angle);
+                               Point p2 = Geometry::RotatePointAroundPoint(obj.p[1], toolPoint[0], angle);
+                               Object * obj2 = (Object *)(*j);
+                               obj2->p[0] = p1;
+                               obj2->p[1] = p2;
+
+                               if (obj.type == OTArc)
+                               {
+                                       obj2->angle[0] = obj.angle[0] + angle;
 
-                                       Global::snapPointIsValid = true;
+                                       if (obj2->angle[0] > TAU)
+                                               obj2->angle[0] -= TAU;
                                }
                        }
                }
-//             else
-//             {
-                       // Otherwise, it was a single object hovered...
-//             }
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSPoint1)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       // Either we're finished with our rotate, or we're stamping a copy.
+                       if (ctrlDown)
+                       {
+                               // Stamp a copy of the selection at the current rotation & bail
+                               std::vector<void *> temp;
+                               CopyObjects(select, temp);
+                               ClearSelected(temp);
+                               AddObjectsTo(document.objects, temp);
+                               RestorePointsTo(select, toolScratch);
+                               return;
+                       }
+
+                       toolPoint[0] = p;
+                       Global::toolState = TSPoint1;
+                       SavePointsFrom(select, toolScratch);
+               }
+
+               break;
+       case ToolKeyDown:
+               // Reset the selection if shift held down...
+               if (shiftDown)
+                       RestorePointsTo(select, toolScratch);
+
+               break;
+       case ToolKeyUp:
+               // Reset selection when key is let up
+               if (!shiftDown)
+                       RotateHandler(ToolMouseMove, toolPoint[1]);
+
+               break;
+       case ToolCleanup:
+               RestorePointsTo(select, toolScratch);
        }
+}
+
 
-       if (toolAction)
+void DrawingView::MirrorHandler(int mode, Point p)
+{
+       switch (mode)
        {
-               if (Global::snapToGrid)
-                       point = Global::SnapPointToGrid(point);
+       case ToolMouseDown:
+               if (Global::toolState == TSNone)
+               {
+                       toolPoint[0] = p;
+                       SavePointsFrom(select, toolScratch);
+                       Global::toolState = TSPoint1;
+               }
+               else if (Global::toolState == TSPoint1)
+                       toolPoint[0] = p;
+               else
+                       toolPoint[1] = p;
+
+               break;
+       case ToolMouseMove:
+               if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+                       toolPoint[0] = p;
+               else if (Global::toolState == TSPoint2)
+               {
+                       toolPoint[1] = p;
 
-               // We always snap to object points, and they take precendence over
-               // grid points...
-               if (Global::snapPointIsValid)
-                       point = Global::snapPoint;
+                       if (shiftDown)
+                               return;
 
-               toolAction->MouseMoved(point);
+                       double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+                       std::vector<void *>::iterator j = select.begin();
+                       std::vector<Object>::iterator i = toolScratch.begin();
+
+                       for(; i!=toolScratch.end(); i++, j++)
+                       {
+                               Object obj = *i;
+                               Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]);
+                               Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]);
+                               Object * obj2 = (Object *)(*j);
+                               obj2->p[0] = p1;
+                               obj2->p[1] = p2;
+
+                               if (obj.type == OTArc)
+                               {
+                                       // This is 2*mirror angle - obj angle - obj span
+                                       obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1];
+
+                                       if (obj2->angle[0] > TAU)
+                                               obj2->angle[0] -= TAU;
+                               }
+                       }
+               }
+
+               break;
+       case ToolMouseUp:
+               if (Global::toolState == TSPoint1)
+               {
+                       Global::toolState = TSPoint2;
+                       // Prevent spurious line from drawing...
+                       toolPoint[1] = toolPoint[0];
+               }
+               else if ((Global::toolState == TSPoint2) && shiftDown)
+               {
+                       // Key override is telling us to make a new line, not continue the
+                       // previous one.
+                       toolPoint[0] = toolPoint[1];
+               }
+               else
+               {
+                       // Either we're finished with our rotate, or we're stamping a copy.
+                       if (ctrlDown)
+                       {
+                               // Stamp a copy of the selection at the current rotation & bail
+                               std::vector<void *> temp;
+                               CopyObjects(select, temp);
+                               ClearSelected(temp);
+                               AddObjectsTo(document.objects, temp);
+                               RestorePointsTo(select, toolScratch);
+                               return;
+                       }
+
+                       toolPoint[0] = p;
+                       Global::toolState = TSPoint1;
+                       SavePointsFrom(select, toolScratch);
+               }
+
+               break;
+       case ToolKeyDown:
+               // Reset the selection if shift held down...
+               if (shiftDown)
+                       RestorePointsTo(select, toolScratch);
+
+               break;
+       case ToolKeyUp:
+               // Reset selection when key is let up
+               if (!shiftDown)
+                       MirrorHandler(ToolMouseMove, toolPoint[1]);
+
+               break;
+       case ToolCleanup:
+               RestorePointsTo(select, toolScratch);
        }
-#endif
-       bool needUpdate = false;
+}
 
-       // Don't do this kind of checking unless we're not doing a selection rectangle!
-       // Hmm, lines don't stay selected if globally selected... !!! FIX !!!
-       // it's because there were extra state variables, the hit* vars...
-       if (!Global::selectionInProgress)
-       {
-       std::vector<void *>::iterator i;
-       int numHovered = 0;
 
-       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+void DrawingView::mousePressEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
        {
-               Object * obj = (Object *)(*i);
-//             obj->selected = false;
+               Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
 
-               switch (obj->type)
+               // Handle tool processing, if any
+               if (Global::tool)
                {
-               case OTLine:
+                       if (hoveringIntersection)
+                               point = intersectionPoint;
+                       else if (Global::snapToGrid)
+                               point = SnapPointToGrid(point);
+
+                       //Also, may want to figure out if hovering over a snap point on an object,
+                       //snap to grid if not.
+                       // Snap to object point if valid...
+//                     if (Global::snapPointIsValid)
+//                             point = Global::snapPoint;
+                       
+                       ToolHandler(ToolMouseDown, point);
+                       return;
+               }
+
+               // Clear the selection only if CTRL isn't being held on click
+               if (!ctrlDown)
+                       ClearSelected(document.objects);
+//                     ClearSelection();
+
+               // If any objects are being hovered on click, add them to the selection
+               // & return
+               if (numHovered > 0)
                {
-                       Line * l = (Line *)obj;
+                       AddHoveredToSelection();
+                       update();       // needed??
+                       GetHovered(hover);      // prolly needed
+
+                       // Needed for grab & moving objects
+                       // We do it *after*... why? (doesn't seem to confer any advantage...)
+                       if (hoveringIntersection)
+                               oldPoint = intersectionPoint;
+                       else if (Global::snapToGrid)
+                               oldPoint = SnapPointToGrid(point);
+
+                       return;
+               }
 
-//     bool hitPoint1, hitPoint2, hitLine;
-       l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false;
-       Vector lineSegment = l->p2 - l->p1;
-       Vector v1 = point - l->p1;
-       Vector v2 = point - l->p2;
-       double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point);
-       double distance;
-
-       if (t < 0.0)
-               distance = v1.Magnitude();
-       else if (t > 1.0)
-               distance = v2.Magnitude();
-       else
-               // distance = ?Det?(ls, v1) / |ls|
-               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
-                       / lineSegment.Magnitude());
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               Global::selectionInProgress = true;
+               Global::selection.setTopLeft(QPointF(point.x, point.y));
+               Global::selection.setBottomRight(QPointF(point.x, point.y));
+       }
+       else if (event->button() == Qt::MiddleButton)
+       {
+               scrollDrag = true;
+               oldPoint = Vector(event->x(), event->y());
+               // Should also change the mouse pointer as well...
+               setCursor(Qt::SizeAllCursor);
+       }
+}
+
+
+void DrawingView::mouseMoveEvent(QMouseEvent * event)
+{
+       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Global::selection.setBottomRight(QPointF(point.x, point.y));
+       // Only needs to be done here, as mouse down is always preceded by movement
+       Global::snapPointIsValid = false;
+       hoveringIntersection = false;
 
-       if ((v1.Magnitude() * Global::zoom) < 8.0)
+       // Scrolling...
+       if (event->buttons() & Qt::MiddleButton)
        {
-               l->hitPoint[0] = true;
-//             snapPoint = l->p1;
-//             snapPointIsValid = true;
+               point = Vector(event->x(), event->y());
+               // Since we're using Qt coords for scrolling, we have to adjust them
+               // here to conform to Cartesian coords, since the origin is using
+               // Cartesian. :-)
+               Vector delta(oldPoint, point);
+               delta /= Global::zoom;
+               delta.y = -delta.y;
+               Global::origin -= delta;
+
+               UpdateGridBackground();
+               update();
+               oldPoint = point;
+               return;
+       }
+
+       // If we're doing a selection rect, see if any objects are engulfed by it
+       // (implies left mouse button held down)
+       if (Global::selectionInProgress)
+       {
+               CheckObjectBounds();
+               update();
+               return;
        }
-       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
        {
-               l->hitPoint[1] = true;
-//             snapPoint = l->p2;
-//             snapPointIsValid = true;
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
        }
-       else if ((distance * Global::zoom) < 5.0)
-               l->hitObject = true;
 
-       bool oldHovered = l->hovered;
-       l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false);
+       // Do object hit testing...
+       bool needUpdate = HitTestObjects(point);
 
-       if (oldHovered != l->hovered)
-               needUpdate = true;
+       // Check for multi-hover...
+       if (numHovered > 1)
+       {
+               GetHovered(hover);
+               Geometry::Intersects((Object *)hover[0], (Object *)hover[1]);
+               int numIntersecting = Global::numIntersectParams;
+               double t = Global::intersectParam[0];
+               double u = Global::intersectParam[1];
 
-                       break;
+               if (numIntersecting > 0)
+               {
+                       Vector v1 = Geometry::GetPointForParameter((Object *)hover[0], t);
+                       Vector v2 = Geometry::GetPointForParameter((Object *)hover[1], u);
+                       QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
+                       informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
+
+                       hoveringIntersection = true;
+                       intersectionPoint = v1;
                }
-               case OTCircle:
+
+               numIntersecting = Global::numIntersectPoints;
+
+               if (numIntersecting > 0)
                {
-                       Circle * c = (Circle *)obj;
+                       Vector v1 = Global::intersectPoint[0];
 
+                       if (numIntersecting == 2)
+                       {
+                               Vector v2 = Global::intersectPoint[1];
 
-                       break;
-               }
-               default:
-                       break;
+                               if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point))
+                                       v1 = v2;
+                       }
+
+                       QString text = tr("Intersection <%1, %2>");
+                       informativeText = text.arg(v1.x).arg(v1.y);
+                       hoveringIntersection = true;
+                       intersectionPoint = v1;
                }
        }
+
+//this doesn't work down here for some reason... :-P
+//could be because the object being moved is part of the intersection, and this is screwing things up. In which case, we need to exclude the moving object somehow from the hit test function...
+#if 0
+       // Handle object movement (left button down & over an object)
+       if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool)
+       {
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               HandleObjectMovement(point);
+               update();
+               oldPoint = point;
+               return;
+       }
+#endif
+
+       // Do tool handling, if any are active...
+       if (Global::tool)
+       {
+               if (hoveringIntersection)
+                       point = intersectionPoint;
+               else if (Global::snapToGrid)
+                       point = SnapPointToGrid(point);
+
+               ToolHandler(ToolMouseMove, point);
        }
 
        // This is used to draw the tool crosshair...
        oldPoint = point;
 
-//     if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/)
-       if (needUpdate || Global::selectionInProgress)
+       if (needUpdate || Global::tool)
                update();
 }
 
@@ -908,26 +1354,41 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
        {
-#if 0
-               document.PointerReleased();
-#endif
-
 //We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
-//could set it up to use the document's update function (assumes that all object updates
-//are being reported correctly:
+//could set it up to use the document's update function (assumes that all object
+//updates are being reported correctly:
 //             if (document.NeedsUpdate())
+               // Do an update if collided with at least *one* object in the document
 //             if (collided)
-                       update();       // Do an update if collided with at least *one* object in the document
+                       update();
 
-#if 0
-               if (toolAction)
-                       toolAction->MouseReleased();
-#endif
+               if (Global::tool)
+               {
+                       Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+                       ToolHandler(ToolMouseUp, point);
+                       return;
+               }
 
                if (Global::selectionInProgress)
-               {
-                       // Select all the stuff inside of selection
                        Global::selectionInProgress = false;
+
+               informativeText.clear();
+// Should we be doing this automagically? Hmm...
+               // Clear our vectors
+               select.clear();
+               hover.clear();
+
+               // Scoop 'em up
+               std::vector<void *>::iterator i;
+
+               for(i=document.objects.begin(); i!=document.objects.end(); i++)
+               {
+                       if (((Object *)(*i))->selected)
+                               select.push_back(*i);
+
+//hmm, this is no good, too late to do any good :-P
+//                     if ((*i)->hovered)
+//                             hover.push_back(*i);
                }
        }
        else if (event->button() == Qt::MiddleButton)
@@ -959,33 +1420,54 @@ void DrawingView::wheelEvent(QWheelEvent * event)
                Global::zoom /= zoomFactor;
        }
 
-#if 1
 //     Global::gridSpacing = gridPixels / Painter::zoom;
 //     UpdateGridBackground();
        SetGridSize(Global::gridSpacing * Global::zoom);
        update();
 //     zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing));
-#endif
 }
 
 
 void DrawingView::keyPressEvent(QKeyEvent * event)
 {
-#if 0
-       if (toolAction)
-               toolAction->KeyDown(event->key());
-#endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = true;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = true;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+       {
+               if (Global::tool)
+                       ToolHandler(ToolKeyDown, Point(0, 0));
+
+               update();
+       }
 }
 
 
 void DrawingView::keyReleaseEvent(QKeyEvent * event)
 {
-#if 0
-       if (toolAction)
-               toolAction->KeyReleased(event->key());
-#endif
+       bool oldShift = shiftDown;
+       bool oldCtrl = ctrlDown;
+
+       if (event->key() == Qt::Key_Shift)
+               shiftDown = false;
+       else if (event->key() == Qt::Key_Control)
+               ctrlDown = false;
+
+       if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+       {
+               if (Global::tool)
+                       ToolHandler(ToolKeyUp, Point(0, 0));
+
+               update();
+       }
 }
 
+
 //
 // This looks strange, but it's really quite simple: We want a point that's
 // more than half-way to the next grid point to snap there while conversely we
@@ -1005,3 +1487,552 @@ Point DrawingView::SnapPointToGrid(Point point)
        return point;
 }
 
+
+Rect DrawingView::GetObjectExtents(Object * obj)
+{
+       // Default to empty rect, if object checks below fail for some reason
+       Rect rect;
+
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               rect = Rect(obj->p[0], obj->p[1]);
+               break;
+       }
+       case OTCircle:
+       {
+               rect = Rect(obj->p[0], obj->p[0]);
+               rect.Expand(obj->radius[0]);
+               break;
+       }
+       case OTArc:
+       {
+               Arc * a = (Arc *)obj;
+
+               double start = a->angle[0];
+               double end = start + a->angle[1];
+               rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end)));
+
+               // If the end of the arc is before the beginning, add 360 degrees to it
+               if (end < start)
+                       end += TAU;
+
+               // Adjust the bounds depending on which axes are crossed
+               if ((start < QTR_TAU) && (end > QTR_TAU))
+                       rect.t = 1.0;
+
+               if ((start < HALF_TAU) && (end > HALF_TAU))
+                       rect.l = -1.0;
+
+               if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
+                       rect.b = -1.0;
+
+               if ((start < TAU) && (end > TAU))
+                       rect.r = 1.0;
+
+               if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
+                       rect.t = 1.0;
+
+               if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
+                       rect.l = -1.0;
+
+               if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
+                       rect.b = -1.0;
+
+               rect *= a->radius[0];
+               rect.Translate(a->p[0]);
+
+               break;
+       }
+       case OTContainer:
+       {
+               Container * c = (Container *)obj;
+               std::vector<void *>::iterator i = c->objects.begin();
+               rect = GetObjectExtents((Object *)*i);
+               i++;
+
+               for(; i!=c->objects.end(); i++)
+                       rect |= GetObjectExtents((Object *)*i);
+       }
+       default:
+               break;
+       }
+
+       return rect;
+}
+
+
+void DrawingView::CheckObjectBounds(void)
+{
+       std::vector<void *>::iterator i;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+               obj->selected = false;
+
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       Line * l = (Line *)obj;
+
+                       if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y))
+                               l->selected = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       Circle * c = (Circle *)obj;
+
+                       if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0]))
+                               c->selected = true;
+
+                       break;
+               }
+               case OTArc:
+               {
+                       Arc * a = (Arc *)obj;
+
+                       double start = a->angle[0];
+                       double end = start + a->angle[1];
+                       QPointF p1(cos(start), sin(start));
+                       QPointF p2(cos(end), sin(end));
+                       QRectF bounds(p1, p2);
+
+#if 1
+                       // Swap X/Y coordinates if they're backwards...
+                       if (bounds.left() > bounds.right())
+                       {
+                               double temp = bounds.left();
+                               bounds.setLeft(bounds.right());
+                               bounds.setRight(temp);
+                       }
+
+                       if (bounds.bottom() > bounds.top())
+                       {
+                               double temp = bounds.bottom();
+                               bounds.setBottom(bounds.top());
+                               bounds.setTop(temp);
+                       }
+#else
+                       // Doesn't work as advertised! For shame!
+                       bounds = bounds.normalized();
+#endif
+
+                       // If the end of the arc is before the beginning, add 360 degrees to it
+                       if (end < start)
+                               end += TAU;
+
+                       // Adjust the bounds depending on which axes are crossed
+                       if ((start < QTR_TAU) && (end > QTR_TAU))
+                               bounds.setTop(1.0);
+
+                       if ((start < HALF_TAU) && (end > HALF_TAU))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU))
+                               bounds.setBottom(-1.0);
+
+                       if ((start < TAU) && (end > TAU))
+                               bounds.setRight(1.0);
+
+                       if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU)))
+                               bounds.setTop(1.0);
+
+                       if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU)))
+                               bounds.setLeft(-1.0);
+
+                       if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU)))
+                               bounds.setBottom(-1.0);
+
+                       bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0]));
+                       bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0]));
+                       bounds.translate(a->p[0].x, a->p[0].y);
+
+                       if (Global::selection.contains(bounds))
+                               a->selected = true;
+
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+}
+
+
+bool DrawingView::HitTestObjects(Point point)
+{
+       std::vector<void *>::iterator i;
+       numHovered = 0;
+       bool needUpdate = false;
+
+       for(i=document.objects.begin(); i!=document.objects.end(); i++)
+       {
+               Object * obj = (Object *)(*i);
+
+               if (HitTest(obj, point))
+                       needUpdate = true;
+#if 0
+               switch (obj->type)
+               {
+               case OTLine:
+               {
+                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+                       Vector lineSegment = obj->p[1] - obj->p[0];
+                       Vector v1 = point - obj->p[0];
+                       Vector v2 = point - obj->p[1];
+                       double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
+                       double distance;
+
+                       if (t < 0.0)
+                               distance = v1.Magnitude();
+                       else if (t > 1.0)
+                               distance = v2.Magnitude();
+                       else
+                               // distance = ?Det?(ls, v1) / |ls|
+                               distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                                       / lineSegment.Magnitude());
+
+                       if ((v1.Magnitude() * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                               obj->hitPoint[1] = true;
+                       else if ((distance * Global::zoom) < 5.0)
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
+
+                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTCircle:
+               {
+                       bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitObject = false;
+                       double length = Vector::Magnitude(obj->p[0], point);
+
+                       if ((length * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+
+                       if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTArc:
+               {
+                       bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
+                       obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
+                       double length = Vector::Magnitude(obj->p[0], point);
+                       double angle = Vector::Angle(obj->p[0], point);
+
+                       // Make sure we get the angle in the correct spot
+                       if (angle < obj->angle[0])
+                               angle += TAU;
+
+                       // Get the span that we're pointing at...
+                       double span = angle - obj->angle[0];
+
+                       // N.B.: Still need to hit test the arc start & arc span handles...
+                       double spanAngle = obj->angle[0] + obj->angle[1];
+                       Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
+                       Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
+                       double length2 = Vector::Magnitude(point, handle1);
+                       double length3 = Vector::Magnitude(point, handle2);
+
+                       if ((length * Global::zoom) < 8.0)
+                               obj->hitPoint[0] = true;
+                       else if ((length2 * Global::zoom) < 8.0)
+                               obj->hitPoint[1] = true;
+                       else if ((length3 * Global::zoom) < 8.0)
+                               obj->hitPoint[2] = true;
+                       else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+                               obj->hitObject = true;
+
+                       obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+
+                       if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                               needUpdate = true;
+
+                       break;
+               }
+               case OTContainer:
+               {
+                       // Containers must be recursively tested...
+                       Container * c = (Container *)obj;
+                       std::vector<void *>::iterator i;
+
+                       for(i=c->objects.begin(); i!=c->objects.end(); i++)
+                       {
+                               
+                       }
+               }
+               default:
+                       break;
+               }
+#endif
+
+               if (obj->hovered)
+               {
+                       numHovered++;
+//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered);
+                       emit(ObjectHovered(obj));
+               }
+       }
+
+       return needUpdate;
+}
+
+
+bool DrawingView::HitTest(Object * obj, Point point)
+{
+       bool needUpdate = false;
+
+       switch (obj->type)
+       {
+       case OTLine:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false;
+               Vector lineSegment = obj->p[1] - obj->p[0];
+               Vector v1 = point - obj->p[0];
+               Vector v2 = point - obj->p[1];
+               double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point);
+               double distance;
+
+               if (t < 0.0)
+                       distance = v1.Magnitude();
+               else if (t > 1.0)
+                       distance = v2.Magnitude();
+               else
+                       // distance = ?Det?(ls, v1) / |ls|
+                       distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
+                               / lineSegment.Magnitude());
+
+               if ((v1.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((v2.Magnitude() * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((distance * Global::zoom) < 5.0)
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+       case OTCircle:
+       {
+               bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
+
+               if ((length * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0)
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false);
+
+               if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+       case OTArc:
+       {
+               bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject;
+               obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false;
+               double length = Vector::Magnitude(obj->p[0], point);
+               double angle = Vector::Angle(obj->p[0], point);
+
+               // Make sure we get the angle in the correct spot
+               if (angle < obj->angle[0])
+                       angle += TAU;
+
+               // Get the span that we're pointing at...
+               double span = angle - obj->angle[0];
+
+               // N.B.: Still need to hit test the arc start & arc span handles...
+               double spanAngle = obj->angle[0] + obj->angle[1];
+               Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]);
+               Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]);
+               double length2 = Vector::Magnitude(point, handle1);
+               double length3 = Vector::Magnitude(point, handle2);
+
+               if ((length * Global::zoom) < 8.0)
+                       obj->hitPoint[0] = true;
+               else if ((length2 * Global::zoom) < 8.0)
+                       obj->hitPoint[1] = true;
+               else if ((length3 * Global::zoom) < 8.0)
+                       obj->hitPoint[2] = true;
+               else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1]))
+                       obj->hitObject = true;
+
+               obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false);
+
+               if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject))
+                       needUpdate = true;
+
+               break;
+       }
+       case OTContainer:
+       {
+               // Containers must be recursively tested...
+               Container * c = (Container *)obj;
+               c->hitObject = false;
+               c->hovered = false;
+               std::vector<void *>::iterator i;
+
+               for(i=c->objects.begin(); i!=c->objects.end(); i++)
+               {
+                       Object * cObj = (Object *)*i;
+
+                       if (HitTest(cObj, point))
+                               needUpdate = true;
+
+                       if (cObj->hitObject == true)
+                               c->hitObject = true;
+
+                       if (cObj->hovered == true)
+                               c->hovered = true;
+               }
+
+               break;
+       }
+       default:
+               break;
+       }
+
+       return needUpdate;
+}
+
+
+void DrawingView::HandleObjectMovement(Point point)
+{
+       Point delta = point - oldPoint;
+//printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y);
+       Object * obj = (Object *)hover[0];
+//printf("Object type = %i (size=%i), ", obj->type, hover.size());
+//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false"));
+
+       switch (obj->type)
+       {
+       case OTLine:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitPoint[1])
+                       obj->p[1] = point;
+               else if (obj->hitObject)
+               {
+                       obj->p[0] += delta;
+                       obj->p[1] += delta;
+               }
+
+               break;
+       case OTCircle:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitObject)
+               {
+//this doesn't work. we need to save this on mouse down for this to work correctly!
+//                     double oldRadius = obj->radius[0];
+                       obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+
+                       QString text = QObject::tr("Radius: %1");//\nScale: %2%");
+                       informativeText = text.arg(obj->radius[0], 0, 'd', 4);//.arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0);
+               }
+
+               break;
+       case OTArc:
+               if (obj->hitPoint[0])
+                       obj->p[0] = point;
+               else if (obj->hitPoint[1])
+               {
+                       // Change the Arc's span (handle #1)
+                       if (shiftDown)
+                       {
+                               double angle = Vector::Angle(obj->p[0], point);
+                               double delta = angle - obj->angle[0];
+
+                               if (delta < 0)
+                                       delta += TAU;
+
+                               obj->angle[1] -= delta;
+                               obj->angle[0] = angle;
+
+                               if (obj->angle[1] < 0)
+                                       obj->angle[1] += TAU;
+
+                               QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
+                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+                               return;
+                       }
+
+                       double angle = Vector::Angle(obj->p[0], point);
+                       obj->angle[0] = angle;
+                       QString text = QObject::tr("Start angle: %1") + QChar(0x00B0);
+                       informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 4);
+               }
+               else if (obj->hitPoint[2])
+               {
+                       // Change the Arc's span (handle #2)
+                       if (shiftDown)
+                       {
+                               double angle = Vector::Angle(obj->p[0], point);
+                               obj->angle[1] = angle - obj->angle[0];
+
+                               if (obj->angle[1] < 0)
+                                       obj->angle[1] += TAU;
+
+                               QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0);
+                               informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2);
+                               return;
+                       }
+
+                       double angle = Vector::Angle(obj->p[0], point);
+                       obj->angle[0] = angle - obj->angle[1];
+
+                       if (obj->angle[0] < 0)
+                               obj->angle[0] += TAU;
+
+                       QString text = QObject::tr("End angle: %1") + QChar(0x00B0);
+                       informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4);
+               }
+               else if (obj->hitObject)
+               {
+                       if (shiftDown)
+                       {
+                               return;
+                       }
+
+                       obj->radius[0] = Vector::Magnitude(obj->p[0], point);
+                       QString text = QObject::tr("Radius: %1");
+                       informativeText = text.arg(obj->radius[0], 0, 'd', 4);
+               }
+
+               break;
+       case OTContainer:
+               // This is shitty, but works for now until I can code up something
+               // nicer :-)
+               TranslateObject(obj, delta);
+
+               break;
+       default:
+               break;
+       }
+}
+