point = Vector(event->x(), event->y());
// Since we're using Qt coords for scrolling, we have to adjust them here to
// conform to Cartesian coords, since the origin is using Cartesian. :-)
- Vector delta(point, oldPoint);
+// Vector delta(point, oldPoint);
+ Vector delta(oldPoint, point);
delta /= Painter::zoom;
delta.y = -delta.y;
Painter::origin -= delta;
}
-void DrawingView::keyPressEvent(QKeyEvent * event)
+void DrawingView::wheelEvent(QWheelEvent * event)
{
- if (toolAction)
- {
- /*bool needUpdate =*/ toolAction->KeyDown(event->key());
+ double zoomFactor = 1.25;
+ QSize sizeWin = size();
+ Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0);
+ center = Painter::QtToCartesianCoords(center);
-// if (needUpdate)
-// update();
+ // This is not centering for some reason. Need to figure out why. :-/
+ if (event->delta() > 0)
+ {
+ Vector newOrigin = center - ((center - Painter::origin) / zoomFactor);
+ Painter::origin = newOrigin;
+ Painter::zoom *= zoomFactor;
}
+ else
+ {
+ Vector newOrigin = center + ((-center + Painter::origin) * zoomFactor);
+ Painter::origin = newOrigin;
+ Painter::zoom /= zoomFactor;
+ }
+
+// Object::gridSpacing = gridPixels / Painter::zoom;
+// UpdateGridBackground();
+ SetGridSize(Object::gridSpacing * Painter::zoom);
+ update();
+// zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Object::gridSpacing));
}
-void DrawingView::keyReleaseEvent(QKeyEvent * event)
+void DrawingView::keyPressEvent(QKeyEvent * event)
{
if (toolAction)
- {
- /*bool needUpdate =*/ toolAction->KeyReleased(event->key());
+ toolAction->KeyDown(event->key());
+}
-// if (needUpdate)
-// update();
- }
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+ if (toolAction)
+ toolAction->KeyReleased(event->key());
}