#include "action.h"
class Dimension;
+class Object;
class DrawDimensionAction: public Action
{
virtual void MouseDown(Vector);
virtual void MouseMoved(Vector);
virtual void MouseReleased(void);
- virtual bool KeyDown(int);
- virtual bool KeyReleased(int);
+ virtual void KeyDown(int);
+ virtual void KeyReleased(int);
+
+ private:
+// void HandleAddDimensionToObject(Object *);
+ void HandleAddDimensionToObject(void);
private:
int state;
Dimension * dimension;
Vector p1, p2;
+ Object * obj;
};
#endif // __DRAWDIMENSIONACTION_H__