#include "drawdimensionaction.h"
#include "dimension.h"
#include "painter.h"
-//#include "vector.h"
-#define FIRST_POINT 0
-#define NEXT_POINT 1
+enum { FIRST_POINT, NEXT_POINT };
DrawDimensionAction::DrawDimensionAction(): state(0), dimension(NULL)
{
// We create the new object here, and then pass it off to the
// DrawingView which stuffs it into the document.
-// line = new Line(p1, p2);
dimension = new Dimension(p1, p2);
// We don't need no stinkin' sentinels, when we have signals & slots!
emit ObjectReady(dimension);
state = FIRST_POINT;
-// p1 = p2;
}
}
+
+/*virtual*/ void DrawDimensionAction::KeyDown(int /*key*/)
+{
+}
+
+
+/*virtual*/ void DrawDimensionAction::KeyReleased(int /*key*/)
+{
+}
+