#include "vector.h"
-#define FIRST_POINT 0
-#define NEXT_POINT 1
+enum { FIRST_POINT, NEXT_POINT };
DrawCircleAction::DrawCircleAction(): state(0), circle(NULL)
p1 = p2;
}
}
+
+
+/*virtual*/ void DrawCircleAction::KeyDown(int /*key*/)
+{
+}
+
+
+/*virtual*/ void DrawCircleAction::KeyReleased(int /*key*/)
+{
+}
+