virtual void MouseDown(Vector);
virtual void MouseMoved(Vector);
virtual void MouseReleased(void);
+ virtual bool KeyDown(int);
+ virtual bool KeyReleased(int);
private:
int state;
Arc * arc;
- Vector p1, p2;
+ Vector p1, p2, p3;
+ double radius, startAngle, span;
};
#endif // __DRAWARCACTION_H__
+