#include "arc.h"
#include "mathconstants.h"
#include "painter.h"
-//#include "vector.h"
enum { FIRST_POINT, SECOND_POINT, THIRD_POINT };
/*virtual*/ void DrawArcAction::MouseDown(Vector point)
{
if (state == FIRST_POINT)
+ // How to check for hitting an object here?
p1 = point;
else if (state == SECOND_POINT)
{
}
-/*virtual*/ bool DrawArcAction::KeyDown(int /*key*/)
+/*virtual*/ void DrawArcAction::KeyDown(int /*key*/)
{
- return false;
}
-/*virtual*/ bool DrawArcAction::KeyReleased(int /*key*/)
+/*virtual*/ void DrawArcAction::KeyReleased(int /*key*/)
{
- return false;
}