virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
- virtual void PointerMoved(Vector);
+ virtual bool PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual void Enumerate(FILE *);
bool hitPoint2;
bool hitLine;
bool hitFlipSwitch;
- bool oldHitPoint1, oldHitPoint2, oldHitLine, oldHitFlipSwitch;
+ bool hitChangeSwitch1;
+ bool hitChangeSwitch2;
+ bool oldHitPoint1, oldHitPoint2, oldHitLine, oldHitFlipSwitch, oldHitChangeSwitch1, oldHitChangeSwitch2;
public:
double size; // Size of arrows/text in base units
};