virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual void Enumerate(FILE *);
-// virtual Object * Copy(void);
+ virtual Object * Copy(void);
virtual Vector GetPointAtParameter(double parameter);
virtual void Connect(Object *, double);
virtual void Disconnect(Object *, double);
bool objectWasDragged;
double length;
DimensionType dimensionType;
+ public:
double size; // Size of arrows/text in base units
+ private:
// We use these in lieu of the built-in connected[] array; no reason to
// do it this way especially
Connection point1;