virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
- virtual void PointerMoved(Vector);
+ virtual bool PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
+ virtual void Translate(Vector);
+ virtual void Rotate(Point, double);
+ virtual void Mirror(Point, Point);
+ virtual void Save(void);
+ virtual void Restore(void);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual Vector GetPointAtParameter(double parameter);
bool hitPoint2;
bool hitLine;
bool hitFlipSwitch;
- bool oldHitPoint1, oldHitPoint2, oldHitLine, oldHitFlipSwitch;
+ bool hitChangeSwitch1;
+ bool hitChangeSwitch2;
+ bool oldHitPoint1, oldHitPoint2, oldHitLine, oldHitFlipSwitch, oldHitChangeSwitch1, oldHitChangeSwitch2;
public:
double size; // Size of arrows/text in base units
};