virtual void Connect(Object *, double);
virtual void Disconnect(Object *, double);
virtual void DisconnectAll(Object *);
+ virtual QRectF Extents(void);
void FlipSides(void);
protected:
bool draggingHandle2;
bool objectWasDragged;
double length;
- DimensionType type;
+ DimensionType dimensionType;
+ public:
+ double size; // Size of arrows/text in base units
+ private:
// We use these in lieu of the built-in connected[] array; no reason to
// do it this way especially
Connection point1;