]> Shamusworld >> Repos - architektonas/blobdiff - src/dimension.cpp
Fixed Dimension class to rotate, translate & mirror correctly.
[architektonas] / src / dimension.cpp
index 9c9e15c8dd5af0ed3824c7926775caab700c8ec8..e5a747842a32b8f6baa696c70f0dbf8219cdd9d8 100644 (file)
@@ -75,23 +75,18 @@ all objects move as a unified whole.
        if (dimensionType == DTLinearVert)
        {
                if ((angle < 0) || (angle > PI))
-       //      if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
                {
                        x1 = (position.x > endpoint.x ? position.x : endpoint.x);
                        y1 = (position.y > endpoint.y ? position.y : endpoint.y);
                        ortho = Vector(1.0, 0);
-       //              ortho = Vector(0, 1.0);
                        angle = PI3_OVER_2;
-       //              angle = 0;
                }
                else
                {
                        x1 = (position.x > endpoint.x ? endpoint.x : position.x);
                        y1 = (position.y > endpoint.y ? endpoint.y : position.y);
                        ortho = Vector(-1.0, 0);
-       //              ortho = Vector(0, -1.0);
                        angle = PI_OVER_2;
-       //              angle = PI;
                }
 
                linePt1.x = linePt2.x = x1;
@@ -208,6 +203,8 @@ I believe they are pixels.
        if (hitLine)
        {
                Point hp1 = (p1 + p2) / 2.0;
+               Point hp2 = (p1 + hp1) / 2.0;
+               Point hp3 = (hp1 + p2) / 2.0;
 
                if (hitFlipSwitch)
                {
@@ -218,6 +215,28 @@ I believe they are pixels.
                }
 
                painter->DrawHandle(hp1);
+               painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
+
+               if (hitChangeSwitch1)
+               {
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                       painter->DrawArrowToLineHandle(hp2, (dimensionType == DTLinearVert ? v.Angle() - PI_OVER_2 : (v.Angle() < PI ? PI : 0)));
+                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+               }
+
+               painter->DrawHandle(hp2);
+               painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
+
+               if (hitChangeSwitch2)
+               {
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                       painter->DrawArrowToLineHandle(hp3, (dimensionType == DTLinearHorz ? v.Angle() - PI_OVER_2 : (v.Angle() > PI_OVER_2 && v.Angle() < PI3_OVER_2 ? PI3_OVER_2 : PI_OVER_2)));
+                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+               }
+
+               painter->DrawHandle(hp3);
        }
 }
 
@@ -268,6 +287,28 @@ I believe they are pixels.
 //             state = OSInactive;
 //             return true;
        }
+       else if (hitChangeSwitch1)
+       {
+               // There are three cases here: aligned, horizontal, & vertical. Aligned
+               // and horizontal do the same thing, vertical goes back to linear.
+               if (dimensionType == DTLinearVert)
+                       dimensionType = DTLinear;
+               else
+                       dimensionType = DTLinearVert;
+
+               hitFlipSwitch = hitLine = false;
+       }
+       else if (hitChangeSwitch2)
+       {
+               // There are three cases here: aligned, horizontal, & vertical. Aligned
+               // and vertical do the same thing, horizontal goes back to linear.
+               if (dimensionType == DTLinearHorz)
+                       dimensionType = DTLinear;
+               else
+                       dimensionType = DTLinearHorz;
+
+               hitFlipSwitch = hitLine = false;
+       }
 
        state = OSInactive;
        return false;
@@ -370,7 +411,8 @@ about keeping track of old states...
 #endif
        Point p3(p1, point);
 
-       hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = false;
+       hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = hitChangeSwitch1
+               = hitChangeSwitch2 = false;
        Vector v1(position, point);
        Vector v2(endpoint, point);
 //     Vector lineSegment(position, endpoint);
@@ -378,7 +420,10 @@ about keeping track of old states...
 //     double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
        double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
        double distance;
-       Point hFSPoint = Point((p1 + p2) / 2.0, point);
+       Point midpoint = (p1 + p2) / 2.0;
+       Point hFSPoint = Point(midpoint, point);
+       Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
+       Point hCS2Point = Point((midpoint + p2) / 2.0, point);
 
        if (t < 0.0)
                distance = v1.Magnitude();
@@ -399,8 +444,12 @@ about keeping track of old states...
 
        if ((hFSPoint.Magnitude() * Painter::zoom) < 8.0)
                hitFlipSwitch = true;
+       else if ((hCS1Point.Magnitude() * Painter::zoom) < 8.0)
+               hitChangeSwitch1 = true;
+       else if ((hCS2Point.Magnitude() * Painter::zoom) < 8.0)
+               hitChangeSwitch2 = true;
 
-       return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch ? true : false);
+       return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false);
 }
 
 
@@ -410,18 +459,62 @@ void Dimension::SaveHitState(void)
        oldHitPoint2 = hitPoint2;
        oldHitLine = hitLine;
        oldHitFlipSwitch = hitFlipSwitch;
+       oldHitChangeSwitch1 = hitChangeSwitch1;
+       oldHitChangeSwitch2 = hitChangeSwitch2;
 }
 
 
 bool Dimension::HitStateChanged(void)
 {
-       if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2) || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch))
+       if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2)
+               || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch)
+               || (hitChangeSwitch1 != oldHitChangeSwitch1)
+               || (hitChangeSwitch2 != oldHitChangeSwitch2))
                return true;
 
        return false;
 }
 
 
+/*virtual*/ void Dimension::Translate(Vector amount)
+{
+       position += amount;
+       endpoint += amount;
+}
+
+
+/*virtual*/ void Dimension::Rotate(Point point, double angle)
+{
+       Point l1 = Geometry::RotatePointAroundPoint(position, point, angle);
+       Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle);
+       position = l1;
+       endpoint = l2;
+}
+
+
+/*virtual*/ void Dimension::Mirror(Point p1, Point p2)
+{
+       Point l1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+       Point l2 = Geometry::MirrorPointAroundLine(endpoint, p1, p2);
+       position = l1;
+       endpoint = l2;
+}
+
+
+/*virtual*/ void Dimension::Save(void)
+{
+       Object::Save();
+       oldEndpoint = endpoint;
+}
+
+
+/*virtual*/ void Dimension::Restore(void)
+{
+       Object::Restore();
+       endpoint = oldEndpoint;
+}
+
+
 /*virtual*/ void Dimension::Enumerate(FILE * file)
 {
        fprintf(file, "DIMENSION %i (%lf,%lf) (%lf,%lf) %i\n", layer, position.x, position.y, endpoint.x, endpoint.y, type);