]> Shamusworld >> Repos - architektonas/blobdiff - src/dimension.cpp
Added more visual feedback to Dimension type changing buttons.
[architektonas] / src / dimension.cpp
index 2d37eeaed366815b282f70034ce78dfb3b838281..8729b1cce27862a7842b1175dee87c1ec0f92fe9 100644 (file)
@@ -27,6 +27,7 @@ Dimension::Dimension(Vector p1, Vector p2, DimensionType dt/*= DTLinear*/, Objec
 {
        // We set the size to 1/4 base unit. Could be anything.
        type = OTDimension;
+//     dimensionType = DTLinearHorz;
 }
 
 
@@ -62,31 +63,71 @@ all objects move as a unified whole.
        // Draw an aligned dimension line
        Vector v(position, endpoint);
        double angle = v.Angle();
-       Vector orthogonal = Vector::Normal(position, endpoint);
+//     Vector orthogonal = Vector::Normal(position, endpoint);
        Vector unit = v.Unit();
        linePt1 = position, linePt2 = endpoint;
 
 // Horizontally aligned display
 #if 1
-       Vector /*pos = position, endp = endpoint,*/ ortho;
-       double y1;
+       Vector ortho;
+       double x1, y1, length;
 
-       if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+       if (dimensionType == DTLinearVert)
        {
-               y1 = (position.y > endpoint.y ? position.y : endpoint.y);
-               ortho = Vector(0, 1.0);
-               angle = 0;
+               if ((angle < 0) || (angle > PI))
+       //      if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+               {
+                       x1 = (position.x > endpoint.x ? position.x : endpoint.x);
+                       y1 = (position.y > endpoint.y ? position.y : endpoint.y);
+                       ortho = Vector(1.0, 0);
+       //              ortho = Vector(0, 1.0);
+                       angle = PI3_OVER_2;
+       //              angle = 0;
+               }
+               else
+               {
+                       x1 = (position.x > endpoint.x ? endpoint.x : position.x);
+                       y1 = (position.y > endpoint.y ? endpoint.y : position.y);
+                       ortho = Vector(-1.0, 0);
+       //              ortho = Vector(0, -1.0);
+                       angle = PI_OVER_2;
+       //              angle = PI;
+               }
+
+               linePt1.x = linePt2.x = x1;
+               length = fabs(position.y - endpoint.y);
        }
-       else
+       else if (dimensionType == DTLinearHorz)
        {
-               y1 = (position.y > endpoint.y ? endpoint.y : position.y);
-               ortho = Vector(0, -1.0);
-               angle = PI;
+               if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
+               {
+                       x1 = (position.x > endpoint.x ? position.x : endpoint.x);
+                       y1 = (position.y > endpoint.y ? position.y : endpoint.y);
+                       ortho = Vector(0, 1.0);
+                       angle = 0;
+               }
+               else
+               {
+                       x1 = (position.x > endpoint.x ? endpoint.x : position.x);
+                       y1 = (position.y > endpoint.y ? endpoint.y : position.y);
+                       ortho = Vector(0, -1.0);
+                       angle = PI;
+               }
+
+               linePt1.y = linePt2.y = y1;
+               length = fabs(position.x - endpoint.x);
+       }
+       else if (dimensionType == DTLinear)
+       {
+               angle = Vector(linePt1, linePt2).Angle();
+               ortho = Vector::Normal(linePt1, linePt2);
+               length = v.Magnitude();
        }
 
-//     pos.y = endp.y = y1;
-       linePt1.y = linePt2.y = y1;
        unit = Vector(linePt1, linePt2).Unit();
+//     angle = Vector(linePt1, linePt2).Angle();
+//     ortho = Vector::Normal(linePt1, linePt2);
+
        Point p1 = linePt1 + (ortho * 10.0 * size);
        Point p2 = linePt2 + (ortho * 10.0 * size);
        Point p3 = linePt1 + (ortho * 16.0 * size);
@@ -141,19 +182,12 @@ I believe they are pixels.
 
        // Draw length of dimension line...
        painter->SetFont(QFont("Arial", 8.0 * Painter::zoom * size));
-#if 0
-       Vector v1((p1.x - p2.x) / 2.0, (p1.y - p2.y) / 2.0);
-       Point ctr = p2 + v1;
-#else
        Point ctr = p2 + (Vector(p2, p1) / 2.0);
-#endif
 
 #if 0
        QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
 #else
        QString dimText;
-//     double length = v.Magnitude();
-       double length = fabs(position.x - endpoint.x);
 
        if (length < 12.0)
                dimText = QString("%1\"").arg(length);
@@ -171,28 +205,43 @@ I believe they are pixels.
 
        painter->DrawAngledText(ctr, angle, dimText, size);
 
-// need to make another handle drawing function in Painter, instead of this
        if (hitLine)
        {
-#if 0
-               Point p9 = ((position + endpoint) / 2.0) + (orthogonal * 14.0)
-                + (unit * 7.0);
-
-               Point p10 = p9 + (orthogonal * -7.0);
-               Point p11 = p10 + (unit * 7.0);
-               Point p12 = p11 + (orthogonal * 7.0);
-               Point p13 = p12 + (unit * -7.0);
-               painter->DrawLine(p10, p11);
-               painter->DrawLine(p11, p12);
-               painter->DrawLine(p12, p13);
-               painter->DrawLine(p13, p10);
-#else
+               Point hp1 = (p1 + p2) / 2.0;
+               Point hp2 = (p1 + hp1) / 2.0;
+               Point hp3 = (hp1 + p2) / 2.0;
+
                if (hitFlipSwitch)
+               {
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                       painter->DrawArrowHandle(hp1, ortho.Angle() + PI);
                        painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+               }
 
-               Point hp1 = (p1 + p2) / 2.0;
                painter->DrawHandle(hp1);
-#endif
+               painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
+
+               if (hitChangeSwitch1)
+               {
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                       painter->DrawArrowToLineHandle(hp2, (dimensionType == DTLinearVert ? ortho.Angle() : 0));
+                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+               }
+
+               painter->DrawHandle(hp2);
+               painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
+
+               if (hitChangeSwitch2)
+               {
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
+                       painter->SetBrush(QBrush(QColor(Qt::magenta)));
+                       painter->DrawArrowToLineHandle(hp3, PI_OVER_2);
+                       painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
+               }
+
+               painter->DrawHandle(hp3);
        }
 }
 
@@ -243,6 +292,28 @@ I believe they are pixels.
 //             state = OSInactive;
 //             return true;
        }
+       else if (hitChangeSwitch1)
+       {
+               // There are three cases here: aligned, horizontal, & vertical. Aligned
+               // and horizontal do the same thing, vertical goes back to linear.
+               if (dimensionType == DTLinearVert)
+                       dimensionType = DTLinear;
+               else
+                       dimensionType = DTLinearVert;
+
+               hitFlipSwitch = hitLine = false;
+       }
+       else if (hitChangeSwitch2)
+       {
+               // There are three cases here: aligned, horizontal, & vertical. Aligned
+               // and vertical do the same thing, horizontal goes back to linear.
+               if (dimensionType == DTLinearHorz)
+                       dimensionType = DTLinear;
+               else
+                       dimensionType = DTLinearHorz;
+
+               hitFlipSwitch = hitLine = false;
+       }
 
        state = OSInactive;
        return false;
@@ -345,7 +416,8 @@ about keeping track of old states...
 #endif
        Point p3(p1, point);
 
-       hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = false;
+       hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = hitChangeSwitch1
+               = hitChangeSwitch2 = false;
        Vector v1(position, point);
        Vector v2(endpoint, point);
 //     Vector lineSegment(position, endpoint);
@@ -353,7 +425,10 @@ about keeping track of old states...
 //     double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
        double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
        double distance;
-       Point hFSPoint = Point((p1 + p2) / 2.0, point);
+       Point midpoint = (p1 + p2) / 2.0;
+       Point hFSPoint = Point(midpoint, point);
+       Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
+       Point hCS2Point = Point((midpoint + p2) / 2.0, point);
 
        if (t < 0.0)
                distance = v1.Magnitude();
@@ -374,8 +449,12 @@ about keeping track of old states...
 
        if ((hFSPoint.Magnitude() * Painter::zoom) < 8.0)
                hitFlipSwitch = true;
+       else if ((hCS1Point.Magnitude() * Painter::zoom) < 8.0)
+               hitChangeSwitch1 = true;
+       else if ((hCS2Point.Magnitude() * Painter::zoom) < 8.0)
+               hitChangeSwitch2 = true;
 
-       return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch ? true : false);
+       return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false);
 }
 
 
@@ -385,12 +464,17 @@ void Dimension::SaveHitState(void)
        oldHitPoint2 = hitPoint2;
        oldHitLine = hitLine;
        oldHitFlipSwitch = hitFlipSwitch;
+       oldHitChangeSwitch1 = hitChangeSwitch1;
+       oldHitChangeSwitch2 = hitChangeSwitch2;
 }
 
 
 bool Dimension::HitStateChanged(void)
 {
-       if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2) || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch))
+       if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2)
+               || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch)
+               || (hitChangeSwitch1 != oldHitChangeSwitch1)
+               || (hitChangeSwitch2 != oldHitChangeSwitch2))
                return true;
 
        return false;