Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle));
Vector unit = Vector(endpoint - position).Unit();
+//NOTE: SCREEN_ZOOM is our kludge factor... We need to figure out a better
+// way of doing this...
// Get our line parallel to our points
- Point p1 = position + (orthogonal * 10.0);
- Point p2 = endpoint + (orthogonal * 10.0);
+ Point p1 = position + (orthogonal * 10.0 * SCREEN_ZOOM);
+ Point p2 = endpoint + (orthogonal * 10.0 * SCREEN_ZOOM);
// Draw main dimension line
painter->DrawLine(p1, p2);
- Point p3 = position + (orthogonal * 16.0);
- Point p4 = endpoint + (orthogonal * 16.0);
- Point p5 = position + (orthogonal * 4.0);
- Point p6 = endpoint + (orthogonal * 4.0);
+ Point p3 = position + (orthogonal * 16.0 * SCREEN_ZOOM);
+ Point p4 = endpoint + (orthogonal * 16.0 * SCREEN_ZOOM);
+ Point p5 = position + (orthogonal * 4.0 * SCREEN_ZOOM);
+ Point p6 = endpoint + (orthogonal * 4.0 * SCREEN_ZOOM);
// Draw extension lines
painter->DrawLine(p3, p5);
painter->SetBrush(QBrush(QColor(Qt::blue)));
painter->DrawArrowhead(p1, p2);
painter->DrawArrowhead(p2, p1);
-#if 0
- // Draw arrowheads, dots, etc :-P
- // NOTE: These need some kind of enum in the header so that they can
- // be created with some kind of user control...
-
- Point p7 = position + (unit * 9.0);
- Point p8 = endpoint - (unit * 9.0);
- Point p9 = p7 + (orthogonal * 7.0);
- Point p10 = p7 + (orthogonal * 13.0);
- Point p11 = p8 + (orthogonal * 7.0);
- Point p12 = p8 + (orthogonal * 13.0);
-
- painter->DrawLine(p1, p9);
- painter->DrawLine(p9, p10);
- painter->DrawLine(p10, p1);
- painter->DrawLine(p2, p11);
- painter->DrawLine(p11, p12);
- painter->DrawLine(p12, p2);
-#endif
// Draw length of dimension line...
- painter->SetFont(QFont("Arial", 10 * Painter::zoom));
+ painter->SetFont(QFont("Arial", 10.0 * Painter::zoom * SCREEN_ZOOM));
Vector v1((p1.x - p2.x) / 2.0, (p1.y - p2.y) / 2.0);
Point ctr = p2 + v1;
// This is in pixels, which isn't even remotely correct... !!! FIX !!!