// Who When What
// --- ---------- -------------------------------------------------------------
// JLH 01/16/2010 Created this log ;-)
+// JLH 04/30/2012 Changed SDL audio handler to run JERRY
//
// Need to set up defaults that the BIOS sets for the SSI here in DACInit()... !!! FIX !!!
// that is the current spinlock implementation. Since the DSP is a separate
// entity, could we get away with running it in the sound IRQ?
-// ALSO: It may be a good idea to physically separate the left and right buffers
-// to prevent things like the DSP filling only one side and such. Do such
-// mono modes exist on the Jag? Seems to according to Super Burnout.
-
// After testing on a real Jaguar, it seems clear that the I2S interrupt drives
// the audio subsystem. So while you can drive the audio at a *slower* rate than
// set by SCLK, you can't drive it any *faster*. Also note, that if the I2S
#include "jerry.h"
#include "jaguar.h"
#include "log.h"
-#include "m68k.h"
+#include "m68000/m68kinterface.h"
//#include "memory.h"
#include "settings.h"
// Global variables
+// These are defined in memory.h/cpp
//uint16 lrxd, rrxd; // I2S ports (into Jaguar)
// Local variables
-static uint32 LeftFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOHeadPtr, RightFIFOTailPtr;
static SDL_AudioSpec desired;
static bool SDLSoundInitialized;
-
-// We can get away with using native endian here because we can tell SDL to use the native
-// endian when looking at the sample buffer, i.e., no need to worry about it.
-
-static uint16 DACBuffer[BUFFER_SIZE];
static uint8 SCLKFrequencyDivider = 19; // Default is roughly 22 KHz (20774 Hz in NTSC mode)
/*static*/ uint16 serialMode = 0;
// Private function prototypes
void SDLSoundCallback(void * userdata, Uint8 * buffer, int length);
-void SDLSoundCallbackNew(void * userdata, Uint8 * buffer, int length);
void DSPSampleCallback(void);
{
SDLSoundInitialized = false;
- if (!vjs.audioEnabled)
+// if (!vjs.audioEnabled)
+ if (!vjs.DSPEnabled)
{
- WriteLog("DAC: Host audio playback disabled.\n");
+ WriteLog("DAC: DSP/host audio playback disabled.\n");
return;
}
-#ifdef NEW_DAC_CODE
desired.freq = DAC_AUDIO_RATE;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
- desired.samples = 2048;
- desired.callback = SDLSoundCallbackNew;
-#else
-// memory_malloc_secure((void **)&DACBuffer, BUFFER_SIZE * sizeof(uint16), "DAC buffer");
-// DACBuffer = (uint16 *)memory_malloc(BUFFER_SIZE * sizeof(uint16), "DAC buffer");
-
- desired.freq = GetCalculatedFrequency(); // SDL will do conversion on the fly, if it can't get the exact rate. Nice!
- desired.format = AUDIO_S16SYS; // This uses the native endian (for portability)...
- desired.channels = 2;
-// desired.samples = 4096; // Let's try a 4K buffer (can always go lower)
- desired.samples = 2048; // Let's try a 2K buffer (can always go lower)
+ desired.samples = 2048; // 2K buffer = audio delay of 42.67 ms (@ 48 KHz)
desired.callback = SDLSoundCallback;
-#endif
- if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
+ if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
WriteLog("DAC: Failed to initialize SDL sound...\n");
else
{
SDLSoundInitialized = true;
DACReset();
- SDL_PauseAudio(false); // Start playback!
+ SDL_PauseAudio(false); // Start playback!
WriteLog("DAC: Successfully initialized. Sample rate: %u\n", desired.freq);
}
//
void DACReset(void)
{
- LeftFIFOHeadPtr = LeftFIFOTailPtr = 0, RightFIFOHeadPtr = RightFIFOTailPtr = 1;
+// LeftFIFOHeadPtr = LeftFIFOTailPtr = 0, RightFIFOHeadPtr = RightFIFOTailPtr = 1;
ltxd = lrxd = desired.silence;
}
SDL_CloseAudio();
}
-// memory_free(DACBuffer);
WriteLog("DAC: Done.\n");
}
// Note: The samples are packed in the buffer in 16 bit left/16 bit right pairs.
// Also, length is the length of the buffer in BYTES
//
-//static double timePerSample = 0;
static Uint8 * sampleBuffer;
static int bufferIndex = 0;
static int numberOfSamples = 0;
static bool bufferDone = false;
-void SDLSoundCallbackNew(void * userdata, Uint8 * buffer, int length)
+void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
{
// 1st, check to see if the DSP is running. If not, fill the buffer with L/RXTD and exit.
// Now, run the DSP for that length of time for each sample we need to make
-#if 0
- for(int i=0; i<(length/2); i+=2)
- {
-//This stuff is from the old Jaguar execute loop. New stuff is timer based...
-//which means we need to figure that crap out, and how to make it work here.
-//Seems like we need two separate timing queues. Tho not sure how to make that work here...
-//Maybe like the "frameDone" in JaguarExecuteNew() in jaguar.cpp?
-// JERRYExecPIT(cyclesPerSample);
-// JERRYI2SExec(cyclesPerSample);
-// BUTCHExec(cyclesPerSample);
-
- if (vjs.DSPEnabled)
- {
- if (vjs.usePipelinedDSP)
- DSPExecP2(cyclesPerSample);
- else
- DSPExec(cyclesPerSample);
- }
-
- ((uint16_t *)buffer)[i + 0] = ltxd;
- ((uint16_t *)buffer)[i + 1] = rtxd;
- }
-#else
bufferIndex = 0;
sampleBuffer = buffer;
numberOfSamples = length / 2;
HandleNextEvent(EVENT_JERRY);
}
while (!bufferDone);
-
- // We do this to prevent problems with trying to write past the end of the buffer...
-// RemoveCallback(DSPSampleCallback);
-#endif
}
SetCallbackTime(DSPSampleCallback, 1000000.0 / (double)DAC_AUDIO_RATE, EVENT_JERRY);
}
-#if 0
- frameDone = false;
-
- do
- {
- double timeToNextEvent = GetTimeToNextEvent();
-//WriteLog("JEN: Time to next event (%u) is %f usec (%u RISC cycles)...\n", nextEvent, timeToNextEvent, USEC_TO_RISC_CYCLES(timeToNextEvent));
-
- m68k_execute(USEC_TO_M68K_CYCLES(timeToNextEvent));
-
- if (vjs.GPUEnabled)
- GPUExec(USEC_TO_RISC_CYCLES(timeToNextEvent));
-
-#ifndef NEW_DAC_CODE
- if (vjs.DSPEnabled)
- {
- if (vjs.usePipelinedDSP)
- DSPExecP2(USEC_TO_RISC_CYCLES(timeToNextEvent)); // Pipelined DSP execution (3 stage)...
- else
- DSPExec(USEC_TO_RISC_CYCLES(timeToNextEvent)); // Ordinary non-pipelined DSP
- }
-#endif
-
- HandleNextEvent();
- }
- while (!frameDone);
-#endif
-
-
-//
-// SDL callback routine to fill audio buffer
-//
-// Note: The samples are packed in the buffer in 16 bit left/16 bit right pairs.
-// Also, length is the length of the buffer in BYTES
-//
-void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
-{
- // Clear the buffer to silence, in case the DAC buffer is empty (or short)
-//This causes choppy sound... Ick.
- memset(buffer, desired.silence, length);
-//WriteLog("DAC: Inside callback...\n");
- if (LeftFIFOHeadPtr != LeftFIFOTailPtr)
- {
-//WriteLog("DAC: About to write some data!\n");
- int numLeftSamplesReady
- = (LeftFIFOTailPtr + (LeftFIFOTailPtr < LeftFIFOHeadPtr ? BUFFER_SIZE : 0))
- - LeftFIFOHeadPtr;
- int numRightSamplesReady
- = (RightFIFOTailPtr + (RightFIFOTailPtr < RightFIFOHeadPtr ? BUFFER_SIZE : 0))
- - RightFIFOHeadPtr;
-//This waits for the slower side to catch up. If writing only one side, then this
-//causes the buffer not to drain...
- int numSamplesReady
- = (numLeftSamplesReady < numRightSamplesReady
- ? numLeftSamplesReady : numRightSamplesReady);//Hmm. * 2;
-
-//Kludge, until I can figure out WTF is going on WRT Super Burnout.
-if (numLeftSamplesReady == 0 || numRightSamplesReady == 0)
- numSamplesReady = numLeftSamplesReady + numRightSamplesReady;
-
-//The numbers look good--it's just that the DSP can't get enough samples in the DAC buffer!
-//WriteLog("DAC: Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
-//WriteLog(" numLeft/RightSamplesReady: %i/%i, numSamplesReady: %i, length of buffer: %i\n", numLeftSamplesReady, numRightSamplesReady, numSamplesReady, length);
-
-/* if (numSamplesReady > length)
- numSamplesReady = length;//*/
- if (numSamplesReady > length / 2) // length / 2 because we're comparing 16-bit lengths
- numSamplesReady = length / 2;
-//else
-// WriteLog(" Not enough samples to fill the buffer (short by %u L/R samples)...\n", (length / 2) - numSamplesReady);
-//WriteLog("DAC: %u samples ready.\n", numSamplesReady);
-
- // Actually, it's a bit more involved than this, but this is the general idea:
-// memcpy(buffer, DACBuffer, length);
- for(int i=0; i<numSamplesReady; i++)
- ((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE];
- // Could also use (as long as BUFFER_SIZE is a multiple of 2):
-// buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)];
-
- LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
- RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
- // Could also use (as long as BUFFER_SIZE is a multiple of 2):
-// LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
-// RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
-//WriteLog(" -> Left/RightFIFOHeadPtr: %04X/%04X, Left/RightFIFOTailPtr: %04X/%04X\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
- }
-//Hmm. Seems that the SDL buffer isn't being starved by the DAC buffer...
-// else
-// WriteLog("DAC: Silence...!\n");
-}
+#if 0
//
// Calculate the frequency of SCLK * 32 using the divider
//
// 16 bits of left data + 16 bits of right data = 32 bits, 1 SCLK = 1 bit transferred).
return systemClockFrequency / (32 * (2 * (SCLKFrequencyDivider + 1)));
}
-
-
-static int oldFreq = 0;
-
-void DACSetNewFrequency(int freq)
-{
-#ifdef NEW_DAC_CODE
-#else
- if (freq == oldFreq)
- return;
-
- oldFreq = freq;
-
- // Should do some sanity checking on the frequency...
-
- if (SDLSoundInitialized)
- SDL_CloseAudio();
-
- desired.freq = freq;// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
- WriteLog("DAC: Changing sample rate to %u Hz!\n", desired.freq);
-
- if (SDLSoundInitialized)
- {
- if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
- {
-// This is bad, Bad, BAD !!! DON'T ABORT BECAUSE WE DIDN'T GET OUR FREQ! !!! FIX !!!
-#warning !!! FIX !!! Aborting because of SDL audio problem is bad!
- WriteLog("DAC: Failed to initialize SDL sound: %s.\nDesired freq: %u\nShutting down!\n", SDL_GetError(), desired.freq);
-// LogDone();
-// exit(1);
-#warning "Reimplement GUICrashGracefully!"
-// GUICrashGracefully("Failed to initialize SDL sound!");
- return;
- }
- }
-
- DACReset();
-
- if (SDLSoundInitialized)
- SDL_PauseAudio(false); // Start playback!
#endif
-}
//
{
if (offset == LTXD + 2)
{
- if (!SDLSoundInitialized)
- return;
-
-#ifdef NEW_DAC_CODE
ltxd = data;
-#else
- // Spin until buffer has been drained (for too fast processors!)...
-//Small problem--if Head == 0 and Tail == buffer end, then this will fail... !!! FIX !!!
-//[DONE]
- // Also, we're taking advantage of the fact that the buffer is a multiple of two
- // in this check...
-uint32 spin = 0;
- while (((LeftFIFOTailPtr + 2) & (BUFFER_SIZE - 1)) == LeftFIFOHeadPtr)//;
- {
-spin++;
-//if ((spin & 0x0FFFFFFF) == 0)
-// WriteLog("Tail=%X, Head=%X, BUFFER_SIZE-1=%X\n", RightFIFOTailPtr, RightFIFOHeadPtr, BUFFER_SIZE - 1);
-
-if (spin == 0xFFFF0000)
-{
-uint32 ltail = LeftFIFOTailPtr, lhead = LeftFIFOHeadPtr;
-WriteLog("Tail=%X, Head=%X", ltail, lhead);
-
- WriteLog("\nStuck in left DAC spinlock! Aborting!\n");
- WriteLog("LTail=%X, LHead=%X, BUFFER_SIZE-1=%X\n", LeftFIFOTailPtr, LeftFIFOHeadPtr, BUFFER_SIZE - 1);
- WriteLog("RTail=%X, RHead=%X, BUFFER_SIZE-1=%X\n", RightFIFOTailPtr, RightFIFOHeadPtr, BUFFER_SIZE - 1);
- WriteLog("From while: Tail=%X, Head=%X", (LeftFIFOTailPtr + 2) & (BUFFER_SIZE - 1), LeftFIFOHeadPtr);
-// LogDone();
-// exit(0);
-#warning "Reimplement GUICrashGracefully!"
-// GUICrashGracefully("Stuck in left DAC spinlock!");
- return;
-}
- }//*/
-
- SDL_LockAudio(); // Is it necessary to do this? Mebbe.
- // We use a circular buffer 'cause it's easy. Note that the callback function
- // takes care of dumping audio to the soundcard...! Also note that we're writing
- // the samples in the buffer in an interleaved L/R format.
- LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
- DACBuffer[LeftFIFOTailPtr] = data;
- SDL_UnlockAudio();
-#endif
}
else if (offset == RTXD + 2)
{
- if (!SDLSoundInitialized)
- return;
-/*
-Here's what's happening now:
-
-Stuck in right DAC spinlock!
-Aborting!
-
-Tail=681, Head=681, BUFFER_SIZE-1=FFFF
-From while: Tail=683, Head=681
-
-????? What the FUCK ?????
-
-& when I uncomment the lines below spin++; it *doesn't* lock here... WTF?????
-
-I think it was missing parentheses causing the fuckup... Seems to work now...
-
-Except for Super Burnout now...! Aarrrgggghhhhh!
-
-Tail=AC, Head=AE
-Stuck in left DAC spinlock! Aborting!
-Tail=AC, Head=AE, BUFFER_SIZE-1=FFFF
-From while: Tail=AE, Head=AE
-
-So it's *really* stuck here in the left FIFO. Figure out why!!!
-
-Prolly 'cause it doesn't set the sample rate right away--betcha it works with the BIOS...
-It gets farther, but then locks here (weird!):
-
-Tail=2564, Head=2566
-Stuck in left DAC spinlock! Aborting!
-Tail=2564, Head=2566, BUFFER_SIZE-1=FFFF
-From while: Tail=2566, Head=2566
-
-Weird--recompile with more WriteLog() entries and it *doesn't* lock...
-Yeah, because there was no DSP running. Duh!
-
-Tail=AC, Head=AE
-Stuck in left DAC spinlock! Aborting!
-LTail=AC, LHead=AE, BUFFER_SIZE-1=FFFF
-RTail=AF, RHead=AF, BUFFER_SIZE-1=FFFF
-From while: Tail=AE, Head=AE
-
-Odd: The right FIFO is empty, but the left FIFO is full!
-And this is what is causing the lockup--the DAC callback waits for the side with
-less samples ready and in this case it's the right channel (that never fills up)
-that it's waiting for...!
-
-Okay, with the kludge in place for the right channel not being filled, we select
-a track and then it locks here:
-
-Tail=60D8, Head=60DA
-Stuck in left DAC spinlock! Aborting!
-LTail=60D8, LHead=60D8, BUFFER_SIZE-1=FFFF
-RTail=DB, RHead=60D9, BUFFER_SIZE-1=FFFF
-From while: Tail=60DA, Head=60D8
-*/
-#ifdef NEW_DAC_CODE
rtxd = data;
-#else
-#warning Spinlock problem--!!! FIX !!!
-#warning Odd: The right FIFO is empty, but the left FIFO is full!
- // Spin until buffer has been drained (for too fast processors!)...
-uint32 spin = 0;
- while (((RightFIFOTailPtr + 2) & (BUFFER_SIZE - 1)) == RightFIFOHeadPtr)//;
- {
-spin++;
-//if ((spin & 0x0FFFFFFF) == 0)
-// WriteLog("Tail=%X, Head=%X, BUFFER_SIZE-1=%X\n", RightFIFOTailPtr, RightFIFOHeadPtr, BUFFER_SIZE - 1);
-
-if (spin == 0xFFFF0000)
-{
-uint32 rtail = RightFIFOTailPtr, rhead = RightFIFOHeadPtr;
-WriteLog("Tail=%X, Head=%X", rtail, rhead);
-
- WriteLog("\nStuck in right DAC spinlock! Aborting!\n");
- WriteLog("LTail=%X, LHead=%X, BUFFER_SIZE-1=%X\n", LeftFIFOTailPtr, LeftFIFOHeadPtr, BUFFER_SIZE - 1);
- WriteLog("RTail=%X, RHead=%X, BUFFER_SIZE-1=%X\n", RightFIFOTailPtr, RightFIFOHeadPtr, BUFFER_SIZE - 1);
- WriteLog("From while: Tail=%X, Head=%X", (RightFIFOTailPtr + 2) & (BUFFER_SIZE - 1), RightFIFOHeadPtr);
-// LogDone();
-// exit(0);
-#warning "Reimplement GUICrashGracefully!"
-// GUICrashGracefully("Stuck in right DAC spinlock!");
- return;
-}
- }//*/
-
- SDL_LockAudio();
- RightFIFOTailPtr = (RightFIFOTailPtr + 2) % BUFFER_SIZE;
- DACBuffer[RightFIFOTailPtr] = data;
- SDL_UnlockAudio();
-/*#ifdef DEBUG_DAC
- else
- WriteLog("DAC: Ran into FIFO's right tail pointer!\n");
-#endif*/
-#endif
}
else if (offset == SCLK + 2) // Sample rate
{
WriteLog("DAC: Writing %u to SCLK...\n", data);
+
if ((uint8)data != SCLKFrequencyDivider)
- {
SCLKFrequencyDivider = (uint8)data;
-#ifdef NEW_DAC_CODE
-#else
-//Of course a better way would be to query the hardware to find the upper limit...
- if (data > 7) // Anything less than 8 is too high!
- {
- if (SDLSoundInitialized)
- SDL_CloseAudio();
-
- desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
- WriteLog("DAC: Changing sample rate to %u Hz!\n", desired.freq);
-
- if (SDLSoundInitialized)
- {
- if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
- {
-// This is bad, Bad, BAD !!! DON'T ABORT BECAUSE WE DIDN'T GET OUR FREQ! !!! FIX !!!
-#warning !!! FIX !!! Aborting because of SDL audio problem is bad!
- WriteLog("DAC: Failed to initialize SDL sound: %s.\nDesired freq: %u\nShutting down!\n", SDL_GetError(), desired.freq);
-// LogDone();
-// exit(1);
-#warning "Reimplement GUICrashGracefully!"
-// GUICrashGracefully("Failed to initialize SDL sound!");
- return;
- }
- }
-
- DACReset();
-
- if (SDLSoundInitialized)
- SDL_PauseAudio(false); // Start playback!
- }
-#endif
- }
}
else if (offset == SMODE + 2)
{