]> Shamusworld >> Repos - architektonas/blobdiff - src/container.cpp
Added mouse wheel zoom.
[architektonas] / src / container.cpp
index 25079d972e9cb0fb3f6ba925a40a3282baa69af6..6050f3217b73ecea8f7bb33ef63df8ec77d740d4 100644 (file)
 
 Container::Container(Vector p1, Object * p/*= NULL*/): Object(p1, p),
        isTopLevelContainer(false),
-       dragging(false), draggingHandle1(false), draggingHandle2(false)//, needUpdate(false)
+       dragging(false), draggingHandle1(false), draggingHandle2(false),
+       hit(false)//, needUpdate(false)
 {
        type = OTContainer;
+       state = OSInactive;
 }
 
 
@@ -34,6 +36,7 @@ Container::Container(const Container & copy): Object(copy.position, copy.parent)
        // Use overloaded assignment operator
        *this = copy;
        type = OTContainer;
+       state = OSInactive;
 }
 
 
@@ -51,15 +54,12 @@ Container & Container::operator=(const Container & from)
                return *this;
 
        Clear();
+       std::vector<Object *>::const_iterator i;
 
-       // Small problem with this approach: if the copied object goes out of scope,
-       // all of the objects we copied in here will be deleted. D'oh!
-       for(uint i=0; i<from.objects.size(); i++)
+       for(i=from.objects.begin(); i!=from.objects.end(); i++)
        {
-               Object * object = from.objects[i];
-
-               // Need to copy the object here...
-
+printf("Container: Copying object $%08X...\n", *i);
+               Object * object = (*i)->Copy();
                objects.push_back(object);
        }
 
@@ -71,24 +71,23 @@ Container & Container::operator=(const Container & from)
 {
        QRectF boundary;
 
+//int a=1;
        for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
-//     for(int i=0; i<(int)objects.size(); i++)
        {
-#if 0
-//printf("Container: About to draw (object = $%X)\n", objects[i]);
-               objects[i]->Draw(painter);
-               bounds = bounds.united(objects[i].RectangularExtents());
-#else
+//printf("Containter::Draw item #%i [%X]...\n", a++, *i);
                (*i)->Draw(painter);
                boundary = boundary.united((*i)->Extents());
-#endif
        }
 
-       if (state == OSSelected)
+       if ((state == OSSelected) || hit)
        {
-               painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DashLine));
+               if (hit)
+                       painter->SetPen(QPen(Qt::magenta, 1.0, Qt::DashLine));
+               else
+                       painter->SetPen(QPen(Qt::blue, 2.0, Qt::DashLine));
+
                painter->SetBrush(QBrush(Qt::NoBrush));
-               painter->DrawRect(boundary);
+               painter->DrawPaddedRect(boundary);
        }
 }
 
@@ -98,6 +97,7 @@ Container & Container::operator=(const Container & from)
        return position;
 }
 
+
 /*
  We need at least *three* handles for this object:
  - one for moving
@@ -153,6 +153,9 @@ printf("Container::Collided: Deleting object ($%X)\n", *i);
                }
        }
 
+       if (snapToGrid)
+               point = SnapPointToGrid(point);
+
        // We check to see if the container we're trying to access is the
        // DrawingView's document. If so, we ignore the state of the container.
        // Otherwise, we care about the state of the container. :-)
@@ -163,7 +166,11 @@ printf("Container::Collided: Deleting object ($%X)\n", *i);
                state = (collision ? OSSelected : OSInactive);
 
                if (state == OSSelected)
+               {
                        DeselectAll();
+                       dragging = true;
+                       oldPoint = point;
+               }
        }
 
        return collision;
@@ -191,34 +198,62 @@ class so that we can leverage that stuff here as well.
 // every object for collision.
 /*virtual*/ void Container::PointerMoved(Vector point)
 {
+       std::vector<Object *>::iterator i;
+
        if (!isTopLevelContainer)
        {
                // check for selection rectangle too
+               if (selectionInProgress)
+               {
+                       if (selection.contains(Extents()))
+                               state = OSSelected;
+                       else
+                               state = OSInactive;
 
+                       return;
+               }
 
-               needUpdate = true;
+               // No need to do any checking if we're already selected...
+//             if (state == OSSelected)
+//                     return;
 
-               for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+//             oldState = state;
+//             needUpdate = true;
+//             if (dragging &&
+               bool oldHit = hit;
+               hit = false;
+
+               for(i=objects.begin(); i!=objects.end(); i++)
                {
                        if ((*i)->HitTest(point))
                        {
-                               state = OSSelected;
-                               return;
+//                             state = OSSelected;
+//                             return;
+                               hit = true;
+                               break;
                        }
                }
 
-               state = OSInactive;
+               needUpdate = (oldHit != hit ? true : false);
+//             state = oldState;
+
+               if (dragging)
+               {
+                       Vector delta = point - oldPoint;
+
+                       for(i=objects.begin(); i!=objects.end(); i++)
+                               (*i)->Translate(delta);
+
+                       oldPoint = point;
+                       needUpdate = true;
+               }
+
                return;
        }
 
-//     objectWasDragged = true;
-//printf("CONTAINER: PointerMoved()\n");
-
        for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
-//     for(int i=0; i<(int)objects.size(); i++)
        {
-////           if (objects[i]->GetState() == OSSelected)
-//                     objects[i]->PointerMoved(point);
+//             if (objects[i]->GetState() == OSSelected)
                (*i)->PointerMoved(point);
        }
 
@@ -229,6 +264,12 @@ class so that we can leverage that stuff here as well.
 
 /*virtual*/ void Container::PointerReleased(void)
 {
+       if (!isTopLevelContainer)
+       {
+               dragging = false;
+               return;
+       }
+#if 0
        dragging = false;
        draggingHandle1 = false;
        draggingHandle2 = false;
@@ -236,15 +277,19 @@ class so that we can leverage that stuff here as well.
        // Here we check for just a click: If object was clicked and dragged, then
        // revert to the old state (OSInactive). Otherwise, keep the new state that
        // we set.
-/*Maybe it would be better to just check for "object was dragged" state and not have to worry
-about keeping track of old states...
+/*
+Maybe it would be better to just check for "object was dragged" state and not
+have to worry about keeping track of old states...
 */
        if (objectWasDragged)
                state = oldState;
 //Note that the preceeding is unnecessary for a generic container!
+#endif
 
-       for(int i=0; i<(int)objects.size(); i++)
-               objects[i]->PointerReleased();
+//     for(int i=0; i<(int)objects.size(); i++)
+//             objects[i]->PointerReleased();
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               (*i)->PointerReleased();
 }
 
 
@@ -387,7 +432,6 @@ void Container::MoveContentsTo(Container * newContainer)
                return;
 
        // Shuffle the contents of this container to the new one
-//     for(unsigned int i=0; i<objects.size(); i++)
        for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
        {
                newContainer->Add(*i);
@@ -399,6 +443,18 @@ void Container::MoveContentsTo(Container * newContainer)
 }
 
 
+void Container::CopyContentsTo(Container * newContainer)
+{
+       // Sanity check
+       if (newContainer == NULL)
+               return;
+
+       // Shuffle the contents of this container to the new one
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               newContainer->Add((*i)->Copy());
+}
+
+
 void Container::MoveSelectedContentsTo(Container * newContainer)
 {
        // Sanity check
@@ -421,16 +477,115 @@ void Container::MoveSelectedContentsTo(Container * newContainer)
 }
 
 
+void Container::CopySelectedContentsTo(Container * newContainer)
+{
+       // Sanity check
+       if (newContainer == NULL)
+               return;
+
+       // Copy the contents of this container to the new one
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+       {
+               if ((*i)->state == OSSelected)
+                       newContainer->Add((*i)->Copy());
+       }
+}
+
+
+void Container::ResizeAllDimensions(double newSize)
+{
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+       {
+               if ((*i)->type == OTDimension)
+                       ((Dimension *)(*i))->size = newSize;
+               if ((*i)->type == OTContainer)
+                       ((Container *)(*i))->ResizeAllDimensions(newSize);
+       }
+}
+
+
 /*virtual*/ void Container::Enumerate(FILE * file)
 {
        // Only put "CONTAINER" markers if *not* the top level container
-       if (parent != NULL)
-               fprintf(file, "CONTAINER\n");
+//     if (parent != NULL)
+       if (!isTopLevelContainer)
+               fprintf(file, "CONTAINER %i\n", layer);
 
        for(uint i=0; i<objects.size(); i++)
                objects[i]->Enumerate(file);
 
-       if (parent != NULL)
+//     if (parent != NULL)
+       if (!isTopLevelContainer)
                fprintf(file, "ENDCONTAINER\n");
 }
 
+
+/*virtual*/ Object * Container::Copy(void)
+{
+#warning "!!! This doesn't take care of attached Dimensions !!!"
+/*
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
+
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
+*/
+       Container * c = new Container(position, parent);
+       *c = *this;
+       return c;
+}
+
+
+/*virtual*/ void Container::Rotate(Point point, double angle)
+{
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               (*i)->Rotate(point, angle);
+}
+
+
+/*virtual*/ void Container::RotateSelected(Point point, double angle)
+{
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+       {
+               if ((*i)->state == OSSelected)
+                       (*i)->Rotate(point, angle);
+       }
+}
+
+
+/*virtual*/ void Container::Mirror(Point p1, Point p2)
+{
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               (*i)->Mirror(p1, p2);
+}
+
+
+/*virtual*/ void Container::MirrorSelected(Point p1, Point p2)
+{
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+       {
+               if ((*i)->state == OSSelected)
+                       (*i)->Mirror(p1, p2);
+       }
+}
+
+
+/*virtual*/ void Container::Save(void)
+{
+       Object::Save();
+
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               (*i)->Save();
+}
+
+
+/*virtual*/ void Container::Restore(void)
+{
+       Object::Restore();
+
+       for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+               (*i)->Restore();
+}
+