class Circle: public Object
{
+ friend class Geometry;
+
public:
Circle(Vector, double, Object * p = 0);
~Circle();
virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
- virtual void PointerMoved(Vector);
+ virtual bool PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual QRectF Extents(void);
+ virtual void Rotate(Point, double);
virtual void Mirror(Point, Point);
virtual void Save(void);
virtual void Restore(void);