#include "circle.h"
#include <QtGui>
+#include "geometry.h"
#include "painter.h"
{
QString text = QObject::tr("Radius: %1\nScale: %2%");
text = text.arg(radius, 0, 'd', 4).arg(radius / oldRadius * 100.0, 0, 'd', 0);
-
+#if 0
QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine);
painter->SetPen(pen);
painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F)));
pen = QPen(QColor(0x00, 0x5F, 0xDF));
painter->SetPen(pen);
painter->DrawText(textRect, Qt::AlignVCenter, text);
+#else
+ painter->DrawInformativeText(text);
+#endif
}
}
/*virtual*/ bool Circle::Collided(Vector point)
{
+ // Someone told us to fuck off, so we'll fuck off. :-)
+ if (ignoreClicks)
+ return false;
+
// We can assume this, since this is a mouse down event here.
objectWasDragged = false;
HitTest(point);
/*virtual*/ void Circle::Enumerate(FILE * file)
{
- fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius);
+ fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius);
}
return new Circle(position, radius, parent);
}
+
+/*virtual*/ void Circle::Rotate(Point point, double angle)
+{
+ Point c1 = Geometry::RotatePointAroundPoint(position, point, angle);
+ position = c1;
+}
+
+
+/*virtual*/ void Circle::Mirror(Point p1, Point p2)
+{
+ Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+// return new Circle(c1, radius);
+ position = c1;
+}
+
+
+/*virtual*/ void Circle::Save(void)
+{
+ Object::Save();
+ oldRadius2 = radius;
+}
+
+
+/*virtual*/ void Circle::Restore(void)
+{
+ Object::Restore();
+ radius = oldRadius2;
+}
+