]> Shamusworld >> Repos - architektonas/blobdiff - src/circle.cpp
Trim tool now works for Lines, but inaccurate.
[architektonas] / src / circle.cpp
index 75e9d9352e2749ccea3defaca75452bddb8d5aa9..94a9ec8f807b47b5e867bb3e5fab79b951c46c3a 100644 (file)
@@ -16,6 +16,7 @@
 #include "circle.h"
 
 #include <QtGui>
+#include "geometry.h"
 #include "painter.h"
 
 
@@ -86,6 +87,10 @@ Circle::~Circle()
 
 /*virtual*/ bool Circle::Collided(Vector point)
 {
+       // Someone told us to fuck off, so we'll fuck off. :-)
+       if (ignoreClicks)
+               return false;
+
        // We can assume this, since this is a mouse down event here.
        objectWasDragged = false;
        HitTest(point);
@@ -113,7 +118,7 @@ Circle::~Circle()
 }
 
 
-/*virtual*/ void Circle::PointerMoved(Vector point)
+/*virtual*/ bool Circle::PointerMoved(Vector point)
 {
        if (selectionInProgress)
        {
@@ -124,13 +129,13 @@ Circle::~Circle()
                else
                        state = OSInactive;
 
-               return;
+               return false;
        }
 
        // Hit test tells us what we hit (if anything) through boolean variables. It
        // also tells us whether or not the state changed.
        SaveHitState();
-       HitTest(point);
+       bool hovered = HitTest(point);
        needUpdate = HitStateChanged();
        objectWasDragged = (draggingEdge | draggingCenter);
 
@@ -144,6 +149,7 @@ Circle::~Circle()
 
        // Save this point so the rendering code knows where to draw the handle...
        dragPoint = point;
+       return hovered;
 }
 
 
@@ -218,7 +224,7 @@ bool Circle::HitStateChanged(void)
 
 /*virtual*/ void Circle::Enumerate(FILE * file)
 {
-       fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius);
+       fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius);
 }
 
 
@@ -237,3 +243,31 @@ same reference number.
        return new Circle(position, radius, parent);
 }
 
+
+/*virtual*/ void Circle::Rotate(Point point, double angle)
+{
+       Point c1 = Geometry::RotatePointAroundPoint(position, point, angle);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Mirror(Point p1, Point p2)
+{
+       Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Save(void)
+{
+       Object::Save();
+       oldRadius2 = radius;
+}
+
+
+/*virtual*/ void Circle::Restore(void)
+{
+       Object::Restore();
+       radius = oldRadius2;
+}
+