]> Shamusworld >> Repos - architektonas/blobdiff - src/circle.cpp
Trim tool now works for Lines, but inaccurate.
[architektonas] / src / circle.cpp
index 1f350b0341615f7cc2abbde872c0448c13e68b66..94a9ec8f807b47b5e867bb3e5fab79b951c46c3a 100644 (file)
@@ -16,6 +16,7 @@
 #include "circle.h"
 
 #include <QtGui>
+#include "geometry.h"
 #include "painter.h"
 
 
@@ -53,6 +54,28 @@ Circle::~Circle()
 
        if (state == OSSelected && draggingEdge && objectWasDragged)
                painter->DrawHandle(dragPoint);
+
+       // If resizing the circle, draw an information panel showing the new radius.
+       if (draggingEdge)
+       {
+               QString text = QObject::tr("Radius: %1\nScale: %2%");
+               text = text.arg(radius, 0, 'd', 4).arg(radius / oldRadius * 100.0, 0, 'd', 0);
+#if 0
+               QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine);
+               painter->SetPen(pen);
+               painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F)));
+               QRectF textRect(10.0, 10.0, 270.0, 70.0);       // x, y, w, h
+               painter->DrawRoundedRect(textRect, 7.0, 7.0);
+
+               textRect.setLeft(textRect.left() + 14);
+               painter->SetFont(*Object::font);
+               pen = QPen(QColor(0x00, 0x5F, 0xDF));
+               painter->SetPen(pen);
+               painter->DrawText(textRect, Qt::AlignVCenter, text);
+#else
+               painter->DrawInformativeText(text);
+#endif
+       }
 }
 
 
@@ -64,10 +87,19 @@ Circle::~Circle()
 
 /*virtual*/ bool Circle::Collided(Vector point)
 {
+       // Someone told us to fuck off, so we'll fuck off. :-)
+       if (ignoreClicks)
+               return false;
+
        // We can assume this, since this is a mouse down event here.
        objectWasDragged = false;
        HitTest(point);
 
+       // Now that we've done our hit testing on the non-snapped point, snap it if
+       // necessary...
+       if (snapToGrid)
+               point = SnapPointToGrid(point);
+
        draggingCenter = hitCenter;
        draggingEdge = hitCircle;
 
@@ -76,6 +108,7 @@ Circle::~Circle()
                dragPoint = point;
                oldState = state;
                state = OSSelected;
+               oldRadius = radius;
                return true;
        }
 
@@ -85,24 +118,30 @@ Circle::~Circle()
 }
 
 
-/*virtual*/ void Circle::PointerMoved(Vector point)
+/*virtual*/ bool Circle::PointerMoved(Vector point)
 {
        if (selectionInProgress)
        {
                // Check for whether or not the rect contains this circle
-               if (selection.normalized().contains(Extents()))
+//             if (selection.normalized().contains(Extents()))
+               if (selection.contains(Extents()))
                        state = OSSelected;
                else
                        state = OSInactive;
 
-               return;
+               return false;
        }
 
        // Hit test tells us what we hit (if anything) through boolean variables. It
        // also tells us whether or not the state changed.
-       needUpdate = HitTest(point);
+       SaveHitState();
+       bool hovered = HitTest(point);
+       needUpdate = HitStateChanged();
        objectWasDragged = (draggingEdge | draggingCenter);
 
+       if (objectWasDragged)
+               needUpdate = true;
+
        if (draggingEdge)
                radius = Vector::Magnitude(point, position);
        else if (draggingCenter)
@@ -110,6 +149,7 @@ Circle::~Circle()
 
        // Save this point so the rendering code knows where to draw the handle...
        dragPoint = point;
+       return hovered;
 }
 
 
@@ -128,7 +168,7 @@ Circle::~Circle()
 
 /*virtual*/ bool Circle::HitTest(Point point)
 {
-       SaveState();
+//     SaveHitState();
        hitCenter = hitCircle = false;
        double length = Vector::Magnitude(position, point);
 //printf("Circle::length = %lf, radius = %lf\n", length, radius);
@@ -155,7 +195,8 @@ pointed at length with our on screen length.
        else if ((fabs(length - radius) * Painter::zoom) < 2.0)
                hitCircle = true;
 
-       return StateChanged();
+//     return HitStateChanged();
+       return (hitCenter || hitCircle ? true : false);
 }
 
 
@@ -165,14 +206,14 @@ pointed at length with our on screen length.
 }
 
 
-void Circle::SaveState(void)
+void Circle::SaveHitState(void)
 {
        oldHitCenter = hitCenter;
        oldHitCircle = hitCircle;
 }
 
 
-bool Circle::StateChanged(void)
+bool Circle::HitStateChanged(void)
 {
        if ((hitCenter != oldHitCenter) || (hitCircle != oldHitCircle))
                return true;
@@ -183,6 +224,50 @@ bool Circle::StateChanged(void)
 
 /*virtual*/ void Circle::Enumerate(FILE * file)
 {
-       fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius);
+       fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius);
+}
+
+
+/*virtual*/ Object * Circle::Copy(void)
+{
+#warning "!!! This doesn't take care of attached Dimensions !!!"
+/*
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
+
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
+*/
+       return new Circle(position, radius, parent);
+}
+
+
+/*virtual*/ void Circle::Rotate(Point point, double angle)
+{
+       Point c1 = Geometry::RotatePointAroundPoint(position, point, angle);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Mirror(Point p1, Point p2)
+{
+       Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Save(void)
+{
+       Object::Save();
+       oldRadius2 = radius;
+}
+
+
+/*virtual*/ void Circle::Restore(void)
+{
+       Object::Restore();
+       radius = oldRadius2;
 }