]> Shamusworld >> Repos - architektonas/blobdiff - src/circle.cpp
Added preliminary (i.e., non-functional) trim tool. Also:
[architektonas] / src / circle.cpp
index 5750b1f0ecabb66ac2929f68cb4b6543ea035bbf..88cdaa714684be3272265a3ffaae7c08f1d6dc70 100644 (file)
 #include "circle.h"
 
 #include <QtGui>
+#include "geometry.h"
 #include "painter.h"
 
 
 Circle::Circle(Vector p1, double r, Object * p/*= NULL*/): Object(p1, p), radius(r),
        draggingEdge(false), draggingCenter(false), hitCenter(false), hitCircle(false)
 {
+       type = OTCircle;
 }
 
+
 Circle::~Circle()
 {
 }
 
+
 /*virtual*/ void Circle::Draw(Painter * painter)
 {
        if (state == OSSelected || hitCircle || hitCenter)
@@ -35,6 +39,12 @@ Circle::~Circle()
        else
                painter->SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
 
+       // Hatch/Fill...
+//     QBrush brush(Qt::DiagCrossPattern);
+//     brush.setColor(QColor(255, 255, 0));
+//     painter->SetBrush(brush);
+       painter->SetBrush(QBrush(Qt::NoBrush));
+
        // Draw the object...
        painter->DrawEllipse(position, radius, radius);
 
@@ -44,19 +54,52 @@ Circle::~Circle()
 
        if (state == OSSelected && draggingEdge && objectWasDragged)
                painter->DrawHandle(dragPoint);
+
+       // If resizing the circle, draw an information panel showing the new radius.
+       if (draggingEdge)
+       {
+               QString text = QObject::tr("Radius: %1\nScale: %2%");
+               text = text.arg(radius, 0, 'd', 4).arg(radius / oldRadius * 100.0, 0, 'd', 0);
+#if 0
+               QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine);
+               painter->SetPen(pen);
+               painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F)));
+               QRectF textRect(10.0, 10.0, 270.0, 70.0);       // x, y, w, h
+               painter->DrawRoundedRect(textRect, 7.0, 7.0);
+
+               textRect.setLeft(textRect.left() + 14);
+               painter->SetFont(*Object::font);
+               pen = QPen(QColor(0x00, 0x5F, 0xDF));
+               painter->SetPen(pen);
+               painter->DrawText(textRect, Qt::AlignVCenter, text);
+#else
+               painter->DrawInformativeText(text);
+#endif
+       }
 }
 
+
 /*virtual*/ Vector Circle::Center(void)
 {
        return position;
 }
 
+
 /*virtual*/ bool Circle::Collided(Vector point)
 {
+       // Someone told us to fuck off, so we'll fuck off. :-)
+       if (ignoreClicks)
+               return false;
+
        // We can assume this, since this is a mouse down event here.
        objectWasDragged = false;
        HitTest(point);
 
+       // Now that we've done our hit testing on the non-snapped point, snap it if
+       // necessary...
+       if (snapToGrid)
+               point = SnapPointToGrid(point);
+
        draggingCenter = hitCenter;
        draggingEdge = hitCircle;
 
@@ -65,6 +108,7 @@ Circle::~Circle()
                dragPoint = point;
                oldState = state;
                state = OSSelected;
+               oldRadius = radius;
                return true;
        }
 
@@ -73,13 +117,31 @@ Circle::~Circle()
        return false;
 }
 
+
 /*virtual*/ void Circle::PointerMoved(Vector point)
 {
+       if (selectionInProgress)
+       {
+               // Check for whether or not the rect contains this circle
+//             if (selection.normalized().contains(Extents()))
+               if (selection.contains(Extents()))
+                       state = OSSelected;
+               else
+                       state = OSInactive;
+
+               return;
+       }
+
        // Hit test tells us what we hit (if anything) through boolean variables. It
        // also tells us whether or not the state changed.
-       needUpdate = HitTest(point);
+       SaveHitState();
+       HitTest(point);
+       needUpdate = HitStateChanged();
        objectWasDragged = (draggingEdge | draggingCenter);
 
+       if (objectWasDragged)
+               needUpdate = true;
+
        if (draggingEdge)
                radius = Vector::Magnitude(point, position);
        else if (draggingCenter)
@@ -89,6 +151,7 @@ Circle::~Circle()
        dragPoint = point;
 }
 
+
 /*virtual*/ void Circle::PointerReleased(void)
 {
        // Mouse went up, so our dragging is done (if any *was* done, that is)
@@ -101,9 +164,10 @@ Circle::~Circle()
                state = oldState;
 }
 
-bool Circle::HitTest(Point point)
+
+/*virtual*/ bool Circle::HitTest(Point point)
 {
-       SaveState();
+//     SaveHitState();
        hitCenter = hitCircle = false;
        double length = Vector::Magnitude(position, point);
 //printf("Circle::length = %lf, radius = %lf\n", length, radius);
@@ -114,25 +178,95 @@ bool Circle::HitTest(Point point)
 Document passes in the correct Cartesian coordinates being pointed to by the mouse.
 So all we have to be concerned with is properly scaling our hot zones/handle sizes,
 since we generally *don't* want those to scale with the zoom level. ;-)
+
+What is going on here?
+If we're zoomed out to, say, 50%, & our radius is 10.0 (absolute), then on screen
+the radius will be 5.0. By multiplying the length by the zoom factor, we align our
+pointed at length with our on screen length.
 */
-       if (length < 8.0)
+       if ((length * Painter::zoom) < 8.0)
                hitCenter = true;
-       else if ((length < (radius + 2.0)) && (length > (radius - 2.0)))
+//wrong:       else if ((length < (radius + 2.0)) && (length > (radius - 2.0)))
+/*NB: The following should be identical to what we have down below, but it doesn't work out that way... :-P */
+//close, but no        else if (((length * Painter::zoom) < ((radius * Painter::zoom) + 2.0)) && ((length * Painter::zoom) > ((radius * Painter::zoom) - 2.0)))
+//really wrong!        else if (((length * Painter::zoom) < (radius + 2.0)) && ((length * Painter::zoom) > (radius - 2.0)))
+// close again, but sill no    else if (((length * Painter::zoom) < ((radius + 2.0) * Painter::zoom)) && ((length * Painter::zoom) > ((radius - 2.0) * Painter::zoom)))
+       else if ((fabs(length - radius) * Painter::zoom) < 2.0)
                hitCircle = true;
 
-       return StateChanged();
+//     return HitStateChanged();
+       return (hitCenter || hitCircle ? true : false);
 }
 
-void Circle::SaveState(void)
+
+/*virtual*/ QRectF Circle::Extents(void)
+{
+       return QRectF(QPointF(position.x - radius, position.y - radius), QPointF(position.x + radius, position.y + radius));
+}
+
+
+void Circle::SaveHitState(void)
 {
        oldHitCenter = hitCenter;
        oldHitCircle = hitCircle;
 }
 
-bool Circle::StateChanged(void)
+
+bool Circle::HitStateChanged(void)
 {
        if ((hitCenter != oldHitCenter) || (hitCircle != oldHitCircle))
                return true;
 
        return false;
 }
+
+
+/*virtual*/ void Circle::Enumerate(FILE * file)
+{
+       fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius);
+}
+
+
+/*virtual*/ Object * Circle::Copy(void)
+{
+#warning "!!! This doesn't take care of attached Dimensions !!!"
+/*
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
+
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
+*/
+       return new Circle(position, radius, parent);
+}
+
+
+/*virtual*/ void Circle::Rotate(Point point, double angle)
+{
+       Point c1 = Geometry::RotatePointAroundPoint(position, point, angle);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Mirror(Point p1, Point p2)
+{
+       Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);
+       position = c1;
+}
+
+
+/*virtual*/ void Circle::Save(void)
+{
+       Object::Save();
+       oldRadius2 = radius;
+}
+
+
+/*virtual*/ void Circle::Restore(void)
+{
+       Object::Restore();
+       radius = oldRadius2;
+}
+