/*virtual*/ void Circle::PointerMoved(Vector point)
{
+ if (selectionInProgress)
+ {
+ // Check for whether or not the rect contains this circle
+ if (selection.normalized().contains(Extents()))
+ state = OSSelected;
+ else
+ state = OSInactive;
+
+ return;
+ }
+
// Hit test tells us what we hit (if anything) through boolean variables. It
// also tells us whether or not the state changed.
needUpdate = HitTest(point);
}
-/*virtual*/ QRectF Circle::Extents(void)
-{
- return QRectF(QPointF(position.x - radius, position.y - radius), QPointF(position.x + radius, position.y + radius));
-}
-
-
-#if 0
-/*virtual*/ ObjectType Circle::Type(void)
-{
- return OTCircle;
-}
-#endif
-
-
-bool Circle::HitTest(Point point)
+/*virtual*/ bool Circle::HitTest(Point point)
{
SaveState();
hitCenter = hitCircle = false;
}
+/*virtual*/ QRectF Circle::Extents(void)
+{
+ return QRectF(QPointF(position.x - radius, position.y - radius), QPointF(position.x + radius, position.y + radius));
+}
+
+
void Circle::SaveState(void)
{
oldHitCenter = hitCenter;
fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius);
}
+
+/*virtual*/ Object * Circle::Copy(void)
+{
+#warning "!!! This doesn't take care of attached Dimensions !!!"
+/*
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
+
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
+*/
+ return new Circle(position, radius, parent);
+}
+