Document passes in the correct Cartesian coordinates being pointed to by the mouse.
So all we have to be concerned with is properly scaling our hot zones/handle sizes,
since we generally *don't* want those to scale with the zoom level. ;-)
+
+What is going on here?
+If we're zoomed out to, say, 50%, & our radius is 10.0 (absolute), then on screen
+the radius will be 5.0. By multiplying the length by the zoom factor, we align our
+pointed at length with our on screen length.
*/
- if (length < 8.0)
+ if ((length * Painter::zoom) < 8.0)
hitCenter = true;
- else if ((length < (radius + 2.0)) && (length > (radius - 2.0)))
+//wrong: else if ((length < (radius + 2.0)) && (length > (radius - 2.0)))
+/*NB: The following should be identical to what we have down below, but it doesn't work out that way... :-P */
+//close, but no else if (((length * Painter::zoom) < ((radius * Painter::zoom) + 2.0)) && ((length * Painter::zoom) > ((radius * Painter::zoom) - 2.0)))
+//really wrong! else if (((length * Painter::zoom) < (radius + 2.0)) && ((length * Painter::zoom) > (radius - 2.0)))
+// close again, but sill no else if (((length * Painter::zoom) < ((radius + 2.0) * Painter::zoom)) && ((length * Painter::zoom) > ((radius - 2.0) * Painter::zoom)))
+ else if ((fabs(length - radius) * Painter::zoom) < 2.0)
hitCircle = true;
return StateChanged();