// JLH = James L. Hammons <jlhamm@acm.org>
//
// Who When What
-// --- ---------- -------------------------------------------------------------
+// --- ---------- -----------------------------------------------------------
// JLH 08/28/2008 Created this file
// JLH 03/19/2009 Converted from wxWidgets to Qt
+// JLH 03/21/2009 Fixed main screen points rendering
//
// FIXED:
//
+// - Render of main window points [DONE]
+//
// STILL TO BE DONE:
//
// - Fix "window disappears when tool win comes up" problem
-// - Render of main window points
//
#include "charwindow.h"
#include "debug.h"
-CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Tool), path(NULL)
+//CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Tool), path(NULL)
+CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Window), path(NULL)
{
setWindowTitle("Character: Unknown");
}
delete path;
path = new QPainterPath();
-
-#if 0
- try
- {
- path->moveTo(gp->GetX(0), gp->GetY(0));
- }
- catch (int e)
- {
- if (e == GP_OUT_OF_RANGE)
- WriteLogMsg("CharWindow: Caught GP_OUT_OF_RANGE exception.\n");
- }
-
- for(int i=1; i<gp->GetNumPoints(); i++)
- {
- }
-#endif
+// path->setFillRule(Qt::OddEvenFill);
+ path->setFillRule(Qt::WindingFill);
// Draw curve formed by points
for(int poly=0; poly<gp->GetNumPolys(); poly++)
{
- if (gp->GetNumPoints(poly) > 2)
+ if (gp->GetNumPoints(poly) < 3)
+ continue;
+
+ // Initial move: If our start point is on curve, then go to it. Otherwise,
+ // check previous point. If it's on curve, go to it otherwise go the
+ // midpoint between start point and previous (since it's between two curve
+ // control points).
+ IPoint pt = (gp->GetOnCurve(poly, 0)
+ ? gp->GetPoint(poly, 0) : (gp->GetPrevOnCurve(poly, 0)
+ ? gp->GetPrevPoint(poly, 0) : gp->GetMidpointToPrev(poly, 0)));
+ path->moveTo(pt.x, pt.y);
+
+ for(int i=0; i<gp->GetNumPoints(poly); i++)
{
- // Initial move...
- // If it's not on curve, then move to it, otherwise move to last point...
-
- int x, y;
-
- if (gp->GetOnCurve(poly, gp->GetNumPoints(poly) - 1))
- x = (int)gp->GetX(poly, gp->GetNumPoints(poly) - 1), y = (int)gp->GetY(poly, gp->GetNumPoints(poly) - 1);
+ // If this point and then next are both on curve, we have a line...
+ if (gp->GetOnCurve(poly, i) && gp->GetNextOnCurve(poly, i))
+ path->lineTo(gp->GetNextX(poly, i), gp->GetNextY(poly, i));
else
- x = (int)gp->GetX(poly, 0), y = (int)gp->GetY(poly, 0);
-
- path->moveTo(x, y);
-
- for(int i=0; i<gp->GetNumPoints(poly); i++)
{
+ // Skip point if it's on curve (start of curve--it's already
+ // been plotted so we don't need to handle it...)
if (gp->GetOnCurve(poly, i))
- {
-// p.drawLine(x, y, gp->GetX(poly, i), gp->GetY(poly, i));
- x = (int)gp->GetX(poly, i), y = (int)gp->GetY(poly, i);
- path->lineTo(x, y);
- }
- else
- {
- uint32 prev = gp->GetPrev(poly, i), next = gp->GetNext(poly, i);
- float px = gp->GetX(poly, prev), py = gp->GetY(poly, prev),
- nx = gp->GetX(poly, next), ny = gp->GetY(poly, next);
-
- if (!gp->GetOnCurve(poly, prev))
- px = (px + gp->GetX(poly, i)) / 2.0f,
- py = (py + gp->GetY(poly, i)) / 2.0f;
-
- if (!gp->GetOnCurve(poly, next))
- nx = (nx + gp->GetX(poly, i)) / 2.0f,
- ny = (ny + gp->GetY(poly, i)) / 2.0f;
-
-// Bezier(p, point(px, py), point(gp->GetX(poly, i), gp->GetY(poly, i)), point(nx, ny));
-// path->moveTo(px, py);
- path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), nx, ny);
- x = (int)nx, y = (int)ny;
-
- if (gp->GetOnCurve(poly, next))
- i++; // Following point is on curve, so move past it
- }
- }
-
- path->closeSubpath();
- }
- }
-
+ continue;
-#if 0
- // Draw curve formed by points
+ // We are now guaranteed that we are sitting on a curve control point
+ // (off curve). Figure the extent of the curve: If the following is a
+ // curve control point, then use the midpoint to it otherwise go to
+ // the next point since it's on curve.
+ IPoint pt = (gp->GetNextOnCurve(poly, i)
+ ? gp->GetNextPoint(poly, i) : gp->GetMidpointToNext(poly, i));
- for(int poly=0; poly<pts.GetNumPolys(); poly++)
- {
- if (pts.GetNumPoints(poly) > 2)
- {
- // Initial move...
- // If it's not on curve, then move to it, otherwise move to last point...
-
- int x, y;
-
- if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))
- x = (int)pts.GetX(poly, pts.GetNumPoints(poly) - 1), y = (int)pts.GetY(poly, pts.GetNumPoints(poly) - 1);
- else
- x = (int)pts.GetX(poly, 0), y = (int)pts.GetY(poly, 0);
-
- for(int i=0; i<pts.GetNumPoints(poly); i++)
- {
- if (pts.GetOnCurve(poly, i))
-// LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));
- {
- p.drawLine(x, y, pts.GetX(poly, i), pts.GetY(poly, i));
- x = (int)pts.GetX(poly, i), y = (int)pts.GetY(poly, i);
- }
- else
- {
- uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);
- float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),
- nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);
-
- if (!pts.GetOnCurve(poly, prev))
- px = (px + pts.GetX(poly, i)) / 2.0f,
- py = (py + pts.GetY(poly, i)) / 2.0f;
-
- if (!pts.GetOnCurve(poly, next))
- nx = (nx + pts.GetX(poly, i)) / 2.0f,
- ny = (ny + pts.GetY(poly, i)) / 2.0f;
-
- Bezier(p, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));
- x = (int)nx, y = (int)ny;
-
- if (pts.GetOnCurve(poly, next))
- i++; // Following point is on curve, so move past it
- }
+ path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), pt.x, pt.y);
}
}
+
+ path->closeSubpath();
}
-#endif
}
QSize CharWindow::minimumSizeHint() const
QPainter p(this);
-// Need to translate as well...
-// p.scale(1.0, -1.0);
- p.drawPath(*path);
-}
-
-
-#if 0
-BEGIN_EVENT_TABLE(CharWindow, wxMiniFrame)
- EVT_PAINT(CharWindow::OnPaint)
-// EVT_MOUSE_EVENTS(CharWindow::OnMouseEvent)
-END_EVENT_TABLE()
+// p.setBrush(QColor(0, 163, 200)); // Nice, aqua color...
+ p.setPen(QPen(Qt::black, 1.0, Qt::SolidLine));
+ p.setBrush(Qt::black);
-CharWindow::CharWindow(wxFrame * parent, const wxString &title, const wxPoint &pos,
- const wxSize &size, long style): wxMiniFrame(parent, -1, title, pos, size, style)
-{
- Show(false);
-}
+ QRectF rect = path->boundingRect();
+ QSize paintSize = size();
-CharWindow::~CharWindow()
-{
-}
+ // For some reason, this code cuts off two pixels when rendering the path.
+ // Not sure why, but we compensate for that here.
+ paintSize.rwidth() -= 2;
+ paintSize.rheight() -= 2;
-void CharWindow::OnPaint(wxPaintEvent &e)
-{
- wxPaintDC dc(this);
-//doesnothing dc.SetBackground(*wxWHITE_BRUSH);
+ p.translate(0, paintSize.height());
+ float extraX = 0.0f, extraY = 0.0f;
+ float xConvFac = (float)paintSize.width() / rect.width();
+ float yConvFac = (float)paintSize.height() / rect.height();
-// wxMemoryDC memDC;
-// memDC.SelectObject(*bmp);
-// dc.Blit(0, 0, sizeTPBM.x, sizeTPBM.y, &memDC, 0, 0, wxCOPY);
+ if (xConvFac > yConvFac)
+ {
+ // height is limiting factor (smaller than width)
+ p.scale(yConvFac, -yConvFac);
+ extraX = (((float)paintSize.width() / yConvFac) - rect.width()) / 2.0f;
+ }
+ else
+ {
+ // width is limiting factor (smaller than height)
+ p.scale(xConvFac, -xConvFac);
+//extraY = (rect.width() / (float)paintSize.width()) * (float)paintSize.height();
+//extraY = (extraY - rect.height()) / 2.0f;
+ extraY = (((float)paintSize.height() / xConvFac) - rect.height()) / 2.0f;
+ }
-// if (prevTool != -1)
-// {
-// //need ul corner of bitmap, ul corner of dest, width/height
-// wxPoint pt(sizeStamp.x * (prevTool & 0x03), sizeStamp.y * (prevTool >> 2));
-// dc.Blit(pt.x, pt.y, sizeStamp.x, sizeStamp.y, &memDC, pt.x, pt.y, wxSRC_INVERT);
-// }
+ p.translate(-rect.x() + extraX, -rect.y() + extraY);
-// memDC.SelectObject(wxNullBitmap);
+ p.drawPath(*path);
}
-#endif