]> Shamusworld >> Repos - ttedit/blobdiff - src/charwindow.cpp
Fix zoom to zoom in/out from the center.
[ttedit] / src / charwindow.cpp
old mode 100755 (executable)
new mode 100644 (file)
index d9e6ee3..76112e4
@@ -6,23 +6,26 @@
 // JLH = James L. Hammons <jlhamm@acm.org>
 //
 // Who  When        What
-// ---  ----------  -------------------------------------------------------------
+// ---  ----------  -----------------------------------------------------------
 // JLH  08/28/2008  Created this file
 // JLH  03/19/2009  Converted from wxWidgets to Qt
+// JLH  03/21/2009  Fixed main screen points rendering
 //
 
 // FIXED:
 //
+// - Render of main window points [DONE]
+//
 // STILL TO BE DONE:
 //
 // - Fix "window disappears when tool win comes up" problem
-// - Render of main window points
 //
 
 #include "charwindow.h"
 #include "debug.h"
 
-CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Tool), path(NULL)
+//CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Tool), path(NULL)
+CharWindow::CharWindow(QWidget * parent/*= NULL*/): QWidget(parent, Qt::Window), path(NULL)
 {
        setWindowTitle("Character: Unknown");
 }
@@ -36,127 +39,50 @@ void CharWindow::MakePathFromPoints(GlyphPoints * gp)
                delete path;
 
        path = new QPainterPath();
-
-#if 0
-       try
-       {
-               path->moveTo(gp->GetX(0), gp->GetY(0));
-       }
-       catch (int e)
-       {
-               if (e == GP_OUT_OF_RANGE)
-                       WriteLogMsg("CharWindow: Caught GP_OUT_OF_RANGE exception.\n");
-       }
-
-       for(int i=1; i<gp->GetNumPoints(); i++)
-       {
-       }
-#endif
+//     path->setFillRule(Qt::OddEvenFill);
+       path->setFillRule(Qt::WindingFill);
 
        // Draw curve formed by points
 
        for(int poly=0; poly<gp->GetNumPolys(); poly++)
        {
-               if (gp->GetNumPoints(poly) > 2)
+               if (gp->GetNumPoints(poly) < 3)
+                       continue;
+
+               // Initial move: If our start point is on curve, then go to it. Otherwise,
+               // check previous point. If it's on curve, go to it otherwise go the
+               // midpoint between start point and previous (since it's between two curve
+               // control points).
+               IPoint pt = (gp->GetOnCurve(poly, 0)
+                       ? gp->GetPoint(poly, 0) : (gp->GetPrevOnCurve(poly, 0)
+                               ? gp->GetPrevPoint(poly, 0) : gp->GetMidpointToPrev(poly, 0)));
+               path->moveTo(pt.x, pt.y);
+
+               for(int i=0; i<gp->GetNumPoints(poly); i++)
                {
-                       // Initial move...
-                       // If it's not on curve, then move to it, otherwise move to last point...
-
-                       int x, y;
-
-                       if (gp->GetOnCurve(poly, gp->GetNumPoints(poly) - 1))
-                               x = (int)gp->GetX(poly, gp->GetNumPoints(poly) - 1), y = (int)gp->GetY(poly, gp->GetNumPoints(poly) - 1);
+                       // If this point and then next are both on curve, we have a line...
+                       if (gp->GetOnCurve(poly, i) && gp->GetNextOnCurve(poly, i))
+                               path->lineTo(gp->GetNextX(poly, i), gp->GetNextY(poly, i));
                        else
-                               x = (int)gp->GetX(poly, 0), y = (int)gp->GetY(poly, 0);
-
-                       path->moveTo(x, y);
-
-                       for(int i=0; i<gp->GetNumPoints(poly); i++)
                        {
+                               // Skip point if it's on curve (start of curve--it's already
+                               // been plotted so we don't need to handle it...)
                                if (gp->GetOnCurve(poly, i))
-                               {
-//                                     p.drawLine(x, y, gp->GetX(poly, i), gp->GetY(poly, i));
-                                       x = (int)gp->GetX(poly, i), y = (int)gp->GetY(poly, i);
-                                       path->lineTo(x, y);
-                               }
-                               else
-                               {
-                                       uint32 prev = gp->GetPrev(poly, i), next = gp->GetNext(poly, i);
-                                       float px = gp->GetX(poly, prev), py = gp->GetY(poly, prev),
-                                               nx = gp->GetX(poly, next), ny = gp->GetY(poly, next);
-
-                                       if (!gp->GetOnCurve(poly, prev))
-                                               px = (px + gp->GetX(poly, i)) / 2.0f,
-                                               py = (py + gp->GetY(poly, i)) / 2.0f;
-
-                                       if (!gp->GetOnCurve(poly, next))
-                                               nx = (nx + gp->GetX(poly, i)) / 2.0f,
-                                               ny = (ny + gp->GetY(poly, i)) / 2.0f;
-
-//                                     Bezier(p, point(px, py), point(gp->GetX(poly, i), gp->GetY(poly, i)), point(nx, ny));
-//                                     path->moveTo(px, py);
-                                       path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), nx, ny);
-                                       x = (int)nx, y = (int)ny;
-
-                                       if (gp->GetOnCurve(poly, next))
-                                               i++;                                    // Following point is on curve, so move past it
-                               }
-                       }
-
-                       path->closeSubpath();
-               }
-       }
-
+                                       continue;
 
-#if 0
-       // Draw curve formed by points
+                               // We are now guaranteed that we are sitting on a curve control point
+                               // (off curve). Figure the extent of the curve: If the following is a
+                               // curve control point, then use the midpoint to it otherwise go to
+                               // the next point since it's on curve.
+                               IPoint pt = (gp->GetNextOnCurve(poly, i)
+                                       ? gp->GetNextPoint(poly, i) : gp->GetMidpointToNext(poly, i));
 
-       for(int poly=0; poly<pts.GetNumPolys(); poly++)
-       {
-               if (pts.GetNumPoints(poly) > 2)
-               {
-                       // Initial move...
-                       // If it's not on curve, then move to it, otherwise move to last point...
-
-                       int x, y;
-
-                       if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))
-                               x = (int)pts.GetX(poly, pts.GetNumPoints(poly) - 1), y = (int)pts.GetY(poly, pts.GetNumPoints(poly) - 1);
-                       else
-                               x = (int)pts.GetX(poly, 0), y = (int)pts.GetY(poly, 0);
-
-                       for(int i=0; i<pts.GetNumPoints(poly); i++)
-                       {
-                               if (pts.GetOnCurve(poly, i))
-//                                     LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));
-                               {
-                                       p.drawLine(x, y, pts.GetX(poly, i), pts.GetY(poly, i));
-                                       x = (int)pts.GetX(poly, i), y = (int)pts.GetY(poly, i);
-                               }
-                               else
-                               {
-                                       uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);
-                                       float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),
-                                               nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);
-
-                                       if (!pts.GetOnCurve(poly, prev))
-                                               px = (px + pts.GetX(poly, i)) / 2.0f,
-                                               py = (py + pts.GetY(poly, i)) / 2.0f;
-
-                                       if (!pts.GetOnCurve(poly, next))
-                                               nx = (nx + pts.GetX(poly, i)) / 2.0f,
-                                               ny = (ny + pts.GetY(poly, i)) / 2.0f;
-
-                                       Bezier(p, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));
-                                       x = (int)nx, y = (int)ny;
-
-                                       if (pts.GetOnCurve(poly, next))
-                                               i++;                                    // Following point is on curve, so move past it
-                               }
+                               path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), pt.x, pt.y);
                        }
                }
+
+               path->closeSubpath();
        }
-#endif
 }
 
 QSize CharWindow::minimumSizeHint() const
@@ -176,44 +102,39 @@ void CharWindow::paintEvent(QPaintEvent * /*event*/)
 
        QPainter p(this);
 
-// Need to translate as well...
-//     p.scale(1.0, -1.0);
-       p.drawPath(*path);
-}
-
-
-#if 0
-BEGIN_EVENT_TABLE(CharWindow, wxMiniFrame)
-       EVT_PAINT(CharWindow::OnPaint)
-//     EVT_MOUSE_EVENTS(CharWindow::OnMouseEvent)
-END_EVENT_TABLE()
+//     p.setBrush(QColor(0, 163, 200));        // Nice, aqua color...
+       p.setPen(QPen(Qt::black, 1.0, Qt::SolidLine));
+       p.setBrush(Qt::black);
 
-CharWindow::CharWindow(wxFrame * parent, const wxString &title, const wxPoint &pos,
-       const wxSize &size, long style): wxMiniFrame(parent, -1, title, pos, size, style)
-{
-       Show(false);
-}
+       QRectF rect = path->boundingRect();
+       QSize paintSize = size();
 
-CharWindow::~CharWindow()
-{
-}
+       // For some reason, this code cuts off two pixels when rendering the path.
+       // Not sure why, but we compensate for that here.
+       paintSize.rwidth() -= 2;
+       paintSize.rheight() -= 2;
 
-void CharWindow::OnPaint(wxPaintEvent &e)
-{
-       wxPaintDC dc(this);
-//doesnothing  dc.SetBackground(*wxWHITE_BRUSH);
+       p.translate(0, paintSize.height());
+       float extraX = 0.0f, extraY = 0.0f;
+       float xConvFac = (float)paintSize.width() / rect.width();
+       float yConvFac = (float)paintSize.height() / rect.height();
 
-//     wxMemoryDC memDC;
-//     memDC.SelectObject(*bmp);
-//     dc.Blit(0, 0, sizeTPBM.x, sizeTPBM.y, &memDC, 0, 0, wxCOPY);
+       if (xConvFac > yConvFac)
+       {
+               // height is limiting factor (smaller than width)
+               p.scale(yConvFac, -yConvFac);
+               extraX = (((float)paintSize.width() / yConvFac) - rect.width()) / 2.0f;
+       }
+       else
+       {
+               // width is limiting factor (smaller than height)
+               p.scale(xConvFac, -xConvFac);
+//extraY = (rect.width() / (float)paintSize.width()) * (float)paintSize.height();
+//extraY = (extraY - rect.height()) / 2.0f;
+               extraY = (((float)paintSize.height() / xConvFac) - rect.height()) / 2.0f;
+       }
 
-//     if (prevTool != -1)
-//     {
-//         //need ul corner of bitmap, ul corner of dest, width/height
-//             wxPoint pt(sizeStamp.x * (prevTool & 0x03), sizeStamp.y * (prevTool >> 2));
-//             dc.Blit(pt.x, pt.y, sizeStamp.x, sizeStamp.y, &memDC, pt.x, pt.y, wxSRC_INVERT);
-//     }
+       p.translate(-rect.x() + extraX, -rect.y() + extraY);
 
-//     memDC.SelectObject(wxNullBitmap);
+       p.drawPath(*path);
 }
-#endif