struct Board {
unsigned int width; // Width of the board
unsigned int height; // Height of the board
-// unsigned int x; // Initial X position of player
-// unsigned int y; // Initial Y position of player
unsigned char state[]; // Board data
};
-#define NUMBER_OF_BOARDS 12
+#define NUMBER_OF_BOARDS 42
extern const void * boards[];
#endif // __BOARDS_H__