int getNumberOfControlPoints();
bool isClosed();
void setClosed(bool c);
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virtual VectorSolutions getRefPoints();
virtual Vector getNearestRef(const Vector & coord, double * dist = NULL);
virtual Vector getNearestSelectedRef(const Vector & coord, double * dist = NULL);
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void update();
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virtual Vector getNearestEndpoint(const Vector & coord, double * dist = NULL);
virtual Vector getNearestCenter(const Vector & coord, double * dist = NULL);
virtual Vector getNearestMiddle(const Vector & coord, double * dist = NULL);
virtual Vector getNearestDist(double distance, const Vector & coord, double * dist = NULL);
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virtual void addControlPoint(const Vector & v);
virtual void removeLastControlPoint();
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virtual void move(Vector offset);
virtual void rotate(Vector center, double angle);
virtual void scale(Vector center, Vector factor);
virtual void mirror(Vector axisPoint1, Vector axisPoint2);
virtual void moveRef(const Vector & ref, const Vector & offset);
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-// virtual void draw(RS_Painter* painter, RS_GraphicView* view, double patternOffset=0.0);
- virtual void draw(PaintInterface * painter, RS_GraphicView * view, double patternOffset = 0.0);
-// Q3ValueList<Vector> getControlPoints();
+ virtual void draw(PaintInterface * painter, GraphicView * view, double patternOffset = 0.0);
QList<Vector> getControlPoints();
friend std::ostream & operator<<(std::ostream & os, const RS_Spline & l);