#include "rs_snapper.h"
#include "rs_dialogfactory.h"
-#include "rs_entitycontainer.h"
#include "drawing.h"
-#include "rs_graphicview.h"
+#include "rs_entitycontainer.h"
+#include "graphicview.h"
#include "rs_grid.h"
#include "rs_information.h"
+#include "paintinterface.h"
#include "settings.h"
/**
* Constructor.
*/
-RS_Snapper::RS_Snapper(RS_EntityContainer & c, RS_GraphicView & gv):
+RS_Snapper::RS_Snapper(RS_EntityContainer & c, GraphicView & gv):
container(&c), graphicView(&gv), finished(false)
{
init();
}
+RS_Snapper::RS_Snapper(void):
+ container(NULL), graphicView(NULL), finished(false)
+{
+ init();
+}
+
/**
* Destructor.
*/
*/
void RS_Snapper::init()
{
- snapMode = graphicView->getDefaultSnapMode();
- snapRes = graphicView->getSnapRestriction();
+ if (graphicView)
+ {
+ snapMode = graphicView->getDefaultSnapMode();
+ snapRes = graphicView->getSnapRestriction();
+ }
+
keyEntity = NULL;
snapSpot = Vector(false);
snapCoord = Vector(false);
finished = true;
}
+//bleh
+void RS_Snapper::SetContainer(RS_EntityContainer * c)
+{
+ container = c;
+}
+
+//bleh
+void RS_Snapper::SetGraphicView(GraphicView * v)
+{
+ graphicView = v;
+}
+
/**
- * @return Pointer to the entity which was the key entity for the
- * last successful snapping action. If the snap mode is "end point"
- * the key entity is the entity whos end point was caught.
- * If the snap mode didn't require an entity (e.g. free, grid) this
- * method will return NULL.
+ * @return Pointer to the entity which was the key entity for the last
+ * successful snapping action. If the snap mode is "end point" the key entity
+ * is the entity whos end point was caught. If the snap mode didn't require an
+ * entity (e.g. free, grid) this method will return NULL.
*/
RS_Entity * RS_Snapper::getKeyEntity()
{
Vector RS_Snapper::snapPoint(QMouseEvent * e)
{
RS_DEBUG->print("RS_Snapper::snapPoint");
-
- deleteSnapper();
snapSpot = Vector(false);
- if (e == NULL)
+ if (!e)
{
RS_DEBUG->print(RS_Debug::D_WARNING, "RS_Snapper::snapPoint: event is NULL");
return snapSpot;
break;
}
- // handle snap restrictions that can be activated in addition
- // to the ones above:
+ // Handle snap restrictions that can be activated in addition to the ones above:
switch (snapRes)
{
case RS2::RestrictOrthogonal:
break;
}
-#warning "!!! THIS IS WHERE THE SNAPPER IS BEING DRAWN... !!!"
- drawSnapper();
-
- if (RS_DIALOGFACTORY != NULL)
+ if (RS_DIALOGFACTORY)
RS_DIALOGFACTORY->updateCoordinateWidget(snapCoord, snapCoord - graphicView->getRelativeZero());
RS_DEBUG->print("RS_Snapper::snapPoint: OK");
Vector RS_Snapper::snapEndpoint(Vector coord)
{
Vector vec(false);
-
vec = container->getNearestEndpoint(coord, NULL/*, &keyEntity*/);
+
return vec;
}
RS_DEBUG->print("RS_Snapper::snapGrid 001");
- if (grid != NULL)
+ if (grid)
{
RS_DEBUG->print("RS_Snapper::snapGrid 002");
Vector * pts = grid->getPoints();
{
Vector vec(false);
vec = container->getNearestPointOnEntity(coord, true, NULL, &keyEntity);
+
return vec;
}
Vector RS_Snapper::snapCenter(Vector coord)
{
Vector vec(false);
-
vec = container->getNearestCenter(coord, NULL);
+
return vec;
}
Vector RS_Snapper::snapMiddle(Vector coord)
{
Vector vec(false);
-
vec = container->getNearestMiddle(coord, NULL);
+
return vec;
}
Vector RS_Snapper::snapDist(Vector coord)
{
Vector vec(false);
-
vec = container->getNearestDist(distance, coord, NULL);
+
return vec;
}
Vector RS_Snapper::snapIntersection(Vector coord)
{
Vector vec(false);
-
vec = container->getNearestIntersection(coord, NULL);
+
return vec;
}
Vector RS_Snapper::restrictHorizontal(Vector coord)
{
Vector rz = graphicView->getRelativeZero();
- Vector ret = Vector(coord.x, rz.y);
- return ret;
+
+ return Vector(coord.x, rz.y);
}
/**
Vector RS_Snapper::restrictVertical(Vector coord)
{
Vector rz = graphicView->getRelativeZero();
- Vector ret = Vector(rz.x, coord.y);
- return ret;
+
+ return Vector(rz.x, coord.y);
}
/**
int idx = -1;
- if (entity != NULL && entity->getParent() != NULL)
+ if (entity && entity->getParent())
idx = entity->getParent()->findEntity(entity);
- if (entity != NULL && dist <= graphicView->toGraphDX(snapRange))
+ if (entity && dist <= graphicView->toGraphDX(snapRange))
{
// highlight:
RS_DEBUG->print("RS_Snapper::catchEntity: found: %d", idx);
}
RS_DEBUG->print("RS_Snapper::catchEntity: OK");
- }
+}
/**
* Catches an entity which is close to the mouse cursor.
/**
* Suspends this snapper while another action takes place.
*/
-void RS_Snapper::suspend()
+/*virtual*/ void RS_Snapper::suspend()
{
deleteSnapper();
snapSpot = snapCoord = Vector(false);
/**
* Resumes this snapper after it has been suspended.
*/
-void RS_Snapper::resume()
+/*virtual*/ void RS_Snapper::resume()
{
drawSnapper();
}
/**
- * Hides the snapper options. Default implementation does nothing.
+ * Hides the snapper options.
*/
-void RS_Snapper::hideOptions()
+/*virtual*/ void RS_Snapper::hideOptions()
{
- if (snapMode == RS2::SnapDist)
- if (RS_DIALOGFACTORY!=NULL)
- RS_DIALOGFACTORY->requestSnapDistOptions(distance, false);
+ if (snapMode == RS2::SnapDist && RS_DIALOGFACTORY)
+ RS_DIALOGFACTORY->requestSnapDistOptions(distance, false);
}
/**
- * Shows the snapper options. Default implementation does nothing.
+ * Shows the snapper options.
*/
-void RS_Snapper::showOptions()
+/*virtual*/ void RS_Snapper::showOptions()
{
- if (snapMode == RS2::SnapDist)
- if (RS_DIALOGFACTORY != NULL)
- RS_DIALOGFACTORY->requestSnapDistOptions(distance, true);
+ if (snapMode == RS2::SnapDist && RS_DIALOGFACTORY)
+ RS_DIALOGFACTORY->requestSnapDistOptions(distance, true);
}
/**
*/
void RS_Snapper::drawSnapper()
{
+printf("RS_Snapper::drawSnapper(): Using DEPRECATED function!!!\n");
if (!visible)
xorSnapper();
}
*/
void RS_Snapper::deleteSnapper()
{
+printf("RS_Snapper::deleteSnapper(): Using DEPRECATED function!!!\n");
if (visible)
{
xorSnapper();
*/
void RS_Snapper::xorSnapper()
{
+#warning "!!! RS_Snapper::xorSnapper() is DEPRECATED !!!"
//Not completely true...
//#warning "!!! xorSnapper() not working AT ALL !!!"
#if 0
graphicView->destroyPainter();
visible = !visible;
}
-#else
- if (finished || !snapSpot.valid || graphicView == NULL)
+//#else
+ if (finished || !snapSpot.valid || !graphicView)
return;
graphicView->SetSnapperDraw(true);
visible = !visible;
#endif
}
+
+void RS_Snapper::SetVisible(bool visibility/*= true*/)
+{
+ visible = visibility;
+}
+
+bool RS_Snapper::Visible(void)
+{
+ return visible;
+}
+
+void RS_Snapper::Draw(GraphicView * view, PaintInterface * painter)
+{
+ if (finished || !snapSpot.valid)
+ return;
+
+//hm, I don't like graphicView kicking around in here, especially since it now
+//lives inside GraphicView... How to !!! FIX !!!?
+//We'll pass it in for now...
+ if (snapCoord.valid)
+ {
+ // snap point
+ painter->setPen(RS_Pen(RS_Color(0, 127, 255), RS2::Width00, RS2::DashLine));
+ painter->drawCircle(view->toGui(snapCoord), 4);
+
+ // crosshairs
+ if (showCrosshairs)
+ {
+ painter->setPen(RS_Pen(RS_Color(0, 255, 255), RS2::Width00, RS2::DashLine));
+ painter->drawLine(Vector(0, view->toGuiY(snapCoord.y)),
+ Vector(view->getWidth(), view->toGuiY(snapCoord.y)));
+ painter->drawLine(Vector(view->toGuiX(snapCoord.x), 0),
+ Vector(view->toGuiX(snapCoord.x), view->getHeight()));
+ }
+ }
+
+ if (snapCoord.valid && snapCoord != snapSpot)
+ {
+ painter->drawLine(view->toGui(snapSpot) + Vector(-5, 0),
+ view->toGui(snapSpot) + Vector(-1, 4));
+ painter->drawLine(view->toGui(snapSpot) + Vector(0, 5),
+ view->toGui(snapSpot) + Vector(4, 1));
+ painter->drawLine(view->toGui(snapSpot) + Vector(5, 0),
+ view->toGui(snapSpot) + Vector(1, -4));
+ painter->drawLine(view->toGui(snapSpot) + Vector(0, -5),
+ view->toGui(snapSpot) + Vector(-4, -1));
+ }
+}