Vector getStartpoint();
void setEndpoint(Vector & v);
Vector getEndpoint();
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double getClosingBulge();
void updateEndpoints();
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bool isClosed() const;
void setClosed(bool cl);
virtual VectorSolutions getRefPoints();
virtual Vector getNearestRef(const Vector & coord, double * dist = NULL);
virtual Vector getNearestSelectedRef(const Vector & coord, double * dist = NULL);
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virtual RS_Entity * addVertex(const Vector & v, double bulge = 0.0, bool prepend = false);
virtual void setNextBulge(double bulge);
virtual void addEntity(RS_Entity * entity);
//virtual void addSegment(RS_Entity* entity);
virtual void removeLastVertex();
virtual void endPolyline();
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//virtual void reorder();
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virtual void move(Vector offset);
virtual void rotate(Vector center, double angle);
virtual void scale(Vector center, Vector factor);
virtual void mirror(Vector axisPoint1, Vector axisPoint2);
virtual void moveRef(const Vector& ref, const Vector& offset);
virtual void stretch(Vector firstCorner, Vector secondCorner, Vector offset);
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- // virtual void draw(RS_Painter* painter, RS_GraphicView* view, double patternOffset=0.0);
- virtual void draw(PaintInterface * painter, RS_GraphicView * view, double patternOffset = 0.0);
+ virtual void draw(PaintInterface * painter, GraphicView * view, double patternOffset = 0.0);
friend std::ostream & operator<<(std::ostream & os, const RS_Polyline & l);