virtual void calculateBorders();
void update();
void activateContour(bool on);
-
- // virtual void draw(RS_Painter* painter, RS_GraphicView* view,
- virtual void draw(PaintInterface * painter, RS_GraphicView * view, double patternOffset = 0.0);
-
+ virtual void draw(PaintInterface * painter, GraphicView * view, double patternOffset = 0.0);
virtual double getLength();
virtual double getDistanceToPoint(const Vector & coord, RS_Entity ** entity = NULL,
RS2::ResolveLevel level = RS2::ResolveNone, double solidDist = RS_MAXDOUBLE);