#include "entitycontainer.h"
#include "vector.h"
-class RS_Entity;
+class Entity;
class PaintInterface;
/**
- * This class supports previewing. The RS_Snapper class uses
- * an instance of RS_Preview to preview entities, ranges,
+ * This class supports previewing. The Snapper class uses
+ * an instance of Preview to preview entities, ranges,
* lines, arcs, ... on the fly.
*
* @author Andrew Mustun
*/
-class RS_Preview: public RS_EntityContainer
+class Preview: public EntityContainer
{
public:
- RS_Preview(RS_EntityContainer * parent = NULL);
- ~RS_Preview();
+ Preview(EntityContainer * parent = NULL);
+ ~Preview();
- virtual void addEntity(RS_Entity * entity);
- void addCloneOf(RS_Entity * entity);
- virtual void addSelectionFrom(RS_EntityContainer & container);
- virtual void addAllFrom(RS_EntityContainer & container);
- virtual void addStretchablesFrom(RS_EntityContainer & container,
+ virtual void addEntity(Entity * entity);
+ void addCloneOf(Entity * entity);
+ virtual void addSelectionFrom(EntityContainer & container);
+ virtual void addAllFrom(EntityContainer & container);
+ virtual void addStretchablesFrom(EntityContainer & container,
const Vector & v1, const Vector & v2);
void SetOffset(Vector);