#include "entitycontainer.h"
-class RS_PatternList;
+class PatternList;
/**
- * Patterns are used for hatches. They are stored in a RS_PatternList.
- * Use RS_PatternList to access a pattern.
+ * Patterns are used for hatches. They are stored in a PatternList.
+ * Use PatternList to access a pattern.
*
* @author Andrew Mustun
*/
-class RS_Pattern: public RS_EntityContainer
+class Pattern: public EntityContainer
{
public:
- RS_Pattern(const QString & fileName);
- virtual ~RS_Pattern();
+ Pattern(const QString & file);
+ virtual ~Pattern();
virtual bool loadPattern();
QString getFileName() const;
protected:
//! Pattern file name
- QString fileName;
+ QString filename;
//! Is this pattern currently loaded into memory?
bool loaded;
};