#include "graphicview.h"
#include "paintinterface.h"
-bool RS_EntityContainer::autoUpdateBorders = true;
+bool EntityContainer::autoUpdateBorders = true;
/**
* Default constructor.
*
* @param owner True if we own and also delete the entities.
*/
-RS_EntityContainer::RS_EntityContainer(RS_EntityContainer * parent/*= NULL*/, bool owner/*= true*/):
- RS_Entity(parent), entityIterator(entities)
+EntityContainer::EntityContainer(EntityContainer * parent/*= NULL*/, bool owner/*= true*/):
+ Entity(parent), entityIterator(entities)
//NOTE: This constructor may not be explicitly OR implicitly called, meaning that
// entityIterator will not get initialized!
{
#warning "!!! Need to deal with setAutoDelete() Qt3->Qt4 !!!"
// entities.setAutoDelete(owner);
- RS_DEBUG->print("RS_EntityContainer::RS_EntityContainer: owner: %d", (int)owner);
+ DEBUG->print("EntityContainer::EntityContainer: owner: %d", (int)owner);
subContainer = NULL;
//autoUpdateBorders = true;
}
* Copy constructor. Makes a deep copy of all entities.
*/
/*
-RS_EntityContainer::RS_EntityContainer(const RS_EntityContainer& ec)
- : RS_Entity(ec)
+EntityContainer::EntityContainer(const EntityContainer& ec)
+ : Entity(ec)
{
}
*/
/**
* Destructor.
*/
-RS_EntityContainer::~RS_EntityContainer()
+EntityContainer::~EntityContainer()
{
clear();
}
-RS_Entity * RS_EntityContainer::clone()
+Entity * EntityContainer::clone()
{
-// RS_DEBUG->print("RS_EntityContainer::clone: ori autoDel: %d", entities.autoDelete());
- RS_EntityContainer * ec = new RS_EntityContainer(*this);
+// DEBUG->print("EntityContainer::clone: ori autoDel: %d", entities.autoDelete());
+ EntityContainer * ec = new EntityContainer(*this);
#warning "!!! Need to deal with setAutoDelete() Qt3->Qt4 !!!"
// ec->entities.setAutoDelete(entities.autoDelete());
-// RS_DEBUG->print("RS_EntityContainer::clone: clone autoDel: %d", ec->entities.autoDelete());
+// DEBUG->print("EntityContainer::clone: clone autoDel: %d", ec->entities.autoDelete());
ec->detach();
ec->initId();
* Detaches shallow copies and creates deep copies of all subentities.
* This is called after cloning entity containers.
*/
-void RS_EntityContainer::detach()
+void EntityContainer::detach()
{
-// Q3PtrList<RS_Entity> tmp;
- QList<RS_Entity *> tmp;
+// Q3PtrList<Entity> tmp;
+ QList<Entity *> tmp;
#warning "!!! Need to deal with setAutoDelete() Qt3->Qt4 !!!"
// bool autoDel = entities.autoDelete();
-// RS_DEBUG->print("RS_EntityContainer::detach: autoDel: %d", (int)autoDel);
+// DEBUG->print("EntityContainer::detach: autoDel: %d", (int)autoDel);
// entities.setAutoDelete(false);
// make deep copies of all entities:
- for(RS_Entity * e=firstEntity(); e!=NULL; e=nextEntity())
+ for(Entity * e=firstEntity(); e!=NULL; e=nextEntity())
{
if (!e->getFlag(RS2::FlagTemp))
{
// entities.setAutoDelete(autoDel);
// point to new deep copies:
-// for(RS_Entity * e=tmp.first(); e!=NULL; e=tmp.next())
+// for(Entity * e=tmp.first(); e!=NULL; e=tmp.next())
for(int i=0; i<tmp.size(); i++)
{
- RS_Entity * e = tmp[i];
+ Entity * e = tmp[i];
entities.append(e);
e->reparent(this);
}
}
/** @return RS2::EntityContainer */
-/*virtual*/ RS2::EntityType RS_EntityContainer::rtti() const
+/*virtual*/ RS2::EntityType EntityContainer::rtti() const
{
return RS2::EntityContainer;
}
-void RS_EntityContainer::reparent(RS_EntityContainer * parent)
+void EntityContainer::reparent(EntityContainer * parent)
{
- RS_Entity::reparent(parent);
+ Entity::reparent(parent);
- // All sub-entities:
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
- {
- e->reparent(parent);
- }
+ // All sub-entities:
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ e->reparent(parent);
}
/**
* @return true: because entities made from this class
* and subclasses are containers for other entities.
*/
-/*virtual*/ bool RS_EntityContainer::isContainer() const
+/*virtual*/ bool EntityContainer::isContainer() const
{
return true;
}
* @return false: because entities made from this class
* and subclasses are containers for other entities.
*/
-/*virtual*/ bool RS_EntityContainer::isAtomic() const
+/*virtual*/ bool EntityContainer::isAtomic() const
{
return false;
}
* @param undone true: entity has become invisible.
* false: entity has become visible.
*/
-void RS_EntityContainer::undoStateChanged(bool undone)
+void EntityContainer::undoStateChanged(bool undone)
{
- RS_Entity::undoStateChanged(undone);
+ Entity::undoStateChanged(undone);
// ! don't pass on to subentities. undo list handles them
// All sub-entities:
- /*for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ /*for (Entity* e=firstEntity(RS2::ResolveNone);
e!=NULL;
e=nextEntity(RS2::ResolveNone)) {
e->setUndoState(undone);
}*/
}
-void RS_EntityContainer::setVisible(bool v)
+void EntityContainer::setVisible(bool v)
{
- RS_DEBUG->print("RS_EntityContainer::setVisible: %d", v);
- RS_Entity::setVisible(v);
+ DEBUG->print("EntityContainer::setVisible: %d", v);
+ Entity::setVisible(v);
// All sub-entities:
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
- RS_DEBUG->print("RS_EntityContainer::setVisible: subentity: %d", v);
+ DEBUG->print("EntityContainer::setVisible: subentity: %d", v);
e->setVisible(v);
}
}
/**
* @return Total length of all entities in this container.
*/
-double RS_EntityContainer::getLength()
+double EntityContainer::getLength()
{
double ret = 0.0;
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
if (e->isVisible())
{
/**
* Selects this entity.
*/
-bool RS_EntityContainer::setSelected(bool select)
+bool EntityContainer::setSelected(bool select)
{
// This entity's select:
- if (RS_Entity::setSelected(select))
+ if (Entity::setSelected(select))
{
// All sub-entity's select:
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
if (e->isVisible())
{
/**
* Toggles select on this entity.
*/
-bool RS_EntityContainer::toggleSelected()
+bool EntityContainer::toggleSelected()
{
// Toggle this entity's select:
- if (RS_Entity::toggleSelected())
+ if (Entity::toggleSelected())
{
// Toggle all sub-entity's select:
- /*for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ /*for (Entity* e=firstEntity(RS2::ResolveNone);
e!=NULL;
e=nextEntity(RS2::ResolveNone)) {
e->toggleSelected();
*
* @param select True to select, False to deselect the entities.
*/
-void RS_EntityContainer::selectWindow(Vector v1, Vector v2, bool select, bool cross)
+void EntityContainer::selectWindow(Vector v1, Vector v2, bool select, bool cross)
{
bool included;
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
included = false;
}
else if (cross == true)
{
- RS_Line l[] =
+ Line l[] =
{
- RS_Line(NULL, RS_LineData(v1, Vector(v2.x, v1.y))),
- RS_Line(NULL, RS_LineData(Vector(v2.x, v1.y), v2)),
- RS_Line(NULL, RS_LineData(v2, Vector(v1.x, v2.y))),
- RS_Line(NULL, RS_LineData(Vector(v1.x, v2.y), v1))
+ Line(NULL, LineData(v1, Vector(v2.x, v1.y))),
+ Line(NULL, LineData(Vector(v2.x, v1.y), v2)),
+ Line(NULL, LineData(v2, Vector(v1.x, v2.y))),
+ Line(NULL, LineData(Vector(v1.x, v2.y), v1))
};
VectorSolutions sol;
if (e->isContainer())
{
- RS_EntityContainer * ec = (RS_EntityContainer *)e;
+ EntityContainer * ec = (EntityContainer *)e;
- for(RS_Entity * se=ec->firstEntity(RS2::ResolveAll); se!=NULL && included==false;
+ for(Entity * se=ec->firstEntity(RS2::ResolveAll); se!=NULL && included==false;
se=ec->nextEntity(RS2::ResolveAll))
{
for(int i=0; i<4; ++i)
{
- sol = RS_Information::getIntersection(se, &l[i], true);
+ sol = Information::getIntersection(se, &l[i], true);
if (sol.hasValid())
{
{
for(int i=0; i<4; ++i)
{
- sol = RS_Information::getIntersection(e, &l[i], true);
+ sol = Information::getIntersection(e, &l[i], true);
if (sol.hasValid())
{
* Adds a entity to this container and updates the borders of this
* entity-container if autoUpdateBorders is true.
*/
-void RS_EntityContainer::addEntity(RS_Entity * entity)
+void EntityContainer::addEntity(Entity * entity)
{
/*
if (isDocument()) {
- RS_LayerList* lst = getDocument()->getLayerList();
+ LayerList* lst = getDocument()->getLayerList();
if (lst!=NULL) {
- RS_Layer* l = lst->getActive();
+ Layer* l = lst->getActive();
if (l!=NULL && l->isLocked()) {
return;
}
}
}
*/
-//printf("RS_EntityContainer::addEntity(): entity=%08X\n", entity);
+//printf("EntityContainer::addEntity(): entity=%08X\n", entity);
if (!entity)
return;
* Inserts a entity to this container at the given position and updates
* the borders of this entity-container if autoUpdateBorders is true.
*/
-void RS_EntityContainer::insertEntity(int index, RS_Entity * entity)
+void EntityContainer::insertEntity(int index, Entity * entity)
{
if (entity == NULL)
return;
* Replaces the entity at the given index with the given entity
* and updates the borders of this entity-container if autoUpdateBorders is true.
*/
-void RS_EntityContainer::replaceEntity(int index, RS_Entity * entity)
+void EntityContainer::replaceEntity(int index, Entity * entity)
{
if (entity == NULL)
return;
* Removes an entity from this container and updates the borders of
* this entity-container if autoUpdateBorders is true.
*/
-bool RS_EntityContainer::removeEntity(RS_Entity * entity)
+bool EntityContainer::removeEntity(Entity * entity)
{
// bool ret = entities.remove(entity);
bool ret = (bool)entities.removeAll(entity);
/**
* Erases all entities in this container and resets the borders..
*/
-void RS_EntityContainer::clear()
+void EntityContainer::clear()
{
entities.clear();
resetBorders();
/**
* Counts all entities (branches of the tree).
*/
-unsigned long int RS_EntityContainer::count()
+unsigned long int EntityContainer::count()
{
return entities.count();
}
/**
* Counts all entities (leaves of the tree).
*/
-unsigned long int RS_EntityContainer::countDeep()
+unsigned long int EntityContainer::countDeep()
{
unsigned long int c = 0;
- for(RS_Entity * t=firstEntity(RS2::ResolveNone); t!=NULL; t=nextEntity(RS2::ResolveNone))
+ for(Entity * t=firstEntity(RS2::ResolveNone); t!=NULL; t=nextEntity(RS2::ResolveNone))
{
c += t->countDeep();
}
/**
* Counts the selected entities in this container.
*/
-unsigned long int RS_EntityContainer::countSelected()
+unsigned long int EntityContainer::countSelected()
{
unsigned long int c = 0;
- for(RS_Entity * t=firstEntity(RS2::ResolveNone); t!=NULL; t=nextEntity(RS2::ResolveNone))
+ for(Entity * t=firstEntity(RS2::ResolveNone); t!=NULL; t=nextEntity(RS2::ResolveNone))
{
if (t->isSelected())
{
* Enables / disables automatic update of borders on entity removals
* and additions. By default this is turned on.
*/
-/*virtual*/ void RS_EntityContainer::setAutoUpdateBorders(bool enable)
+/*virtual*/ void EntityContainer::setAutoUpdateBorders(bool enable)
{
autoUpdateBorders = enable;
}
/**
* Adjusts the borders of this graphic (max/min values)
*/
-void RS_EntityContainer::adjustBorders(RS_Entity * entity)
+void EntityContainer::adjustBorders(Entity * entity)
{
- //RS_DEBUG->print("RS_EntityContainer::adjustBorders");
+ //DEBUG->print("EntityContainer::adjustBorders");
//resetBorders();
if (entity != NULL)
/**
* Recalculates the borders of this entity container.
*/
-void RS_EntityContainer::calculateBorders()
+void EntityContainer::calculateBorders()
{
- RS_DEBUG->print("RS_EntityContainer::calculateBorders");
+ DEBUG->print("EntityContainer::calculateBorders");
resetBorders();
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
- RS_Layer * layer = e->getLayer();
+ Layer * layer = e->getLayer();
- RS_DEBUG->print("RS_EntityContainer::calculateBorders: isVisible: %d", (int)e->isVisible());
+ DEBUG->print("EntityContainer::calculateBorders: isVisible: %d", (int)e->isVisible());
if (e->isVisible() && (layer == NULL || !layer->isFrozen()))
{
}
}
- RS_DEBUG->print("RS_EntityContainer::calculateBorders: size 1: %f,%f", getSize().x, getSize().y);
+ DEBUG->print("EntityContainer::calculateBorders: size 1: %f,%f", getSize().x, getSize().y);
// needed for correcting corrupt data (PLANS.dxf)
if (minV.x > maxV.x || minV.x > RS_MAXDOUBLE || maxV.x > RS_MAXDOUBLE
maxV.y = 0.0;
}
- RS_DEBUG->print("RS_EntityCotnainer::calculateBorders: size: %f,%f", getSize().x, getSize().y);
+ DEBUG->print("EntityCotnainer::calculateBorders: size: %f,%f", getSize().x, getSize().y);
- //RS_DEBUG->print(" borders: %f/%f %f/%f", minV.x, minV.y, maxV.x, maxV.y);
+ //DEBUG->print(" borders: %f/%f %f/%f", minV.x, minV.y, maxV.x, maxV.y);
//printf("borders: %lf/%lf %lf/%lf\n", minV.x, minV.y, maxV.x, maxV.y);
- //RS_Entity::calculateBorders();
+ //Entity::calculateBorders();
}
/**
* Recalculates the borders of this entity container including
* invisible entities.
*/
-void RS_EntityContainer::forcedCalculateBorders()
+void EntityContainer::forcedCalculateBorders()
{
- //RS_DEBUG->print("RS_EntityContainer::calculateBorders");
+ //DEBUG->print("EntityContainer::calculateBorders");
resetBorders();
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
- //RS_Layer* layer = e->getLayer();
+ //Layer* layer = e->getLayer();
if (e->isContainer())
{
- ((RS_EntityContainer *)e)->forcedCalculateBorders();
+ ((EntityContainer *)e)->forcedCalculateBorders();
}
else
{
maxV.y = 0.0;
}
- //RS_DEBUG->print(" borders: %f/%f %f/%f", minV.x, minV.y, maxV.x, maxV.y);
+ //DEBUG->print(" borders: %f/%f %f/%f", minV.x, minV.y, maxV.x, maxV.y);
//printf("borders: %lf/%lf %lf/%lf\n", minV.x, minV.y, maxV.x, maxV.y);
- //RS_Entity::calculateBorders();
+ //Entity::calculateBorders();
}
/**
* Updates all Dimension entities in this container and
* reposition their labels.
*/
-void RS_EntityContainer::updateDimensions()
+void EntityContainer::updateDimensions()
{
- RS_DEBUG->print("RS_EntityContainer::updateDimensions()");
+ DEBUG->print("EntityContainer::updateDimensions()");
- //for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ //for (Entity* e=firstEntity(RS2::ResolveNone);
// e!=NULL;
// e=nextEntity(RS2::ResolveNone)) {
#if 0
-// Q3PtrListIterator<RS_Entity> it = createIterator();
- QListIterator<RS_Entity *> it = createIterator();
-// return QListIterator<RS_Entity *>(entities);
+// Q3PtrListIterator<Entity> it = createIterator();
+ QListIterator<Entity *> it = createIterator();
+// return QListIterator<Entity *>(entities);
- RS_Entity * e;
+ Entity * e;
while ((e = it.current()) != NULL)
{
++it;
- if (RS_Information::isDimension(e->rtti()))
+ if (Information::isDimension(e->rtti()))
{
// update and reposition label:
- ((RS_Dimension *)e)->update(true);
+ ((Dimension *)e)->update(true);
}
else if (e->isContainer())
{
- ((RS_EntityContainer *)e)->updateDimensions();
+ ((EntityContainer *)e)->updateDimensions();
}
}
#else
for(int i=0; i<entities.size(); i++)
{
- RS_Entity * e = entities[i];
+ Entity * e = entities[i];
- if (RS_Information::isDimension(e->rtti()))
+ if (Information::isDimension(e->rtti()))
// update and reposition label:
- ((RS_Dimension *)e)->update(true);
+ ((Dimension *)e)->update(true);
else if (e->isContainer())
- ((RS_EntityContainer *)e)->updateDimensions();
+ ((EntityContainer *)e)->updateDimensions();
}
#endif
- RS_DEBUG->print("RS_EntityContainer::updateDimensions() OK");
+ DEBUG->print("EntityContainer::updateDimensions() OK");
}
/**
* Updates all Insert entities in this container.
*/
-void RS_EntityContainer::updateInserts()
+void EntityContainer::updateInserts()
{
- RS_DEBUG->print("RS_EntityContainer::updateInserts()");
+ DEBUG->print("EntityContainer::updateInserts()");
- //for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ //for (Entity* e=firstEntity(RS2::ResolveNone);
// e!=NULL;
// e=nextEntity(RS2::ResolveNone)) {
#if 0
- Q3PtrListIterator<RS_Entity> it = createIterator();
- RS_Entity * e;
+ Q3PtrListIterator<Entity> it = createIterator();
+ Entity * e;
while ((e = it.current()) != NULL)
{
//// Only update our own inserts and not inserts of inserts
if (e->rtti() == RS2::EntityInsert /*&& e->getParent()==this*/)
{
- ((RS_Insert *)e)->update();
+ ((Insert *)e)->update();
}
else if (e->isContainer() && e->rtti() != RS2::EntityHatch)
{
- ((RS_EntityContainer *)e)->updateInserts();
+ ((EntityContainer *)e)->updateInserts();
}
}
#else
for(int i=0; i<entities.size(); i++)
{
- RS_Entity * e = entities[i];
+ Entity * e = entities[i];
//// Only update our own inserts and not inserts of inserts
if (e->rtti() == RS2::EntityInsert /*&& e->getParent()==this*/)
- ((RS_Insert *)e)->update();
+ ((Insert *)e)->update();
else if (e->isContainer() && e->rtti() != RS2::EntityHatch)
- ((RS_EntityContainer *)e)->updateInserts();
+ ((EntityContainer *)e)->updateInserts();
}
#endif
- RS_DEBUG->print("RS_EntityContainer::updateInserts() OK");
+ DEBUG->print("EntityContainer::updateInserts() OK");
}
/**
* Renames all inserts with name 'oldName' to 'newName'. This is
* called after a block was rename to update the inserts.
*/
-void RS_EntityContainer::renameInserts(const QString& oldName, const QString& newName)
+void EntityContainer::renameInserts(const QString& oldName, const QString& newName)
{
- RS_DEBUG->print("RS_EntityContainer::renameInserts()");
+ DEBUG->print("EntityContainer::renameInserts()");
- //for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ //for (Entity* e=firstEntity(RS2::ResolveNone);
// e!=NULL;
// e=nextEntity(RS2::ResolveNone)) {
#if 0
- Q3PtrListIterator<RS_Entity> it = createIterator();
- RS_Entity* e;
+ Q3PtrListIterator<Entity> it = createIterator();
+ Entity* e;
while ( (e = it.current()) != NULL ) {
++it;
if (e->rtti()==RS2::EntityInsert) {
- RS_Insert* i = ((RS_Insert*)e);
+ Insert* i = ((Insert*)e);
if (i->getName()==oldName) {
i->setName(newName);
}
} else if (e->isContainer()) {
- ((RS_EntityContainer*)e)->renameInserts(oldName, newName);
+ ((EntityContainer*)e)->renameInserts(oldName, newName);
}
}
#else
for(int i=0; i<entities.size(); i++)
{
- RS_Entity * e = entities[i];
+ Entity * e = entities[i];
if (e->rtti() == RS2::EntityInsert)
{
- RS_Insert * i = ((RS_Insert *)e);
+ Insert * i = ((Insert *)e);
if (i->getName() == oldName)
i->setName(newName);
}
else if (e->isContainer())
- ((RS_EntityContainer *)e)->renameInserts(oldName, newName);
+ ((EntityContainer *)e)->renameInserts(oldName, newName);
}
#endif
- RS_DEBUG->print("RS_EntityContainer::renameInserts() OK");
+ DEBUG->print("EntityContainer::renameInserts() OK");
}
/**
* Updates all Spline entities in this container.
*/
-void RS_EntityContainer::updateSplines()
+void EntityContainer::updateSplines()
{
- RS_DEBUG->print("RS_EntityContainer::updateSplines()");
+ DEBUG->print("EntityContainer::updateSplines()");
- //for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ //for (Entity* e=firstEntity(RS2::ResolveNone);
// e!=NULL;
// e=nextEntity(RS2::ResolveNone)) {
#if 0
- Q3PtrListIterator<RS_Entity> it = createIterator();
- RS_Entity* e;
+ Q3PtrListIterator<Entity> it = createIterator();
+ Entity* e;
while ( (e = it.current()) != NULL ) {
++it;
//// Only update our own inserts and not inserts of inserts
if (e->rtti()==RS2::EntitySpline /*&& e->getParent()==this*/) {
- ((RS_Spline*)e)->update();
+ ((Spline*)e)->update();
} else if (e->isContainer() && e->rtti()!=RS2::EntityHatch) {
- ((RS_EntityContainer*)e)->updateSplines();
+ ((EntityContainer*)e)->updateSplines();
}
}
#else
for(int i=0; i<entities.size(); i++)
{
- RS_Entity * e = entities[i];
+ Entity * e = entities[i];
//// Only update our own inserts and not inserts of inserts
if (e->rtti() == RS2::EntitySpline /*&& e->getParent()==this*/)
- ((RS_Spline *)e)->update();
+ ((Spline *)e)->update();
else if (e->isContainer() && e->rtti() != RS2::EntityHatch)
- ((RS_EntityContainer *)e)->updateSplines();
+ ((EntityContainer *)e)->updateSplines();
}
#endif
- RS_DEBUG->print("RS_EntityContainer::updateSplines() OK");
+ DEBUG->print("EntityContainer::updateSplines() OK");
}
/**
* Updates the sub entities of this container.
*/
-void RS_EntityContainer::update()
+void EntityContainer::update()
{
- //for (RS_Entity* e=firstEntity(RS2::ResolveNone);
+ //for (Entity* e=firstEntity(RS2::ResolveNone);
// e!=NULL;
// e=nextEntity(RS2::ResolveNone)) {
#if 0
- Q3PtrListIterator<RS_Entity> it = createIterator();
- RS_Entity* e;
+ Q3PtrListIterator<Entity> it = createIterator();
+ Entity* e;
while ( (e = it.current()) != NULL ) {
++it;
e->update();
#else
for(int i=0; i<entities.size(); i++)
{
-// RS_Entity * e = entities[i];
+// Entity * e = entities[i];
// e->update();
entities[i]->update();
}
* Returns the first entity or NULL if this graphic is empty.
* @param level
*/
-RS_Entity * RS_EntityContainer::firstEntity(RS2::ResolveLevel level)
+Entity * EntityContainer::firstEntity(RS2::ResolveLevel level)
{
switch (level)
{
case RS2::ResolveAllButInserts:
{
subContainer = NULL;
-// RS_Entity * e = entities.first();
+// Entity * e = entities.first();
// entityIterator.toFront();
entityIterator = entities;
- RS_Entity * e = (entityIterator.hasNext() ? entityIterator.next() : NULL);
+ Entity * e = (entityIterator.hasNext() ? entityIterator.next() : NULL);
if (e != NULL && e->isContainer() && e->rtti() != RS2::EntityInsert)
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->firstEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->firstEntity(level);
// emtpy container:
if (e == NULL)
case RS2::ResolveAll:
{
subContainer = NULL;
-// RS_Entity * e = entities.first();
+// Entity * e = entities.first();
// entityIterator.toFront();
entityIterator = entities;
- RS_Entity * e = (entityIterator.hasNext() ? entityIterator.next() : NULL);
+ Entity * e = (entityIterator.hasNext() ? entityIterator.next() : NULL);
if (e != NULL && e->isContainer())
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->firstEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->firstEntity(level);
// emtpy container:
if (e == NULL)
* \li \p 1 (default) only Groups are resolved
* \li \p 2 all Entity Containers are resolved
*/
-RS_Entity * RS_EntityContainer::lastEntity(RS2::ResolveLevel level)
+Entity * EntityContainer::lastEntity(RS2::ResolveLevel level)
{
switch (level)
{
case RS2::ResolveAllButInserts:
{
-// RS_Entity * e = entities.last();
+// Entity * e = entities.last();
entityIterator = entities;
entityIterator.toBack();
- RS_Entity * e = (entityIterator.hasPrevious() ? entityIterator.previous() : NULL);
+ Entity * e = (entityIterator.hasPrevious() ? entityIterator.previous() : NULL);
subContainer = NULL;
if (e != NULL && e->isContainer() && e->rtti() != RS2::EntityInsert)
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->lastEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->lastEntity(level);
}
return e;
case RS2::ResolveAll:
{
-// RS_Entity * e = entities.last();
+// Entity * e = entities.last();
entityIterator = entities;
entityIterator.toBack();
- RS_Entity * e = (entityIterator.hasPrevious() ? entityIterator.previous() : NULL);
+ Entity * e = (entityIterator.hasPrevious() ? entityIterator.previous() : NULL);
subContainer = NULL;
if (e != NULL && e->isContainer())
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->lastEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->lastEntity(level);
}
return e;
* Returns the next entity or container or \p NULL if the last entity
* returned by \p next() was the last entity in the container.
*/
-RS_Entity * RS_EntityContainer::nextEntity(RS2::ResolveLevel level)
+Entity * EntityContainer::nextEntity(RS2::ResolveLevel level)
{
switch (level)
{
case RS2::ResolveAllButInserts:
{
- RS_Entity * e = NULL;
+ Entity * e = NULL;
if (subContainer != NULL)
{
if (e != NULL && e->isContainer() && e->rtti() != RS2::EntityInsert)
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->firstEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->firstEntity(level);
// emtpy container:
if (e == NULL)
case RS2::ResolveAll:
{
- RS_Entity * e = NULL;
+ Entity * e = NULL;
if (subContainer != NULL)
{
if (e != NULL && e->isContainer())
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->firstEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->firstEntity(level);
// emtpy container:
if (e == NULL)
* Returns the prev entity or container or \p NULL if the last entity
* returned by \p prev() was the first entity in the container.
*/
-RS_Entity * RS_EntityContainer::prevEntity(RS2::ResolveLevel level)
+Entity * EntityContainer::prevEntity(RS2::ResolveLevel level)
{
- RS_Entity * e = NULL;
+ Entity * e = NULL;
switch (level)
{
if (e != NULL && e->isContainer() && e->rtti() != RS2::EntityInsert)
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->lastEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->lastEntity(level);
// emtpy container:
if (e == NULL)
if (e != NULL && e->isContainer())
{
- subContainer = (RS_EntityContainer *)e;
- e = ((RS_EntityContainer *)e)->lastEntity(level);
+ subContainer = (EntityContainer *)e;
+ e = ((EntityContainer *)e)->lastEntity(level);
// emtpy container:
if (e == NULL)
/**
* @return Entity at the given index or NULL if the index is out of range.
*/
-RS_Entity * RS_EntityContainer::entityAt(uint index)
+Entity * EntityContainer::entityAt(uint index)
{
return entities.at(index);
}
/**
* @return Current index.
*/
-int RS_EntityContainer::entityAt()
+int EntityContainer::entityAt()
{
#warning "!!! Not sure how to convert this from Qt3 -> Qt4 !!! (it seems we can ignore this for now as nothing calls it)"
// return entities.at();
/**
* Finds the given entity and makes it the current entity if found.
*/
-int RS_EntityContainer::findEntity(RS_Entity * entity)
+int EntityContainer::findEntity(Entity * entity)
{
// return entities.find(entity);
/**
* @return The current entity.
*/
-RS_Entity * RS_EntityContainer::currentEntity()
+Entity * EntityContainer::currentEntity()
{
// return entities.current();
/**
* Returns the copy to a new iterator for traversing the entities.
*/
-//Q3PtrListIterator<RS_Entity> RS_EntityContainer::createIterator()
-QListIterator<RS_Entity *> RS_EntityContainer::createIterator()
+//Q3PtrListIterator<Entity> EntityContainer::createIterator()
+QListIterator<Entity *> EntityContainer::createIterator()
{
-// return Q3PtrListIterator<RS_Entity>(entities);
- return QListIterator<RS_Entity *>(entities);
+// return Q3PtrListIterator<Entity>(entities);
+ return QListIterator<Entity *>(entities);
}
#endif
-/*virtual*/ bool RS_EntityContainer::isEmpty()
+/*virtual*/ bool EntityContainer::isEmpty()
{
return (count() == 0);
}
* @return The point which is closest to 'coord'
* (one of the vertexes)
*/
-Vector RS_EntityContainer::getNearestEndpoint(const Vector & coord, double * dist)
+Vector EntityContainer::getNearestEndpoint(const Vector & coord, double * dist)
{
double minDist = RS_MAXDOUBLE; // minimum measured distance
double curDist; // currently measured distance
Vector closestPoint(false); // closest found endpoint
Vector point; // endpoint found
- //Q3PtrListIterator<RS_Entity> it = createIterator();
- //RS_Entity* en;
+ //Q3PtrListIterator<Entity> it = createIterator();
+ //Entity* en;
//while ( (en = it.current()) != NULL ) {
// ++it;
- for (RS_Entity* en = firstEntity();
+ for (Entity* en = firstEntity();
en != NULL;
en = nextEntity()) {
return closestPoint;
}
-Vector RS_EntityContainer::getNearestPointOnEntity(const Vector & coord,
- bool onEntity, double * dist, RS_Entity ** entity)
+Vector EntityContainer::getNearestPointOnEntity(const Vector & coord,
+ bool onEntity, double * dist, Entity ** entity)
{
Vector point(false);
- RS_Entity * e = getNearestEntity(coord, dist, RS2::ResolveNone);
+ Entity * e = getNearestEntity(coord, dist, RS2::ResolveNone);
if (e && e->isVisible())
point = e->getNearestPointOnEntity(coord, onEntity, dist, entity);
return point;
}
-Vector RS_EntityContainer::getNearestCenter(const Vector & coord, double * dist)
+Vector EntityContainer::getNearestCenter(const Vector & coord, double * dist)
{
Vector point(false);
- RS_Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
+ Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
if (closestEntity)
point = closestEntity->getNearestCenter(coord, dist);
return point;
}
-Vector RS_EntityContainer::getNearestMiddle(const Vector & coord, double * dist)
+Vector EntityContainer::getNearestMiddle(const Vector & coord, double * dist)
{
Vector point(false);
- RS_Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
+ Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
if (closestEntity)
point = closestEntity->getNearestMiddle(coord, dist);
return point;
}
-Vector RS_EntityContainer::getNearestDist(double distance, const Vector & coord,
+Vector EntityContainer::getNearestDist(double distance, const Vector & coord,
double * dist)
{
Vector point(false);
- RS_Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
+ Entity * closestEntity = getNearestEntity(coord, NULL, RS2::ResolveNone);
if (closestEntity)
point = closestEntity->getNearestDist(distance, coord, dist);
/**
* @return The intersection which is closest to 'coord'
*/
-Vector RS_EntityContainer::getNearestIntersection(const Vector & coord,
+Vector EntityContainer::getNearestIntersection(const Vector & coord,
double * dist)
{
double minDist = RS_MAXDOUBLE; // minimum measured distance
Vector closestPoint(false); // closest found endpoint
Vector point; // endpoint found
VectorSolutions sol;
- RS_Entity * closestEntity;
+ Entity * closestEntity;
closestEntity = getNearestEntity(coord, NULL, RS2::ResolveAll);
if (closestEntity)
{
- for(RS_Entity * en=firstEntity(RS2::ResolveAll); en!=NULL;
+ for(Entity * en=firstEntity(RS2::ResolveAll); en!=NULL;
en = nextEntity(RS2::ResolveAll))
{
if (en->isVisible() && en!=closestEntity)
{
- sol = RS_Information::getIntersection(closestEntity, en, true);
+ sol = Information::getIntersection(closestEntity, en, true);
for(int i=0; i<4; i++)
{
return closestPoint;
}
-Vector RS_EntityContainer::getNearestRef(const Vector & coord, double * dist)
+Vector EntityContainer::getNearestRef(const Vector & coord, double * dist)
{
double minDist = RS_MAXDOUBLE; // minimum measured distance
double curDist; // currently measured distance
Vector closestPoint(false); // closest found endpoint
Vector point; // endpoint found
- for(RS_Entity * en=firstEntity(); en!=NULL; en=nextEntity())
+ for(Entity * en=firstEntity(); en!=NULL; en=nextEntity())
{
if (en->isVisible())
{
return closestPoint;
}
-Vector RS_EntityContainer::getNearestSelectedRef(const Vector & coord,
+Vector EntityContainer::getNearestSelectedRef(const Vector & coord,
double * dist)
{
double minDist = RS_MAXDOUBLE; // minimum measured distance
Vector closestPoint(false); // closest found endpoint
Vector point; // endpoint found
- for(RS_Entity * en=firstEntity(); en!=NULL; en=nextEntity())
+ for(Entity * en=firstEntity(); en!=NULL; en=nextEntity())
{
if (en->isVisible() && en->isSelected() && !en->isParentSelected())
{
return closestPoint;
}
-double RS_EntityContainer::getDistanceToPoint(const Vector & coord,
- RS_Entity ** entity, RS2::ResolveLevel level, double solidDist)
+double EntityContainer::getDistanceToPoint(const Vector & coord,
+ Entity ** entity, RS2::ResolveLevel level, double solidDist)
{
- RS_DEBUG->print("RS_EntityContainer::getDistanceToPoint");
+ DEBUG->print("EntityContainer::getDistanceToPoint");
double minDist = RS_MAXDOUBLE; // minimum measured distance
double curDist; // currently measured distance
- RS_Entity * closestEntity = NULL; // closest entity found
- RS_Entity * subEntity = NULL;
+ Entity * closestEntity = NULL; // closest entity found
+ Entity * subEntity = NULL;
//int k=0;
- for(RS_Entity * e=firstEntity(level); e!=NULL; e=nextEntity(level))
+ for(Entity * e=firstEntity(level); e!=NULL; e=nextEntity(level))
{
if (e->isVisible())
{
- RS_DEBUG->print("entity: getDistanceToPoint");
- RS_DEBUG->print("entity: %d", e->rtti());
+ DEBUG->print("entity: getDistanceToPoint");
+ DEBUG->print("entity: %d", e->rtti());
curDist = e->getDistanceToPoint(coord, &subEntity, level, solidDist);
- RS_DEBUG->print("entity: getDistanceToPoint: OK");
+ DEBUG->print("entity: getDistanceToPoint: OK");
if (curDist<minDist)
{
if (entity)
*entity = closestEntity;
- RS_DEBUG->print("RS_EntityContainer::getDistanceToPoint: OK");
+ DEBUG->print("EntityContainer::getDistanceToPoint: OK");
return minDist;
}
-RS_Entity * RS_EntityContainer::getNearestEntity(const Vector & coord,
+Entity * EntityContainer::getNearestEntity(const Vector & coord,
double * dist, RS2::ResolveLevel level)
{
- RS_DEBUG->print("RS_EntityContainer::getNearestEntity");
- RS_Entity * e = NULL;
+ DEBUG->print("EntityContainer::getNearestEntity");
+ Entity * e = NULL;
// distance for points inside solids:
double solidDist = RS_MAXDOUBLE;
if (dist)
*dist = d;
- RS_DEBUG->print("RS_EntityContainer::getNearestEntity: OK");
+ DEBUG->print("EntityContainer::getNearestEntity: OK");
return e;
}
* @retval true all contours were closed
* @retval false at least one contour is not closed
*/
-bool RS_EntityContainer::optimizeContours()
+bool EntityContainer::optimizeContours()
{
- RS_DEBUG->print("RS_EntityContainer::optimizeContours");
+ DEBUG->print("EntityContainer::optimizeContours");
Vector current(false);
Vector start(false);
- RS_EntityContainer tmp;
+ EntityContainer tmp;
bool changed = false;
bool closed = true;
for(uint ci=0; ci<count(); ++ci)
{
- RS_Entity * e1=entityAt(ci);
+ Entity * e1=entityAt(ci);
if (e1 && e1->isEdge() && !e1->isContainer() && !e1->isProcessed())
{
- RS_AtomicEntity * ce = (RS_AtomicEntity *)e1;
+ AtomicEntity * ce = (AtomicEntity *)e1;
// next contour start:
ce->setProcessed(true);
done = true;
for(uint ei=0; ei<count(); ++ei)
{
- RS_Entity * e2=entityAt(ei);
+ Entity * e2=entityAt(ei);
if (e2 != NULL && e2->isEdge() && !e2->isContainer() &&
!e2->isProcessed())
{
- RS_AtomicEntity * e = (RS_AtomicEntity *)e2;
+ AtomicEntity * e = (AtomicEntity *)e2;
if (e->getStartpoint().distanceTo(current) < 1.0e-4)
{
else if (e->getEndpoint().distanceTo(current) < 1.0e-4)
{
e->setProcessed(true);
- RS_AtomicEntity * cl = (RS_AtomicEntity *)e->clone();
+ AtomicEntity * cl = (AtomicEntity *)e->clone();
cl->reverse();
tmp.addEntity(cl);
current = cl->getEndpoint();
{
done = true;
- for(RS_Entity * en=firstEntity(); en!=NULL; en=nextEntity())
+ for(Entity * en=firstEntity(); en!=NULL; en=nextEntity())
{
if (!en->isContainer())
{
while (!done);
// add new sorted entities:
- for(RS_Entity * en=tmp.firstEntity(); en!=NULL; en=tmp.nextEntity())
+ for(Entity * en=tmp.firstEntity(); en!=NULL; en=tmp.nextEntity())
{
en->setProcessed(false);
addEntity(en->clone());
}
- RS_DEBUG->print("RS_EntityContainer::optimizeContours: OK");
+ DEBUG->print("EntityContainer::optimizeContours: OK");
return closed;
}
-bool RS_EntityContainer::hasEndpointsWithinWindow(Vector v1, Vector v2)
+bool EntityContainer::hasEndpointsWithinWindow(Vector v1, Vector v2)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
{
if (e->hasEndpointsWithinWindow(v1, v2))
return true;
return false;
}
-void RS_EntityContainer::move(Vector offset)
+void EntityContainer::move(Vector offset)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->move(offset);
if (autoUpdateBorders)
calculateBorders();
}
-void RS_EntityContainer::rotate(Vector center, double angle)
+void EntityContainer::rotate(Vector center, double angle)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->rotate(center, angle);
if (autoUpdateBorders)
calculateBorders();
}
-void RS_EntityContainer::scale(Vector center, Vector factor)
+void EntityContainer::scale(Vector center, Vector factor)
{
if (fabs(factor.x) > RS_TOLERANCE && fabs(factor.y) > RS_TOLERANCE)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->scale(center, factor);
}
calculateBorders();
}
-void RS_EntityContainer::mirror(Vector axisPoint1, Vector axisPoint2)
+void EntityContainer::mirror(Vector axisPoint1, Vector axisPoint2)
{
if (axisPoint1.distanceTo(axisPoint2) > 1.0e-6)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->mirror(axisPoint1, axisPoint2);
}
}
-void RS_EntityContainer::stretch(Vector firstCorner, Vector secondCorner,
+void EntityContainer::stretch(Vector firstCorner, Vector secondCorner,
Vector offset)
{
if (getMin().isInWindow(firstCorner, secondCorner) &&
}
else
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->stretch(firstCorner, secondCorner, offset);
}
- // some entitiycontainers might need an update (e.g. RS_Leader):
+ // some entitiycontainers might need an update (e.g. Leader):
update();
}
-void RS_EntityContainer::moveRef(const Vector & ref, const Vector & offset)
+void EntityContainer::moveRef(const Vector & ref, const Vector & offset)
{
- for(RS_Entity* e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity* e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->moveRef(ref, offset);
if (autoUpdateBorders)
calculateBorders();
}
-void RS_EntityContainer::moveSelectedRef(const Vector & ref, const Vector & offset)
+void EntityContainer::moveSelectedRef(const Vector & ref, const Vector & offset)
{
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
e->moveSelectedRef(ref, offset);
if (autoUpdateBorders)
calculateBorders();
}
-void RS_EntityContainer::draw(PaintInterface * painter, GraphicView * view, double /*patternOffset*/)
+void EntityContainer::draw(PaintInterface * painter, GraphicView * view, double /*patternOffset*/)
{
if (!painter || !view)
return;
- for(RS_Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
+ for(Entity * e=firstEntity(RS2::ResolveNone); e!=NULL; e=nextEntity(RS2::ResolveNone))
#if 0
{
if (e->rtti() == RS2::EntityText)
{
std::cout << "About to draw TEXT entity... "
- << "TEXT=\"" << ((RS_Text *)e)->getText().toAscii().data() << "\"" << std::endl;
+ << "TEXT=\"" << ((Text *)e)->getText().toAscii().data() << "\"" << std::endl;
}
//OK, we have text, but no insert entities at least none that are drawn...
//Ah! But with a standard text entity, it DOES have them!
else if (e->rtti() == RS2::EntityInsert)
{
std::cout << "About to draw INSERT entity... "
- << "INSERT=\"" << ((RS_Insert *)e)->getData().name.toAscii().data() << "\"" << std::endl;
+ << "INSERT=\"" << ((Insert *)e)->getData().name.toAscii().data() << "\"" << std::endl;
}
#endif
view->drawEntity(e);
/**
* Dumps the entities to stdout.
*/
-std::ostream & operator<<(std::ostream & os, RS_EntityContainer & ec)
+std::ostream & operator<<(std::ostream & os, EntityContainer & ec)
{
static int indent = 0;
char * tab = new char[indent * 2 + 1];
os << tab << "Borders[" << id << "]: "
<< ec.minV << " - " << ec.maxV << "\n";
//os << tab << "Unit[" << id << "]: "
- //<< RS_Units::unit2string (ec.unit) << "\n";
+ //<< Units::unit2string (ec.unit) << "\n";
if (ec.getLayer())
{
os << tab << "Layer[" << id << "]: "
os << "(# of entities in this = " << ec.entities.size() << ")\n";
for(int i=0; i<ec.entities.size(); i++)
{
- RS_Entity * t = ec.entities[i];
+ Entity * t = ec.entities[i];
s.sprintf("(Entity = $%08X, rtti = %d\n", t, t->rtti());
os << s.toAscii().data();
}
s.sprintf("(firstEntity = $%08X)\n", ec.firstEntity());
os << s.toAscii().data();
- for(RS_Entity * t=ec.firstEntity(); t!=NULL; t=ec.nextEntity())
+ for(Entity * t=ec.firstEntity(); t!=NULL; t=ec.nextEntity())
{
switch (t->rtti())
{
case RS2::EntityInsert:
- os << tab << *((RS_Insert *)t);
- os << tab << *((RS_Entity *)t);
- os << tab << *((RS_EntityContainer *)t);
+ os << tab << *((Insert *)t);
+ os << tab << *((Entity *)t);
+ os << tab << *((EntityContainer *)t);
break;
default:
if (t->isContainer())
- os << tab << *((RS_EntityContainer *)t);
+ os << tab << *((EntityContainer *)t);
else
os << tab << *t;