* @param graphicView Graphic view instance this action operates on. Please
* note that an action belongs to this view.
*/
-ActionInterface::ActionInterface(const char * name, RS_EntityContainer & ec,
+ActionInterface::ActionInterface(const char * name, EntityContainer & ec,
GraphicView & gv): graphicView(&gv), container(&ec)
{
- RS_DEBUG->print("ActionInterface::ActionInterface: Setting up action: \"%s\"", name);
+ DEBUG->print("ActionInterface::ActionInterface: Setting up action: \"%s\"", name);
this->name = name;
status = 0;
graphicView->snapper.SetVisible();
graphicView->preview.SetVisible();
- RS_DEBUG->print("ActionInterface::ActionInterface: Setting up action: \"%s\": OK", name);
+ DEBUG->print("ActionInterface::ActionInterface: Setting up action: \"%s\": OK", name);
}
/**
*/
void ActionInterface::init(int status/*= 0*/)
{
-// RS_Snapper::init();
+// Snapper::init();
setStatus(status);
if (status >= 0)
* This function can be overwritten by the implementing action.
* The default implementation does nothing.
*/
-void ActionInterface::commandEvent(RS_CommandEvent *)
+void ActionInterface::commandEvent(CommandEvent *)
{
}
*/
void ActionInterface::finish()
{
- RS_DEBUG->print("ActionInterface::finish");
+ DEBUG->print("ActionInterface::finish");
status = -1;
// graphicView->setMouseCursor(RS2::ArrowCursor);
//graphicView->requestToolBar(RS2::ToolBarMain);
//jlh: deleteSnapper();
hideOptions();
finished = true;
-// RS_Snapper::finish(); // Sets RS_Snapper::finished = true
+// Snapper::finish(); // Sets Snapper::finished = true
// I think this is where we want to update the screen...
// graphicView->redraw();
- RS_DEBUG->print("ActionInterface::finish: OK");
+ DEBUG->print("ActionInterface::finish: OK");
}
/**
// Maybe this is where we need to save the state of the snapper
// & preview objects???
// graphicView->setMouseCursor(RS2::ArrowCursor);
-// RS_Snapper::suspend();
+// Snapper::suspend();
}
/**
{
updateMouseCursor();
updateToolBar();
-// RS_Snapper::resume();
+// Snapper::resume();
}
/**
*/
void ActionInterface::hideOptions()
{
-// RS_Snapper::hideOptions();
+// Snapper::hideOptions();
}
/**
*/
void ActionInterface::showOptions()
{
-// RS_Snapper::showOptions();
+// Snapper::showOptions();
}
/**
- * Calls checkCommand() from the RS_COMMANDS module.
+ * Calls checkCommand() from the COMMANDS module.
*/
bool ActionInterface::checkCommand(const QString & cmd, const QString & str,
RS2::ActionType action)
{
- return RS_COMMANDS->checkCommand(cmd, str, action);
+ return COMMANDS->checkCommand(cmd, str, action);
}
/**
- * Calls command() from the RS_COMMANDS module.
+ * Calls command() from the COMMANDS module.
*/
QString ActionInterface::command(const QString & cmd)
{
- return RS_COMMANDS->command(cmd);
+ return COMMANDS->command(cmd);
}
/**
- * Calls msgAvailableCommands() from the RS_COMMANDS module.
+ * Calls msgAvailableCommands() from the COMMANDS module.
*/
QString ActionInterface::msgAvailableCommands()
{
- return RS_COMMANDS->msgAvailableCommands();
+ return COMMANDS->msgAvailableCommands();
}
// This is here to save some typing in all the action* classes derived from
return graphicView->snapper.snapPoint(e);
}
-RS_Entity * ActionInterface::catchEntity(QMouseEvent * e, RS2::ResolveLevel level/*= RS2::ResolveNone*/)
+Entity * ActionInterface::catchEntity(QMouseEvent * e, RS2::ResolveLevel level/*= RS2::ResolveNone*/)
{
return graphicView->snapper.catchEntity(e, level);
}
-RS_Entity * ActionInterface::catchEntity(Vector v, RS2::ResolveLevel level/*= RS2::ResolveNone*/)
+Entity * ActionInterface::catchEntity(Vector v, RS2::ResolveLevel level/*= RS2::ResolveNone*/)
{
return graphicView->snapper.catchEntity(v, level);
}