virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual QRectF Extents(void);
+ virtual void Rotate(Point, double);
+ virtual void Mirror(Point, Point);
+ virtual void Save(void);
+ virtual void Restore(void);
private:
bool AngleInArcSpan(double angle);
double radius; // Center is Object::position
double startAngle; // Starting angle in radians
double angleSpan; // # of degrees the arc spans in radians
+ double oldRadius2;
+ double oldStartAngle;
+ double oldAngleSpan;
private:
// bool hitHandle1; // Moving