Arc(Vector, double, double, double, Object * p = 0);
~Arc();
- virtual void Draw(QPainter *);
+ virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
-// virtual bool NeedsUpdate(void);
+ virtual void Enumerate(FILE *);
+ virtual Object * Copy(void);
+ virtual QRectF Extents(void);
+// virtual ObjectType Type(void);
private:
bool AngleInArcSpan(double angle);