connect(lw, SIGNAL(LayerDeleted(int)), drawing, SLOT(DeleteCurrentLayer(int)));
connect(lw, SIGNAL(LayerToggled()), drawing, SLOT(HandleLayerToggle()));
connect(lw, SIGNAL(LayersSwapped(int, int)), drawing, SLOT(HandleLayerSwap(int, int)));
+ connect(this, SIGNAL(ReloadLayers()), lw, SLOT(Reload()));
connect(drawing, SIGNAL(ObjectHovered(Object *)), ow, SLOT(ShowInfo(Object *)));
}
void ApplicationWindow::FileNew(void)
{
- // Should warn the user if drawing hasn't been saved... !!! FIX !!!
+ // Warn the user if drawing has changed and hasn't been saved...
+ if (drawing->dirty)
+ {
+ QMessageBox msg;
+
+ msg.setText("The document has been modified.");
+ msg.setInformativeText("Do you want to save your changes?");
+ msg.setStandardButtons(QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel);
+ msg.setDefaultButton(QMessageBox::Save);
+ int response = msg.exec();
+
+ switch (response)
+ {
+ case QMessageBox::Save:
+ // Save was clicked
+ FileSave();
+ break;
+ case QMessageBox::Discard:
+ // Don't Save was clicked
+ break;
+ case QMessageBox::Cancel:
+ // Cancel was clicked
+ return;
+// break;
+ }
+ }
+
+ FileIO::ResetLayerVectors();
+ emit ReloadLayers();
DeleteContents(drawing->document.objects);
drawing->document.objects.clear();
+ drawing->dirty = false;
drawing->update();
documentName.clear();
setWindowTitle("Architektonas - Untitled");
//printf("FileOpen: container size = %li\n", container.objects.size());
// Keep memory leaks from happening by getting rid of the old document
DeleteContents(drawing->document.objects);
+ emit ReloadLayers();
// We can do this because the vector is just a bunch of pointers to our
- // Objects, and the Containers (non-empty) can be moved way with no problem.
+ // Objects, and the Containers (non-empty) can be moved this way with no
+ // problem.
drawing->document = container;
+ drawing->dirty = false;
drawing->update();
documentName = filename;
setWindowTitle(QString("Architektonas - %1").arg(documentName));
return;
}
+ drawing->dirty = false;
setWindowTitle(QString("Architektonas - %1").arg(documentName));
statusBar()->showMessage(tr("Drawing saved."));
}
}
+void ApplicationWindow::contextMenuEvent(QContextMenuEvent * event)
+{
+ QMenu menu(this);
+ menu.addAction(mirrorAct);
+ menu.addAction(rotateAct);
+ menu.addAction(trimAct);
+ menu.exec(event->globalPos());
+}
+
+
void ApplicationWindow::SnapToGridTool(void)
{
Global::snapToGrid = snapToGridAct->isChecked();
//
void ApplicationWindow::HandleGrouping(void)
{
-#if 0
- int itemsSelected = drawing->document.ItemsSelected();
-
- // If nothing selected, do nothing
- if (itemsSelected == 0)
- {
- statusBar()->showMessage(tr("No objects selected to make a group from."));
- return;
- }
-
- // If it's a group that's selected, ungroup it and leave the objects in a
- // selected state
- if (itemsSelected == 1)
- {
- Object * object = drawing->document.SelectedItem(0);
-
-#if 0
-if (object == NULL)
- printf("SelectedItem = NULL!\n");
-else
- printf("SelectedItem = %08X, type = %i\n", object, object->type);
-#endif
-
- if (object == NULL || object->type != OTContainer)
- {
- statusBar()->showMessage(tr("A group requires two or more selected objects."));
- return;
- }
-
- // Need the parent of the group, we're assuming here that the parent is
- // the drawing's document. Does it matter? Maybe...
- // Could just stipulate that grouping like this only takes place where
- // the parent of the group is the drawing's document. Makes life much
- // simpler.
- ((Container *)object)->SelectAll();
- ((Container *)object)->MoveContentsTo(&(drawing->document));
- drawing->document.Delete(object);
- statusBar()->showMessage(tr("Objects ungrouped."));
- }
- // Otherwise, if it's a group of 2 or more objects (which can be groups too)
- // group them and select the group
- else if (itemsSelected > 1)
- {
- Container * container = new Container(Vector(), &(drawing->document));
- drawing->document.MoveSelectedContentsTo(container);
- drawing->document.Add(container);
- container->DeselectAll();
- container->state = OSSelected;
- statusBar()->showMessage(QString(tr("Grouped %1 objects.")).arg(itemsSelected));
- }
-#else
int numSelected = drawing->select.size();
// If nothing selected, do nothing
// Could just stipulate that grouping like this only takes place where
// the parent of the group is the drawing's document. Makes life much
// simpler.
-// ((Container *)object)->SelectAll();
-// ((Container *)object)->MoveContentsTo(&(drawing->document));
-// drawing->document.Delete(object);
Container * c = (Container *)obj;
-//printf("Ungroup: container size = %li\n", c->objects.size());
SelectAll(c->objects);
-//printf("Ungroup: document size = %li (pre-AddObjectsTo)\n", drawing->document.objects.size());
RemoveSelectedObjects(drawing->document.objects);
AddObjectsTo(drawing->document.objects, c->objects);
drawing->select.clear();
// group them and select the group
else if (numSelected > 1)
{
-// Container * container = new Container(Vector(), &(drawing->document));
-// drawing->document.MoveSelectedContentsTo(container);
-// drawing->document.Add(container);
-// container->DeselectAll();
-// container->state = OSSelected;
-
Container * c = new Container();
-// AddObjectsTo(c->objects, drawing->select);
-// RemoveSelectedObjects(drawing->document.objects);
MoveSelectedObjectsTo(c->objects, drawing->document.objects);
drawing->document.objects.push_back(c);
ClearSelected(c->objects);
c->selected = true;
- c->layer = Global::currentLayer;
+ c->layer = Global::activeLayer;
+
+ Rect r = drawing->GetObjectExtents((Object *)c);
+ c->p[0] = r.TopLeft();
+ c->p[1] = r.BottomRight();
+
drawing->select.clear();
drawing->select.push_back(c);
statusBar()->showMessage(QString(tr("Grouped %1 objects.")).arg(numSelected));
//printf("Group: document size = %li\n", drawing->document.objects.size());
}
-#endif
drawing->update();
}
void ApplicationWindow::HandleDimensionSize(QString text)
{
+/*
+This is the third input on the view toolbar; not sure what it was supposed to do... (resize all dimensions in the drawing?)
+*/
// Parse the text...
bool ok;
double value = text.toDouble(&ok);
drawing->update();
}
+void ApplicationWindow::EditCopy(void)
+{
+ if (drawing->select.size() > 0)
+ {
+ DeleteContents(clipboard);
+ clipboard = CopySelectedObjects(drawing->document.objects);
+ }
+}
+
+
+void ApplicationWindow::EditCut(void)
+{
+ if (drawing->select.size() > 0)
+ {
+ DeleteContents(clipboard);
+ clipboard = MoveSelectedObjectsFrom(drawing->document.objects);
+ drawing->update();
+ }
+}
+
+
+void ApplicationWindow::EditPaste(void)
+{
+ if (clipboard.size() > 0)
+ {
+ // We want to maybe make it so that the pasted objects are being moved in a "mouse drag" state...
+ ClearSelected(drawing->document.objects);
+ SelectAll(clipboard);
+ drawing->document.Add(CopyObjects(clipboard));
+ drawing->update();
+ }
+}
+
+
+//
+// Select all *visible* objects. If an object is on a layer that is not
+// visible, skip it.
+//
+void ApplicationWindow::SelectAllObjects(void)
+{
+ // Set object's state & update the drawing
+ SelectAll(drawing->document.objects);
+ drawing->update();
+}
+
void ApplicationWindow::CreateActions(void)
{
triangulateAct = CreateAction(tr("&Triangulate"), tr("Triangulate"), tr("Make triangles from selected lines, preserving their lengths."), QIcon(":/res/triangulate-tool.png"), QKeySequence("t,g"), true);
connect(triangulateAct, SIGNAL(triggered()), this, SLOT(TriangulateTool()));
+ editCutAct = CreateAction(tr("&Cut Objects"), tr("Cut Objects"), tr("Cut objects from the drawing to the clipboard."), QIcon(":/res/editcut2.png"), QKeySequence(tr("Ctrl+x")));
+ connect(editCutAct, SIGNAL(triggered()), this, SLOT(EditCut()));
+
+ editCopyAct = CreateAction(tr("&Copy Objects"), tr("Copy Objects"), tr("Copy objects from the drawing to the clipboard."), QIcon(":/res/editcopy2.png"), QKeySequence(tr("Ctrl+c")));
+ connect(editCopyAct, SIGNAL(triggered()), this, SLOT(EditCopy()));
+
+ editPasteAct = CreateAction(tr("&Paste Objects"), tr("Paste Objects"), tr("Paste objects from the clipboard to the drawing."), QIcon(":/res/editpaste2.png"), QKeySequence(tr("Ctrl+v")));
+ connect(editPasteAct, SIGNAL(triggered()), this, SLOT(EditPaste()));
+
+ selectAllAct = CreateAction(tr("Select &All"), tr("Select All Objects"), tr("Select all objects in the drawing."), QIcon(), QKeySequence(tr("Ctrl+a")));
+ connect(selectAllAct, SIGNAL(triggered()), this, SLOT(SelectAllObjects()));
//Hm. I think we'll have to have separate logic to do the "Radio Group Toolbar" thing...
// Yup, in order to turn them off, we'd have to have an "OFF" toolbar button. Ick.
//
// Consolidates action creation from a multi-step process to a single-step one.
//
-QAction * ApplicationWindow::CreateAction(QString name, QString tooltip, QString statustip,
- QIcon icon, QKeySequence key, bool checkable/*= false*/)
+QAction * ApplicationWindow::CreateAction(QString name, QString tooltip,
+ QString statustip, QIcon icon, QKeySequence key, bool checkable/*= false*/)
{
QAction * action = new QAction(icon, name, this);
action->setToolTip(tooltip);
// This is essentially the same as the previous function, but this allows more
// than one key sequence to be added as key shortcuts.
//
-QAction * ApplicationWindow::CreateAction(QString name, QString tooltip, QString statustip,
- QIcon icon, QKeySequence key1, QKeySequence key2, bool checkable/*= false*/)
+QAction * ApplicationWindow::CreateAction(QString name, QString tooltip,
+ QString statustip, QIcon icon, QKeySequence key1, QKeySequence key2,
+ bool checkable/*= false*/)
{
QAction * action = new QAction(icon, name, this);
action->setToolTip(tooltip);
menu->addAction(connectAct);
menu->addAction(disconnectAct);
menu->addSeparator();
+ menu->addAction(selectAllAct);
+ menu->addAction(editCutAct);
+ menu->addAction(editCopyAct);
+ menu->addAction(editPasteAct);
menu->addAction(deleteAct);
menu->addSeparator();
menu->addAction(addLineAct);
toolbar->addAction(mirrorAct);
toolbar->addAction(trimAct);
toolbar->addAction(triangulateAct);
+ toolbar->addAction(editCutAct);
+ toolbar->addAction(editCopyAct);
+ toolbar->addAction(editPasteAct);
toolbar->addAction(deleteAct);
toolbar->addAction(connectAct);
toolbar->addAction(disconnectAct);
connect(pw, SIGNAL(WidthSelected(float)), drawing, SLOT(HandlePenWidth(float)));
connect(pw, SIGNAL(StyleSelected(int)), drawing, SLOT(HandlePenStyle(int)));
connect(pw, SIGNAL(ColorSelected(uint32_t)), drawing, SLOT(HandlePenColor(uint32_t)));
+ connect(pw, SIGNAL(StampSelected(void)), drawing, SLOT(HandlePenStamp(void)));
}