]> Shamusworld >> Repos - apple2/blobdiff - src/applevideo.cpp
Fixed misc. bugs preventing certain games from working, added pause mode.
[apple2] / src / applevideo.cpp
index 86eeeda3899919cc47c2fb9e947036f340ad1c2b..807253b1d267644d8a98dd0921f69a56dc95d918 100755 (executable)
@@ -28,8 +28,9 @@
 #include "applevideo.h"
 
 #include <string.h>                                                            // for memset()
+#include <stdio.h>
 #include <stdarg.h>                                                            // for va_* stuff
-#include <string>                                                              // for vsprintf()
+//#include <string>                                                            // for vsprintf()
 #include "apple2.h"
 #include "video.h"
 #include "charset.h"
 
 // Global variables
 
-bool flash;
-bool textMode;
-bool mixedMode;
-bool displayPage2;
-bool hiRes;
-bool alternateCharset;
+bool flash = false;
+bool textMode = true;
+bool mixedMode = false;
+bool displayPage2 = false;
+bool hiRes = false;
+bool alternateCharset = false;
+bool col80Mode = false;
 //void SpawnMessage(const char * text, ...);
 
 // Local variables
 
 // We set up the colors this way so that they'll be endian safe
-// when we cast them to a uint32. Note that the format is RGBA.
+// when we cast them to a uint32_t. Note that the format is RGBA.
 
 // "Master Color Values" palette
 
-static uint8 colors[16 * 4] = {
+static uint8_t colors[16 * 4] = {
        0x00, 0x00, 0x00, 0xFF,                         // Black
        0xDD, 0x00, 0x33, 0xFF,                         // Deep Red (Magenta)
        0x00, 0x00, 0x99, 0xFF,                         // Dark Blue
@@ -97,7 +99,7 @@ static uint8 colors[16 * 4] = {
 
 // This palette comes from ApplePC's colors (more realistic to my eye ;-)
 
-static uint8 altColors[16 * 4] = {
+static uint8_t altColors[16 * 4] = {
        0x00, 0x00, 0x00, 0xFF,
        0x7D, 0x20, 0x41, 0xFF,
        0x41, 0x30, 0x7D, 0xFF,
@@ -117,14 +119,14 @@ static uint8 altColors[16 * 4] = {
 
 // Lo-res starting line addresses
 
-static uint16 lineAddrLoRes[24] = {
+static uint16_t lineAddrLoRes[24] = {
        0x0400, 0x0480, 0x0500, 0x0580, 0x0600, 0x0680, 0x0700, 0x0780,
        0x0428, 0x04A8, 0x0528, 0x05A8, 0x0628, 0x06A8, 0x0728, 0x07A8,
        0x0450, 0x04D0, 0x0550, 0x05D0, 0x0650, 0x06D0, 0x0750, 0x07D0 };
 
 // Hi-res starting line addresses
 
-static uint16 lineAddrHiRes[192] = {
+static uint16_t lineAddrHiRes[192] = {
        0x2000, 0x2400, 0x2800, 0x2C00, 0x3000, 0x3400, 0x3800, 0x3C00,
        0x2080, 0x2480, 0x2880, 0x2C80, 0x3080, 0x3480, 0x3880, 0x3C80,
        0x2100, 0x2500, 0x2900, 0x2D00, 0x3100, 0x3500, 0x3900, 0x3D00,
@@ -155,7 +157,7 @@ static uint16 lineAddrHiRes[192] = {
        0x2350, 0x2750, 0x2B50, 0x2F50, 0x3350, 0x3750, 0x3B50, 0x3F50,
        0x23D0, 0x27D0, 0x2BD0, 0x2FD0, 0x33D0, 0x37D0, 0x3BD0, 0x3FD0 };
 
-uint16 appleHiresToMono[0x200] = {
+uint16_t appleHiresToMono[0x200] = {
        0x0000, 0x3000, 0x0C00, 0x3C00, 0x0300, 0x3300, 0x0F00, 0x3F00,
        0x00C0, 0x30C0, 0x0CC0, 0x3CC0, 0x03C0, 0x33C0, 0x0FC0, 0x3FC0, // $0x
        0x0030, 0x3030, 0x0C30, 0x3C30, 0x0330, 0x3330, 0x0F30, 0x3F30,
@@ -225,18 +227,22 @@ uint16 appleHiresToMono[0x200] = {
        0x207F, 0x387F, 0x267F, 0x3E7F, 0x21FF, 0x39FF, 0x27FF, 0x3FFF  // $Fx
 };
 
-//static uint8 blurTable[0x800][8];                            // Color TV blur table
-static uint8 blurTable[0x80][8];                               // Color TV blur table
-static uint32 * palette = (uint32 *)altColors;
+//static uint8_t blurTable[0x800][8];                          // Color TV blur table
+static uint8_t blurTable[0x80][8];                             // Color TV blur table
+static uint8_t mirrorTable[0x100];
+static uint32_t * palette = (uint32_t *)altColors;
 enum { ST_FIRST_ENTRY = 0, ST_COLOR_TV = 0, ST_WHITE_MONO, ST_GREEN_MONO, ST_LAST_ENTRY };
-static uint8 screenType = ST_COLOR_TV;
+static uint8_t screenType = ST_COLOR_TV;
 
 // Local functions
 
-static void Render40ColumnTextLine(uint8 line);
+static void Render40ColumnTextLine(uint8_t line);
+static void Render80ColumnTextLine(uint8_t line);
 static void Render40ColumnText(void);
-static void RenderLoRes(uint16 toLine = 24);
-static void RenderHiRes(uint16 toLine = 192);
+static void Render80ColumnText(void);
+static void RenderLoRes(uint16_t toLine = 24);
+static void RenderHiRes(uint16_t toLine = 192);
+static void RenderDHiRes(uint16_t toLine = 192);
 
 
 void SetupBlurTable(void)
@@ -247,26 +253,26 @@ void SetupBlurTable(void)
        //       from 0-$7FF stepping by 16 does. Hm.
        //       Well, it seems that going from 0-$7F doesn't have enough precision to do the job.
 #if 0
-//     for(uint16 bitPat=0; bitPat<0x800; bitPat++)
-       for(uint16 bitPat=0; bitPat<0x80; bitPat++)
+//     for(uint16_t bitPat=0; bitPat<0x800; bitPat++)
+       for(uint16_t bitPat=0; bitPat<0x80; bitPat++)
        {
-/*             uint16 w3 = bitPat & 0x888;
-               uint16 w2 = bitPat & 0x444;
-               uint16 w1 = bitPat & 0x222;
-               uint16 w0 = bitPat & 0x111;*/
-               uint16 w3 = bitPat & 0x88;
-               uint16 w2 = bitPat & 0x44;
-               uint16 w1 = bitPat & 0x22;
-               uint16 w0 = bitPat & 0x11;
-
-               uint16 blurred3 = (w3 | (w3 >> 1) | (w3 >> 2) | (w3 >> 3)) & 0x00FF;
-               uint16 blurred2 = (w2 | (w2 >> 1) | (w2 >> 2) | (w2 >> 3)) & 0x00FF;
-               uint16 blurred1 = (w1 | (w1 >> 1) | (w1 >> 2) | (w1 >> 3)) & 0x00FF;
-               uint16 blurred0 = (w0 | (w0 >> 1) | (w0 >> 2) | (w0 >> 3)) & 0x00FF;
-
-               for(int8 i=7; i>=0; i--)
+/*             uint16_t w3 = bitPat & 0x888;
+               uint16_t w2 = bitPat & 0x444;
+               uint16_t w1 = bitPat & 0x222;
+               uint16_t w0 = bitPat & 0x111;*/
+               uint16_t w3 = bitPat & 0x88;
+               uint16_t w2 = bitPat & 0x44;
+               uint16_t w1 = bitPat & 0x22;
+               uint16_t w0 = bitPat & 0x11;
+
+               uint16_t blurred3 = (w3 | (w3 >> 1) | (w3 >> 2) | (w3 >> 3)) & 0x00FF;
+               uint16_t blurred2 = (w2 | (w2 >> 1) | (w2 >> 2) | (w2 >> 3)) & 0x00FF;
+               uint16_t blurred1 = (w1 | (w1 >> 1) | (w1 >> 2) | (w1 >> 3)) & 0x00FF;
+               uint16_t blurred0 = (w0 | (w0 >> 1) | (w0 >> 2) | (w0 >> 3)) & 0x00FF;
+
+               for(int8_t i=7; i>=0; i--)
                {
-                       uint8 color = (((blurred0 >> i) & 0x01) << 3)
+                       uint8_t color = (((blurred0 >> i) & 0x01) << 3)
                                | (((blurred1 >> i) & 0x01) << 2)
                                | (((blurred2 >> i) & 0x01) << 1)
                                | ((blurred3 >> i) & 0x01);
@@ -274,18 +280,18 @@ void SetupBlurTable(void)
                }
        }
 #else
-       for(uint16 bitPat=0; bitPat<0x800; bitPat+=0x10)
+       for(uint16_t bitPat=0; bitPat<0x800; bitPat+=0x10)
        {
-               uint16 w0 = bitPat & 0x111, w1 = bitPat & 0x222, w2 = bitPat & 0x444, w3 = bitPat & 0x888;
+               uint16_t w0 = bitPat & 0x111, w1 = bitPat & 0x222, w2 = bitPat & 0x444, w3 = bitPat & 0x888;
 
-               uint16 blurred0 = (w0 | (w0 >> 1) | (w0 >> 2) | (w0 >> 3)) & 0x00FF;
-               uint16 blurred1 = (w1 | (w1 >> 1) | (w1 >> 2) | (w1 >> 3)) & 0x00FF;
-               uint16 blurred2 = (w2 | (w2 >> 1) | (w2 >> 2) | (w2 >> 3)) & 0x00FF;
-               uint16 blurred3 = (w3 | (w3 >> 1) | (w3 >> 2) | (w3 >> 3)) & 0x00FF;
+               uint16_t blurred0 = (w0 | (w0 >> 1) | (w0 >> 2) | (w0 >> 3)) & 0x00FF;
+               uint16_t blurred1 = (w1 | (w1 >> 1) | (w1 >> 2) | (w1 >> 3)) & 0x00FF;
+               uint16_t blurred2 = (w2 | (w2 >> 1) | (w2 >> 2) | (w2 >> 3)) & 0x00FF;
+               uint16_t blurred3 = (w3 | (w3 >> 1) | (w3 >> 2) | (w3 >> 3)) & 0x00FF;
 
-               for(int8 i=7; i>=0; i--)
+               for(int8_t i=7; i>=0; i--)
                {
-                       uint8 color = (((blurred0 >> i) & 0x01) << 3)
+                       uint8_t color = (((blurred0 >> i) & 0x01) << 3)
                                | (((blurred1 >> i) & 0x01) << 2)
                                | (((blurred2 >> i) & 0x01) << 1)
                                | ((blurred3 >> i) & 0x01);
@@ -293,22 +299,36 @@ void SetupBlurTable(void)
                }
        }
 #endif
+
+       for(int i=0; i<256; i++)
+       {
+               mirrorTable[i] = ((i & 0x01) << 7)
+                       | ((i & 0x02) << 5)
+                       | ((i & 0x04) << 3)
+                       | ((i & 0x08) << 1)
+                       | ((i & 0x10) >> 1)
+                       | ((i & 0x20) >> 3)
+                       | ((i & 0x40) >> 5)
+                       | ((i & 0x80) >> 7);
+       }
 }
 
+
 void TogglePalette(void)
 {
-       if (palette == (uint32 *)colors)
+       if (palette == (uint32_t *)colors)
        {
-               palette = (uint32 *)altColors;
+               palette = (uint32_t *)altColors;
                SpawnMessage("Color TV palette");
        }
        else
        {
-               palette = (uint32 *)colors;
+               palette = (uint32_t *)colors;
                SpawnMessage("\"Master Color Values\" palette");
        }
 }
 
+
 void CycleScreenTypes(void)
 {
        char scrTypeStr[3][40] = { "Color TV", "White monochrome", "Green monochrome" };
@@ -321,7 +341,8 @@ void CycleScreenTypes(void)
        SpawnMessage("%s", scrTypeStr[screenType]);
 }
 
-static uint32 msgTicks = 0;
+
+static uint32_t msgTicks = 0;
 static char message[4096];
 
 void SpawnMessage(const char * text, ...)
@@ -335,65 +356,68 @@ void SpawnMessage(const char * text, ...)
        msgTicks = 120;
 }
 
-static void DrawString2(uint32 x, uint32 y, uint32 color);
+
+static void DrawString2(uint32_t x, uint32_t y, uint32_t color);
 static void DrawString(void)
 {
 //This approach works, and seems to be fast enough... Though it probably would
 //be better to make the oversized font to match this one...
-       for(uint32 x=7; x<=9; x++)
-               for(uint32 y=7; y<=9; y++)
+       for(uint32_t x=7; x<=9; x++)
+               for(uint32_t y=7; y<=9; y++)
                        DrawString2(x, y, 0x00000000);
 
        DrawString2(8, 8, 0x0020FF20);
 }
 
-static void DrawString2(uint32 x, uint32 y, uint32 color)
+
+static void DrawString2(uint32_t x, uint32_t y, uint32_t color)
 {
-//uint32 x = 8, y = 8;
-       uint32 length = strlen(message), address = x + (y * VIRTUAL_SCREEN_WIDTH);
-//     uint32 color = 0x0020FF20;
+//uint32_t x = 8, y = 8;
+       uint32_t length = strlen(message), address = x + (y * VIRTUAL_SCREEN_WIDTH);
+//     uint32_t color = 0x0020FF20;
 //This could be done ahead of time, instead of on each pixel...
 //(Now it is!)
-       uint8 nBlue = (color >> 16) & 0xFF, nGreen = (color >> 8) & 0xFF, nRed = color & 0xFF;
+       uint8_t nBlue = (color >> 16) & 0xFF, nGreen = (color >> 8) & 0xFF, nRed = color & 0xFF;
 
-       for(uint32 i=0; i<length; i++)
+       for(uint32_t i=0; i<length; i++)
        {
-               uint8 c = message[i];
+               uint8_t c = message[i];
                c = (c < 32 ? 0 : c - 32);
-               uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
+               uint32_t fontAddr = (uint32_t)c * FONT_WIDTH * FONT_HEIGHT;
 
-               for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
+               for(uint32_t yy=0; yy<FONT_HEIGHT; yy++)
                {
-                       for(uint32 xx=0; xx<FONT_WIDTH; xx++)
+                       for(uint32_t xx=0; xx<FONT_WIDTH; xx++)
                        {
-/*                             uint8 fontTrans = font1[fontAddr++];
-//                             uint32 newTrans = (fontTrans * transparency / 255) << 24;
-                               uint32 newTrans = fontTrans << 24;
-                               uint32 pixel = newTrans | color;
+/*                             uint8_t fontTrans = font1[fontAddr++];
+//                             uint32_t newTrans = (fontTrans * transparency / 255) << 24;
+                               uint32_t newTrans = fontTrans << 24;
+                               uint32_t pixel = newTrans | color;
 
                                *(scrBuffer + address + xx + (yy * VIRTUAL_SCREEN_WIDTH)) = pixel;//*/
 
-                               uint8 trans = font1[fontAddr++];
+                               uint8_t trans = font1[fontAddr++];
 
                                if (trans)
                                {
-                                       uint32 existingColor = *(scrBuffer + address + xx + (yy * VIRTUAL_SCREEN_WIDTH));
+                                       uint32_t existingColor = *(scrBuffer + address + xx + (yy * VIRTUAL_SCREEN_WIDTH));
 
-                                       uint8 eBlue = (existingColor >> 16) & 0xFF,
+                                       uint8_t eBlue = (existingColor >> 16) & 0xFF,
                                                eGreen = (existingColor >> 8) & 0xFF,
                                                eRed = existingColor & 0xFF;
 
 //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
 //because dividing by 32 is faster than dividing by 31...!
-                                       uint8 invTrans = 255 - trans;
+                                       uint8_t invTrans = 255 - trans;
 
-                                       uint32 bRed   = (eRed   * invTrans + nRed   * trans) / 255;
-                                       uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
-                                       uint32 bBlue  = (eBlue  * invTrans + nBlue  * trans) / 255;
+                                       uint32_t bRed   = (eRed   * invTrans + nRed   * trans) / 255;
+                                       uint32_t bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+                                       uint32_t bBlue  = (eBlue  * invTrans + nBlue  * trans) / 255;
 
 //THIS IS NOT ENDIAN SAFE
-                                       *(scrBuffer + address + xx + (yy * VIRTUAL_SCREEN_WIDTH)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
+//NB: Setting the alpha channel here does nothing.
+                                       *(scrBuffer + address + xx + (yy * VIRTUAL_SCREEN_WIDTH)) = 0x7F000000 | (bBlue << 16) | (bGreen << 8) | bRed;
                                }
                        }
                }
@@ -402,13 +426,14 @@ static void DrawString2(uint32 x, uint32 y, uint32 color)
        }
 }
 
-static void Render40ColumnTextLine(uint8 line)
+
+static void Render40ColumnTextLine(uint8_t line)
 {
-       uint32 pixelOn = (screenType == ST_GREEN_MONO ? 0xFF61FF61 : 0xFFFFFFFF);
+       uint32_t pixelOn = (screenType == ST_GREEN_MONO ? 0xFF61FF61 : 0xFFFFFFFF);
 
        for(int x=0; x<40; x++)
        {
-               uint8 chr = ram[lineAddrLoRes[line] + (displayPage2 ? 0x0400 : 0x0000) + x];
+               uint8_t chr = ram[lineAddrLoRes[line] + (displayPage2 ? 0x0400 : 0x0000) + x];
 
                // Render character at (x, y)
 
@@ -416,12 +441,11 @@ static void Render40ColumnTextLine(uint8 line)
                {
                        for(int cx=0; cx<7; cx++)
                        {
-                               uint32 pixel = 0xFF000000;
+                               uint32_t pixel = 0xFF000000;
 
-                               if (!alternateCharset)
+                               if (alternateCharset)
                                {
                                        if (textChar[((chr & 0x3F) * 56) + cx + (cy * 7)])
-//                                             pixel = 0xFFFFFFFF;
                                                pixel = pixelOn;
 
                                        if (chr < 0x80)
@@ -433,12 +457,9 @@ static void Render40ColumnTextLine(uint8 line)
                                else
                                {
                                        if (textChar2e[(chr * 56) + cx + (cy * 7)])
-//                                             pixel = 0xFFFFFFFF;
                                                pixel = pixelOn;
                                }
 
-//                             scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8) + (cx * 2) + 0 + (cy * VIRTUAL_SCREEN_WIDTH)] = pixel;
-//                             scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8) + (cx * 2) + 1 + (cy * VIRTUAL_SCREEN_WIDTH)] = pixel;
                                scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 0 + (cy * VIRTUAL_SCREEN_WIDTH * 2)] = pixel;
                                scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 1 + (cy * VIRTUAL_SCREEN_WIDTH * 2)] = pixel;
 
@@ -447,21 +468,89 @@ static void Render40ColumnTextLine(uint8 line)
                                        pixel = 0xFF000000;
 
                                {
-                               scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 0 + (((cy * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = pixel;
-                               scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 1 + (((cy * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = pixel;
+                                       scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 0 + (((cy * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = pixel;
+                                       scrBuffer[(x * 7 * 2) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + (cx * 2) + 1 + (((cy * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = pixel;
+                               }
+                       }
+               }
+       }
+}
+
+
+static void Render80ColumnTextLine(uint8_t line)
+{
+       uint32_t pixelOn = (screenType == ST_GREEN_MONO ? 0xFF61FF61 : 0xFFFFFFFF);
+
+       for(int x=0; x<80; x++)
+       {
+#if 0
+// This is wrong; it should grab from the alt bank if Page2 is set, not main RAM @ $0
+               uint8_t chr = ram[lineAddrLoRes[line] + (displayPage2 ? 0x0400 : 0x0000) + x];
+
+               if (x > 39)
+                       chr = ram2[lineAddrLoRes[line] + (displayPage2 ? 0x0400 : 0x0000) + x - 40];
+#else
+               uint8_t chr;
+
+               if (x & 0x01)
+                       chr = ram[lineAddrLoRes[line] + (x >> 1)];
+               else
+                       chr = ram2[lineAddrLoRes[line] + (x >> 1)];     
+#endif
+
+               // Render character at (x, y)
+
+               for(int cy=0; cy<8; cy++)
+               {
+                       for(int cx=0; cx<7; cx++)
+                       {
+                               uint32_t pixel = 0xFF000000;
+
+                               if (alternateCharset)
+                               {
+                                       if (textChar[((chr & 0x3F) * 56) + cx + (cy * 7)])
+                                               pixel = pixelOn;
+
+                                       if (chr < 0x80)
+                                               pixel = pixel ^ (screenType == ST_GREEN_MONO ? 0x0061FF61 : 0x00FFFFFF);
+
+                                       if ((chr & 0xC0) == 0x40 && flash)
+                                               pixel = 0xFF000000;
                                }
+                               else
+                               {
+                                       if (textChar2e[(chr * 56) + cx + (cy * 7)])
+                                               pixel = pixelOn;
+                               }
+
+                               scrBuffer[(x * 7) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + cx + (cy * 2 * VIRTUAL_SCREEN_WIDTH)] = pixel;
+
+                               // QnD method to get blank alternate lines in text mode
+                               if (screenType == ST_GREEN_MONO)
+                                       pixel = 0xFF000000;
+
+                               scrBuffer[(x * 7) + (line * VIRTUAL_SCREEN_WIDTH * 8 * 2) + cx + (((cy * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = pixel;
                        }
                }
        }
 }
 
+
 static void Render40ColumnText(void)
 {
-       for(uint8 line=0; line<24; line++)
+       for(uint8_t line=0; line<24; line++)
                Render40ColumnTextLine(line);
 }
 
-static void RenderLoRes(uint16 toLine/*= 24*/)
+
+static void Render80ColumnText(void)
+{
+       for(uint8_t line=0; line<24; line++)
+               Render80ColumnTextLine(line);
+}
+
+
+static void RenderLoRes(uint16_t toLine/*= 24*/)
 {
 // NOTE: The green mono rendering doesn't skip every other line... !!! FIX !!!
 //       Also, we could set up three different Render functions depending on which
@@ -488,25 +577,25 @@ fb 9e be -> 11 [1101] -> 11?      PINK
 be ae fb ->  7 [1110] -> 7?            LIGHT BLUE (CYAN)
 fb fb fb -> 15 [1111] -> 15            WHITE
 */
-       uint8 mirrorNybble[16] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 };
+       uint8_t mirrorNybble[16] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 };
 
 //This is the old "perfect monitor" rendering code...
 /*     if (screenType != ST_COLOR_TV) // Not correct, but for now...
 //if (1)
        {
-               for(uint16 y=0; y<toLine; y++)
+               for(uint16_t y=0; y<toLine; y++)
                {
-                       for(uint16 x=0; x<40; x++)
+                       for(uint16_t x=0; x<40; x++)
                        {
-                               uint8 scrByte = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x];
-                               uint32 pixel = palette[scrByte & 0x0F];
-       
+                               uint8_t scrByte = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x];
+                               uint32_t pixel = palette[scrByte & 0x0F];
+
                                for(int cy=0; cy<4; cy++)
                                        for(int cx=0; cx<14; cx++)
                                                scrBuffer[((x * 14) + cx) + (((y * 8) + cy) * VIRTUAL_SCREEN_WIDTH)] = pixel;
-       
+
                                pixel = palette[scrByte >> 4];
-       
+
                                for(int cy=4; cy<8; cy++)
                                        for(int cx=0; cx<14; cx++)
                                                scrBuffer[(x * 14) + (y * VIRTUAL_SCREEN_WIDTH * 8) + cx + (cy * VIRTUAL_SCREEN_WIDTH)] = pixel;
@@ -515,22 +604,22 @@ fb fb fb -> 15 [1111] -> 15               WHITE
        }
        else//*/
 
-       uint32 pixelOn = (screenType == ST_WHITE_MONO ? 0xFFFFFFFF : 0xFF61FF61);
+       uint32_t pixelOn = (screenType == ST_WHITE_MONO ? 0xFFFFFFFF : 0xFF61FF61);
 
-       for(uint16 y=0; y<toLine; y++)
+       for(uint16_t y=0; y<toLine; y++)
        {
                // Do top half of lores screen bytes...
 
-               uint32 previous3Bits = 0;
+               uint32_t previous3Bits = 0;
 
-               for(uint16 x=0; x<40; x+=2)
+               for(uint16_t x=0; x<40; x+=2)
                {
-                       uint8 scrByte1 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 0] & 0x0F;
-                       uint8 scrByte2 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 1] & 0x0F;
+                       uint8_t scrByte1 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 0] & 0x0F;
+                       uint8_t scrByte2 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 1] & 0x0F;
                        scrByte1 = mirrorNybble[scrByte1];
                        scrByte2 = mirrorNybble[scrByte2];
                        // This is just a guess, but it'll have to do for now...
-                       uint32 pixels = previous3Bits | (scrByte1 << 24) | (scrByte1 << 20) | (scrByte1 << 16)
+                       uint32_t pixels = previous3Bits | (scrByte1 << 24) | (scrByte1 << 20) | (scrByte1 << 16)
                                | ((scrByte1 & 0x0C) << 12) | ((scrByte2 & 0x03) << 12)
                                | (scrByte2 << 8) | (scrByte2 << 4) | scrByte2;
 
@@ -540,16 +629,16 @@ fb fb fb -> 15 [1111] -> 15               WHITE
 
                        if (screenType == ST_COLOR_TV)
                        {
-                               for(uint8 i=0; i<7; i++)
+                               for(uint8_t i=0; i<7; i++)
                                {
-                                       uint8 bitPat = (pixels & 0x7F000000) >> 24;
+                                       uint8_t bitPat = (pixels & 0x7F000000) >> 24;
                                        pixels <<= 4;
 
-                                       for(uint8 j=0; j<4; j++)
+                                       for(uint8_t j=0; j<4; j++)
                                        {
-                                               uint8 color = blurTable[bitPat][j];
+                                               uint8_t color = blurTable[bitPat][j];
 
-                                               for(uint32 cy=0; cy<8; cy++)
+                                               for(uint32_t cy=0; cy<8; cy++)
                                                {
                                                        scrBuffer[((x * 14) + (i * 4) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = palette[color];
 //                                                     scrBuffer[((x * 14) + (i * 4) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = palette[color];
@@ -563,7 +652,7 @@ fb fb fb -> 15 [1111] -> 15         WHITE
                        {
                                for(int j=0; j<28; j++)
                                {
-                                       for(uint32 cy=0; cy<8; cy++)
+                                       for(uint32_t cy=0; cy<8; cy++)
                                        {
                                                scrBuffer[((x * 14) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
 //                                             scrBuffer[((x * 14) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
@@ -578,14 +667,14 @@ fb fb fb -> 15 [1111] -> 15               WHITE
 
                previous3Bits = 0;
 
-               for(uint16 x=0; x<40; x+=2)
+               for(uint16_t x=0; x<40; x+=2)
                {
-                       uint8 scrByte1 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 0] >> 4;
-                       uint8 scrByte2 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 1] >> 4;
+                       uint8_t scrByte1 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 0] >> 4;
+                       uint8_t scrByte2 = ram[lineAddrLoRes[y] + (displayPage2 ? 0x0400 : 0x0000) + x + 1] >> 4;
                        scrByte1 = mirrorNybble[scrByte1];
                        scrByte2 = mirrorNybble[scrByte2];
                        // This is just a guess, but it'll have to do for now...
-                       uint32 pixels = previous3Bits | (scrByte1 << 24) | (scrByte1 << 20) | (scrByte1 << 16)
+                       uint32_t pixels = previous3Bits | (scrByte1 << 24) | (scrByte1 << 20) | (scrByte1 << 16)
                                | ((scrByte1 & 0x0C) << 12) | ((scrByte2 & 0x03) << 12)
                                | (scrByte2 << 8) | (scrByte2 << 4) | scrByte2;
 
@@ -595,16 +684,16 @@ fb fb fb -> 15 [1111] -> 15               WHITE
 
                        if (screenType == ST_COLOR_TV)
                        {
-                               for(uint8 i=0; i<7; i++)
+                               for(uint8_t i=0; i<7; i++)
                                {
-                                       uint8 bitPat = (pixels & 0x7F000000) >> 24;
+                                       uint8_t bitPat = (pixels & 0x7F000000) >> 24;
                                        pixels <<= 4;
 
-                                       for(uint8 j=0; j<4; j++)
+                                       for(uint8_t j=0; j<4; j++)
                                        {
-                                               uint8 color = blurTable[bitPat][j];
+                                               uint8_t color = blurTable[bitPat][j];
 
-                                               for(uint32 cy=8; cy<16; cy++)
+                                               for(uint32_t cy=8; cy<16; cy++)
                                                {
                                                        scrBuffer[((x * 14) + (i * 4) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = palette[color];
 //                                                     scrBuffer[((x * 14) + (i * 4) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = palette[color];
@@ -618,7 +707,7 @@ fb fb fb -> 15 [1111] -> 15         WHITE
                        {
                                for(int j=0; j<28; j++)
                                {
-                                       for(uint32 cy=8; cy<16; cy++)
+                                       for(uint32_t cy=8; cy<16; cy++)
                                        {
                                                scrBuffer[((x * 14) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
 //                                             scrBuffer[((x * 14) + j) + (((y * 16) + cy) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
@@ -631,32 +720,33 @@ fb fb fb -> 15 [1111] -> 15               WHITE
        }
 }
 
-static void RenderHiRes(uint16 toLine/*= 192*/)
+
+static void RenderHiRes(uint16_t toLine/*= 192*/)
 {
-// NOTE: Not endian safe. !!! FIX !!!
+// NOTE: Not endian safe. !!! FIX !!! [DONE]
 #if 0
-       uint32 pixelOn = (screenType == ST_WHITE_MONO ? 0xFFFFFFFF : 0xFF61FF61);
+       uint32_t pixelOn = (screenType == ST_WHITE_MONO ? 0xFFFFFFFF : 0xFF61FF61);
 #else
 // Now it is. Now roll this fix into all the other places... !!! FIX !!!
 // The colors are set in the 8-bit array as R G B A
-       uint8 monoColors[8] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0x61, 0xFF };
-       uint32 * colorPtr = (uint32 *)monoColors;
-       uint32 pixelOn = (screenType == ST_WHITE_MONO ? colorPtr[0] : colorPtr[1]);
+       uint8_t monoColors[8] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0x61, 0xFF };
+       uint32_t * colorPtr = (uint32_t *)monoColors;
+       uint32_t pixelOn = (screenType == ST_WHITE_MONO ? colorPtr[0] : colorPtr[1]);
 #endif
 
-       for(uint16 y=0; y<toLine; y++)
+       for(uint16_t y=0; y<toLine; y++)
        {
-               uint16 previousLoPixel = 0;
-               uint32 previous3bits = 0;
+               uint16_t previousLoPixel = 0;
+               uint32_t previous3bits = 0;
 
-               for(uint16 x=0; x<40; x+=2)
+               for(uint16_t x=0; x<40; x+=2)
                {
-                       uint8 screenByte = ram[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x];
-                       uint32 pixels = appleHiresToMono[previousLoPixel | screenByte];
+                       uint8_t screenByte = ram[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x];
+                       uint32_t pixels = appleHiresToMono[previousLoPixel | screenByte];
                        previousLoPixel = (screenByte << 2) & 0x0100;
 
                        screenByte = ram[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x + 1];
-                       uint32 pixels2 = appleHiresToMono[previousLoPixel | screenByte];
+                       uint32_t pixels2 = appleHiresToMono[previousLoPixel | screenByte];
                        previousLoPixel = (screenByte << 2) & 0x0100;
 
                        pixels = previous3bits | (pixels << 14) | pixels2;
@@ -667,14 +757,14 @@ static void RenderHiRes(uint16 toLine/*= 192*/)
 
                        if (screenType == ST_COLOR_TV)
                        {
-                               for(uint8 i=0; i<7; i++)
+                               for(uint8_t i=0; i<7; i++)
                                {
-                                       uint8 bitPat = (pixels & 0x7F000000) >> 24;
+                                       uint8_t bitPat = (pixels & 0x7F000000) >> 24;
                                        pixels <<= 4;
 
-                                       for(uint8 j=0; j<4; j++)
+                                       for(uint8_t j=0; j<4; j++)
                                        {
-                                               uint8 color = blurTable[bitPat][j];
+                                               uint8_t color = blurTable[bitPat][j];
 #if 0
 //This doesn't seem to make things go any faster...
 //It's the OpenGL render that's faster... Hmm...
@@ -705,6 +795,70 @@ static void RenderHiRes(uint16 toLine/*= 192*/)
        }
 }
 
+
+static void RenderDHiRes(uint16_t toLine/*= 192*/)
+{
+// Now it is. Now roll this fix into all the other places... !!! FIX !!!
+// The colors are set in the 8-bit array as R G B A
+       uint8_t monoColors[8] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0x61, 0xFF };
+       uint32_t * colorPtr = (uint32_t *)monoColors;
+       uint32_t pixelOn = (screenType == ST_WHITE_MONO ? colorPtr[0] : colorPtr[1]);
+
+       for(uint16_t y=0; y<toLine; y++)
+       {
+               uint32_t previous4bits = 0;
+
+               for(uint16_t x=0; x<40; x+=2)
+               {
+                       uint8_t screenByte = ram[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x];
+                       uint32_t pixels = (mirrorTable[screenByte & 0x7F]) << 14;
+                       screenByte = ram[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x + 1];
+                       pixels = pixels | (mirrorTable[screenByte & 0x7F]);
+                       screenByte = ram2[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x];
+                       pixels = pixels | ((mirrorTable[screenByte & 0x7F]) << 21);
+                       screenByte = ram2[lineAddrHiRes[y] + (displayPage2 ? 0x2000 : 0x0000) + x + 1];
+                       pixels = pixels | ((mirrorTable[screenByte & 0x7F]) << 7);
+                       pixels = previous4bits | (pixels >> 1);
+
+                       // We now have 28 pixels (expanded from 14) in word: mask is $0F FF FF FF
+                       // 0ppp 1111 1111 1111 1111 1111 1111 1111
+                       // 31   27   23   19   15   11   7    3  0
+
+                       if (screenType == ST_COLOR_TV)
+                       {
+                               for(uint8_t i=0; i<7; i++)
+                               {
+                                       uint8_t bitPat = (pixels & 0xFE000000) >> 25;
+                                       pixels <<= 4;
+
+                                       for(uint8_t j=0; j<4; j++)
+                                       {
+                                               uint32_t color = palette[blurTable[bitPat][j]];
+                                               scrBuffer[(x * 14) + (i * 4) + j + (((y * 2) + 0) * VIRTUAL_SCREEN_WIDTH)] = color;
+                                               scrBuffer[(x * 14) + (i * 4) + j + (((y * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = color;
+                                       }
+                               }
+
+                               previous4bits = pixels & 0xF0000000;
+                       }
+                       else
+                       {
+                               for(int j=0; j<28; j++)
+                               {
+                                       scrBuffer[(x * 14) + j + (((y * 2) + 0) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
+
+                                       if (screenType == ST_GREEN_MONO)
+                                               pixels &= 0x07FFFFFF;
+
+                                       scrBuffer[(x * 14) + j + (((y * 2) + 1) * VIRTUAL_SCREEN_WIDTH)] = (pixels & 0x08000000 ? pixelOn : 0xFF000000);
+                                       pixels <<= 1;
+                               }
+                       }
+               }
+       }
+}
+
+
 void RenderVideoFrame(void)
 {
 //temp...
@@ -715,7 +869,10 @@ return;//*/
        if (textMode)
        {
                // There's prolly more to it than this (like 80 column text), but this'll have to do for now...
-               Render40ColumnText();
+               if (!col80Mode)
+                       Render40ColumnText();
+               else
+                       Render80ColumnText();
        }
        else
        {
@@ -740,7 +897,9 @@ return;//*/
                }
                else
                {
-                       if (hiRes)
+                       if (dhires)
+                               RenderDHiRes();
+                       else if (hiRes)
                                RenderHiRes();
                        else
                                RenderLoRes();
@@ -755,3 +914,4 @@ return;//*/
 
        RenderScreenBuffer();
 }
+