// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
// JLH 11/12/2005 Initial port to SDL
-// JLH 11/18/2005 Wired up graphic soft switches
+// JLH 11/18/2005 Wired up graphic soft switches
// JLH 12/02/2005 Setup timer subsystem for more accurate time keeping
// JLH 12/12/2005 Added preliminary state saving support
//
uint8 diskRom[0x100]; // Disk ROM space
V65C02REGS mainCPU;
uint8 appleType = APPLE_TYPE_II;
+FloppyDrive floppyDrive;
// Local variables
static uint8 lastKeyPressed = 0;
static bool keyDown = false;
-static FloppyDrive floppyDrive;
+//static FloppyDrive floppyDrive;
enum { LC_BANK_1, LC_BANK_2 };
}
else if ((addr & 0xFFF0) == 0xC030)
{
+/*
+This is problematic, mainly because the v65C02 removes actual cycles run after each call.
+Therefore, we don't really have a reliable method of sending a timestamp to the sound routine.
+How to fix?
+
+What we need to send is a delta T value but related to the IRQ buffer routine. E.g., if the buffer
+hasn't had any changes in it then we just fill it with the last sample value and are done. Then
+we need to adjust our delta T accordingly. What we could do is keep a running total of time since the
+last change and adjust it accordingly, i.e., whenever a sound IRQ happens.
+How to keep track?
+
+Have deltaT somewhere. Then, whenever there's a toggle, backfill buffer with last spkr state and reset
+deltaT to zero. In the sound IRQ, if deltaT > buffer size, then subtract buffer size from deltaT. (?)
+
+
+
+*/
ToggleSpeaker(GetCurrentV65C02Clock());
//should it return something else here???
return 0x00;
//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
//visible, two makes it R/W.
+/*
+301 LDA $E000
+304 PHA
+305 LDA $C081
+308 PLA
+309 PHA
+30A CMP $E000
+30D BNE $332
+30F LDA $C083
+312 LDA $C083
+315 LDA #$A5
+317 STA $D000
+31A CMP $D000
+31D BNE $332
+31F LSR A
+320 STA $D000
+323 CMP $D000
+326 BNE $332
+328 LDA $C081
+32B LDA $C081
+32E LDA #$01
+330 BNE $334
+332 LDA #$00
+334 STA $300
+337 PLA
+338 CMP $E000
+33B BEQ $340
+33D LDA $C080
+340 RTS
+
+A = PEEK($C082)
+*/
+
+//#define DEBUG_LC
else if ((addr & 0xFFFB) == 0xC080)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
//$C080 49280 OECG R Read RAM bank 2; no write
visibleBank = LC_BANK_2;
readRAM = true;
}
else if ((addr & 0xFFFB) == 0xC081)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = false;
}
else if ((addr & 0xFFFB) == 0xC082)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
//$C082 49282 OECG R Read ROM; no write
visibleBank = LC_BANK_2;
readRAM = false;
}
else if ((addr & 0xFFFB) == 0xC083)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
visibleBank = LC_BANK_2;
readRAM = true;
}
else if ((addr & 0xFFFB) == 0xC088)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
+#endif
//$C088 49288 OECG R Read RAM bank 1; no write
visibleBank = LC_BANK_1;
readRAM = true;
writeRAM = false;
+//Hm. Some stuff seems to want this.
+//nope, was looking at $C0E8... return 0xFF;
}
else if ((addr & 0xFFFB) == 0xC089)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
//$C089 49289 OECG RR Read ROM; write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = false;
}
else if ((addr & 0xFFFB) == 0xC08A)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
//$C08A 49290 OECG R Read ROM; no write
visibleBank = LC_BANK_1;
readRAM = false;
}
else if ((addr & 0xFFFB) == 0xC08B)
{
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
//$C08B 49291 OECG RR Read/write RAM bank 1
visibleBank = LC_BANK_1;
readRAM = true;
else if (addr == 0xC0EC)
{
return floppyDrive.ReadWrite();
+//Hm, some stuff is looking at the return value. Dunno what it *should* be...
+// OK, it's from the ReadWrite routine...
+//return 0xFF;
}
else if (addr == 0xC0ED)
{
floppyDrive.SetWriteMode();
}
+//#define LC_DEBUGGING
+#ifdef LC_DEBUGGING
+bool showpath = false;
+if (addr >= 0xD000 && addr <= 0xD00F)
+ showpath = true;
+#endif
//This sux...
if (addr >= 0xC100 && addr <= 0xCFFF) // The $C000-$CFFF block is *never* RAM
+#ifdef LC_DEBUGGING
+ {
+#endif
b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from $C100-$CFFF block...\n");
+ }
+#endif
else if (addr >= 0xD000)
{
if (readRAM)
{
if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+#ifdef LC_DEBUGGING
+ {
+#endif
b = ram[addr - 0x1000];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
+ }
+#endif
else
+#ifdef LC_DEBUGGING
+ {
+#endif
b = ram[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC bank #2 (ram[addr])...\n");
+ }
+#endif
}
else
+#ifdef LC_DEBUGGING
+ {
+#endif
b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC ROM (rom[addr])...\n");
+ }
+#endif
}
else
+#ifdef LC_DEBUGGING
+ {
+#endif
b = ram[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from ram[addr]...\n");
+ }
+#endif
+
+#ifdef LC_DEBUGGING
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+ WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
return b;
}
}
else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe
{
+//Actually, according to the A2 ref, this should do nothing since a write
+//is immediately preceded by a read leaving it in the same state it was...
+//But leaving this out seems to fuck up the key handling of some games...
keyDown = false;
}
else if (addr == 0xC050)
{
hiRes = true;
}
+ else if ((addr & 0xFFFB) == 0xC080)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280 OECG R Read RAM bank 2; no write
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC081)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC082)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282 OECG R Read ROM; no write
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC083)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC088)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
+#endif
+//$C088 49288 OECG R Read RAM bank 1; no write
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC089)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289 OECG RR Read ROM; write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC08A)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290 OECG R Read ROM; no write
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC08B)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291 OECG RR Read/write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = true;
+ }
+//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
else if ((addr & 0xFFF8) == 0xC0E0)
{
floppyDrive.ControlStepper(addr & 0x07);
}
//Still need to add missing I/O switches here...
+//DEEE: BD 10 BF LDA $BF10,X [PC=DEF1, SP=01F4, CC=--.B-IZ-, A=00, X=0C, Y=07]
+#if 0
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+ WriteLog("*** Write to $%04X: $%02X (writeRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (writeRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
+ if (addr >= 0xC000 && addr <= 0xCFFF)
+ return; // Protect LC bank #1 from being written to!
+
if (addr >= 0xD000)
{
if (writeRAM)
SoundInit();
SDL_EnableUNICODE(1); // Needed to do key translation shit
- gui = new GUI(surface); // Set up the GUI system object...
+// gui = new GUI(surface); // Set up the GUI system object...
+ gui = new GUI(mainSurface); // Set up the GUI system object...
+#if 0
gui->AddMenuTitle("Apple2");
gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
gui->AddMenuItem("");
gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
gui->CommitItemsToMenu();
+#endif
SetupBlurTable(); // Set up the color TV emulation blur table
running = true; // Set running status...
//(Fix so that this is not a requirement!)
//Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
// mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+ // Handle CPU time delta for sound...
+ AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
HandleNextEvent();
}
}
}
- HandleSoundAtFrameEdge(); // Sound stuff... (ick)
+//ick. HandleSoundAtFrameEdge(); // Sound stuff... (ick)
RenderVideoFrame();
SetCallbackTime(FrameCallback, 16666.66666667);
//Instead of this, we should yield remaining time to other processes... !!! FIX !!!
+//lessee...
+//nope. SDL_Delay(10);
while (SDL_GetTicks() - startTicks < 16); // Wait for next frame...
startTicks = SDL_GetTicks();
}