]> Shamusworld >> Repos - apple2/blobdiff - src/apple2.cpp
Added Prodos detection for .dsk images, fixes to 80STORE switch.
[apple2] / src / apple2.cpp
index b5a7ee95b9eefae48541394a831de3c5550950c5..f886a7d1c65fcb333acbf77f90104356001d2988 100755 (executable)
-//\r
-// Apple 2 SDL Portable Apple Emulator\r
-//\r
-// by James L. Hammons\r
-// (C) 2005 Underground Software\r
-//\r
-// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by\r
-// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are\r
-// also derived from ApplePC. Too bad it was closed source--it could have been\r
-// *the* premier Apple II emulator out there.\r
-//\r
-// JLH = James L. Hammons <jlhamm@acm.org>\r
-//\r
-// WHO  WHEN        WHAT\r
-// ---  ----------  ------------------------------------------------------------\r
-// JLH  11/12/2005  Initial port to SDL\r
-// JLH  11/18/2005  Wired up graphic soft switches \r
-// JLH  12/02/2005  Setup timer subsystem for more accurate time keeping\r
-// JLH  12/12/2005  Added preliminary state saving support\r
-//\r
-\r
-// STILL TO DO:\r
-//\r
-// - Port to SDL [DONE]\r
-// - GUI goodies\r
-// - Weed out unneeded functions [DONE]\r
-// - Disk I/O [DONE]\r
-// - 128K IIe related stuff\r
-// - State loading/saving\r
-//\r
-\r
-#include "apple2.h"\r
-\r
-#include <SDL.h>\r
-#include <fstream>\r
-#include <string>\r
-#include <iomanip>\r
-#include <iostream>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <time.h>\r
-#include "log.h"\r
-#include "video.h"\r
-#include "sound.h"\r
-#include "settings.h"\r
-#include "v65c02.h"\r
-#include "applevideo.h"\r
-#include "timing.h"\r
-#include "floppy.h"\r
-#include "firmware.h"\r
-\r
-#include "gui/gui.h"\r
-#include "gui/window.h"\r
-#include "gui/draggablewindow2.h"\r
-#include "gui/textedit.h"\r
-\r
-using namespace std;\r
-\r
-// Global variables\r
-\r
-uint8 ram[0x10000], rom[0x10000];                              // RAM & ROM spaces\r
-uint8 diskRom[0x100];                                                  // Disk ROM space\r
-V65C02REGS mainCPU;\r
-uint8 appleType = APPLE_TYPE_II;\r
-\r
-// Local variables\r
-\r
-static uint8 lastKeyPressed = 0;\r
-static bool keyDown = false;\r
-\r
-static FloppyDrive floppyDrive;\r
-\r
-enum { LC_BANK_1, LC_BANK_2 };\r
-\r
-static uint8 visibleBank = LC_BANK_1;\r
-static bool readRAM = false;\r
-static bool writeRAM = false;\r
-\r
-static bool running = true;                                            // Machine running state flag...\r
-static uint32 startTicks;\r
-\r
-static GUI * gui = NULL;\r
-\r
-// Local functions (technically, they're global...)\r
-\r
-bool LoadImg(char * filename, uint8 * ram, int size);\r
-uint8 RdMem(uint16 addr);\r
-void WrMem(uint16 addr, uint8 b);\r
-static void SaveApple2State(const char * filename);\r
-static bool LoadApple2State(const char * filename);\r
-\r
-// Local timer callback functions\r
-\r
-static void FrameCallback(void);\r
-static void BlinkTimer(void);\r
-\r
-// Test GUI function\r
-\r
-Element * TestWindow(void)\r
-{\r
-       Element * win = new DraggableWindow2(10, 10, 128, 128);\r
-//     ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));\r
-\r
-       return win;\r
-}\r
-\r
-Element * QuitEmulator(void)\r
-{\r
-       gui->Stop();\r
-       running = false;\r
-\r
-       return NULL;\r
-}\r
-\r
-/*\r
- Small Apple II memory map:\r
-\r
-$C010 - Clear bit 7 of keyboard data ($C000)\r
-$C030 - Toggle speaker diaphragm\r
-$C051 - Display text\r
-$C054 - Select page 1\r
-$C056 - Select lo-res\r
-$C058 - Set annuciator-0 output to 0\r
-$C05A - Set annuciator-0 output to 0\r
-$C05D - Set annuciator-0 output to 1\r
-$C05F - Set annuciator-0 output to 1\r
-$C0E0 - Disk control stepper ($C0E0-7)\r
-$C0E9 - Disk control motor (on)\r
-$C0EA - Disk enable (drive 1)\r
-$C0EC - Disk R/W\r
-$C0EE - Disk set read mode\r
-*/\r
-\r
-//\r
-// V65C02 read/write memory functions\r
-//\r
-\r
-uint8 RdMem(uint16 addr)\r
-{\r
-       uint8 b;\r
-\r
-#if 0\r
-if (addr >= 0xC000 && addr <= 0xC0FF)\r
-       WriteLog("\n*** Read at I/O address %04X\n", addr);\r
-#endif\r
-#if 0\r
-if (addr >= 0xC080 && addr <= 0xC08F)\r
-       WriteLog("\n*** Read at I/O address %04X\n", addr);\r
-#endif\r
-\r
-       if ((addr & 0xFFF0) == 0xC000)\r
-       {\r
-               return lastKeyPressed | (keyDown ? 0x80 : 0x00);\r
-       }\r
-       else if ((addr & 0xFFF0) == 0xC010)\r
-       {\r
-//This is bogus: keyDown is set to false, so return val NEVER is set...\r
-//Fixed...\r
-//Also, this is IIe/IIc only...!\r
-               uint8 retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);\r
-               keyDown = false;\r
-               return retVal;\r
-       }\r
-       else if ((addr & 0xFFF0) == 0xC030)\r
-       {\r
-               ToggleSpeaker(GetCurrentV65C02Clock());\r
-//should it return something else here???\r
-               return 0x00;\r
-       }\r
-       else if (addr == 0xC050)\r
-       {\r
-               textMode = false;\r
-       }\r
-       else if (addr == 0xC051)\r
-       {\r
-               textMode = true;\r
-       }\r
-       else if (addr == 0xC052)\r
-       {\r
-               mixedMode = false;\r
-       }\r
-       else if (addr == 0xC053)\r
-       {\r
-               mixedMode = true;\r
-       }\r
-       else if (addr == 0xC054)\r
-       {\r
-               displayPage2 = false;\r
-       }\r
-       else if (addr == 0xC055)\r
-       {\r
-               displayPage2 = true;\r
-       }\r
-       else if (addr == 0xC056)\r
-       {\r
-               hiRes = false;\r
-       }\r
-       else if (addr == 0xC057)\r
-       {\r
-               hiRes = true;\r
-       }\r
-\r
-//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is\r
-//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.\r
-//[SHOULD BE FIXED NOW]\r
-//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it\r
-//visible, two makes it R/W.\r
-\r
-       else if ((addr & 0xFFFB) == 0xC080)\r
-       {\r
-//$C080 49280              OECG  R   Read RAM bank 2; no write\r
-               visibleBank = LC_BANK_2;\r
-               readRAM = true;\r
-               writeRAM = false;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC081)\r
-       {\r
-//$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2\r
-               visibleBank = LC_BANK_2;\r
-               readRAM = false;\r
-               writeRAM = true;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC082)\r
-       {\r
-//$C082 49282              OECG  R   Read ROM; no write\r
-               visibleBank = LC_BANK_2;\r
-               readRAM = false;\r
-               writeRAM = false;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC083)\r
-       {\r
-//$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2\r
-               visibleBank = LC_BANK_2;\r
-               readRAM = true;\r
-               writeRAM = true;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC088)\r
-       {\r
-//$C088 49288              OECG  R   Read RAM bank 1; no write\r
-               visibleBank = LC_BANK_1;\r
-               readRAM = true;\r
-               writeRAM = false;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC089)\r
-       {\r
-//$C089 49289              OECG  RR  Read ROM; write RAM bank 1\r
-               visibleBank = LC_BANK_1;\r
-               readRAM = false;\r
-               writeRAM = true;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC08A)\r
-       {\r
-//$C08A 49290              OECG  R   Read ROM; no write\r
-               visibleBank = LC_BANK_1;\r
-               readRAM = false;\r
-               writeRAM = false;\r
-       }\r
-       else if ((addr & 0xFFFB) == 0xC08B)\r
-       {\r
-//$C08B 49291              OECG  RR  Read/write RAM bank 1\r
-               visibleBank = LC_BANK_1;\r
-               readRAM = true;\r
-               writeRAM = true;\r
-       }\r
-       else if ((addr & 0xFFF8) == 0xC0E0)\r
-       {\r
-               floppyDrive.ControlStepper(addr & 0x07);\r
-       }\r
-       else if ((addr & 0xFFFE) == 0xC0E8)\r
-       {\r
-               floppyDrive.ControlMotor(addr & 0x01);\r
-       }\r
-       else if ((addr & 0xFFFE) == 0xC0EA)\r
-       {\r
-               floppyDrive.DriveEnable(addr & 0x01);\r
-       }\r
-       else if (addr == 0xC0EC)\r
-       {\r
-               return floppyDrive.ReadWrite();\r
-       }\r
-       else if (addr == 0xC0ED)\r
-       {\r
-               return floppyDrive.GetLatchValue();\r
-       }\r
-       else if (addr == 0xC0EE)\r
-       {\r
-               floppyDrive.SetReadMode();\r
-       }\r
-       else if (addr == 0xC0EF)\r
-       {\r
-               floppyDrive.SetWriteMode();\r
-       }\r
-\r
-//This sux...\r
-       if (addr >= 0xC100 && addr <= 0xCFFF)   // The $C000-$CFFF block is *never* RAM\r
-               b = rom[addr];\r
-       else if (addr >= 0xD000)\r
-       {\r
-               if (readRAM)\r
-               {\r
-                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)\r
-                               b = ram[addr - 0x1000];\r
-                       else\r
-                               b = ram[addr];\r
-               }\r
-               else\r
-                       b = rom[addr];\r
-       }\r
-       else\r
-               b = ram[addr];\r
-\r
-       return b;\r
-}\r
-\r
-/*\r
-A-9 (Mockingboard)\r
-APPENDIX F Assembly Language Program Listings\r
-\r
-                       1       *PRIMARY ROUTINES\r
-                       2       *FOR SLOT 4\r
-                       3       *\r
-                       4                       ORG     $9000\r
-                       5       *                               ;ADDRESSES\r
-                                                                               FOR FIRST\r
-                                                                               6522\r
-                       6       ORB             EQU     $C400           ;PORT B\r
-                       7       ORA             EQU     $C401           ;PORT A\r
-                       8       DDRB            EQU     $C402           ;DATA DIRECTION\r
-                                                                               REGISTER (A)\r
-                       9       DDRA            EQU     $C403           ;DATA DIRECTION\r
-                                                                               REGISTER (B)\r
-                       10      *                                       ;ADDRESSES\r
-                                                                               FOR SECOND\r
-                                                                               6522\r
-                       11      ORB2            EQU     $C480           ;PORT B\r
-                       12      ORA2            EQU     $C481           ;PORT A\r
-                       13      DDRB2   EQU     $C482           ;DATA DIRECTION\r
-                                                                               REGISTER (B)\r
-                       14      DDRA2   EQU     $C483           ;DATA DIRECTION\r
-                                                                               REGISTER (A)\r
-*/\r
-void WrMem(uint16 addr, uint8 b)\r
-{\r
-//temp...\r
-//extern V6809REGS regs;\r
-//if (addr >= 0xC800 && addr <= 0xCBFE)\r
-//if (addr == 0xC80F || addr == 0xC80D)\r
-//     WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/\r
-\r
-#if 0\r
-if (addr >= 0xC000 && addr <= 0xC0FF)\r
-       WriteLog("\n*** Write at I/O address %04X\n", addr);\r
-#endif\r
-/*\r
-Check the BIKO version on Asimov to see if it's been cracked or not...\r
-\r
-7F3D: 29 07          AND   #$07       [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]\r
-7F3F: C9 06          CMP   #$06       [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]\r
-7F41: 90 03          BCC   $7F46      [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]\r
-[7F43: 4C 83 7E      JMP   $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")\r
-7F46: AA             TAX              [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]\r
-\r
-; INX here *ensures* 1 - 6!!! BUG!!!\r
-; Or is it? Could this be part of a braindead copy protection scheme? It's\r
-; awfully close to NOP ($EA)...\r
-; Nothing else touches it once it's been written... Hmm...\r
-\r
-7F47: E8             INX              [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]\r
-7F48: F8             SED              [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]\r
-7F49: 18             CLC              [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]\r
-7F4A: BD 15 4E       LDA   $4E15,X    [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]\r
-\r
-; 4E13: 03 00\r
-; 4E15: 25 25 15 15 10 20\r
-; 4E1B: 03 41 99 99 01 00 12\r
-; 4E22: 99 70\r
-\r
-7F4D: 65 FC          ADC   $FC        [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]\r
-7F4F: 65 FC          ADC   $FC        [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]\r
-7F51: 65 FC          ADC   $FC        [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]\r
-7F53: 65 FC          ADC   $FC        [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]\r
-\r
-; NO checking is done on the raised stat! Aarrrgggghhhhh!\r
-\r
-7F55: 9D 15 4E       STA   $4E15,X    [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]\r
-7F58: D8             CLD              [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]\r
-\r
-; Print "ALAKAZAM!" and so on...\r
-\r
-7F59: 20 2C 40       JSR   $402C      [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]\r
-*/\r
-#if 0\r
-if (addr == 0x7F47)\r
-       WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);\r
-#endif\r
-/*\r
-CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)\r
-SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)\r
-\r
-CLRAUXRD = $C002 ;read from main 48K (WR-only)\r
-SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)\r
-\r
-CLRAUXWR = $C004 ;write to main 48K (WR-only)\r
-SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)\r
-\r
-CLRCXROM = $C006 ;use ROM on cards (WR-only)\r
-SETCXROM = $C007 ;use internal ROM (WR-only)\r
-\r
-CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)\r
-SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)\r
-\r
-CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)\r
-SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)\r
-\r
-CLR80VID = $C00C ;disable 80-column display mode (WR-only)\r
-SET80VID = $C00D ;enable 80-column display mode (WR-only)\r
-\r
-CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)\r
-SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)\r
-*/\r
-       if (addr == 0xC00E)\r
-       {\r
-               alternateCharset = false;\r
-       }\r
-       else if (addr == 0xC00F)\r
-       {\r
-               alternateCharset = true;\r
-       }\r
-       else if ((addr & 0xFFF0) == 0xC010)             // Keyboard strobe\r
-       {\r
-               keyDown = false;\r
-       }\r
-       else if (addr == 0xC050)\r
-       {\r
-               textMode = false;\r
-       }\r
-       else if (addr == 0xC051)\r
-       {\r
-               textMode = true;\r
-       }\r
-       else if (addr == 0xC052)\r
-       {\r
-               mixedMode = false;\r
-       }\r
-       else if (addr == 0xC053)\r
-       {\r
-               mixedMode = true;\r
-       }\r
-       else if (addr == 0xC054)\r
-       {\r
-               displayPage2 = false;\r
-       }\r
-       else if (addr == 0xC055)\r
-       {\r
-               displayPage2 = true;\r
-       }\r
-       else if (addr == 0xC056)\r
-       {\r
-               hiRes = false;\r
-       }\r
-       else if (addr == 0xC057)\r
-       {\r
-               hiRes = true;\r
-       }\r
-       else if ((addr & 0xFFF8) == 0xC0E0)\r
-       {\r
-               floppyDrive.ControlStepper(addr & 0x07);\r
-       }\r
-       else if ((addr & 0xFFFE) == 0xC0E8)\r
-       {\r
-               floppyDrive.ControlMotor(addr & 0x01);\r
-       }\r
-       else if ((addr & 0xFFFE) == 0xC0EA)\r
-       {\r
-               floppyDrive.DriveEnable(addr & 0x01);\r
-       }\r
-       else if (addr == 0xC0EC)\r
-       {\r
-//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...\r
-               floppyDrive.ReadWrite();\r
-       }\r
-       else if (addr == 0xC0ED)\r
-       {\r
-               floppyDrive.SetLatchValue(b);\r
-       }\r
-       else if (addr == 0xC0EE)\r
-       {\r
-               floppyDrive.SetReadMode();\r
-       }\r
-       else if (addr == 0xC0EF)\r
-       {\r
-               floppyDrive.SetWriteMode();\r
-       }\r
-//Still need to add missing I/O switches here...\r
-\r
-       if (addr >= 0xD000)\r
-       {\r
-               if (writeRAM)\r
-               {\r
-                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)\r
-                               ram[addr - 0x1000] = b;\r
-                       else\r
-                               ram[addr] = b;\r
-               }\r
-\r
-               return;\r
-       }\r
-\r
-       ram[addr] = b;\r
-}\r
-\r
-//\r
-// Load a file into RAM/ROM image space\r
-//\r
-bool LoadImg(char * filename, uint8 * ram, int size)\r
-{\r
-       FILE * fp = fopen(filename, "rb");\r
-\r
-       if (fp == NULL)\r
-               return false;\r
-\r
-       fread(ram, 1, size, fp);\r
-       fclose(fp);\r
-\r
-       return true;\r
-}\r
-\r
-static void SaveApple2State(const char * filename)\r
-{\r
-}\r
-\r
-static bool LoadApple2State(const char * filename)\r
-{\r
-       return false;\r
-}\r
-\r
-//\r
-// Main loop\r
-//\r
-int main(int /*argc*/, char * /*argv*/[])\r
-{\r
-       InitLog("./apple2.log");\r
-       LoadSettings();\r
-       srand(time(NULL));                                                                      // Initialize RNG\r
-\r
-       // Zero out memory\r
-//Need to bankify this stuff for the IIe emulation...\r
-       memset(ram, 0, 0x10000);\r
-       memset(rom, 0, 0x10000);\r
-\r
-       // Set up V65C02 execution context\r
-       memset(&mainCPU, 0, sizeof(V65C02REGS));\r
-       mainCPU.RdMem = RdMem;\r
-       mainCPU.WrMem = WrMem;\r
-       mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;\r
-\r
-       if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))\r
-       {\r
-               WriteLog("Could not open file '%s'!\n", settings.BIOSPath);\r
-               return -1;\r
-       }\r
-\r
-//This is now included...\r
-/*     if (!LoadImg(settings.diskPath, diskRom, 0x100))\r
-       {\r
-               WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);\r
-//             return -1;\r
-       }//*/\r
-\r
-//Load up disk image from config file (for now)...\r
-       floppyDrive.LoadImage(settings.diskImagePath1, 0);\r
-       floppyDrive.LoadImage(settings.diskImagePath2, 1);\r
-//     floppyDrive.LoadImage("./disks/temp.nib", 1);   // Load temp .nib file into second drive...\r
-\r
-//Kill the DOS ROM in slot 6 for now...\r
-//not\r
-       memcpy(rom + 0xC600, diskROM, 0x100);\r
-\r
-       WriteLog("About to initialize video...\n");\r
-       if (!InitVideo())\r
-       {\r
-               cout << "Aborting!" << endl;\r
-               return -1;\r
-       }\r
-\r
-       // Have to do this *after* video init but *before* sound init...!\r
-//Shouldn't be necessary since we're not doing emulation in the ISR...\r
-       if (settings.autoStateSaving)\r
-       {\r
-               // Load last state from file...\r
-               if (!LoadApple2State(settings.autoStatePath))\r
-                       WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);\r
-       }\r
-\r
-\r
-#if 0\r
-// State loading!\r
-if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))\r
-{\r
-       cout << "Couldn't load state file!" << endl;\r
-       cout << "Aborting!!" << endl;\r
-       return -1;\r
-}\r
-\r
-//A  P  Y  X  S     PC\r
-//-- -- -- -- ----- -----\r
-//00 75 3B 53 FD 01 41 44\r
-\r
-mainCPU.cpuFlags = 0;\r
-mainCPU.a = 0x00;\r
-mainCPU.x = 0x53;\r
-mainCPU.y = 0x3B;\r
-mainCPU.cc = 0x75;\r
-mainCPU.sp = 0xFD;\r
-mainCPU.pc = 0x4441;\r
-\r
-textMode = false;\r
-mixedMode = false;\r
-displayPage2 = false;\r
-hiRes = true;\r
-\r
-//kludge...\r
-readHiRam = true;\r
-//dumpDis=true;\r
-//kludge II...\r
-memcpy(ram + 0xD000, ram + 0xC000, 0x1000);\r
-#endif\r
-\r
-       WriteLog("About to initialize audio...\n");\r
-       SoundInit();\r
-       SDL_EnableUNICODE(1);                                           // Needed to do key translation shit\r
-\r
-       gui = new GUI(surface);                                         // Set up the GUI system object...\r
-       gui->AddMenuTitle("Apple2");\r
-       gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);\r
-       gui->AddMenuItem("");\r
-       gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);\r
-       gui->CommitItemsToMenu();\r
-\r
-       SetupBlurTable();                                                       // Set up the color TV emulation blur table\r
-       running = true;                                                         // Set running status...\r
-\r
-       InitializeEventList();                                          // Clear the event list before we use it...\r
-       SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval\r
-       SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 s intervals\r
-       startTicks = SDL_GetTicks();\r
-\r
-       WriteLog("Entering main loop...\n");\r
-       while (running)\r
-       {\r
-               double timeToNextEvent = GetTimeToNextEvent();\r
-               Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));\r
-//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!\r
-//(Fix so that this is not a requirement!)\r
-               mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);\r
-               HandleNextEvent();\r
-       }\r
-\r
-       if (settings.autoStateSaving)\r
-       {\r
-               // Save state here...\r
-               SaveApple2State(settings.autoStatePath);\r
-       }\r
-floppyDrive.SaveImage();\r
-\r
-       SoundDone();\r
-       VideoDone();\r
-       SaveSettings();\r
-       LogDone();\r
-\r
-       return 0;\r
-}\r
-\r
-/*\r
-Apple II keycodes\r
------------------\r
-\r
-Key     Aln CTL SHF BTH\r
------------------------\r
-space  $A0     $A0     $A0 $A0         No xlation\r
-RETURN $8D     $8D     $8D     $8D             No xlation\r
-0              $B0     $B0     $B0     $B0             Need to screen shift+0 (?)\r
-1!             $B1 $B1 $A1 $A1         No xlation\r
-2"             $B2     $B2     $A2     $A2             No xlation\r
-3#             $B3     $B3     $A3     $A3             No xlation\r
-4$             $B4     $B4     $A4     $A4             No xlation\r
-5%             $B5     $B5     $A5     $A5             No xlation\r
-6&             $B6     $B6     $A6     $A6             No xlation\r
-7'             $B7     $B7     $A7     $A7             No xlation\r
-8(             $B8     $B8     $A8     $A8             No xlation\r
-9)             $B9     $B9     $A9     $A9             No xlation\r
-:*             $BA     $BA     $AA     $AA             No xlation\r
-;+             $BB     $BB     $AB     $AB             No xlation\r
-,<             $AC     $AC     $BC     $BC             No xlation\r
--=             $AD     $AD     $BD     $BD             No xlation\r
-.>             $AE     $AE     $BE     $BE             No xlation\r
-/?             $AF     $AF     $BF     $BF             No xlation\r
-A              $C1     $81     $C1     $81\r
-B              $C2     $82     $C2     $82\r
-C              $C3     $83     $C3     $83\r
-D              $C4     $84     $C4     $84\r
-E              $C5     $85     $C5     $85\r
-F              $C6     $86     $C6     $86\r
-G              $C7     $87     $C7     $87\r
-H              $C8     $88     $C8     $88\r
-I              $C9     $89     $C9     $89\r
-J              $CA     $8A     $CA     $8A\r
-K              $CB     $8B     $CB     $8B\r
-L              $CC     $8C     $CC     $8C\r
-M              $CD     $8D     $DD     $9D             -> ODD\r
-N^             $CE     $8E     $DE     $9E             -> ODD\r
-O              $CF     $8F     $CF     $8F\r
-P@             $D0     $90     $C0     $80             Need to xlate CTL+SHFT+P & SHFT+P (?)\r
-Q              $D1     $91     $D1     $91\r
-R              $D2     $92     $D2     $92\r
-S              $D3     $93     $D3     $93\r
-T              $D4     $94     $D4     $94\r
-U              $D5     $95     $D5     $95\r
-V              $D6     $96     $D6     $96\r
-W              $D7     $97     $D7     $97\r
-X              $D8     $98     $D8     $98\r
-Y              $D9     $99     $D9     $99\r
-Z              $DA     $9A     $DA     $9A\r
-<-             $88     $88     $88     $88\r
-->             $95     $95     $95     $95\r
-ESC            $9B     $9B     $9B     $9B             No xlation\r
-\r
-*/\r
-static void FrameCallback(void)\r
-{\r
-       SDL_Event event;\r
-\r
-       while (SDL_PollEvent(&event))\r
-       {\r
-               switch (event.type)\r
-               {\r
-               case SDL_KEYDOWN:\r
-                       if (event.key.keysym.unicode != 0)\r
-                       {\r
-//Need to do some key translation here, and screen out non-apple keys as well...\r
-                               if (event.key.keysym.sym == SDLK_TAB)   // Prelim key screening...\r
-                                       break;\r
-\r
-                               lastKeyPressed = event.key.keysym.unicode;\r
-                               keyDown = true;\r
-                               //kludge: should have a caps lock thingy here...\r
-                               //or all uppercase for ][+...\r
-                               if (lastKeyPressed >= 'a' && lastKeyPressed <='z')\r
-                                       lastKeyPressed &= 0xDF;         // Convert to upper case...\r
-                       }\r
-\r
-                       // CTRL+RESET key emulation (mapped to CTRL+`)\r
-// This doesn't work...\r
-//                     if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))\r
-//                     if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))\r
-                       if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))\r
-//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!\r
-//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...\r
-                               mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;\r
-\r
-                       if (event.key.keysym.sym == SDLK_RIGHT)\r
-                               lastKeyPressed = 0x15, keyDown = true;\r
-                       else if (event.key.keysym.sym == SDLK_LEFT)\r
-                               lastKeyPressed = 0x08, keyDown = true;\r
-\r
-                       // Use ALT+Q to exit, as well as the usual window decoration method\r
-                       if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))\r
-                               running = false;\r
-\r
-                       if (event.key.keysym.sym == SDLK_F12)\r
-                               dumpDis = !dumpDis;                             // Toggle the disassembly process\r
-                       else if (event.key.keysym.sym == SDLK_F11)\r
-                               floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...\r
-else if (event.key.keysym.sym == SDLK_F9)\r
-{\r
-       floppyDrive.CreateBlankImage();\r
-//     SpawnMessage("Image cleared...");\r
-}//*/\r
-else if (event.key.keysym.sym == SDLK_F10)\r
-{\r
-       floppyDrive.SwapImages();\r
-//     SpawnMessage("Image swapped...");\r
-}//*/\r
-\r
-                       if (event.key.keysym.sym == SDLK_F2)// Toggle the palette\r
-                               TogglePalette();\r
-                       else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types\r
-                               CycleScreenTypes();\r
-\r
-//                     if (event.key.keysym.sym == SDLK_F5)    // Temp GUI launch key\r
-                       if (event.key.keysym.sym == SDLK_F1)    // GUI launch key\r
-//NOTE: Should parse the output to determine whether or not the user requested\r
-//      to quit completely... !!! FIX !!!\r
-                               gui->Run();\r
-\r
-                       break;\r
-               case SDL_QUIT:\r
-                       running = false;\r
-               }\r
-       }\r
-\r
-       HandleSoundAtFrameEdge();                                       // Sound stuff... (ick)\r
-       RenderVideoFrame();\r
-       SetCallbackTime(FrameCallback, 16666.66666667);\r
-\r
-       while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...\r
-       startTicks = SDL_GetTicks();\r
-}\r
-\r
-static void BlinkTimer(void)\r
-{\r
-       flash = !flash;\r
-       SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 sec intervals\r
-}\r
+//
+// Apple 2 SDL Portable Apple Emulator
+//
+// by James Hammons
+// (C) 2005 Underground Software
+//
+// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by
+// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are
+// also derived from ApplePC. Too bad it was closed source--it could have been
+// *the* premier Apple II emulator out there.
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// WHO  WHEN        WHAT
+// ---  ----------  ------------------------------------------------------------
+// JLH  11/12/2005  Initial port to SDL
+// JLH  11/18/2005  Wired up graphic soft switches
+// JLH  12/02/2005  Setup timer subsystem for more accurate time keeping
+// JLH  12/12/2005  Added preliminary state saving support
+// JLH  09/24/2013  Added //e support
+//
+
+// STILL TO DO:
+//
+// - Port to SDL [DONE]
+// - GUI goodies
+// - Weed out unneeded functions [DONE]
+// - Disk I/O [DONE]
+// - 128K IIe related stuff [DONE]
+// - State loading/saving
+//
+
+#include "apple2.h"
+
+#include <SDL2/SDL.h>
+#include <fstream>
+#include <string>
+#include <iomanip>
+#include <iostream>
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+#include "log.h"
+#include "video.h"
+#include "sound.h"
+#include "settings.h"
+#include "v65c02.h"
+#include "applevideo.h"
+#include "timing.h"
+#include "floppy.h"
+#include "firmware.h"
+#include "mmu.h"
+
+#include "gui/gui.h"
+#include "gui/window.h"
+#include "gui/draggablewindow2.h"
+#include "gui/textedit.h"
+
+// Debug and misc. defines
+
+#define THREADED_65C02
+#define CPU_THREAD_OVERFLOW_COMPENSATION
+#define DEBUG_LC
+//#define CPU_CLOCK_CHECKING
+//#define THREAD_DEBUGGING
+#define SOFT_SWITCH_DEBUGGING
+
+// Global variables
+
+uint8_t ram[0x10000], rom[0x10000];                            // RAM & ROM spaces
+uint8_t ram2[0x10000];                                                 // Auxillary RAM
+//uint8_t diskRom[0x100];                                                      // Disk ROM space
+V65C02REGS mainCPU;                                                            // v65C02 execution context
+uint8_t appleType = APPLE_TYPE_IIE;
+FloppyDrive floppyDrive;
+
+// Local variables
+
+uint8_t lastKeyPressed = 0;
+bool keyDown = false;
+bool openAppleDown = false;
+bool closedAppleDown = false;
+bool store80Mode = false;
+bool vbl = false;
+bool slotCXROM = false;
+bool slotC3ROM = false;
+bool ramrd = false;
+bool ramwrt = false;
+bool altzp = false;
+bool ioudis = true;
+bool dhires = false;
+
+//static FloppyDrive floppyDrive;
+
+enum { LC_BANK_1, LC_BANK_2 };
+
+static uint8_t visibleBank = LC_BANK_1;
+static bool readRAM = false;
+static bool writeRAM = false;
+
+static bool running = true;                                            // Machine running state flag...
+static uint32_t startTicks;
+static bool pauseMode = false;
+
+static GUI * gui = NULL;
+
+// Local functions (technically, they're global...)
+
+bool LoadImg(char * filename, uint8_t * ram, int size);
+uint8_t RdMem(uint16_t addr);
+void WrMem(uint16_t addr, uint8_t b);
+static void SaveApple2State(const char * filename);
+static bool LoadApple2State(const char * filename);
+
+// Local timer callback functions
+
+static void FrameCallback(void);
+static void BlinkTimer(void);
+
+#ifdef THREADED_65C02
+// Test of threaded execution of 6502
+static SDL_Thread * cpuThread = NULL;
+//static SDL_mutex * cpuMutex = NULL;
+static SDL_cond * cpuCond = NULL;
+static SDL_sem * mainSem = NULL;
+static bool cpuFinished = false;
+static bool cpuSleep = false;
+
+// NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz
+
+// Let's try a thread...
+/*
+Here's how it works: Execute 1 frame's worth, then sleep.
+Other stuff wakes it up
+*/
+int CPUThreadFunc(void * data)
+{
+       // Mutex must be locked for conditional to work...
+       // Also, must be created in the thread that uses it...
+       SDL_mutex * cpuMutex = SDL_CreateMutex();
+
+// decrement mainSem...
+//SDL_SemWait(mainSem);
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+       float overflow = 0.0;
+#endif
+
+       do
+       {
+               if (cpuSleep)
+                       SDL_CondWait(cpuCond, cpuMutex);
+
+// decrement mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemWait(mainSem);\n");
+#endif
+SDL_SemWait(mainSem);
+
+// There are exactly 800 slices of 21.333 cycles per frame, so it works out
+// evenly.
+#if 0
+               uint32_t cycles = 17066;
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+// ODD! It's closer *without* this overflow compensation. ??? WHY ???
+               overflow += 0.666666667;
+
+               if (overflow > 1.0)
+               {
+                       overflow -= 1.0;
+                       cycles++;
+               }
+#endif
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+               Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
+
+               // Adjust the sound routine's last cycle toggled time base
+               // Also, since we're finished executing, .clock is now valid
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
+#endif
+               AdjustLastToggleCycles(mainCPU.clock);
+#else
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+               for(int i=0; i<800; i++)
+               {
+                       uint32_t cycles = 21;
+                       overflow += 0.333333334;
+
+                       if (overflow > 1.0)
+                       {
+                               cycles++;
+                               overflow -= 1.0;
+                       }
+
+                       Execute65C02(&mainCPU, cycles);
+                       WriteSampleToBuffer();
+
+                       // Dunno if this is correct (seems to be close enough)...
+                       vbl = (i < 670 ? true : false);
+               }
+#endif
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
+#endif
+               SDL_mutexP(cpuMutex);
+// increment mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemPost(mainSem);\n");
+#endif
+               SDL_SemPost(mainSem);
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n");
+#endif
+               SDL_CondWait(cpuCond, cpuMutex);
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
+#endif
+               SDL_mutexV(cpuMutex);
+       }
+       while (!cpuFinished);
+
+       SDL_DestroyMutex(cpuMutex);
+
+       return 0;
+}
+#endif
+
+
+// Test GUI function
+
+Element * TestWindow(void)
+{
+       Element * win = new DraggableWindow2(10, 10, 128, 128);
+//     ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));
+
+       return win;
+}
+
+
+Element * QuitEmulator(void)
+{
+       gui->Stop();
+       running = false;
+
+       return NULL;
+}
+
+
+/*
+ Small Apple II memory map:
+
+$C010 - Clear bit 7 of keyboard data ($C000)
+$C030 - Toggle speaker diaphragm
+$C051 - Display text
+$C054 - Select page 1
+$C056 - Select lo-res
+$C058 - Set annuciator-0 output to 0
+$C05A - Set annuciator-0 output to 0
+$C05D - Set annuciator-0 output to 1
+$C05F - Set annuciator-0 output to 1
+$C0E0 - Disk control stepper ($C0E0-7)
+$C0E9 - Disk control motor (on)
+$C0EA - Disk enable (drive 1)
+$C0EC - Disk R/W
+$C0EE - Disk set read mode
+*/
+
+//
+// V65C02 read/write memory functions
+//
+
+uint8_t RdMem(uint16_t addr)
+{
+       uint8_t b;
+
+#if 0
+if (addr >= 0xC000 && addr <= 0xC0FF)
+       WriteLog("\n*** Read at I/O address %04X\n", addr);
+#endif
+#if 0
+if (addr >= 0xC080 && addr <= 0xC08F)
+       WriteLog("\n*** Read at I/O address %04X\n", addr);
+#endif
+
+       if ((addr & 0xFFF0) == 0xC000)                  // Read $C000-$C00F
+       {
+               return lastKeyPressed | (keyDown ? 0x80 : 0x00);
+       }
+//     else if ((addr & 0xFFF8) == 0xC010)             // Read $C010-$C01F
+       else if (addr == 0xC010)
+       {
+//This is bogus: keyDown is set to false, so return val NEVER is set...
+//Fixed...
+//Also, this is IIe/IIc only...!
+               uint8_t retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
+               keyDown = false;
+               return retVal;
+       }
+       // These are //e locations
+       else if (addr == 0xC011)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDBANK2 (read)\n");
+#endif
+               return (visibleBank == LC_BANK_2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC012)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDLCRAM (read)\n");
+#endif
+               return (readRAM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC013)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD (read)\n");
+#endif
+               return (ramrd ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC014)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT (read)\n");
+#endif
+               return (ramwrt ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC015)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM (read)\n");
+#endif
+               return (slotCXROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC016)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP (read)\n");
+#endif
+               return (altzp ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC017)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM (read)\n");
+#endif
+               return (slotC3ROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC018)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE (read)\n");
+#endif
+               return (store80Mode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC019)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("VBL (read)\n");
+#endif
+// NB: The doco suggests that this signal goes LOW when in the VBI.
+// Which means that we need to control this by counting lines somewhere.
+               return (vbl ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01A)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT (read)\n");
+#endif
+               return (textMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED (read)\n");
+#endif
+               return (mixedMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 (read)\n");
+#endif
+               return (displayPage2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES (read)\n");
+#endif
+               return (hiRes ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET (read)\n");
+#endif
+               return (alternateCharset ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL (read)\n");
+#endif
+               return (col80Mode ? 0x80 : 0x00);
+       }
+       else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
+       {
+               ToggleSpeaker();
+//should it return something else here???
+               return 0x00;
+       }
+       else if (addr == 0xC050)                                // Read $C050
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (read)\n");
+#endif
+               textMode = false;
+       }
+       else if (addr == 0xC051)                                // Read $C051
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (read)\n");
+#endif
+               textMode = true;
+       }
+       else if (addr == 0xC052)                                // Read $C052
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (read)\n");
+#endif
+               mixedMode = false;
+       }
+       else if (addr == 0xC053)                                // Read $C053
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (read)\n");
+#endif
+               mixedMode = true;
+       }
+       else if (addr == 0xC054)                                // Read $C054
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (read)\n");
+#endif
+               displayPage2 = false;
+       }
+       else if (addr == 0xC055)                                // Read $C055
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (read)\n");
+#endif
+               displayPage2 = true;
+       }
+       else if (addr == 0xC056)                                // Read $C056
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (read)\n");
+#endif
+               hiRes = false;
+       }
+       else if (addr == 0xC057)                                // Read $C057
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (read)\n");
+#endif
+               hiRes = true;
+       }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (read)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (read)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
+       else if (addr == 0xC061)                                // Read $C061
+       {
+               // Open Apple key (or push button 0)
+               return (openAppleDown ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC062)                                // Read $C062
+       {
+               // Open Apple key (or push button 0)
+               return (closedAppleDown ? 0x80 : 0x00);
+       }
+       // The way the paddles work is that a strobe is written (or read) to $C070,
+       // then software counts down the time that it takes for the paddle outputs
+       // to have bit 7 return to 0. If there are no paddles connected, bit 7
+       // stays at 1.
+       else if (addr == 0xC064)        // Paddles 0-3
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC065)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC066)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC067)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS (read)\n");
+#endif
+               return (ioudis ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES (read)\n");
+#endif
+               return (dhires ? 0x80 : 0x00);
+       }
+
+//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
+//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
+//[SHOULD BE FIXED NOW]
+//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
+//visible, two makes it R/W.
+
+/*
+301  LDA $E000
+304  PHA
+305  LDA $C081
+308  PLA
+309  PHA
+30A  CMP $E000
+30D  BNE $332
+30F  LDA $C083
+312  LDA $C083
+315  LDA #$A5
+317  STA $D000
+31A  CMP $D000
+31D  BNE $332
+31F  LSR A
+320  STA $D000
+323  CMP $D000
+326  BNE $332
+328  LDA $C081
+32B  LDA $C081
+32E  LDA #$01
+330  BNE $334
+332  LDA #$00
+334  STA $300
+337  PLA
+338  CMP $E000
+33B  BEQ $340
+33D  LDA $C080
+340  RTS
+
+A = PEEK($C082)
+*/
+
+       else if ((addr & 0xFFFB) == 0xC080)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280              OECG  R   Read RAM bank 2; no write
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC081)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC082)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC083)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC088)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
+#endif
+//$C088 49288              OECG  R   Read RAM bank 1; no write
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = false;
+//Hm. Some stuff seems to want this.
+//nope, was looking at $C0E8... return 0xFF;
+       }
+       else if ((addr & 0xFFFB) == 0xC089)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289              OECG  RR  Read ROM; write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC08A)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC08B)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291              OECG  RR  Read/write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFF8) == 0xC0E0)
+       {
+               floppyDrive.ControlStepper(addr & 0x07);
+       }
+       else if ((addr & 0xFFFE) == 0xC0E8)
+       {
+               floppyDrive.ControlMotor(addr & 0x01);
+       }
+       else if ((addr & 0xFFFE) == 0xC0EA)
+       {
+               floppyDrive.DriveEnable(addr & 0x01);
+       }
+       else if (addr == 0xC0EC)
+       {
+               return floppyDrive.ReadWrite();
+       }
+       else if (addr == 0xC0ED)
+       {
+               return floppyDrive.GetLatchValue();
+       }
+       else if (addr == 0xC0EE)
+       {
+               floppyDrive.SetReadMode();
+       }
+       else if (addr == 0xC0EF)
+       {
+               floppyDrive.SetWriteMode();
+       }
+
+//#define LC_DEBUGGING
+#ifdef LC_DEBUGGING
+bool showpath = false;
+if (addr >= 0xD000 && addr <= 0xD00F)
+       showpath = true;
+#endif
+//This sux...
+       if (addr >= 0xC100 && addr <= 0xC7FF)   // The $C000-$CFFF block is *never* RAM
+       {
+// Looks like the ][e ref manual got this one wrong: slotCXROM set should mean
+// use internal ROM, NOT slot ROM. :-/
+// (fixed now, by setting the switch correctly in the write mem section :-P)
+               if (!slotCXROM)
+//             if (slotCXROM)
+                       b = rom[addr];
+               else
+               {
+                       if (addr >= 0xC100 && addr <= 0xC1FF)
+                               b = parallelROM[addr & 0xFF];
+                       else if (addr >= 0xC600 && addr <= 0xC6FF)
+                               b = diskROM[addr & 0xFF];
+                       else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM)
+                               b = rom[addr];
+                       else
+                               b = 0xFF;
+//                             b = rom[addr];
+               }
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from $C100-$CFFF block...\n");
+#endif
+       }
+       else if (addr >= 0xC800 && addr <= 0xCFFF)      // 2K peripheral or OS ROM
+       {
+               b = rom[addr];
+       }
+       else if (addr >= 0xD000)
+       {
+               if (readRAM)
+               {
+                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+#ifdef LC_DEBUGGING
+                       {
+#endif
+//                             b = ram[addr - 0x1000];
+                               b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
+                       }
+#endif
+                       else
+#ifdef LC_DEBUGGING
+                       {
+#endif
+//                             b = ram[addr];
+                               b = (altzp ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #2 (ram[addr])...\n");
+                       }
+#endif
+               }
+               else
+#ifdef LC_DEBUGGING
+               {
+#endif
+                       b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC ROM (rom[addr])...\n");
+               }
+#endif
+       }
+       else
+       {
+// 80STORE only works for WRITING, not READING!
+#if 0
+               // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+               if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+               {
+                       if (displayPage2)
+                               b = ram2[addr];
+                       else
+                               b = ram[addr];
+
+                       return b;
+               }
+#endif
+
+               // Finally, check for auxillary/altzp write switches
+               if (addr < 0x0200)
+                       b = (altzp ? ram2[addr] : ram[addr]);
+               else
+                       b = (ramrd ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from ram[addr]...\n");
+#endif
+       }
+
+#ifdef LC_DEBUGGING
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+       WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
+
+       return b;
+}
+
+/*
+A-9 (Mockingboard)
+APPENDIX F Assembly Language Program Listings
+
+       1       *PRIMARY ROUTINES
+       2       *FOR SLOT 4
+       3       *
+       4                       ORG     $9000
+       5       *                               ;ADDRESSES FOR FIRST 6522
+       6       ORB             EQU     $C400           ;PORT B
+       7       ORA             EQU     $C401           ;PORT A
+       8       DDRB            EQU     $C402           ;DATA DIRECTION REGISTER (A)
+       9       DDRA            EQU     $C403           ;DATA DIRECTION REGISTER (B)
+       10      *                                       ;ADDRESSES FOR SECOND 6522
+       11      ORB2            EQU     $C480           ;PORT B
+       12      ORA2            EQU     $C481           ;PORT A
+       13      DDRB2   EQU     $C482           ;DATA DIRECTION REGISTER (B)
+       14      DDRA2   EQU     $C483           ;DATA DIRECTION REGISTER (A)
+*/
+void WrMem(uint16_t addr, uint8_t b)
+{
+//temp...
+//extern V6809REGS regs;
+//if (addr >= 0xC800 && addr <= 0xCBFE)
+//if (addr == 0xC80F || addr == 0xC80D)
+//     WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/
+
+#if 0
+if (addr >= 0xC000 && addr <= 0xC0FF)
+       WriteLog("\n*** Write at I/O address %04X\n", addr);
+#endif
+/*
+Check the BIKO version on Asimov to see if it's been cracked or not...
+
+7F3D: 29 07          AND   #$07       [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]
+7F3F: C9 06          CMP   #$06       [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
+7F41: 90 03          BCC   $7F46      [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
+[7F43: 4C 83 7E      JMP   $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")
+7F46: AA             TAX              [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]
+
+; INX here *ensures* 1 - 6!!! BUG!!!
+; Or is it? Could this be part of a braindead copy protection scheme? It's
+; awfully close to NOP ($EA)...
+; Nothing else touches it once it's been written... Hmm...
+
+7F47: E8             INX              [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]
+7F48: F8             SED              [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
+7F49: 18             CLC              [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
+7F4A: BD 15 4E       LDA   $4E15,X    [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]
+
+; 4E13: 03 00
+; 4E15: 25 25 15 15 10 20
+; 4E1B: 03 41 99 99 01 00 12
+; 4E22: 99 70
+
+7F4D: 65 FC          ADC   $FC        [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]
+7F4F: 65 FC          ADC   $FC        [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]
+7F51: 65 FC          ADC   $FC        [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]
+7F53: 65 FC          ADC   $FC        [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
+
+; NO checking is done on the raised stat! Aarrrgggghhhhh!
+
+7F55: 9D 15 4E       STA   $4E15,X    [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
+7F58: D8             CLD              [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]
+
+; Print "ALAKAZAM!" and so on...
+
+7F59: 20 2C 40       JSR   $402C      [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]
+*/
+#if 0
+if (addr == 0x7F47)
+       WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
+#endif
+/*
+I think this is IIc/IIe only...
+
+CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
+SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
+
+CLRAUXRD = $C002 ;read from main 48K (WR-only)
+SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)
+
+CLRAUXWR = $C004 ;write to main 48K (WR-only)
+SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)
+
+CLRCXROM = $C006 ;use ROM on cards (WR-only)
+SETCXROM = $C007 ;use internal ROM (WR-only)
+
+CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)
+SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)
+
+CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)
+SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)
+
+CLR80VID = $C00C ;disable 80-column display mode (WR-only)
+SET80VID = $C00D ;enable 80-column display mode (WR-only)
+
+CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
+SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
+*/
+       if (addr == 0xC000)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE off (write)\n");
+#endif
+               store80Mode = false;
+       }
+       else if (addr == 0xC001)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE on (write)\n");
+#endif
+               store80Mode = true;
+       }
+       else if (addr == 0xC002)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD off (write)\n");
+#endif
+               ramrd = false;
+       }
+       else if (addr == 0xC003)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD on (write)\n");
+#endif
+               ramrd = true;
+       }
+       else if (addr == 0xC004)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT off (write)\n");
+#endif
+               ramwrt = false;
+       }
+       else if (addr == 0xC005)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT on (write)\n");
+#endif
+               ramwrt = true;
+       }
+       else if (addr == 0xC006)
+       {
+               // This is the only soft switch that breaks the usual convention.
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM on (write)\n");
+#endif
+               slotCXROM = true;
+       }
+       else if (addr == 0xC007)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM off (write)\n");
+#endif
+               slotCXROM = false;
+       }
+       else if (addr == 0xC008)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP off (write)\n");
+#endif
+               altzp = false;
+       }
+       else if (addr == 0xC009)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP on (write)\n");
+#endif
+               altzp = true;
+       }
+       else if (addr == 0xC00A)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM off (write)\n");
+#endif
+               slotC3ROM = false;
+       }
+       else if (addr == 0xC00B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM on (write)\n");
+#endif
+               slotC3ROM = true;
+       }
+       else if (addr == 0xC00C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL off (write)\n");
+#endif
+               col80Mode = false;
+       }
+       else if (addr == 0xC00D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL on (write)\n");
+#endif
+               col80Mode = true;
+       }
+       else if (addr == 0xC00E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET off (write)\n");
+#endif
+               alternateCharset = false;
+       }
+       else if (addr == 0xC00F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET on (write)\n");
+#endif
+               alternateCharset = true;
+       }
+       else if ((addr & 0xFFF0) == 0xC010)             // Keyboard strobe
+       {
+//Actually, according to the A2 ref, this should do nothing since a write
+//is immediately preceded by a read leaving it in the same state it was...
+//But leaving this out seems to fuck up the key handling of some games...
+               keyDown = false;
+       }
+       else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
+       {
+//Likewise, the speaker is supposed to do nothing if you write to it, and
+//for the same reason. But without this, you get no sound in David's
+//Midnight Magic...
+               ToggleSpeaker();
+       }
+       else if (addr == 0xC050)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (write)\n");
+#endif
+               textMode = false;
+       }
+       else if (addr == 0xC051)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (write)\n");
+#endif
+               textMode = true;
+       }
+       else if (addr == 0xC052)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (write)\n");
+#endif
+               mixedMode = false;
+       }
+       else if (addr == 0xC053)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (write)\n");
+#endif
+               mixedMode = true;
+       }
+       else if (addr == 0xC054)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (write)\n");
+#endif
+               displayPage2 = false;
+       }
+       else if (addr == 0xC055)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (write)\n");
+#endif
+               displayPage2 = true;
+       }
+       else if (addr == 0xC056)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (write)\n");
+#endif
+               hiRes = false;
+       }
+       else if (addr == 0xC057)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (write)\n");
+#endif
+               hiRes = true;
+       }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (write)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+
+//static int goDumpDis = 0;
+//goDumpDis++;
+//if (goDumpDis == 2)
+//     dumpDis = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (write)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS on (write)\n");
+#endif
+               ioudis = true;
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS off (write)\n");
+#endif
+               ioudis = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC080)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280              OECG  R   Read RAM bank 2; no write
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC081)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC082)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC083)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC088)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
+#endif
+//$C088 49288              OECG  R   Read RAM bank 1; no write
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC089)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289              OECG  RR  Read ROM; write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC08A)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC08B)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291              OECG  RR  Read/write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = true;
+       }
+//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
+       else if ((addr & 0xFFF8) == 0xC0E0)
+       {
+               floppyDrive.ControlStepper(addr & 0x07);
+       }
+       else if ((addr & 0xFFFE) == 0xC0E8)
+       {
+               floppyDrive.ControlMotor(addr & 0x01);
+       }
+       else if ((addr & 0xFFFE) == 0xC0EA)
+       {
+               floppyDrive.DriveEnable(addr & 0x01);
+       }
+       else if (addr == 0xC0EC)
+       {
+//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
+//or DoIO
+               floppyDrive.ReadWrite();
+       }
+       else if (addr == 0xC0ED)
+       {
+               floppyDrive.SetLatchValue(b);
+       }
+       else if (addr == 0xC0EE)
+       {
+               floppyDrive.SetReadMode();
+       }
+       else if (addr == 0xC0EF)
+       {
+               floppyDrive.SetWriteMode();
+       }
+
+       if (addr >= 0xC000 && addr <= 0xCFFF)
+               return; // Protect LC bank #1 from being written to!
+
+       if (addr >= 0xD000)
+       {
+               if (writeRAM)
+               {
+#if 0
+                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+                               ram[addr - 0x1000] = b;
+                       else
+                               ram[addr] = b;
+#else
+                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+                       {
+                               if (altzp)
+                                       ram2[addr - 0x1000] = b;
+                               else
+                                       ram[addr - 0x1000] = b;
+                       }
+                       else
+                       {
+                               if (altzp)
+                                       ram2[addr] = b;
+                               else
+                                       ram[addr] = b;
+                       }
+#endif
+               }
+
+               return;
+       }
+
+       // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+       if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+       {
+               if (displayPage2)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+
+               return;
+       }
+
+       // Finally, check for auxillary/altzp write switches
+#if 0
+       if (ramwrt)
+               ram2[addr] = b;
+       else
+       {
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#else
+       if (addr < 0x0200)
+//     if (addr < 0x0200 || addr >= 0xD000)
+       {
+#if 0
+if (addr == 0x38)
+       WriteLog("Write $38: $%02X\n", b);
+else if (addr == 0x39)
+       WriteLog("Write $39: $%02X\n", b);
+#endif
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+       else
+       {
+               if (ramwrt)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#endif
+}
+
+
+//
+// Load a file into RAM/ROM image space
+//
+bool LoadImg(char * filename, uint8_t * ram, int size)
+{
+       FILE * fp = fopen(filename, "rb");
+
+       if (fp == NULL)
+               return false;
+
+       fread(ram, 1, size, fp);
+       fclose(fp);
+
+       return true;
+}
+
+
+static void SaveApple2State(const char * filename)
+{
+}
+
+
+static bool LoadApple2State(const char * filename)
+{
+       return false;
+}
+
+
+#ifdef CPU_CLOCK_CHECKING
+uint8_t counter = 0;
+uint32_t totalCPU = 0;
+uint64_t lastClock = 0;
+#endif
+//
+// Main loop
+//
+int main(int /*argc*/, char * /*argv*/[])
+{
+       InitLog("./apple2.log");
+       LoadSettings();
+       srand(time(NULL));                                                                      // Initialize RNG
+
+       // Zero out memory
+       memset(ram, 0, 0x10000);
+       memset(rom, 0, 0x10000);
+       memset(ram2, 0, 0x10000);
+
+#if 1
+       // Set up MMU
+       SetupAddressMap();
+
+       // Set up V65C02 execution context
+       memset(&mainCPU, 0, sizeof(V65C02REGS));
+       mainCPU.RdMem = AppleReadMem;
+       mainCPU.WrMem = AppleWriteMem;
+#else
+       mainCPU.RdMem = RdMem;
+       mainCPU.WrMem = WrMem;
+#endif
+       mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
+
+//     alternateCharset = true;
+//     if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+       if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000))
+       {
+               WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
+               return -1;
+       }
+
+//This is now included...
+/*     if (!LoadImg(settings.diskPath, diskRom, 0x100))
+       {
+               WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);
+//             return -1;
+       }//*/
+
+//Load up disk image from config file (for now)...
+       floppyDrive.LoadImage(settings.diskImagePath1, 0);
+       floppyDrive.LoadImage(settings.diskImagePath2, 1);
+//     floppyDrive.LoadImage("./disks/temp.nib", 1);   // Load temp .nib file into second drive...
+
+//Kill the DOS ROM in slot 6 for now...
+//not
+//     memcpy(rom + 0xC600, diskROM, 0x100);
+//     memcpy(rom + 0xC700, diskROM, 0x100);   // Slot 7???
+
+       WriteLog("About to initialize video...\n");
+
+       if (!InitVideo())
+       {
+               std::cout << "Aborting!" << std::endl;
+               return -1;
+       }
+
+       // Have to do this *after* video init but *before* sound init...!
+//Shouldn't be necessary since we're not doing emulation in the ISR...
+       if (settings.autoStateSaving)
+       {
+               // Load last state from file...
+               if (!LoadApple2State(settings.autoStatePath))
+                       WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);
+       }
+
+
+#if 0
+// State loading!
+if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))
+{
+       cout << "Couldn't load state file!" << endl;
+       cout << "Aborting!!" << endl;
+       return -1;
+}
+
+//A  P  Y  X  S     PC
+//-- -- -- -- ----- -----
+//00 75 3B 53 FD 01 41 44
+
+mainCPU.cpuFlags = 0;
+mainCPU.a = 0x00;
+mainCPU.x = 0x53;
+mainCPU.y = 0x3B;
+mainCPU.cc = 0x75;
+mainCPU.sp = 0xFD;
+mainCPU.pc = 0x4441;
+
+textMode = false;
+mixedMode = false;
+displayPage2 = false;
+hiRes = true;
+
+//kludge...
+readHiRam = true;
+//dumpDis=true;
+//kludge II...
+memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
+#endif
+
+       WriteLog("About to initialize audio...\n");
+       SoundInit();
+//nope SDL_EnableUNICODE(1);                                           // Needed to do key translation shit
+
+//     gui = new GUI(surface);                                         // Set up the GUI system object...
+//     gui = new GUI(mainSurface);                                     // Set up the GUI system object...
+// SDL 2... this will likely cause Apple 2 to crash
+//     gui = new GUI(NULL);                                    // Set up the GUI system object...
+#if 0
+       gui->AddMenuTitle("Apple2");
+       gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
+       gui->AddMenuItem("");
+       gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
+       gui->CommitItemsToMenu();
+#endif
+
+       SetupBlurTable();                                                       // Set up the color TV emulation blur table
+       running = true;                                                         // Set running status...
+
+       InitializeEventList();                                          // Clear the event list before we use it...
+       SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval
+       SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 s intervals
+       startTicks = SDL_GetTicks();
+
+#ifdef THREADED_65C02
+       cpuCond = SDL_CreateCond();
+       mainSem = SDL_CreateSemaphore(1);
+       cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL);
+//Hmm... CPU does POST (+1), wait, then WAIT (-1)
+//     SDL_sem * mainMutex = SDL_CreateMutex();
+#endif
+
+       WriteLog("Entering main loop...\n");
+       while (running)
+       {
+               double timeToNextEvent = GetTimeToNextEvent();
+#ifndef THREADED_65C02
+               Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
+#endif
+//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
+//(Fix so that this is not a requirement!)
+//Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
+//             mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+
+#ifdef CPU_CLOCK_CHECKING
+#ifndef THREADED_65C02
+totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent);
+#endif
+#endif
+               // Handle CPU time delta for sound...
+//Don't need this anymore now that we use absolute time...
+//             AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
+               HandleNextEvent();
+       }
+
+#ifdef THREADED_65C02
+WriteLog("Main: cpuFinished = true;\n");
+cpuFinished = true;
+//#warning "If sound thread is behind, CPU thread will never wake up... !!! FIX !!!" [DONE]
+//What to do? How do you know when the CPU is sleeping???
+//USE A CONDITIONAL!!! OF COURSE!!!!!!11!11!11!!!1!
+#if 0
+SDL_mutexP(mainMutex);
+SDL_CondWait(mainCond, mainMutex);     // Wait for CPU thread to get to signal point...
+SDL_mutexV(mainMutex);
+#else
+//Nope, use a semaphore...
+WriteLog("Main: SDL_SemWait(mainSem);\n");
+SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
+#endif
+
+WriteLog("Main: SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up\n");
+SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up
+WriteLog("Main: SDL_WaitThread(cpuThread, NULL);\n");
+SDL_WaitThread(cpuThread, NULL);
+//nowok:SDL_WaitThread(CPUThreadFunc, NULL);
+WriteLog("Main: SDL_DestroyCond(cpuCond);\n");
+SDL_DestroyCond(cpuCond);
+
+//SDL_DestroyMutex(mainMutex);
+SDL_DestroySemaphore(mainSem);
+#endif
+
+       if (settings.autoStateSaving)
+       {
+               // Save state here...
+               SaveApple2State(settings.autoStatePath);
+       }
+floppyDrive.SaveImage();
+
+       SoundDone();
+       VideoDone();
+       SaveSettings();
+       LogDone();
+
+       return 0;
+}
+
+
+/*
+Apple II keycodes
+-----------------
+
+Key     Aln CTL SHF BTH
+-----------------------
+space  $A0     $A0     $A0 $A0         No xlation
+RETURN $8D     $8D     $8D     $8D             No xlation
+0              $B0     $B0     $B0     $B0             Need to screen shift+0 (?)
+1!             $B1 $B1 $A1 $A1         No xlation
+2"             $B2     $B2     $A2     $A2             No xlation
+3#             $B3     $B3     $A3     $A3             No xlation
+4$             $B4     $B4     $A4     $A4             No xlation
+5%             $B5     $B5     $A5     $A5             No xlation
+6&             $B6     $B6     $A6     $A6             No xlation
+7'             $B7     $B7     $A7     $A7             No xlation
+8(             $B8     $B8     $A8     $A8             No xlation
+9)             $B9     $B9     $A9     $A9             No xlation
+:*             $BA     $BA     $AA     $AA             No xlation
+;+             $BB     $BB     $AB     $AB             No xlation
+,<             $AC     $AC     $BC     $BC             No xlation
+-=             $AD     $AD     $BD     $BD             No xlation
+.>             $AE     $AE     $BE     $BE             No xlation
+/?             $AF     $AF     $BF     $BF             No xlation
+A              $C1     $81     $C1     $81
+B              $C2     $82     $C2     $82
+C              $C3     $83     $C3     $83
+D              $C4     $84     $C4     $84
+E              $C5     $85     $C5     $85
+F              $C6     $86     $C6     $86
+G              $C7     $87     $C7     $87
+H              $C8     $88     $C8     $88
+I              $C9     $89     $C9     $89
+J              $CA     $8A     $CA     $8A
+K              $CB     $8B     $CB     $8B
+L              $CC     $8C     $CC     $8C
+M              $CD     $8D     $DD     $9D             -> ODD
+N^             $CE     $8E     $DE     $9E             -> ODD
+O              $CF     $8F     $CF     $8F
+P@             $D0     $90     $C0     $80             Need to xlate CTL+SHFT+P & SHFT+P (?)
+Q              $D1     $91     $D1     $91
+R              $D2     $92     $D2     $92
+S              $D3     $93     $D3     $93
+T              $D4     $94     $D4     $94
+U              $D5     $95     $D5     $95
+V              $D6     $96     $D6     $96
+W              $D7     $97     $D7     $97
+X              $D8     $98     $D8     $98
+Y              $D9     $99     $D9     $99
+Z              $DA     $9A     $DA     $9A
+<-             $88     $88     $88     $88
+->             $95     $95     $95     $95
+ESC            $9B     $9B     $9B     $9B             No xlation
+
+*/
+//static uint64_t lastCPUCycles = 0;
+static uint32_t frameCount = 0;
+static void FrameCallback(void)
+{
+       SDL_Event event;
+
+       while (SDL_PollEvent(&event))
+       {
+               switch (event.type)
+               {
+// Problem with using SDL_TEXTINPUT is that it causes key delay. :-/
+               case SDL_TEXTINPUT:
+//Need to do some key translation here, and screen out non-apple keys as well...
+//(really, could do it all in SDL_KEYDOWN, would just have to get symbols &
+// everything else done separately. this is slightly easier. :-P)
+//                     if (event.key.keysym.sym == SDLK_TAB)   // Prelim key screening...
+                       if (event.edit.text[0] == '\t') // Prelim key screening...
+                               break;
+
+                       lastKeyPressed = event.edit.text[0];
+                       keyDown = true;
+
+                       //kludge: should have a caps lock thingy here...
+                       //or all uppercase for ][+...
+//                     if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
+//                             lastKeyPressed &= 0xDF;         // Convert to upper case...
+
+                       break;
+               case SDL_KEYDOWN:
+                       // CTRL+RESET key emulation (mapped to CTRL+`)
+// This doesn't work...
+//                     if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))
+//                     if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))
+                       if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))
+//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!
+//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...
+                               mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
+
+                       if (event.key.keysym.sym == SDLK_RIGHT)
+                               lastKeyPressed = 0x15, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_LEFT)
+                               lastKeyPressed = 0x08, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_UP)
+                               lastKeyPressed = 0x0B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_DOWN)
+                               lastKeyPressed = 0x0A, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_RETURN)
+                               lastKeyPressed = 0x0D, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_ESCAPE)
+                               lastKeyPressed = 0x1B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_BACKSPACE)
+                               lastKeyPressed = 0x7F, keyDown = true;
+
+                       // Fix CTRL+key combo...
+                       if (event.key.keysym.mod & KMOD_CTRL)
+                       {
+                               if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+                               {
+                                       lastKeyPressed = (event.key.keysym.sym - SDLK_a) + 1;
+                                       keyDown = true;
+//printf("Key combo pressed: CTRL+%c\n", lastKeyPressed + 0x40);
+                               }
+                       }
+
+                       // Use ALT+Q to exit, as well as the usual window decoration method
+                       if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
+                               running = false;
+
+                       if (event.key.keysym.sym == SDLK_PAUSE)
+                       {
+                               pauseMode = !pauseMode;
+
+                               if (pauseMode)
+                               {
+                                       SoundPause();
+                                       SpawnMessage("*** PAUSED ***");
+                               }
+                               else
+                               {
+                                       SoundResume();
+                                       SpawnMessage("*** RESUME ***");
+                               }
+                       }
+
+                       // Paddle buttons 0 & 1
+                       if (event.key.keysym.sym == SDLK_INSERT)
+                               openAppleDown = true;
+                       if (event.key.keysym.sym == SDLK_PAGEUP)
+                               closedAppleDown = true;
+
+                       if (event.key.keysym.sym == SDLK_F11)
+                               dumpDis = !dumpDis;                             // Toggle the disassembly process
+//                     else if (event.key.keysym.sym == SDLK_F11)
+//                             floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
+else if (event.key.keysym.sym == SDLK_F9)
+{
+       floppyDrive.CreateBlankImage();
+//     SpawnMessage("Image cleared...");
+}//*/
+else if (event.key.keysym.sym == SDLK_F10)
+{
+       floppyDrive.SwapImages();
+//     SpawnMessage("Image swapped...");
+}//*/
+
+                       if (event.key.keysym.sym == SDLK_F2)// Toggle the palette
+                               TogglePalette();
+                       else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types
+                               CycleScreenTypes();
+
+//                     if (event.key.keysym.sym == SDLK_F5)    // Temp GUI launch key
+                       if (event.key.keysym.sym == SDLK_F1)    // GUI launch key
+//NOTE: Should parse the output to determine whether or not the user requested
+//      to quit completely... !!! FIX !!!
+                               gui->Run();
+
+                       if (event.key.keysym.sym == SDLK_F5)
+                       {
+                               VolumeDown();
+                               char volStr[19] = "[****************]";
+//                             volStr[GetVolume()] = 0;
+                               for(int i=GetVolume(); i<16; i++)
+                                       volStr[1 + i] = '-';
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+                       else if (event.key.keysym.sym == SDLK_F6)
+                       {
+                               VolumeUp();
+                               char volStr[19] = "[****************]";
+//                             volStr[GetVolume()] = 0;
+                               for(int i=GetVolume(); i<16; i++)
+                                       volStr[1 + i] = '-';
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+
+                       static bool fullscreenDebounce = false;
+
+                       if (event.key.keysym.sym == SDLK_F12)
+                       {
+                               if (!fullscreenDebounce)
+                               {
+                                       ToggleFullScreen();
+                                       fullscreenDebounce = true;
+                               }
+                       }
+//                     else
+
+                       break;
+               case SDL_KEYUP:
+                       if (event.key.keysym.sym == SDLK_F12)
+                               fullscreenDebounce = false;
+
+                       // Paddle buttons 0 & 1
+                       if (event.key.keysym.sym == SDLK_INSERT)
+                               openAppleDown = false;
+                       if (event.key.keysym.sym == SDLK_PAGEUP)
+                               closedAppleDown = false;
+
+//                     if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+//                             keyDown = false;
+
+                       break;
+               case SDL_QUIT:
+                       running = false;
+               }
+       }
+
+//#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
+       RenderVideoFrame();
+       SetCallbackTime(FrameCallback, 16666.66666667);
+
+#ifdef CPU_CLOCK_CHECKING
+//We know it's stopped, so we can get away with this...
+counter++;
+if (counter == 60)
+{
+       uint64_t clock = GetCurrentV65C02Clock();
+//totalCPU += (uint32_t)(clock - lastClock);
+
+       printf("Executed %u cycles...\n", (uint32_t)(clock - lastClock));
+       lastClock = clock;
+//     totalCPU = 0;
+       counter = 0;
+}
+#endif
+//Instead of this, we should yield remaining time to other processes... !!! FIX !!! [DONE]
+//lessee...
+//nope.
+//Actually, slows things down too much...
+//SDL_Delay(10);
+//     while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...
+
+// This is the problem: If you set the interval to 16, it runs faster than
+// 1/60s per frame. If you set it to 17, it runs slower. What we need is to
+// have it do 16 for one frame, then 17 for two others. Then it should average
+// out to 1/60s per frame every 3 frames.
+       frameCount = (frameCount + 1) % 3;
+
+       uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0);
+
+       while (SDL_GetTicks() - startTicks < waitFrameTime)
+               SDL_Delay(1);                                                   // Wait for next frame...
+
+       startTicks = SDL_GetTicks();
+#if 0
+       uint64_t cpuCycles = GetCurrentV65C02Clock();
+       uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
+       WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
+       lastCPUCycles = cpuCycles;
+#endif
+
+//let's wait, then signal...
+//works longer, but then still falls behind...
+#ifdef THREADED_65C02
+       if (!pauseMode)
+               SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
+#endif
+}
+
+
+static void BlinkTimer(void)
+{
+       flash = !flash;
+       SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 sec intervals
+}
+
+
+/*
+Next problem is this: How to have events occur and synchronize with the rest
+of the threads?
+
+  o Have the CPU thread manage the timer mechanism? (need to have a method of carrying
+    remainder CPU cycles over...)
+
+One way would be to use a fractional accumulator, then subtract 1 every
+time it overflows. Like so:
+
+double overflow = 0;
+uint32_t time = 20;
+while (!done)
+{
+       Execute6808(&soundCPU, time);
+       overflow += 0.289115646;
+       if (overflow > 1.0)
+       {
+               overflow -= 1.0;
+               time = 21;
+       }
+       else
+               time = 20;
+}
+*/