-//\r
-// Apple 2 SDL Portable Apple Emulator\r
-//\r
-// by James L. Hammons\r
-// (C) 2005 Underground Software\r
-//\r
-// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by\r
-// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are\r
-// also derived from ApplePC. Too bad it was closed source--it could have been\r
-// *the* premier Apple II emulator out there.\r
-//\r
-// JLH = James L. Hammons <jlhamm@acm.org>\r
-//\r
-// WHO WHEN WHAT\r
-// --- ---------- ------------------------------------------------------------\r
-// JLH 11/12/2005 Initial port to SDL\r
-// JLH 11/18/2005 Wired up graphic soft switches \r
-// JLH 12/02/2005 Setup timer subsystem for more accurate time keeping\r
-// JLH 12/12/2005 Added preliminary state saving support\r
-//\r
-\r
-// STILL TO DO:\r
-//\r
-// - Port to SDL [DONE]\r
-// - GUI goodies\r
-// - Weed out unneeded functions [DONE]\r
-// - Disk I/O [DONE]\r
-// - 128K IIe related stuff\r
-// - State loading/saving\r
-//\r
-\r
-#include "apple2.h"\r
-\r
-#include <SDL.h>\r
-#include <fstream>\r
-#include <string>\r
-#include <iomanip>\r
-#include <iostream>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <time.h>\r
-#include "log.h"\r
-#include "video.h"\r
-#include "sound.h"\r
-#include "settings.h"\r
-#include "v65c02.h"\r
-#include "applevideo.h"\r
-#include "timing.h"\r
-#include "floppy.h"\r
-#include "firmware.h"\r
-\r
-#include "gui/gui.h"\r
-#include "gui/window.h"\r
-#include "gui/draggablewindow2.h"\r
-#include "gui/textedit.h"\r
-\r
-using namespace std;\r
-\r
-// Global variables\r
-\r
-uint8 ram[0x10000], rom[0x10000]; // RAM & ROM spaces\r
-uint8 diskRom[0x100]; // Disk ROM space\r
-V65C02REGS mainCPU;\r
-uint8 appleType = APPLE_TYPE_II;\r
-\r
-// Local variables\r
-\r
-static uint8 lastKeyPressed = 0;\r
-static bool keyDown = false;\r
-\r
-static FloppyDrive floppyDrive;\r
-\r
-enum { LC_BANK_1, LC_BANK_2 };\r
-\r
-static uint8 visibleBank = LC_BANK_1;\r
-static bool readRAM = false;\r
-static bool writeRAM = false;\r
-\r
-static bool running = true; // Machine running state flag...\r
-static uint32 startTicks;\r
-\r
-static GUI * gui = NULL;\r
-\r
-// Local functions (technically, they're global...)\r
-\r
-bool LoadImg(char * filename, uint8 * ram, int size);\r
-uint8 RdMem(uint16 addr);\r
-void WrMem(uint16 addr, uint8 b);\r
-static void SaveApple2State(const char * filename);\r
-static bool LoadApple2State(const char * filename);\r
-\r
-// Local timer callback functions\r
-\r
-static void FrameCallback(void);\r
-static void BlinkTimer(void);\r
-\r
-// Test GUI function\r
-\r
-Element * TestWindow(void)\r
-{\r
- Element * win = new DraggableWindow2(10, 10, 128, 128);\r
-// ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));\r
-\r
- return win;\r
-}\r
-\r
-Element * QuitEmulator(void)\r
-{\r
- gui->Stop();\r
- running = false;\r
-\r
- return NULL;\r
-}\r
-\r
-/*\r
- Small Apple II memory map:\r
-\r
-$C010 - Clear bit 7 of keyboard data ($C000)\r
-$C030 - Toggle speaker diaphragm\r
-$C051 - Display text\r
-$C054 - Select page 1\r
-$C056 - Select lo-res\r
-$C058 - Set annuciator-0 output to 0\r
-$C05A - Set annuciator-0 output to 0\r
-$C05D - Set annuciator-0 output to 1\r
-$C05F - Set annuciator-0 output to 1\r
-$C0E0 - Disk control stepper ($C0E0-7)\r
-$C0E9 - Disk control motor (on)\r
-$C0EA - Disk enable (drive 1)\r
-$C0EC - Disk R/W\r
-$C0EE - Disk set read mode\r
-*/\r
-\r
-//\r
-// V65C02 read/write memory functions\r
-//\r
-\r
-uint8 RdMem(uint16 addr)\r
-{\r
- uint8 b;\r
-\r
-#if 0\r
-if (addr >= 0xC000 && addr <= 0xC0FF)\r
- WriteLog("\n*** Read at I/O address %04X\n", addr);\r
-#endif\r
-#if 0\r
-if (addr >= 0xC080 && addr <= 0xC08F)\r
- WriteLog("\n*** Read at I/O address %04X\n", addr);\r
-#endif\r
-\r
- if ((addr & 0xFFF0) == 0xC000)\r
- {\r
- return lastKeyPressed | (keyDown ? 0x80 : 0x00);\r
- }\r
- else if ((addr & 0xFFF0) == 0xC010)\r
- {\r
-//This is bogus: keyDown is set to false, so return val NEVER is set...\r
-//Fixed...\r
-//Also, this is IIe/IIc only...!\r
- uint8 retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);\r
- keyDown = false;\r
- return retVal;\r
- }\r
- else if ((addr & 0xFFF0) == 0xC030)\r
- {\r
- ToggleSpeaker(GetCurrentV65C02Clock());\r
-//should it return something else here???\r
- return 0x00;\r
- }\r
- else if (addr == 0xC050)\r
- {\r
- textMode = false;\r
- }\r
- else if (addr == 0xC051)\r
- {\r
- textMode = true;\r
- }\r
- else if (addr == 0xC052)\r
- {\r
- mixedMode = false;\r
- }\r
- else if (addr == 0xC053)\r
- {\r
- mixedMode = true;\r
- }\r
- else if (addr == 0xC054)\r
- {\r
- displayPage2 = false;\r
- }\r
- else if (addr == 0xC055)\r
- {\r
- displayPage2 = true;\r
- }\r
- else if (addr == 0xC056)\r
- {\r
- hiRes = false;\r
- }\r
- else if (addr == 0xC057)\r
- {\r
- hiRes = true;\r
- }\r
-\r
-//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is\r
-//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.\r
-//[SHOULD BE FIXED NOW]\r
-//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it\r
-//visible, two makes it R/W.\r
-\r
- else if ((addr & 0xFFFB) == 0xC080)\r
- {\r
-//$C080 49280 OECG R Read RAM bank 2; no write\r
- visibleBank = LC_BANK_2;\r
- readRAM = true;\r
- writeRAM = false;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC081)\r
- {\r
-//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2\r
- visibleBank = LC_BANK_2;\r
- readRAM = false;\r
- writeRAM = true;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC082)\r
- {\r
-//$C082 49282 OECG R Read ROM; no write\r
- visibleBank = LC_BANK_2;\r
- readRAM = false;\r
- writeRAM = false;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC083)\r
- {\r
-//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2\r
- visibleBank = LC_BANK_2;\r
- readRAM = true;\r
- writeRAM = true;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC088)\r
- {\r
-//$C088 49288 OECG R Read RAM bank 1; no write\r
- visibleBank = LC_BANK_1;\r
- readRAM = true;\r
- writeRAM = false;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC089)\r
- {\r
-//$C089 49289 OECG RR Read ROM; write RAM bank 1\r
- visibleBank = LC_BANK_1;\r
- readRAM = false;\r
- writeRAM = true;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC08A)\r
- {\r
-//$C08A 49290 OECG R Read ROM; no write\r
- visibleBank = LC_BANK_1;\r
- readRAM = false;\r
- writeRAM = false;\r
- }\r
- else if ((addr & 0xFFFB) == 0xC08B)\r
- {\r
-//$C08B 49291 OECG RR Read/write RAM bank 1\r
- visibleBank = LC_BANK_1;\r
- readRAM = true;\r
- writeRAM = true;\r
- }\r
- else if ((addr & 0xFFF8) == 0xC0E0)\r
- {\r
- floppyDrive.ControlStepper(addr & 0x07);\r
- }\r
- else if ((addr & 0xFFFE) == 0xC0E8)\r
- {\r
- floppyDrive.ControlMotor(addr & 0x01);\r
- }\r
- else if ((addr & 0xFFFE) == 0xC0EA)\r
- {\r
- floppyDrive.DriveEnable(addr & 0x01);\r
- }\r
- else if (addr == 0xC0EC)\r
- {\r
- return floppyDrive.ReadWrite();\r
- }\r
- else if (addr == 0xC0ED)\r
- {\r
- return floppyDrive.GetLatchValue();\r
- }\r
- else if (addr == 0xC0EE)\r
- {\r
- floppyDrive.SetReadMode();\r
- }\r
- else if (addr == 0xC0EF)\r
- {\r
- floppyDrive.SetWriteMode();\r
- }\r
-\r
-//This sux...\r
- if (addr >= 0xC100 && addr <= 0xCFFF) // The $C000-$CFFF block is *never* RAM\r
- b = rom[addr];\r
- else if (addr >= 0xD000)\r
- {\r
- if (readRAM)\r
- {\r
- if (addr <= 0xDFFF && visibleBank == LC_BANK_1)\r
- b = ram[addr - 0x1000];\r
- else\r
- b = ram[addr];\r
- }\r
- else\r
- b = rom[addr];\r
- }\r
- else\r
- b = ram[addr];\r
-\r
- return b;\r
-}\r
-\r
-/*\r
-A-9 (Mockingboard)\r
-APPENDIX F Assembly Language Program Listings\r
-\r
- 1 *PRIMARY ROUTINES\r
- 2 *FOR SLOT 4\r
- 3 *\r
- 4 ORG $9000\r
- 5 * ;ADDRESSES\r
- FOR FIRST\r
- 6522\r
- 6 ORB EQU $C400 ;PORT B\r
- 7 ORA EQU $C401 ;PORT A\r
- 8 DDRB EQU $C402 ;DATA DIRECTION\r
- REGISTER (A)\r
- 9 DDRA EQU $C403 ;DATA DIRECTION\r
- REGISTER (B)\r
- 10 * ;ADDRESSES\r
- FOR SECOND\r
- 6522\r
- 11 ORB2 EQU $C480 ;PORT B\r
- 12 ORA2 EQU $C481 ;PORT A\r
- 13 DDRB2 EQU $C482 ;DATA DIRECTION\r
- REGISTER (B)\r
- 14 DDRA2 EQU $C483 ;DATA DIRECTION\r
- REGISTER (A)\r
-*/\r
-void WrMem(uint16 addr, uint8 b)\r
-{\r
-//temp...\r
-//extern V6809REGS regs;\r
-//if (addr >= 0xC800 && addr <= 0xCBFE)\r
-//if (addr == 0xC80F || addr == 0xC80D)\r
-// WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/\r
-\r
-#if 0\r
-if (addr >= 0xC000 && addr <= 0xC0FF)\r
- WriteLog("\n*** Write at I/O address %04X\n", addr);\r
-#endif\r
-/*\r
-Check the BIKO version on Asimov to see if it's been cracked or not...\r
-\r
-7F3D: 29 07 AND #$07 [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]\r
-7F3F: C9 06 CMP #$06 [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]\r
-7F41: 90 03 BCC $7F46 [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]\r
-[7F43: 4C 83 7E JMP $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")\r
-7F46: AA TAX [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]\r
-\r
-; INX here *ensures* 1 - 6!!! BUG!!!\r
-; Or is it? Could this be part of a braindead copy protection scheme? It's\r
-; awfully close to NOP ($EA)...\r
-; Nothing else touches it once it's been written... Hmm...\r
-\r
-7F47: E8 INX [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]\r
-7F48: F8 SED [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]\r
-7F49: 18 CLC [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]\r
-7F4A: BD 15 4E LDA $4E15,X [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]\r
-\r
-; 4E13: 03 00\r
-; 4E15: 25 25 15 15 10 20\r
-; 4E1B: 03 41 99 99 01 00 12\r
-; 4E22: 99 70\r
-\r
-7F4D: 65 FC ADC $FC [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]\r
-7F4F: 65 FC ADC $FC [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]\r
-7F51: 65 FC ADC $FC [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]\r
-7F53: 65 FC ADC $FC [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]\r
-\r
-; NO checking is done on the raised stat! Aarrrgggghhhhh!\r
-\r
-7F55: 9D 15 4E STA $4E15,X [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]\r
-7F58: D8 CLD [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]\r
-\r
-; Print "ALAKAZAM!" and so on...\r
-\r
-7F59: 20 2C 40 JSR $402C [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]\r
-*/\r
-#if 0\r
-if (addr == 0x7F47)\r
- WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);\r
-#endif\r
-/*\r
-CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)\r
-SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)\r
-\r
-CLRAUXRD = $C002 ;read from main 48K (WR-only)\r
-SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)\r
-\r
-CLRAUXWR = $C004 ;write to main 48K (WR-only)\r
-SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)\r
-\r
-CLRCXROM = $C006 ;use ROM on cards (WR-only)\r
-SETCXROM = $C007 ;use internal ROM (WR-only)\r
-\r
-CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)\r
-SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)\r
-\r
-CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)\r
-SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)\r
-\r
-CLR80VID = $C00C ;disable 80-column display mode (WR-only)\r
-SET80VID = $C00D ;enable 80-column display mode (WR-only)\r
-\r
-CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)\r
-SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)\r
-*/\r
- if (addr == 0xC00E)\r
- {\r
- alternateCharset = false;\r
- }\r
- else if (addr == 0xC00F)\r
- {\r
- alternateCharset = true;\r
- }\r
- else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe\r
- {\r
- keyDown = false;\r
- }\r
- else if (addr == 0xC050)\r
- {\r
- textMode = false;\r
- }\r
- else if (addr == 0xC051)\r
- {\r
- textMode = true;\r
- }\r
- else if (addr == 0xC052)\r
- {\r
- mixedMode = false;\r
- }\r
- else if (addr == 0xC053)\r
- {\r
- mixedMode = true;\r
- }\r
- else if (addr == 0xC054)\r
- {\r
- displayPage2 = false;\r
- }\r
- else if (addr == 0xC055)\r
- {\r
- displayPage2 = true;\r
- }\r
- else if (addr == 0xC056)\r
- {\r
- hiRes = false;\r
- }\r
- else if (addr == 0xC057)\r
- {\r
- hiRes = true;\r
- }\r
- else if ((addr & 0xFFF8) == 0xC0E0)\r
- {\r
- floppyDrive.ControlStepper(addr & 0x07);\r
- }\r
- else if ((addr & 0xFFFE) == 0xC0E8)\r
- {\r
- floppyDrive.ControlMotor(addr & 0x01);\r
- }\r
- else if ((addr & 0xFFFE) == 0xC0EA)\r
- {\r
- floppyDrive.DriveEnable(addr & 0x01);\r
- }\r
- else if (addr == 0xC0EC)\r
- {\r
-//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...\r
- floppyDrive.ReadWrite();\r
- }\r
- else if (addr == 0xC0ED)\r
- {\r
- floppyDrive.SetLatchValue(b);\r
- }\r
- else if (addr == 0xC0EE)\r
- {\r
- floppyDrive.SetReadMode();\r
- }\r
- else if (addr == 0xC0EF)\r
- {\r
- floppyDrive.SetWriteMode();\r
- }\r
-//Still need to add missing I/O switches here...\r
-\r
- if (addr >= 0xD000)\r
- {\r
- if (writeRAM)\r
- {\r
- if (addr <= 0xDFFF && visibleBank == LC_BANK_1)\r
- ram[addr - 0x1000] = b;\r
- else\r
- ram[addr] = b;\r
- }\r
-\r
- return;\r
- }\r
-\r
- ram[addr] = b;\r
-}\r
-\r
-//\r
-// Load a file into RAM/ROM image space\r
-//\r
-bool LoadImg(char * filename, uint8 * ram, int size)\r
-{\r
- FILE * fp = fopen(filename, "rb");\r
-\r
- if (fp == NULL)\r
- return false;\r
-\r
- fread(ram, 1, size, fp);\r
- fclose(fp);\r
-\r
- return true;\r
-}\r
-\r
-static void SaveApple2State(const char * filename)\r
-{\r
-}\r
-\r
-static bool LoadApple2State(const char * filename)\r
-{\r
- return false;\r
-}\r
-\r
-//\r
-// Main loop\r
-//\r
-int main(int /*argc*/, char * /*argv*/[])\r
-{\r
- InitLog("./apple2.log");\r
- LoadSettings();\r
- srand(time(NULL)); // Initialize RNG\r
-\r
- // Zero out memory\r
-//Need to bankify this stuff for the IIe emulation...\r
- memset(ram, 0, 0x10000);\r
- memset(rom, 0, 0x10000);\r
-\r
- // Set up V65C02 execution context\r
- memset(&mainCPU, 0, sizeof(V65C02REGS));\r
- mainCPU.RdMem = RdMem;\r
- mainCPU.WrMem = WrMem;\r
- mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;\r
-\r
- if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))\r
- {\r
- WriteLog("Could not open file '%s'!\n", settings.BIOSPath);\r
- return -1;\r
- }\r
-\r
-//This is now included...\r
-/* if (!LoadImg(settings.diskPath, diskRom, 0x100))\r
- {\r
- WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);\r
-// return -1;\r
- }//*/\r
-\r
-//Load up disk image from config file (for now)...\r
- floppyDrive.LoadImage(settings.diskImagePath1, 0);\r
- floppyDrive.LoadImage(settings.diskImagePath2, 1);\r
-// floppyDrive.LoadImage("./disks/temp.nib", 1); // Load temp .nib file into second drive...\r
-\r
-//Kill the DOS ROM in slot 6 for now...\r
-//not\r
- memcpy(rom + 0xC600, diskROM, 0x100);\r
-\r
- WriteLog("About to initialize video...\n");\r
- if (!InitVideo())\r
- {\r
- cout << "Aborting!" << endl;\r
- return -1;\r
- }\r
-\r
- // Have to do this *after* video init but *before* sound init...!\r
-//Shouldn't be necessary since we're not doing emulation in the ISR...\r
- if (settings.autoStateSaving)\r
- {\r
- // Load last state from file...\r
- if (!LoadApple2State(settings.autoStatePath))\r
- WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);\r
- }\r
-\r
-\r
-#if 0\r
-// State loading!\r
-if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))\r
-{\r
- cout << "Couldn't load state file!" << endl;\r
- cout << "Aborting!!" << endl;\r
- return -1;\r
-}\r
-\r
-//A P Y X S PC\r
-//-- -- -- -- ----- -----\r
-//00 75 3B 53 FD 01 41 44\r
-\r
-mainCPU.cpuFlags = 0;\r
-mainCPU.a = 0x00;\r
-mainCPU.x = 0x53;\r
-mainCPU.y = 0x3B;\r
-mainCPU.cc = 0x75;\r
-mainCPU.sp = 0xFD;\r
-mainCPU.pc = 0x4441;\r
-\r
-textMode = false;\r
-mixedMode = false;\r
-displayPage2 = false;\r
-hiRes = true;\r
-\r
-//kludge...\r
-readHiRam = true;\r
-//dumpDis=true;\r
-//kludge II...\r
-memcpy(ram + 0xD000, ram + 0xC000, 0x1000);\r
-#endif\r
-\r
- WriteLog("About to initialize audio...\n");\r
- SoundInit();\r
- SDL_EnableUNICODE(1); // Needed to do key translation shit\r
-\r
- gui = new GUI(surface); // Set up the GUI system object...\r
- gui->AddMenuTitle("Apple2");\r
- gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);\r
- gui->AddMenuItem("");\r
- gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);\r
- gui->CommitItemsToMenu();\r
-\r
- SetupBlurTable(); // Set up the color TV emulation blur table\r
- running = true; // Set running status...\r
-\r
- InitializeEventList(); // Clear the event list before we use it...\r
- SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval\r
- SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 s intervals\r
- startTicks = SDL_GetTicks();\r
-\r
- WriteLog("Entering main loop...\n");\r
- while (running)\r
- {\r
- double timeToNextEvent = GetTimeToNextEvent();\r
- Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));\r
-//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!\r
-//(Fix so that this is not a requirement!)\r
- mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);\r
- HandleNextEvent();\r
- }\r
-\r
- if (settings.autoStateSaving)\r
- {\r
- // Save state here...\r
- SaveApple2State(settings.autoStatePath);\r
- }\r
-floppyDrive.SaveImage();\r
-\r
- SoundDone();\r
- VideoDone();\r
- SaveSettings();\r
- LogDone();\r
-\r
- return 0;\r
-}\r
-\r
-/*\r
-Apple II keycodes\r
------------------\r
-\r
-Key Aln CTL SHF BTH\r
------------------------\r
-space $A0 $A0 $A0 $A0 No xlation\r
-RETURN $8D $8D $8D $8D No xlation\r
-0 $B0 $B0 $B0 $B0 Need to screen shift+0 (?)\r
-1! $B1 $B1 $A1 $A1 No xlation\r
-2" $B2 $B2 $A2 $A2 No xlation\r
-3# $B3 $B3 $A3 $A3 No xlation\r
-4$ $B4 $B4 $A4 $A4 No xlation\r
-5% $B5 $B5 $A5 $A5 No xlation\r
-6& $B6 $B6 $A6 $A6 No xlation\r
-7' $B7 $B7 $A7 $A7 No xlation\r
-8( $B8 $B8 $A8 $A8 No xlation\r
-9) $B9 $B9 $A9 $A9 No xlation\r
-:* $BA $BA $AA $AA No xlation\r
-;+ $BB $BB $AB $AB No xlation\r
-,< $AC $AC $BC $BC No xlation\r
--= $AD $AD $BD $BD No xlation\r
-.> $AE $AE $BE $BE No xlation\r
-/? $AF $AF $BF $BF No xlation\r
-A $C1 $81 $C1 $81\r
-B $C2 $82 $C2 $82\r
-C $C3 $83 $C3 $83\r
-D $C4 $84 $C4 $84\r
-E $C5 $85 $C5 $85\r
-F $C6 $86 $C6 $86\r
-G $C7 $87 $C7 $87\r
-H $C8 $88 $C8 $88\r
-I $C9 $89 $C9 $89\r
-J $CA $8A $CA $8A\r
-K $CB $8B $CB $8B\r
-L $CC $8C $CC $8C\r
-M $CD $8D $DD $9D -> ODD\r
-N^ $CE $8E $DE $9E -> ODD\r
-O $CF $8F $CF $8F\r
-P@ $D0 $90 $C0 $80 Need to xlate CTL+SHFT+P & SHFT+P (?)\r
-Q $D1 $91 $D1 $91\r
-R $D2 $92 $D2 $92\r
-S $D3 $93 $D3 $93\r
-T $D4 $94 $D4 $94\r
-U $D5 $95 $D5 $95\r
-V $D6 $96 $D6 $96\r
-W $D7 $97 $D7 $97\r
-X $D8 $98 $D8 $98\r
-Y $D9 $99 $D9 $99\r
-Z $DA $9A $DA $9A\r
-<- $88 $88 $88 $88\r
--> $95 $95 $95 $95\r
-ESC $9B $9B $9B $9B No xlation\r
-\r
-*/\r
-static void FrameCallback(void)\r
-{\r
- SDL_Event event;\r
-\r
- while (SDL_PollEvent(&event))\r
- {\r
- switch (event.type)\r
- {\r
- case SDL_KEYDOWN:\r
- if (event.key.keysym.unicode != 0)\r
- {\r
-//Need to do some key translation here, and screen out non-apple keys as well...\r
- if (event.key.keysym.sym == SDLK_TAB) // Prelim key screening...\r
- break;\r
-\r
- lastKeyPressed = event.key.keysym.unicode;\r
- keyDown = true;\r
- //kludge: should have a caps lock thingy here...\r
- //or all uppercase for ][+...\r
- if (lastKeyPressed >= 'a' && lastKeyPressed <='z')\r
- lastKeyPressed &= 0xDF; // Convert to upper case...\r
- }\r
-\r
- // CTRL+RESET key emulation (mapped to CTRL+`)\r
-// This doesn't work...\r
-// if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))\r
-// if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))\r
- if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))\r
-//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!\r
-//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...\r
- mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;\r
-\r
- if (event.key.keysym.sym == SDLK_RIGHT)\r
- lastKeyPressed = 0x15, keyDown = true;\r
- else if (event.key.keysym.sym == SDLK_LEFT)\r
- lastKeyPressed = 0x08, keyDown = true;\r
-\r
- // Use ALT+Q to exit, as well as the usual window decoration method\r
- if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))\r
- running = false;\r
-\r
- if (event.key.keysym.sym == SDLK_F12)\r
- dumpDis = !dumpDis; // Toggle the disassembly process\r
- else if (event.key.keysym.sym == SDLK_F11)\r
- floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...\r
-else if (event.key.keysym.sym == SDLK_F9)\r
-{\r
- floppyDrive.CreateBlankImage();\r
-// SpawnMessage("Image cleared...");\r
-}//*/\r
-else if (event.key.keysym.sym == SDLK_F10)\r
-{\r
- floppyDrive.SwapImages();\r
-// SpawnMessage("Image swapped...");\r
-}//*/\r
-\r
- if (event.key.keysym.sym == SDLK_F2)// Toggle the palette\r
- TogglePalette();\r
- else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types\r
- CycleScreenTypes();\r
-\r
-// if (event.key.keysym.sym == SDLK_F5) // Temp GUI launch key\r
- if (event.key.keysym.sym == SDLK_F1) // GUI launch key\r
-//NOTE: Should parse the output to determine whether or not the user requested\r
-// to quit completely... !!! FIX !!!\r
- gui->Run();\r
-\r
- break;\r
- case SDL_QUIT:\r
- running = false;\r
- }\r
- }\r
-\r
- HandleSoundAtFrameEdge(); // Sound stuff... (ick)\r
- RenderVideoFrame();\r
- SetCallbackTime(FrameCallback, 16666.66666667);\r
-\r
- while (SDL_GetTicks() - startTicks < 16); // Wait for next frame...\r
- startTicks = SDL_GetTicks();\r
-}\r
-\r
-static void BlinkTimer(void)\r
-{\r
- flash = !flash;\r
- SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 sec intervals\r
-}\r
+//
+// Apple 2 SDL Portable Apple Emulator
+//
+// by James Hammons
+// (C) 2005 Underground Software
+//
+// Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by
+// Oliver Schmidt which was based on AppleWin by Michael O'Brien. :-) Parts are
+// also derived from ApplePC. Too bad it was closed source--it could have been
+// *the* premier Apple II emulator out there.
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// WHO WHEN WHAT
+// --- ---------- ------------------------------------------------------------
+// JLH 11/12/2005 Initial port to SDL
+// JLH 11/18/2005 Wired up graphic soft switches
+// JLH 12/02/2005 Setup timer subsystem for more accurate time keeping
+// JLH 12/12/2005 Added preliminary state saving support
+// JLH 09/24/2013 Added //e support
+//
+
+// STILL TO DO:
+//
+// - Port to SDL [DONE]
+// - GUI goodies
+// - Weed out unneeded functions [DONE]
+// - Disk I/O [DONE]
+// - 128K IIe related stuff [DONE]
+// - State loading/saving
+//
+
+#include "apple2.h"
+
+#include <SDL2/SDL.h>
+#include <fstream>
+#include <string>
+#include <iomanip>
+#include <iostream>
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+#include "log.h"
+#include "video.h"
+#include "sound.h"
+#include "settings.h"
+#include "v65c02.h"
+#include "applevideo.h"
+#include "timing.h"
+#include "floppy.h"
+#include "firmware.h"
+#include "mmu.h"
+
+#include "gui/gui.h"
+#include "gui/window.h"
+#include "gui/draggablewindow2.h"
+#include "gui/textedit.h"
+
+// Debug and misc. defines
+
+#define THREADED_65C02
+#define CPU_THREAD_OVERFLOW_COMPENSATION
+#define DEBUG_LC
+//#define CPU_CLOCK_CHECKING
+//#define THREAD_DEBUGGING
+#define SOFT_SWITCH_DEBUGGING
+
+// Global variables
+
+uint8_t ram[0x10000], rom[0x10000]; // RAM & ROM spaces
+uint8_t ram2[0x10000]; // Auxillary RAM
+//uint8_t diskRom[0x100]; // Disk ROM space
+V65C02REGS mainCPU; // v65C02 execution context
+uint8_t appleType = APPLE_TYPE_IIE;
+FloppyDrive floppyDrive;
+
+// Local variables
+
+uint8_t lastKeyPressed = 0;
+bool keyDown = false;
+bool openAppleDown = false;
+bool closedAppleDown = false;
+bool store80Mode = false;
+bool vbl = false;
+bool slotCXROM = false;
+bool slotC3ROM = false;
+bool ramrd = false;
+bool ramwrt = false;
+bool altzp = false;
+bool ioudis = true;
+bool dhires = false;
+
+//static FloppyDrive floppyDrive;
+
+enum { LC_BANK_1, LC_BANK_2 };
+
+static uint8_t visibleBank = LC_BANK_1;
+static bool readRAM = false;
+static bool writeRAM = false;
+
+static bool running = true; // Machine running state flag...
+static uint32_t startTicks;
+static bool pauseMode = false;
+
+static GUI * gui = NULL;
+
+// Local functions (technically, they're global...)
+
+bool LoadImg(char * filename, uint8_t * ram, int size);
+uint8_t RdMem(uint16_t addr);
+void WrMem(uint16_t addr, uint8_t b);
+static void SaveApple2State(const char * filename);
+static bool LoadApple2State(const char * filename);
+
+// Local timer callback functions
+
+static void FrameCallback(void);
+static void BlinkTimer(void);
+
+#ifdef THREADED_65C02
+// Test of threaded execution of 6502
+static SDL_Thread * cpuThread = NULL;
+//static SDL_mutex * cpuMutex = NULL;
+static SDL_cond * cpuCond = NULL;
+static SDL_sem * mainSem = NULL;
+static bool cpuFinished = false;
+static bool cpuSleep = false;
+
+// NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz
+
+// Let's try a thread...
+/*
+Here's how it works: Execute 1 frame's worth, then sleep.
+Other stuff wakes it up
+*/
+int CPUThreadFunc(void * data)
+{
+ // Mutex must be locked for conditional to work...
+ // Also, must be created in the thread that uses it...
+ SDL_mutex * cpuMutex = SDL_CreateMutex();
+
+// decrement mainSem...
+//SDL_SemWait(mainSem);
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+ float overflow = 0.0;
+#endif
+
+ do
+ {
+ if (cpuSleep)
+ SDL_CondWait(cpuCond, cpuMutex);
+
+// decrement mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemWait(mainSem);\n");
+#endif
+SDL_SemWait(mainSem);
+
+// There are exactly 800 slices of 21.333 cycles per frame, so it works out
+// evenly.
+#if 0
+ uint32_t cycles = 17066;
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+// ODD! It's closer *without* this overflow compensation. ??? WHY ???
+ overflow += 0.666666667;
+
+ if (overflow > 1.0)
+ {
+ overflow -= 1.0;
+ cycles++;
+ }
+#endif
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+ Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
+
+ // Adjust the sound routine's last cycle toggled time base
+ // Also, since we're finished executing, .clock is now valid
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
+#endif
+ AdjustLastToggleCycles(mainCPU.clock);
+#else
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+ for(int i=0; i<800; i++)
+ {
+ uint32_t cycles = 21;
+ overflow += 0.333333334;
+
+ if (overflow > 1.0)
+ {
+ cycles++;
+ overflow -= 1.0;
+ }
+
+ Execute65C02(&mainCPU, cycles);
+ WriteSampleToBuffer();
+
+ // Dunno if this is correct (seems to be close enough)...
+ vbl = (i < 670 ? true : false);
+ }
+#endif
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
+#endif
+ SDL_mutexP(cpuMutex);
+// increment mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemPost(mainSem);\n");
+#endif
+ SDL_SemPost(mainSem);
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n");
+#endif
+ SDL_CondWait(cpuCond, cpuMutex);
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
+#endif
+ SDL_mutexV(cpuMutex);
+ }
+ while (!cpuFinished);
+
+ SDL_DestroyMutex(cpuMutex);
+
+ return 0;
+}
+#endif
+
+
+// Test GUI function
+
+Element * TestWindow(void)
+{
+ Element * win = new DraggableWindow2(10, 10, 128, 128);
+// ((DraggableWindow *)win)->AddElement(new TextEdit(4, 16, 92, 0, "u2prog.dsk", win));
+
+ return win;
+}
+
+
+Element * QuitEmulator(void)
+{
+ gui->Stop();
+ running = false;
+
+ return NULL;
+}
+
+
+/*
+ Small Apple II memory map:
+
+$C010 - Clear bit 7 of keyboard data ($C000)
+$C030 - Toggle speaker diaphragm
+$C051 - Display text
+$C054 - Select page 1
+$C056 - Select lo-res
+$C058 - Set annuciator-0 output to 0
+$C05A - Set annuciator-0 output to 0
+$C05D - Set annuciator-0 output to 1
+$C05F - Set annuciator-0 output to 1
+$C0E0 - Disk control stepper ($C0E0-7)
+$C0E9 - Disk control motor (on)
+$C0EA - Disk enable (drive 1)
+$C0EC - Disk R/W
+$C0EE - Disk set read mode
+*/
+
+//
+// V65C02 read/write memory functions
+//
+
+uint8_t RdMem(uint16_t addr)
+{
+ uint8_t b;
+
+#if 0
+if (addr >= 0xC000 && addr <= 0xC0FF)
+ WriteLog("\n*** Read at I/O address %04X\n", addr);
+#endif
+#if 0
+if (addr >= 0xC080 && addr <= 0xC08F)
+ WriteLog("\n*** Read at I/O address %04X\n", addr);
+#endif
+
+ if ((addr & 0xFFF0) == 0xC000) // Read $C000-$C00F
+ {
+ return lastKeyPressed | (keyDown ? 0x80 : 0x00);
+ }
+// else if ((addr & 0xFFF8) == 0xC010) // Read $C010-$C01F
+ else if (addr == 0xC010)
+ {
+//This is bogus: keyDown is set to false, so return val NEVER is set...
+//Fixed...
+//Also, this is IIe/IIc only...!
+ uint8_t retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
+ keyDown = false;
+ return retVal;
+ }
+ // These are //e locations
+ else if (addr == 0xC011)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDBANK2 (read)\n");
+#endif
+ return (visibleBank == LC_BANK_2 ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC012)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDLCRAM (read)\n");
+#endif
+ return (readRAM ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC013)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD (read)\n");
+#endif
+ return (ramrd ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC014)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT (read)\n");
+#endif
+ return (ramwrt ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC015)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM (read)\n");
+#endif
+ return (slotCXROM ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC016)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP (read)\n");
+#endif
+ return (altzp ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC017)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM (read)\n");
+#endif
+ return (slotC3ROM ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC018)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE (read)\n");
+#endif
+ return (store80Mode ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC019)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("VBL (read)\n");
+#endif
+// NB: The doco suggests that this signal goes LOW when in the VBI.
+// Which means that we need to control this by counting lines somewhere.
+ return (vbl ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01A)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT (read)\n");
+#endif
+ return (textMode ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01B)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED (read)\n");
+#endif
+ return (mixedMode ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01C)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 (read)\n");
+#endif
+ return (displayPage2 ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01D)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES (read)\n");
+#endif
+ return (hiRes ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET (read)\n");
+#endif
+ return (alternateCharset ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC01F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL (read)\n");
+#endif
+ return (col80Mode ? 0x80 : 0x00);
+ }
+ else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F
+ {
+ ToggleSpeaker();
+//should it return something else here???
+ return 0x00;
+ }
+ else if (addr == 0xC050) // Read $C050
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (read)\n");
+#endif
+ textMode = false;
+ }
+ else if (addr == 0xC051) // Read $C051
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (read)\n");
+#endif
+ textMode = true;
+ }
+ else if (addr == 0xC052) // Read $C052
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (read)\n");
+#endif
+ mixedMode = false;
+ }
+ else if (addr == 0xC053) // Read $C053
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (read)\n");
+#endif
+ mixedMode = true;
+ }
+ else if (addr == 0xC054) // Read $C054
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (read)\n");
+#endif
+ displayPage2 = false;
+ }
+ else if (addr == 0xC055) // Read $C055
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (read)\n");
+#endif
+ displayPage2 = true;
+ }
+ else if (addr == 0xC056) // Read $C056
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (read)\n");
+#endif
+ hiRes = false;
+ }
+ else if (addr == 0xC057) // Read $C057
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (read)\n");
+#endif
+ hiRes = true;
+ }
+ else if (addr == 0xC05E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (read)\n");
+#endif
+ if (ioudis)
+ dhires = true;
+ }
+ else if (addr == 0xC05F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (read)\n");
+#endif
+ if (ioudis)
+ dhires = false;
+ }
+ else if (addr == 0xC061) // Read $C061
+ {
+ // Open Apple key (or push button 0)
+ return (openAppleDown ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC062) // Read $C062
+ {
+ // Open Apple key (or push button 0)
+ return (closedAppleDown ? 0x80 : 0x00);
+ }
+ // The way the paddles work is that a strobe is written (or read) to $C070,
+ // then software counts down the time that it takes for the paddle outputs
+ // to have bit 7 return to 0. If there are no paddles connected, bit 7
+ // stays at 1.
+ else if (addr == 0xC064) // Paddles 0-3
+ {
+ return 0xFF;
+ }
+ else if (addr == 0xC065)
+ {
+ return 0xFF;
+ }
+ else if (addr == 0xC066)
+ {
+ return 0xFF;
+ }
+ else if (addr == 0xC067)
+ {
+ return 0xFF;
+ }
+ else if (addr == 0xC07E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS (read)\n");
+#endif
+ return (ioudis ? 0x80 : 0x00);
+ }
+ else if (addr == 0xC07F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES (read)\n");
+#endif
+ return (dhires ? 0x80 : 0x00);
+ }
+
+//Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
+//memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
+//[SHOULD BE FIXED NOW]
+//OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
+//visible, two makes it R/W.
+
+/*
+301 LDA $E000
+304 PHA
+305 LDA $C081
+308 PLA
+309 PHA
+30A CMP $E000
+30D BNE $332
+30F LDA $C083
+312 LDA $C083
+315 LDA #$A5
+317 STA $D000
+31A CMP $D000
+31D BNE $332
+31F LSR A
+320 STA $D000
+323 CMP $D000
+326 BNE $332
+328 LDA $C081
+32B LDA $C081
+32E LDA #$01
+330 BNE $334
+332 LDA #$00
+334 STA $300
+337 PLA
+338 CMP $E000
+33B BEQ $340
+33D LDA $C080
+340 RTS
+
+A = PEEK($C082)
+*/
+
+ else if ((addr & 0xFFFB) == 0xC080)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280 OECG R Read RAM bank 2; no write
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC081)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC082)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282 OECG R Read ROM; no write
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC083)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC088)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
+#endif
+//$C088 49288 OECG R Read RAM bank 1; no write
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = false;
+//Hm. Some stuff seems to want this.
+//nope, was looking at $C0E8... return 0xFF;
+ }
+ else if ((addr & 0xFFFB) == 0xC089)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289 OECG RR Read ROM; write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC08A)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290 OECG R Read ROM; no write
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC08B)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291 OECG RR Read/write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFF8) == 0xC0E0)
+ {
+ floppyDrive.ControlStepper(addr & 0x07);
+ }
+ else if ((addr & 0xFFFE) == 0xC0E8)
+ {
+ floppyDrive.ControlMotor(addr & 0x01);
+ }
+ else if ((addr & 0xFFFE) == 0xC0EA)
+ {
+ floppyDrive.DriveEnable(addr & 0x01);
+ }
+ else if (addr == 0xC0EC)
+ {
+ return floppyDrive.ReadWrite();
+ }
+ else if (addr == 0xC0ED)
+ {
+ return floppyDrive.GetLatchValue();
+ }
+ else if (addr == 0xC0EE)
+ {
+ floppyDrive.SetReadMode();
+ }
+ else if (addr == 0xC0EF)
+ {
+ floppyDrive.SetWriteMode();
+ }
+
+//#define LC_DEBUGGING
+#ifdef LC_DEBUGGING
+bool showpath = false;
+if (addr >= 0xD000 && addr <= 0xD00F)
+ showpath = true;
+#endif
+//This sux...
+ if (addr >= 0xC100 && addr <= 0xC7FF) // The $C000-$CFFF block is *never* RAM
+ {
+// Looks like the ][e ref manual got this one wrong: slotCXROM set should mean
+// use internal ROM, NOT slot ROM. :-/
+// (fixed now, by setting the switch correctly in the write mem section :-P)
+ if (!slotCXROM)
+// if (slotCXROM)
+ b = rom[addr];
+ else
+ {
+ if (addr >= 0xC100 && addr <= 0xC1FF)
+ b = parallelROM[addr & 0xFF];
+ else if (addr >= 0xC600 && addr <= 0xC6FF)
+ b = diskROM[addr & 0xFF];
+ else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM)
+ b = rom[addr];
+ else
+ b = 0xFF;
+// b = rom[addr];
+ }
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from $C100-$CFFF block...\n");
+#endif
+ }
+ else if (addr >= 0xC800 && addr <= 0xCFFF) // 2K peripheral or OS ROM
+ {
+ b = rom[addr];
+ }
+ else if (addr >= 0xD000)
+ {
+ if (readRAM)
+ {
+ if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+#ifdef LC_DEBUGGING
+ {
+#endif
+// b = ram[addr - 0x1000];
+ b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]);
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
+ }
+#endif
+ else
+#ifdef LC_DEBUGGING
+ {
+#endif
+// b = ram[addr];
+ b = (altzp ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC bank #2 (ram[addr])...\n");
+ }
+#endif
+ }
+ else
+#ifdef LC_DEBUGGING
+ {
+#endif
+ b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from LC ROM (rom[addr])...\n");
+ }
+#endif
+ }
+ else
+ {
+// 80STORE only works for WRITING, not READING!
+#if 0
+ // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+ if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+ {
+ if (displayPage2)
+ b = ram2[addr];
+ else
+ b = ram[addr];
+
+ return b;
+ }
+#endif
+
+ // Finally, check for auxillary/altzp write switches
+ if (addr < 0x0200)
+ b = (altzp ? ram2[addr] : ram[addr]);
+ else
+ b = (ramrd ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+ WriteLog("b is from ram[addr]...\n");
+#endif
+ }
+
+#ifdef LC_DEBUGGING
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+ WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
+
+ return b;
+}
+
+/*
+A-9 (Mockingboard)
+APPENDIX F Assembly Language Program Listings
+
+ 1 *PRIMARY ROUTINES
+ 2 *FOR SLOT 4
+ 3 *
+ 4 ORG $9000
+ 5 * ;ADDRESSES FOR FIRST 6522
+ 6 ORB EQU $C400 ;PORT B
+ 7 ORA EQU $C401 ;PORT A
+ 8 DDRB EQU $C402 ;DATA DIRECTION REGISTER (A)
+ 9 DDRA EQU $C403 ;DATA DIRECTION REGISTER (B)
+ 10 * ;ADDRESSES FOR SECOND 6522
+ 11 ORB2 EQU $C480 ;PORT B
+ 12 ORA2 EQU $C481 ;PORT A
+ 13 DDRB2 EQU $C482 ;DATA DIRECTION REGISTER (B)
+ 14 DDRA2 EQU $C483 ;DATA DIRECTION REGISTER (A)
+*/
+void WrMem(uint16_t addr, uint8_t b)
+{
+//temp...
+//extern V6809REGS regs;
+//if (addr >= 0xC800 && addr <= 0xCBFE)
+//if (addr == 0xC80F || addr == 0xC80D)
+// WriteLog("WrMem: Writing address %04X with %02X [PC=%04X, $CB00=%02X]\n", addr, b, regs.pc, gram[0xCB00]);//*/
+
+#if 0
+if (addr >= 0xC000 && addr <= 0xC0FF)
+ WriteLog("\n*** Write at I/O address %04X\n", addr);
+#endif
+/*
+Check the BIKO version on Asimov to see if it's been cracked or not...
+
+7F3D: 29 07 AND #$07 [PC=7F3F, SP=01EA, CC=---B-I--, A=01, X=4B, Y=00]
+7F3F: C9 06 CMP #$06 [PC=7F41, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
+7F41: 90 03 BCC $7F46 [PC=7F46, SP=01EA, CC=N--B-I--, A=01, X=4B, Y=00]
+[7F43: 4C 83 7E JMP $7E83] <- Skipped over... (Prints "THANK YOU VERY MUCH!")
+7F46: AA TAX [PC=7F47, SP=01EA, CC=---B-I--, A=01, X=01, Y=00]
+
+; INX here *ensures* 1 - 6!!! BUG!!!
+; Or is it? Could this be part of a braindead copy protection scheme? It's
+; awfully close to NOP ($EA)...
+; Nothing else touches it once it's been written... Hmm...
+
+7F47: E8 INX [PC=7F48, SP=01EA, CC=---B-I--, A=01, X=02, Y=00]
+7F48: F8 SED [PC=7F49, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
+7F49: 18 CLC [PC=7F4A, SP=01EA, CC=---BDI--, A=01, X=02, Y=00]
+7F4A: BD 15 4E LDA $4E15,X [PC=7F4D, SP=01EA, CC=---BDI--, A=15, X=02, Y=00]
+
+; 4E13: 03 00
+; 4E15: 25 25 15 15 10 20
+; 4E1B: 03 41 99 99 01 00 12
+; 4E22: 99 70
+
+7F4D: 65 FC ADC $FC [PC=7F4F, SP=01EA, CC=---BDI--, A=16, X=02, Y=00]
+7F4F: 65 FC ADC $FC [PC=7F51, SP=01EA, CC=---BDI--, A=17, X=02, Y=00]
+7F51: 65 FC ADC $FC [PC=7F53, SP=01EA, CC=---BDI--, A=18, X=02, Y=00]
+7F53: 65 FC ADC $FC [PC=7F55, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
+
+; NO checking is done on the raised stat! Aarrrgggghhhhh!
+
+7F55: 9D 15 4E STA $4E15,X [PC=7F58, SP=01EA, CC=---BDI--, A=19, X=02, Y=00]
+7F58: D8 CLD [PC=7F59, SP=01EA, CC=---B-I--, A=19, X=02, Y=00]
+
+; Print "ALAKAZAM!" and so on...
+
+7F59: 20 2C 40 JSR $402C [PC=402C, SP=01E8, CC=---B-I--, A=19, X=02, Y=00]
+*/
+#if 0
+if (addr == 0x7F47)
+ WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
+#endif
+/*
+I think this is IIc/IIe only...
+
+CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
+SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
+
+CLRAUXRD = $C002 ;read from main 48K (WR-only)
+SETAUXRD = $C003 ;read from aux/alt 48K (WR-only)
+
+CLRAUXWR = $C004 ;write to main 48K (WR-only)
+SETAUXWR = $C005 ;write to aux/alt 48K (WR-only)
+
+CLRCXROM = $C006 ;use ROM on cards (WR-only)
+SETCXROM = $C007 ;use internal ROM (WR-only)
+
+CLRAUXZP = $C008 ;use main zero page, stack, & LC (WR-only)
+SETAUXZP = $C009 ;use alt zero page, stack, & LC (WR-only)
+
+CLRC3ROM = $C00A ;use internal Slot 3 ROM (WR-only)
+SETC3ROM = $C00B ;use external Slot 3 ROM (WR-only)
+
+CLR80VID = $C00C ;disable 80-column display mode (WR-only)
+SET80VID = $C00D ;enable 80-column display mode (WR-only)
+
+CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
+SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
+*/
+ if (addr == 0xC000)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE off (write)\n");
+#endif
+ store80Mode = false;
+ }
+ else if (addr == 0xC001)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE on (write)\n");
+#endif
+ store80Mode = true;
+ }
+ else if (addr == 0xC002)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD off (write)\n");
+#endif
+ ramrd = false;
+ }
+ else if (addr == 0xC003)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD on (write)\n");
+#endif
+ ramrd = true;
+ }
+ else if (addr == 0xC004)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT off (write)\n");
+#endif
+ ramwrt = false;
+ }
+ else if (addr == 0xC005)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT on (write)\n");
+#endif
+ ramwrt = true;
+ }
+ else if (addr == 0xC006)
+ {
+ // This is the only soft switch that breaks the usual convention.
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM on (write)\n");
+#endif
+ slotCXROM = true;
+ }
+ else if (addr == 0xC007)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM off (write)\n");
+#endif
+ slotCXROM = false;
+ }
+ else if (addr == 0xC008)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP off (write)\n");
+#endif
+ altzp = false;
+ }
+ else if (addr == 0xC009)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP on (write)\n");
+#endif
+ altzp = true;
+ }
+ else if (addr == 0xC00A)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM off (write)\n");
+#endif
+ slotC3ROM = false;
+ }
+ else if (addr == 0xC00B)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM on (write)\n");
+#endif
+ slotC3ROM = true;
+ }
+ else if (addr == 0xC00C)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL off (write)\n");
+#endif
+ col80Mode = false;
+ }
+ else if (addr == 0xC00D)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL on (write)\n");
+#endif
+ col80Mode = true;
+ }
+ else if (addr == 0xC00E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET off (write)\n");
+#endif
+ alternateCharset = false;
+ }
+ else if (addr == 0xC00F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET on (write)\n");
+#endif
+ alternateCharset = true;
+ }
+ else if ((addr & 0xFFF0) == 0xC010) // Keyboard strobe
+ {
+//Actually, according to the A2 ref, this should do nothing since a write
+//is immediately preceded by a read leaving it in the same state it was...
+//But leaving this out seems to fuck up the key handling of some games...
+ keyDown = false;
+ }
+ else if ((addr & 0xFFF0) == 0xC030) // Read $C030-$C03F
+ {
+//Likewise, the speaker is supposed to do nothing if you write to it, and
+//for the same reason. But without this, you get no sound in David's
+//Midnight Magic...
+ ToggleSpeaker();
+ }
+ else if (addr == 0xC050)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (write)\n");
+#endif
+ textMode = false;
+ }
+ else if (addr == 0xC051)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (write)\n");
+#endif
+ textMode = true;
+ }
+ else if (addr == 0xC052)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (write)\n");
+#endif
+ mixedMode = false;
+ }
+ else if (addr == 0xC053)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (write)\n");
+#endif
+ mixedMode = true;
+ }
+ else if (addr == 0xC054)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (write)\n");
+#endif
+ displayPage2 = false;
+ }
+ else if (addr == 0xC055)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (write)\n");
+#endif
+ displayPage2 = true;
+ }
+ else if (addr == 0xC056)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (write)\n");
+#endif
+ hiRes = false;
+ }
+ else if (addr == 0xC057)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (write)\n");
+#endif
+ hiRes = true;
+ }
+ else if (addr == 0xC05E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (write)\n");
+#endif
+ if (ioudis)
+ dhires = true;
+
+//static int goDumpDis = 0;
+//goDumpDis++;
+//if (goDumpDis == 2)
+// dumpDis = true;
+ }
+ else if (addr == 0xC05F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (write)\n");
+#endif
+ if (ioudis)
+ dhires = false;
+ }
+ else if (addr == 0xC07E)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS on (write)\n");
+#endif
+ ioudis = true;
+ }
+ else if (addr == 0xC07F)
+ {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS off (write)\n");
+#endif
+ ioudis = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC080)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280 OECG R Read RAM bank 2; no write
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC081)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN OECG RR Read ROM; write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC082)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282 OECG R Read ROM; no write
+ visibleBank = LC_BANK_2;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC083)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2 OECG RR Read/write RAM bank 2
+ visibleBank = LC_BANK_2;
+ readRAM = true;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC088)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
+#endif
+//$C088 49288 OECG R Read RAM bank 1; no write
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC089)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289 OECG RR Read ROM; write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = true;
+ }
+ else if ((addr & 0xFFFB) == 0xC08A)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290 OECG R Read ROM; no write
+ visibleBank = LC_BANK_1;
+ readRAM = false;
+ writeRAM = false;
+ }
+ else if ((addr & 0xFFFB) == 0xC08B)
+ {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291 OECG RR Read/write RAM bank 1
+ visibleBank = LC_BANK_1;
+ readRAM = true;
+ writeRAM = true;
+ }
+//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
+ else if ((addr & 0xFFF8) == 0xC0E0)
+ {
+ floppyDrive.ControlStepper(addr & 0x07);
+ }
+ else if ((addr & 0xFFFE) == 0xC0E8)
+ {
+ floppyDrive.ControlMotor(addr & 0x01);
+ }
+ else if ((addr & 0xFFFE) == 0xC0EA)
+ {
+ floppyDrive.DriveEnable(addr & 0x01);
+ }
+ else if (addr == 0xC0EC)
+ {
+//change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
+//or DoIO
+ floppyDrive.ReadWrite();
+ }
+ else if (addr == 0xC0ED)
+ {
+ floppyDrive.SetLatchValue(b);
+ }
+ else if (addr == 0xC0EE)
+ {
+ floppyDrive.SetReadMode();
+ }
+ else if (addr == 0xC0EF)
+ {
+ floppyDrive.SetWriteMode();
+ }
+
+ if (addr >= 0xC000 && addr <= 0xCFFF)
+ return; // Protect LC bank #1 from being written to!
+
+ if (addr >= 0xD000)
+ {
+ if (writeRAM)
+ {
+#if 0
+ if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+ ram[addr - 0x1000] = b;
+ else
+ ram[addr] = b;
+#else
+ if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+ {
+ if (altzp)
+ ram2[addr - 0x1000] = b;
+ else
+ ram[addr - 0x1000] = b;
+ }
+ else
+ {
+ if (altzp)
+ ram2[addr] = b;
+ else
+ ram[addr] = b;
+ }
+#endif
+ }
+
+ return;
+ }
+
+ // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+ if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+ {
+ if (displayPage2)
+ ram2[addr] = b;
+ else
+ ram[addr] = b;
+
+ return;
+ }
+
+ // Finally, check for auxillary/altzp write switches
+#if 0
+ if (ramwrt)
+ ram2[addr] = b;
+ else
+ {
+ if (altzp)
+ ram2[addr] = b;
+ else
+ ram[addr] = b;
+ }
+#else
+ if (addr < 0x0200)
+// if (addr < 0x0200 || addr >= 0xD000)
+ {
+#if 0
+if (addr == 0x38)
+ WriteLog("Write $38: $%02X\n", b);
+else if (addr == 0x39)
+ WriteLog("Write $39: $%02X\n", b);
+#endif
+ if (altzp)
+ ram2[addr] = b;
+ else
+ ram[addr] = b;
+ }
+ else
+ {
+ if (ramwrt)
+ ram2[addr] = b;
+ else
+ ram[addr] = b;
+ }
+#endif
+}
+
+
+//
+// Load a file into RAM/ROM image space
+//
+bool LoadImg(char * filename, uint8_t * ram, int size)
+{
+ FILE * fp = fopen(filename, "rb");
+
+ if (fp == NULL)
+ return false;
+
+ fread(ram, 1, size, fp);
+ fclose(fp);
+
+ return true;
+}
+
+
+static void SaveApple2State(const char * filename)
+{
+}
+
+
+static bool LoadApple2State(const char * filename)
+{
+ return false;
+}
+
+
+#ifdef CPU_CLOCK_CHECKING
+uint8_t counter = 0;
+uint32_t totalCPU = 0;
+uint64_t lastClock = 0;
+#endif
+//
+// Main loop
+//
+int main(int /*argc*/, char * /*argv*/[])
+{
+ InitLog("./apple2.log");
+ LoadSettings();
+ srand(time(NULL)); // Initialize RNG
+
+ // Zero out memory
+ memset(ram, 0, 0x10000);
+ memset(rom, 0, 0x10000);
+ memset(ram2, 0, 0x10000);
+
+#if 1
+ // Set up MMU
+ SetupAddressMap();
+
+ // Set up V65C02 execution context
+ memset(&mainCPU, 0, sizeof(V65C02REGS));
+ mainCPU.RdMem = AppleReadMem;
+ mainCPU.WrMem = AppleWriteMem;
+#else
+ mainCPU.RdMem = RdMem;
+ mainCPU.WrMem = WrMem;
+#endif
+ mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
+
+// alternateCharset = true;
+// if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+ if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000))
+ {
+ WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
+ return -1;
+ }
+
+//This is now included...
+/* if (!LoadImg(settings.diskPath, diskRom, 0x100))
+ {
+ WriteLog("Could not open file '%s'!\nDisk II will be unavailable!\n", settings.diskPath);
+// return -1;
+ }//*/
+
+//Load up disk image from config file (for now)...
+ floppyDrive.LoadImage(settings.diskImagePath1, 0);
+ floppyDrive.LoadImage(settings.diskImagePath2, 1);
+// floppyDrive.LoadImage("./disks/temp.nib", 1); // Load temp .nib file into second drive...
+
+//Kill the DOS ROM in slot 6 for now...
+//not
+// memcpy(rom + 0xC600, diskROM, 0x100);
+// memcpy(rom + 0xC700, diskROM, 0x100); // Slot 7???
+
+ WriteLog("About to initialize video...\n");
+
+ if (!InitVideo())
+ {
+ std::cout << "Aborting!" << std::endl;
+ return -1;
+ }
+
+ // Have to do this *after* video init but *before* sound init...!
+//Shouldn't be necessary since we're not doing emulation in the ISR...
+ if (settings.autoStateSaving)
+ {
+ // Load last state from file...
+ if (!LoadApple2State(settings.autoStatePath))
+ WriteLog("Unable to use Apple2 state file \"%s\"!\n", settings.autoStatePath);
+ }
+
+
+#if 0
+// State loading!
+if (!LoadImg("./BT1_6502_RAM_SPACE.bin", ram, 0x10000))
+{
+ cout << "Couldn't load state file!" << endl;
+ cout << "Aborting!!" << endl;
+ return -1;
+}
+
+//A P Y X S PC
+//-- -- -- -- ----- -----
+//00 75 3B 53 FD 01 41 44
+
+mainCPU.cpuFlags = 0;
+mainCPU.a = 0x00;
+mainCPU.x = 0x53;
+mainCPU.y = 0x3B;
+mainCPU.cc = 0x75;
+mainCPU.sp = 0xFD;
+mainCPU.pc = 0x4441;
+
+textMode = false;
+mixedMode = false;
+displayPage2 = false;
+hiRes = true;
+
+//kludge...
+readHiRam = true;
+//dumpDis=true;
+//kludge II...
+memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
+#endif
+
+ WriteLog("About to initialize audio...\n");
+ SoundInit();
+//nope SDL_EnableUNICODE(1); // Needed to do key translation shit
+
+// gui = new GUI(surface); // Set up the GUI system object...
+// gui = new GUI(mainSurface); // Set up the GUI system object...
+// SDL 2... this will likely cause Apple 2 to crash
+// gui = new GUI(NULL); // Set up the GUI system object...
+#if 0
+ gui->AddMenuTitle("Apple2");
+ gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
+ gui->AddMenuItem("");
+ gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
+ gui->CommitItemsToMenu();
+#endif
+
+ SetupBlurTable(); // Set up the color TV emulation blur table
+ running = true; // Set running status...
+
+ InitializeEventList(); // Clear the event list before we use it...
+ SetCallbackTime(FrameCallback, 16666.66666667); // Set frame to fire at 1/60 s interval
+ SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 s intervals
+ startTicks = SDL_GetTicks();
+
+#ifdef THREADED_65C02
+ cpuCond = SDL_CreateCond();
+ mainSem = SDL_CreateSemaphore(1);
+ cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL);
+//Hmm... CPU does POST (+1), wait, then WAIT (-1)
+// SDL_sem * mainMutex = SDL_CreateMutex();
+#endif
+
+ WriteLog("Entering main loop...\n");
+ while (running)
+ {
+ double timeToNextEvent = GetTimeToNextEvent();
+#ifndef THREADED_65C02
+ Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
+#endif
+//We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
+//(Fix so that this is not a requirement!)
+//Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
+// mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+
+#ifdef CPU_CLOCK_CHECKING
+#ifndef THREADED_65C02
+totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent);
+#endif
+#endif
+ // Handle CPU time delta for sound...
+//Don't need this anymore now that we use absolute time...
+// AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
+ HandleNextEvent();
+ }
+
+#ifdef THREADED_65C02
+WriteLog("Main: cpuFinished = true;\n");
+cpuFinished = true;
+//#warning "If sound thread is behind, CPU thread will never wake up... !!! FIX !!!" [DONE]
+//What to do? How do you know when the CPU is sleeping???
+//USE A CONDITIONAL!!! OF COURSE!!!!!!11!11!11!!!1!
+#if 0
+SDL_mutexP(mainMutex);
+SDL_CondWait(mainCond, mainMutex); // Wait for CPU thread to get to signal point...
+SDL_mutexV(mainMutex);
+#else
+//Nope, use a semaphore...
+WriteLog("Main: SDL_SemWait(mainSem);\n");
+SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
+#endif
+
+WriteLog("Main: SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up\n");
+SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up
+WriteLog("Main: SDL_WaitThread(cpuThread, NULL);\n");
+SDL_WaitThread(cpuThread, NULL);
+//nowok:SDL_WaitThread(CPUThreadFunc, NULL);
+WriteLog("Main: SDL_DestroyCond(cpuCond);\n");
+SDL_DestroyCond(cpuCond);
+
+//SDL_DestroyMutex(mainMutex);
+SDL_DestroySemaphore(mainSem);
+#endif
+
+ if (settings.autoStateSaving)
+ {
+ // Save state here...
+ SaveApple2State(settings.autoStatePath);
+ }
+floppyDrive.SaveImage();
+
+ SoundDone();
+ VideoDone();
+ SaveSettings();
+ LogDone();
+
+ return 0;
+}
+
+
+/*
+Apple II keycodes
+-----------------
+
+Key Aln CTL SHF BTH
+-----------------------
+space $A0 $A0 $A0 $A0 No xlation
+RETURN $8D $8D $8D $8D No xlation
+0 $B0 $B0 $B0 $B0 Need to screen shift+0 (?)
+1! $B1 $B1 $A1 $A1 No xlation
+2" $B2 $B2 $A2 $A2 No xlation
+3# $B3 $B3 $A3 $A3 No xlation
+4$ $B4 $B4 $A4 $A4 No xlation
+5% $B5 $B5 $A5 $A5 No xlation
+6& $B6 $B6 $A6 $A6 No xlation
+7' $B7 $B7 $A7 $A7 No xlation
+8( $B8 $B8 $A8 $A8 No xlation
+9) $B9 $B9 $A9 $A9 No xlation
+:* $BA $BA $AA $AA No xlation
+;+ $BB $BB $AB $AB No xlation
+,< $AC $AC $BC $BC No xlation
+-= $AD $AD $BD $BD No xlation
+.> $AE $AE $BE $BE No xlation
+/? $AF $AF $BF $BF No xlation
+A $C1 $81 $C1 $81
+B $C2 $82 $C2 $82
+C $C3 $83 $C3 $83
+D $C4 $84 $C4 $84
+E $C5 $85 $C5 $85
+F $C6 $86 $C6 $86
+G $C7 $87 $C7 $87
+H $C8 $88 $C8 $88
+I $C9 $89 $C9 $89
+J $CA $8A $CA $8A
+K $CB $8B $CB $8B
+L $CC $8C $CC $8C
+M $CD $8D $DD $9D -> ODD
+N^ $CE $8E $DE $9E -> ODD
+O $CF $8F $CF $8F
+P@ $D0 $90 $C0 $80 Need to xlate CTL+SHFT+P & SHFT+P (?)
+Q $D1 $91 $D1 $91
+R $D2 $92 $D2 $92
+S $D3 $93 $D3 $93
+T $D4 $94 $D4 $94
+U $D5 $95 $D5 $95
+V $D6 $96 $D6 $96
+W $D7 $97 $D7 $97
+X $D8 $98 $D8 $98
+Y $D9 $99 $D9 $99
+Z $DA $9A $DA $9A
+<- $88 $88 $88 $88
+-> $95 $95 $95 $95
+ESC $9B $9B $9B $9B No xlation
+
+*/
+//static uint64_t lastCPUCycles = 0;
+static uint32_t frameCount = 0;
+static void FrameCallback(void)
+{
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
+// Problem with using SDL_TEXTINPUT is that it causes key delay. :-/
+ case SDL_TEXTINPUT:
+//Need to do some key translation here, and screen out non-apple keys as well...
+//(really, could do it all in SDL_KEYDOWN, would just have to get symbols &
+// everything else done separately. this is slightly easier. :-P)
+// if (event.key.keysym.sym == SDLK_TAB) // Prelim key screening...
+ if (event.edit.text[0] == '\t') // Prelim key screening...
+ break;
+
+ lastKeyPressed = event.edit.text[0];
+ keyDown = true;
+
+ //kludge: should have a caps lock thingy here...
+ //or all uppercase for ][+...
+// if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
+// lastKeyPressed &= 0xDF; // Convert to upper case...
+
+ break;
+ case SDL_KEYDOWN:
+ // CTRL+RESET key emulation (mapped to CTRL+`)
+// This doesn't work...
+// if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))
+// if (event.key.keysym.sym == SDLK_PAUSE && (event.key.keysym.mod & KMOD_CTRL))
+ if (event.key.keysym.sym == SDLK_BACKQUOTE && (event.key.keysym.mod & KMOD_CTRL))
+//NOTE that this shouldn't take place until the key is lifted... !!! FIX !!!
+//ALSO it seems to leave the machine in an inconsistent state vis-a-vis the language card...
+ mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
+
+ if (event.key.keysym.sym == SDLK_RIGHT)
+ lastKeyPressed = 0x15, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_LEFT)
+ lastKeyPressed = 0x08, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_UP)
+ lastKeyPressed = 0x0B, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_DOWN)
+ lastKeyPressed = 0x0A, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_RETURN)
+ lastKeyPressed = 0x0D, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_ESCAPE)
+ lastKeyPressed = 0x1B, keyDown = true;
+ else if (event.key.keysym.sym == SDLK_BACKSPACE)
+ lastKeyPressed = 0x7F, keyDown = true;
+
+ // Fix CTRL+key combo...
+ if (event.key.keysym.mod & KMOD_CTRL)
+ {
+ if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+ {
+ lastKeyPressed = (event.key.keysym.sym - SDLK_a) + 1;
+ keyDown = true;
+//printf("Key combo pressed: CTRL+%c\n", lastKeyPressed + 0x40);
+ }
+ }
+
+ // Use ALT+Q to exit, as well as the usual window decoration method
+ if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
+ running = false;
+
+ if (event.key.keysym.sym == SDLK_PAUSE)
+ {
+ pauseMode = !pauseMode;
+
+ if (pauseMode)
+ {
+ SoundPause();
+ SpawnMessage("*** PAUSED ***");
+ }
+ else
+ {
+ SoundResume();
+ SpawnMessage("*** RESUME ***");
+ }
+ }
+
+ // Paddle buttons 0 & 1
+ if (event.key.keysym.sym == SDLK_INSERT)
+ openAppleDown = true;
+ if (event.key.keysym.sym == SDLK_PAGEUP)
+ closedAppleDown = true;
+
+ if (event.key.keysym.sym == SDLK_F11)
+ dumpDis = !dumpDis; // Toggle the disassembly process
+// else if (event.key.keysym.sym == SDLK_F11)
+// floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
+else if (event.key.keysym.sym == SDLK_F9)
+{
+ floppyDrive.CreateBlankImage();
+// SpawnMessage("Image cleared...");
+}//*/
+else if (event.key.keysym.sym == SDLK_F10)
+{
+ floppyDrive.SwapImages();
+// SpawnMessage("Image swapped...");
+}//*/
+
+ if (event.key.keysym.sym == SDLK_F2)// Toggle the palette
+ TogglePalette();
+ else if (event.key.keysym.sym == SDLK_F3)// Cycle through screen types
+ CycleScreenTypes();
+
+// if (event.key.keysym.sym == SDLK_F5) // Temp GUI launch key
+ if (event.key.keysym.sym == SDLK_F1) // GUI launch key
+//NOTE: Should parse the output to determine whether or not the user requested
+// to quit completely... !!! FIX !!!
+ gui->Run();
+
+ if (event.key.keysym.sym == SDLK_F5)
+ {
+ VolumeDown();
+ char volStr[19] = "[****************]";
+// volStr[GetVolume()] = 0;
+ for(int i=GetVolume(); i<16; i++)
+ volStr[1 + i] = '-';
+ SpawnMessage("Volume: %s", volStr);
+ }
+ else if (event.key.keysym.sym == SDLK_F6)
+ {
+ VolumeUp();
+ char volStr[19] = "[****************]";
+// volStr[GetVolume()] = 0;
+ for(int i=GetVolume(); i<16; i++)
+ volStr[1 + i] = '-';
+ SpawnMessage("Volume: %s", volStr);
+ }
+
+ static bool fullscreenDebounce = false;
+
+ if (event.key.keysym.sym == SDLK_F12)
+ {
+ if (!fullscreenDebounce)
+ {
+ ToggleFullScreen();
+ fullscreenDebounce = true;
+ }
+ }
+// else
+
+ break;
+ case SDL_KEYUP:
+ if (event.key.keysym.sym == SDLK_F12)
+ fullscreenDebounce = false;
+
+ // Paddle buttons 0 & 1
+ if (event.key.keysym.sym == SDLK_INSERT)
+ openAppleDown = false;
+ if (event.key.keysym.sym == SDLK_PAGEUP)
+ closedAppleDown = false;
+
+// if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+// keyDown = false;
+
+ break;
+ case SDL_QUIT:
+ running = false;
+ }
+ }
+
+//#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
+ RenderVideoFrame();
+ SetCallbackTime(FrameCallback, 16666.66666667);
+
+#ifdef CPU_CLOCK_CHECKING
+//We know it's stopped, so we can get away with this...
+counter++;
+if (counter == 60)
+{
+ uint64_t clock = GetCurrentV65C02Clock();
+//totalCPU += (uint32_t)(clock - lastClock);
+
+ printf("Executed %u cycles...\n", (uint32_t)(clock - lastClock));
+ lastClock = clock;
+// totalCPU = 0;
+ counter = 0;
+}
+#endif
+//Instead of this, we should yield remaining time to other processes... !!! FIX !!! [DONE]
+//lessee...
+//nope.
+//Actually, slows things down too much...
+//SDL_Delay(10);
+// while (SDL_GetTicks() - startTicks < 16); // Wait for next frame...
+
+// This is the problem: If you set the interval to 16, it runs faster than
+// 1/60s per frame. If you set it to 17, it runs slower. What we need is to
+// have it do 16 for one frame, then 17 for two others. Then it should average
+// out to 1/60s per frame every 3 frames.
+ frameCount = (frameCount + 1) % 3;
+
+ uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0);
+
+ while (SDL_GetTicks() - startTicks < waitFrameTime)
+ SDL_Delay(1); // Wait for next frame...
+
+ startTicks = SDL_GetTicks();
+#if 0
+ uint64_t cpuCycles = GetCurrentV65C02Clock();
+ uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
+ WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
+ lastCPUCycles = cpuCycles;
+#endif
+
+//let's wait, then signal...
+//works longer, but then still falls behind...
+#ifdef THREADED_65C02
+ if (!pauseMode)
+ SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
+#endif
+}
+
+
+static void BlinkTimer(void)
+{
+ flash = !flash;
+ SetCallbackTime(BlinkTimer, 250000); // Set up blinking at 1/4 sec intervals
+}
+
+
+/*
+Next problem is this: How to have events occur and synchronize with the rest
+of the threads?
+
+ o Have the CPU thread manage the timer mechanism? (need to have a method of carrying
+ remainder CPU cycles over...)
+
+One way would be to use a fractional accumulator, then subtract 1 every
+time it overflows. Like so:
+
+double overflow = 0;
+uint32_t time = 20;
+while (!done)
+{
+ Execute6808(&soundCPU, time);
+ overflow += 0.289115646;
+ if (overflow > 1.0)
+ {
+ overflow -= 1.0;
+ time = 21;
+ }
+ else
+ time = 20;
+}
+*/