]> Shamusworld >> Repos - apple2/blobdiff - src/apple2.cpp
Added Prodos detection for .dsk images, fixes to 80STORE switch.
[apple2] / src / apple2.cpp
index 0c6880f4ebd13ca6ee6299603fca9882dd8ec67a..f886a7d1c65fcb333acbf77f90104356001d2988 100755 (executable)
@@ -1,7 +1,7 @@
 //
 // Apple 2 SDL Portable Apple Emulator
 //
-// by James L. Hammons
+// by James Hammons
 // (C) 2005 Underground Software
 //
 // Loosely based on AppleWin by Tom Charlesworth which was based on AppleWin by
@@ -9,7 +9,7 @@
 // also derived from ApplePC. Too bad it was closed source--it could have been
 // *the* premier Apple II emulator out there.
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // WHO  WHEN        WHAT
 // ---  ----------  ------------------------------------------------------------
@@ -17,6 +17,7 @@
 // JLH  11/18/2005  Wired up graphic soft switches
 // JLH  12/02/2005  Setup timer subsystem for more accurate time keeping
 // JLH  12/12/2005  Added preliminary state saving support
+// JLH  09/24/2013  Added //e support
 //
 
 // STILL TO DO:
@@ -25,7 +26,7 @@
 // - GUI goodies
 // - Weed out unneeded functions [DONE]
 // - Disk I/O [DONE]
-// - 128K IIe related stuff
+// - 128K IIe related stuff [DONE]
 // - State loading/saving
 //
 
@@ -48,6 +49,7 @@
 #include "timing.h"
 #include "floppy.h"
 #include "firmware.h"
+#include "mmu.h"
 
 #include "gui/gui.h"
 #include "gui/window.h"
 
 #define THREADED_65C02
 #define CPU_THREAD_OVERFLOW_COMPENSATION
-//#define DEBUG_LC
+#define DEBUG_LC
 //#define CPU_CLOCK_CHECKING
-#define THREAD_DEBUGGING
+//#define THREAD_DEBUGGING
+#define SOFT_SWITCH_DEBUGGING
 
 // Global variables
 
 uint8_t ram[0x10000], rom[0x10000];                            // RAM & ROM spaces
-uint8_t ram2[0x10000];
-uint8_t diskRom[0x100];                                                        // Disk ROM space
+uint8_t ram2[0x10000];                                                 // Auxillary RAM
+//uint8_t diskRom[0x100];                                                      // Disk ROM space
 V65C02REGS mainCPU;                                                            // v65C02 execution context
-uint8_t appleType = APPLE_TYPE_II;
+uint8_t appleType = APPLE_TYPE_IIE;
 FloppyDrive floppyDrive;
 
 // Local variables
 
-static uint8_t lastKeyPressed = 0;
-static bool keyDown = false;
-static bool openAppleDown = false;
-static bool closedAppleDown = false;
+uint8_t lastKeyPressed = 0;
+bool keyDown = false;
+bool openAppleDown = false;
+bool closedAppleDown = false;
+bool store80Mode = false;
+bool vbl = false;
+bool slotCXROM = false;
+bool slotC3ROM = false;
+bool ramrd = false;
+bool ramwrt = false;
+bool altzp = false;
+bool ioudis = true;
+bool dhires = false;
 
 //static FloppyDrive floppyDrive;
 
@@ -88,6 +100,7 @@ static bool writeRAM = false;
 
 static bool running = true;                                            // Machine running state flag...
 static uint32_t startTicks;
+static bool pauseMode = false;
 
 static GUI * gui = NULL;
 
@@ -113,6 +126,8 @@ static SDL_sem * mainSem = NULL;
 static bool cpuFinished = false;
 static bool cpuSleep = false;
 
+// NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz
+
 // Let's try a thread...
 /*
 Here's how it works: Execute 1 frame's worth, then sleep.
@@ -141,6 +156,9 @@ WriteLog("CPU: SDL_SemWait(mainSem);\n");
 #endif
 SDL_SemWait(mainSem);
 
+// There are exactly 800 slices of 21.333 cycles per frame, so it works out
+// evenly.
+#if 0
                uint32_t cycles = 17066;
 #ifdef CPU_THREAD_OVERFLOW_COMPENSATION
 // ODD! It's closer *without* this overflow compensation. ??? WHY ???
@@ -164,31 +182,43 @@ WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
 WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
 #endif
                AdjustLastToggleCycles(mainCPU.clock);
+#else
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+               for(int i=0; i<800; i++)
+               {
+                       uint32_t cycles = 21;
+                       overflow += 0.333333334;
+
+                       if (overflow > 1.0)
+                       {
+                               cycles++;
+                               overflow -= 1.0;
+                       }
+
+                       Execute65C02(&mainCPU, cycles);
+                       WriteSampleToBuffer();
+
+                       // Dunno if this is correct (seems to be close enough)...
+                       vbl = (i < 670 ? true : false);
+               }
+#endif
 
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
 #endif
                SDL_mutexP(cpuMutex);
-#if 0
-               if (SDL_CondWait(cpuCond, cpuMutex) != 0)
-               {
-                       printf("SDL_CondWait != 0! (Error: '%s')\n", SDL_GetError());
-                       exit(-1);
-               }
-#else
 // increment mainSem...
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: SDL_SemPost(mainSem);\n");
 #endif
-SDL_SemPost(mainSem);
-//             SDL_CondSignal(mainCond);       // In case something is waiting on us...
-
+               SDL_SemPost(mainSem);
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n");
 #endif
                SDL_CondWait(cpuCond, cpuMutex);
 
-#endif
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
 #endif
@@ -202,6 +232,7 @@ WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
 }
 #endif
 
+
 // Test GUI function
 
 Element * TestWindow(void)
@@ -212,6 +243,7 @@ Element * TestWindow(void)
        return win;
 }
 
+
 Element * QuitEmulator(void)
 {
        gui->Stop();
@@ -220,6 +252,7 @@ Element * QuitEmulator(void)
        return NULL;
 }
 
+
 /*
  Small Apple II memory map:
 
@@ -260,7 +293,8 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        {
                return lastKeyPressed | (keyDown ? 0x80 : 0x00);
        }
-       else if ((addr & 0xFFF0) == 0xC010)             // Read $C010-$C01F
+//     else if ((addr & 0xFFF8) == 0xC010)             // Read $C010-$C01F
+       else if (addr == 0xC010)
        {
 //This is bogus: keyDown is set to false, so return val NEVER is set...
 //Fixed...
@@ -269,61 +303,192 @@ if (addr >= 0xC080 && addr <= 0xC08F)
                keyDown = false;
                return retVal;
        }
+       // These are //e locations
+       else if (addr == 0xC011)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDBANK2 (read)\n");
+#endif
+               return (visibleBank == LC_BANK_2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC012)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDLCRAM (read)\n");
+#endif
+               return (readRAM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC013)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD (read)\n");
+#endif
+               return (ramrd ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC014)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT (read)\n");
+#endif
+               return (ramwrt ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC015)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM (read)\n");
+#endif
+               return (slotCXROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC016)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP (read)\n");
+#endif
+               return (altzp ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC017)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM (read)\n");
+#endif
+               return (slotC3ROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC018)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE (read)\n");
+#endif
+               return (store80Mode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC019)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("VBL (read)\n");
+#endif
+// NB: The doco suggests that this signal goes LOW when in the VBI.
+// Which means that we need to control this by counting lines somewhere.
+               return (vbl ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01A)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT (read)\n");
+#endif
+               return (textMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED (read)\n");
+#endif
+               return (mixedMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 (read)\n");
+#endif
+               return (displayPage2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES (read)\n");
+#endif
+               return (hiRes ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET (read)\n");
+#endif
+               return (alternateCharset ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL (read)\n");
+#endif
+               return (col80Mode ? 0x80 : 0x00);
+       }
        else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
        {
-/*
-This is problematic, mainly because the v65C02 removes actual cycles run after each call.
-Therefore, we don't really have a reliable method of sending a timestamp to the sound routine.
-How to fix?
-
-What we need to send is a delta T value but related to the IRQ buffer routine. E.g., if the buffer
-hasn't had any changes in it then we just fill it with the last sample value and are done. Then
-we need to adjust our delta T accordingly. What we could do is keep a running total of time since the
-last change and adjust it accordingly, i.e., whenever a sound IRQ happens.
-How to keep track?
-
-Have deltaT somewhere. Then, whenever there's a toggle, backfill buffer with last spkr state and reset
-deltaT to zero. In the sound IRQ, if deltaT > buffer size, then subtract buffer size from deltaT. (?)
-
-
-
-*/
-               ToggleSpeaker(GetCurrentV65C02Clock());
+               ToggleSpeaker();
 //should it return something else here???
                return 0x00;
        }
        else if (addr == 0xC050)                                // Read $C050
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (read)\n");
+#endif
                textMode = false;
        }
        else if (addr == 0xC051)                                // Read $C051
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (read)\n");
+#endif
                textMode = true;
        }
        else if (addr == 0xC052)                                // Read $C052
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (read)\n");
+#endif
                mixedMode = false;
        }
        else if (addr == 0xC053)                                // Read $C053
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (read)\n");
+#endif
                mixedMode = true;
        }
        else if (addr == 0xC054)                                // Read $C054
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (read)\n");
+#endif
                displayPage2 = false;
        }
        else if (addr == 0xC055)                                // Read $C055
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (read)\n");
+#endif
                displayPage2 = true;
        }
        else if (addr == 0xC056)                                // Read $C056
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (read)\n");
+#endif
                hiRes = false;
        }
        else if (addr == 0xC057)                                // Read $C057
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (read)\n");
+#endif
                hiRes = true;
        }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (read)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (read)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
        else if (addr == 0xC061)                                // Read $C061
        {
                // Open Apple key (or push button 0)
@@ -334,6 +499,40 @@ deltaT to zero. In the sound IRQ, if deltaT > buffer size, then subtract buffer
                // Open Apple key (or push button 0)
                return (closedAppleDown ? 0x80 : 0x00);
        }
+       // The way the paddles work is that a strobe is written (or read) to $C070,
+       // then software counts down the time that it takes for the paddle outputs
+       // to have bit 7 return to 0. If there are no paddles connected, bit 7
+       // stays at 1.
+       else if (addr == 0xC064)        // Paddles 0-3
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC065)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC066)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC067)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS (read)\n");
+#endif
+               return (ioudis ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES (read)\n");
+#endif
+               return (dhires ? 0x80 : 0x00);
+       }
 
 //Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
 //memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
@@ -492,62 +691,99 @@ if (addr >= 0xD000 && addr <= 0xD00F)
        showpath = true;
 #endif
 //This sux...
-       if (addr >= 0xC100 && addr <= 0xCFFF)   // The $C000-$CFFF block is *never* RAM
-#ifdef LC_DEBUGGING
+       if (addr >= 0xC100 && addr <= 0xC7FF)   // The $C000-$CFFF block is *never* RAM
        {
-#endif
-               b = rom[addr];
+// Looks like the ][e ref manual got this one wrong: slotCXROM set should mean
+// use internal ROM, NOT slot ROM. :-/
+// (fixed now, by setting the switch correctly in the write mem section :-P)
+               if (!slotCXROM)
+//             if (slotCXROM)
+                       b = rom[addr];
+               else
+               {
+                       if (addr >= 0xC100 && addr <= 0xC1FF)
+                               b = parallelROM[addr & 0xFF];
+                       else if (addr >= 0xC600 && addr <= 0xC6FF)
+                               b = diskROM[addr & 0xFF];
+                       else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM)
+                               b = rom[addr];
+                       else
+                               b = 0xFF;
+//                             b = rom[addr];
+               }
 #ifdef LC_DEBUGGING
 if (showpath)
        WriteLog("b is from $C100-$CFFF block...\n");
-       }
 #endif
+       }
+       else if (addr >= 0xC800 && addr <= 0xCFFF)      // 2K peripheral or OS ROM
+       {
+               b = rom[addr];
+       }
        else if (addr >= 0xD000)
        {
                if (readRAM)
                {
                        if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
 #ifdef LC_DEBUGGING
-       {
+                       {
 #endif
-                               b = ram[addr - 0x1000];
+//                             b = ram[addr - 0x1000];
+                               b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]);
 #ifdef LC_DEBUGGING
 if (showpath)
        WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
-       }
+                       }
 #endif
                        else
 #ifdef LC_DEBUGGING
-       {
+                       {
 #endif
-                               b = ram[addr];
+//                             b = ram[addr];
+                               b = (altzp ? ram2[addr] : ram[addr]);
 #ifdef LC_DEBUGGING
 if (showpath)
        WriteLog("b is from LC bank #2 (ram[addr])...\n");
-       }
+                       }
 #endif
                }
                else
 #ifdef LC_DEBUGGING
-       {
+               {
 #endif
                        b = rom[addr];
 #ifdef LC_DEBUGGING
 if (showpath)
        WriteLog("b is from LC ROM (rom[addr])...\n");
-       }
+               }
 #endif
        }
        else
-#ifdef LC_DEBUGGING
        {
+// 80STORE only works for WRITING, not READING!
+#if 0
+               // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+               if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+               {
+                       if (displayPage2)
+                               b = ram2[addr];
+                       else
+                               b = ram[addr];
+
+                       return b;
+               }
 #endif
-               b = ram[addr];
+
+               // Finally, check for auxillary/altzp write switches
+               if (addr < 0x0200)
+                       b = (altzp ? ram2[addr] : ram[addr]);
+               else
+                       b = (ramrd ? ram2[addr] : ram[addr]);
 #ifdef LC_DEBUGGING
 if (showpath)
        WriteLog("b is from ram[addr]...\n");
-       }
 #endif
+       }
 
 #ifdef LC_DEBUGGING
 if (addr >= 0xD000 && addr <= 0xD00F)
@@ -659,12 +895,117 @@ SET80VID = $C00D ;enable 80-column display mode (WR-only)
 CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
 SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
 */
-       if (addr == 0xC00E)
+       if (addr == 0xC000)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE off (write)\n");
+#endif
+               store80Mode = false;
+       }
+       else if (addr == 0xC001)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE on (write)\n");
+#endif
+               store80Mode = true;
+       }
+       else if (addr == 0xC002)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD off (write)\n");
+#endif
+               ramrd = false;
+       }
+       else if (addr == 0xC003)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD on (write)\n");
+#endif
+               ramrd = true;
+       }
+       else if (addr == 0xC004)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT off (write)\n");
+#endif
+               ramwrt = false;
+       }
+       else if (addr == 0xC005)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT on (write)\n");
+#endif
+               ramwrt = true;
+       }
+       else if (addr == 0xC006)
+       {
+               // This is the only soft switch that breaks the usual convention.
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM on (write)\n");
+#endif
+               slotCXROM = true;
+       }
+       else if (addr == 0xC007)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM off (write)\n");
+#endif
+               slotCXROM = false;
+       }
+       else if (addr == 0xC008)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP off (write)\n");
+#endif
+               altzp = false;
+       }
+       else if (addr == 0xC009)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP on (write)\n");
+#endif
+               altzp = true;
+       }
+       else if (addr == 0xC00A)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM off (write)\n");
+#endif
+               slotC3ROM = false;
+       }
+       else if (addr == 0xC00B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM on (write)\n");
+#endif
+               slotC3ROM = true;
+       }
+       else if (addr == 0xC00C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL off (write)\n");
+#endif
+               col80Mode = false;
+       }
+       else if (addr == 0xC00D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL on (write)\n");
+#endif
+               col80Mode = true;
+       }
+       else if (addr == 0xC00E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET off (write)\n");
+#endif
                alternateCharset = false;
        }
        else if (addr == 0xC00F)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET on (write)\n");
+#endif
                alternateCharset = true;
        }
        else if ((addr & 0xFFF0) == 0xC010)             // Keyboard strobe
@@ -674,38 +1015,104 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
 //But leaving this out seems to fuck up the key handling of some games...
                keyDown = false;
        }
+       else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
+       {
+//Likewise, the speaker is supposed to do nothing if you write to it, and
+//for the same reason. But without this, you get no sound in David's
+//Midnight Magic...
+               ToggleSpeaker();
+       }
        else if (addr == 0xC050)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (write)\n");
+#endif
                textMode = false;
        }
        else if (addr == 0xC051)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (write)\n");
+#endif
                textMode = true;
        }
        else if (addr == 0xC052)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (write)\n");
+#endif
                mixedMode = false;
        }
        else if (addr == 0xC053)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (write)\n");
+#endif
                mixedMode = true;
        }
        else if (addr == 0xC054)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (write)\n");
+#endif
                displayPage2 = false;
        }
        else if (addr == 0xC055)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (write)\n");
+#endif
                displayPage2 = true;
        }
        else if (addr == 0xC056)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (write)\n");
+#endif
                hiRes = false;
        }
        else if (addr == 0xC057)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (write)\n");
+#endif
                hiRes = true;
        }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (write)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+
+//static int goDumpDis = 0;
+//goDumpDis++;
+//if (goDumpDis == 2)
+//     dumpDis = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (write)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS on (write)\n");
+#endif
+               ioudis = true;
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS off (write)\n");
+#endif
+               ioudis = false;
+       }
        else if ((addr & 0xFFFB) == 0xC080)
        {
 #ifdef DEBUG_LC
@@ -817,15 +1224,7 @@ WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
        {
                floppyDrive.SetWriteMode();
        }
-//Still need to add missing I/O switches here...
 
-//DEEE: BD 10 BF       LDA   $BF10,X    [PC=DEF1, SP=01F4, CC=--.B-IZ-, A=00, X=0C, Y=07]
-#if 0
-if (addr >= 0xD000 && addr <= 0xD00F)
-{
-       WriteLog("*** Write to $%04X: $%02X (writeRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (writeRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
-}
-#endif
        if (addr >= 0xC000 && addr <= 0xCFFF)
                return; // Protect LC bank #1 from being written to!
 
@@ -833,18 +1232,80 @@ if (addr >= 0xD000 && addr <= 0xD00F)
        {
                if (writeRAM)
                {
+#if 0
                        if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
                                ram[addr - 0x1000] = b;
                        else
                                ram[addr] = b;
+#else
+                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+                       {
+                               if (altzp)
+                                       ram2[addr - 0x1000] = b;
+                               else
+                                       ram[addr - 0x1000] = b;
+                       }
+                       else
+                       {
+                               if (altzp)
+                                       ram2[addr] = b;
+                               else
+                                       ram[addr] = b;
+                       }
+#endif
                }
 
                return;
        }
 
-       ram[addr] = b;
+       // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+       if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+       {
+               if (displayPage2)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+
+               return;
+       }
+
+       // Finally, check for auxillary/altzp write switches
+#if 0
+       if (ramwrt)
+               ram2[addr] = b;
+       else
+       {
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#else
+       if (addr < 0x0200)
+//     if (addr < 0x0200 || addr >= 0xD000)
+       {
+#if 0
+if (addr == 0x38)
+       WriteLog("Write $38: $%02X\n", b);
+else if (addr == 0x39)
+       WriteLog("Write $39: $%02X\n", b);
+#endif
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+       else
+       {
+               if (ramwrt)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#endif
 }
 
+
 //
 // Load a file into RAM/ROM image space
 //
@@ -861,15 +1322,18 @@ bool LoadImg(char * filename, uint8_t * ram, int size)
        return true;
 }
 
+
 static void SaveApple2State(const char * filename)
 {
 }
 
+
 static bool LoadApple2State(const char * filename)
 {
        return false;
 }
 
+
 #ifdef CPU_CLOCK_CHECKING
 uint8_t counter = 0;
 uint32_t totalCPU = 0;
@@ -885,18 +1349,27 @@ int main(int /*argc*/, char * /*argv*/[])
        srand(time(NULL));                                                                      // Initialize RNG
 
        // Zero out memory
-//Need to bankify this stuff for the IIe emulation...
        memset(ram, 0, 0x10000);
        memset(rom, 0, 0x10000);
        memset(ram2, 0, 0x10000);
 
+#if 1
+       // Set up MMU
+       SetupAddressMap();
+
        // Set up V65C02 execution context
        memset(&mainCPU, 0, sizeof(V65C02REGS));
+       mainCPU.RdMem = AppleReadMem;
+       mainCPU.WrMem = AppleWriteMem;
+#else
        mainCPU.RdMem = RdMem;
        mainCPU.WrMem = WrMem;
+#endif
        mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
 
-       if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+//     alternateCharset = true;
+//     if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+       if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000))
        {
                WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
                return -1;
@@ -916,7 +1389,7 @@ int main(int /*argc*/, char * /*argv*/[])
 
 //Kill the DOS ROM in slot 6 for now...
 //not
-       memcpy(rom + 0xC600, diskROM, 0x100);
+//     memcpy(rom + 0xC600, diskROM, 0x100);
 //     memcpy(rom + 0xC700, diskROM, 0x100);   // Slot 7???
 
        WriteLog("About to initialize video...\n");
@@ -996,9 +1469,9 @@ memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
 
 #ifdef THREADED_65C02
        cpuCond = SDL_CreateCond();
+       mainSem = SDL_CreateSemaphore(1);
        cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL);
 //Hmm... CPU does POST (+1), wait, then WAIT (-1)
-       mainSem = SDL_CreateSemaphore(1);
 //     SDL_sem * mainMutex = SDL_CreateMutex();
 #endif
 
@@ -1068,6 +1541,7 @@ floppyDrive.SaveImage();
        return 0;
 }
 
+
 /*
 Apple II keycodes
 -----------------
@@ -1123,6 +1597,8 @@ Z         $DA     $9A     $DA     $9A
 ESC            $9B     $9B     $9B     $9B             No xlation
 
 */
+//static uint64_t lastCPUCycles = 0;
+static uint32_t frameCount = 0;
 static void FrameCallback(void)
 {
        SDL_Event event;
@@ -1131,6 +1607,7 @@ static void FrameCallback(void)
        {
                switch (event.type)
                {
+// Problem with using SDL_TEXTINPUT is that it causes key delay. :-/
                case SDL_TEXTINPUT:
 //Need to do some key translation here, and screen out non-apple keys as well...
 //(really, could do it all in SDL_KEYDOWN, would just have to get symbols &
@@ -1144,8 +1621,8 @@ static void FrameCallback(void)
 
                        //kludge: should have a caps lock thingy here...
                        //or all uppercase for ][+...
-                       if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
-                               lastKeyPressed &= 0xDF;         // Convert to upper case...
+//                     if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
+//                             lastKeyPressed &= 0xDF;         // Convert to upper case...
 
                        break;
                case SDL_KEYDOWN:
@@ -1162,10 +1639,16 @@ static void FrameCallback(void)
                                lastKeyPressed = 0x15, keyDown = true;
                        else if (event.key.keysym.sym == SDLK_LEFT)
                                lastKeyPressed = 0x08, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_UP)
+                               lastKeyPressed = 0x0B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_DOWN)
+                               lastKeyPressed = 0x0A, keyDown = true;
                        else if (event.key.keysym.sym == SDLK_RETURN)
                                lastKeyPressed = 0x0D, keyDown = true;
                        else if (event.key.keysym.sym == SDLK_ESCAPE)
                                lastKeyPressed = 0x1B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_BACKSPACE)
+                               lastKeyPressed = 0x7F, keyDown = true;
 
                        // Fix CTRL+key combo...
                        if (event.key.keysym.mod & KMOD_CTRL)
@@ -1182,6 +1665,22 @@ static void FrameCallback(void)
                        if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
                                running = false;
 
+                       if (event.key.keysym.sym == SDLK_PAUSE)
+                       {
+                               pauseMode = !pauseMode;
+
+                               if (pauseMode)
+                               {
+                                       SoundPause();
+                                       SpawnMessage("*** PAUSED ***");
+                               }
+                               else
+                               {
+                                       SoundResume();
+                                       SpawnMessage("*** RESUME ***");
+                               }
+                       }
+
                        // Paddle buttons 0 & 1
                        if (event.key.keysym.sym == SDLK_INSERT)
                                openAppleDown = true;
@@ -1265,7 +1764,7 @@ else if (event.key.keysym.sym == SDLK_F10)
                }
        }
 
-#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
+//#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
        RenderVideoFrame();
        SetCallbackTime(FrameCallback, 16666.66666667);
 
@@ -1289,23 +1788,42 @@ if (counter == 60)
 //Actually, slows things down too much...
 //SDL_Delay(10);
 //     while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...
-       while (SDL_GetTicks() - startTicks < 16)
+
+// This is the problem: If you set the interval to 16, it runs faster than
+// 1/60s per frame. If you set it to 17, it runs slower. What we need is to
+// have it do 16 for one frame, then 17 for two others. Then it should average
+// out to 1/60s per frame every 3 frames.
+       frameCount = (frameCount + 1) % 3;
+
+       uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0);
+
+       while (SDL_GetTicks() - startTicks < waitFrameTime)
                SDL_Delay(1);                                                   // Wait for next frame...
 
        startTicks = SDL_GetTicks();
+#if 0
+       uint64_t cpuCycles = GetCurrentV65C02Clock();
+       uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
+       WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
+       lastCPUCycles = cpuCycles;
+#endif
+
 //let's wait, then signal...
 //works longer, but then still falls behind...
 #ifdef THREADED_65C02
-       SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
+       if (!pauseMode)
+               SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
 #endif
 }
 
+
 static void BlinkTimer(void)
 {
        flash = !flash;
        SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 sec intervals
 }
 
+
 /*
 Next problem is this: How to have events occur and synchronize with the rest
 of the threads?