]> Shamusworld >> Repos - apple2/blobdiff - src/apple2.cpp
Fixed Apple power state to pause CPU thread immediately.
[apple2] / src / apple2.cpp
index 9afc35ff980a86eaa591a801461482ccc008fa00..9a659b2e7fdfeffc0ba3458ee30db8535a9103b6 100644 (file)
@@ -140,6 +140,7 @@ int CPUThreadFunc(void * data)
 
        do
        {
+// This is never set to true anywhere...
                if (cpuSleep)
                        SDL_CondWait(cpuCond, cpuMutex);
 
@@ -151,31 +152,6 @@ SDL_SemWait(mainSem);
 
 // There are exactly 800 slices of 21.333 cycles per frame, so it works out
 // evenly.
-#if 0
-               uint32_t cycles = 17066;
-#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
-// ODD! It's closer *without* this overflow compensation. ??? WHY ???
-               overflow += 0.666666667;
-
-               if (overflow > 1.0)
-               {
-                       overflow -= 1.0;
-                       cycles++;
-               }
-#endif
-
-#ifdef THREAD_DEBUGGING
-WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
-#endif
-               Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
-
-               // Adjust the sound routine's last cycle toggled time base
-               // Also, since we're finished executing, .clock is now valid
-#ifdef THREAD_DEBUGGING
-WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
-#endif
-               AdjustLastToggleCycles(mainCPU.clock);
-#else
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
 #endif
@@ -196,7 +172,6 @@ WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
                        // Dunno if this is correct (seems to be close enough)...
                        vbl = (i < 670 ? true : false);
                }
-#endif
 
 #ifdef THREAD_DEBUGGING
 WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
@@ -847,14 +822,16 @@ static void FrameCallback(void)
                {
                        pauseMode = false;
                        SoundResume();
-                       ResetApple2State();
+                       // Unlock the CPU thread...
+                       SDL_SemPost(mainSem);
                }
                else
                {
                        pauseMode = true;
+                       // Should lock until CPU thread is waiting...
+                       SDL_SemWait(mainSem);
                        SoundPause();
-//NOPE                 SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
-//                     ResetApple2State();
+                       ResetApple2State();
                }
 
                powerStateChangeRequested = false;
@@ -902,7 +879,7 @@ if (counter == 60)
        uint64_t cpuCycles = GetCurrentV65C02Clock();
        uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
        WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
-       lastCPUCycles = cpuCycles;
+       lastCPUCycles = cpuCycles
 #endif
 
 //let's wait, then signal...