]> Shamusworld >> Repos - apple2/blobdiff - src/apple2.cpp
Changes to sound system relating to the new threaded CPU core. It works,
[apple2] / src / apple2.cpp
index 729dc23cc80206dbeee31fad906e592e3b5bcd70..31c043b7c6e29be38677e2d58f0367fd55d96e62 100755 (executable)
@@ -14,7 +14,7 @@
 // WHO  WHEN        WHAT
 // ---  ----------  ------------------------------------------------------------
 // JLH  11/12/2005  Initial port to SDL
-// JLH  11/18/2005  Wired up graphic soft switches 
+// JLH  11/18/2005  Wired up graphic soft switches
 // JLH  12/02/2005  Setup timer subsystem for more accurate time keeping
 // JLH  12/12/2005  Added preliminary state saving support
 //
 #include "gui/draggablewindow2.h"
 #include "gui/textedit.h"
 
-//using namespace std;
+// Debug and misc. defines
+
+#define THREADED_65C02
+//#define CPU_THREAD_OVERFLOW_COMPENSATION
+//#define DEBUG_LC
+#define CPU_CLOCK_CHECKING
 
 // Global variables
 
 uint8 ram[0x10000], rom[0x10000];                              // RAM & ROM spaces
+uint8 ram2[0x10000];
 uint8 diskRom[0x100];                                                  // Disk ROM space
-V65C02REGS mainCPU;
+V65C02REGS mainCPU;                                                            // v65C02 execution context
 uint8 appleType = APPLE_TYPE_II;
+FloppyDrive floppyDrive;
 
 // Local variables
 
 static uint8 lastKeyPressed = 0;
 static bool keyDown = false;
 
-static FloppyDrive floppyDrive;
+//static FloppyDrive floppyDrive;
 
 enum { LC_BANK_1, LC_BANK_2 };
 
@@ -94,6 +101,68 @@ static bool LoadApple2State(const char * filename);
 static void FrameCallback(void);
 static void BlinkTimer(void);
 
+#ifdef THREADED_65C02
+// Test of threaded execution of 6502
+static SDL_Thread * cpuThread = NULL;
+//static SDL_mutex * cpuMutex = NULL;
+static SDL_cond * cpuCond = NULL;
+static bool cpuFinished = false;
+static bool cpuSleep = false;
+
+// Let's try a thread...
+/*
+Here's how it works: Execute 1 frame's worth, then sleep.
+Other stuff wakes it up
+*/
+int CPUThreadFunc(void * data)
+{
+       // Mutex must be locked for conditional to work...
+       // Also, must be created in the thread that uses it...
+       SDL_mutex * cpuMutex = SDL_CreateMutex();
+
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+       float overflow = 0.0;
+#endif
+
+       do
+       {
+               if (cpuSleep)
+                       SDL_CondWait(cpuCond, cpuMutex);
+
+               uint32 cycles = 17066;
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+// ODD! It's closer *without* this overflow compensation. ??? WHY ???
+               overflow += 0.666666667;
+
+               if (overflow > 1.0)
+               {
+                       overflow -= 1.0;
+                       cycles++;
+               }
+#endif
+
+               Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
+               SDL_mutexP(cpuMutex);
+               // Adjust the sound routine's last cycle toggled time base
+               // Also, since we're finished executing, .clock is now valid
+               AdjustLastToggleCycles(mainCPU.clock);
+#if 0
+               if (SDL_CondWait(cpuCond, cpuMutex) != 0)
+               {
+                       printf("SDL_CondWait != 0! (Error: '%s')\n", SDL_GetError());
+                       exit(-1);
+               }
+#else
+               SDL_CondWait(cpuCond, cpuMutex);
+#endif
+               SDL_mutexV(cpuMutex);
+       }
+       while (!cpuFinished);
+
+       return 0;
+}
+#endif
+
 // Test GUI function
 
 Element * TestWindow(void)
@@ -148,11 +217,11 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        WriteLog("\n*** Read at I/O address %04X\n", addr);
 #endif
 
-       if ((addr & 0xFFF0) == 0xC000)
+       if ((addr & 0xFFF0) == 0xC000)                  // Read $C000-$C00F
        {
                return lastKeyPressed | (keyDown ? 0x80 : 0x00);
        }
-       else if ((addr & 0xFFF0) == 0xC010)
+       else if ((addr & 0xFFF0) == 0xC010)             // Read $C010-$C01F
        {
 //This is bogus: keyDown is set to false, so return val NEVER is set...
 //Fixed...
@@ -161,41 +230,58 @@ if (addr >= 0xC080 && addr <= 0xC08F)
                keyDown = false;
                return retVal;
        }
-       else if ((addr & 0xFFF0) == 0xC030)
+       else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
        {
+/*
+This is problematic, mainly because the v65C02 removes actual cycles run after each call.
+Therefore, we don't really have a reliable method of sending a timestamp to the sound routine.
+How to fix?
+
+What we need to send is a delta T value but related to the IRQ buffer routine. E.g., if the buffer
+hasn't had any changes in it then we just fill it with the last sample value and are done. Then
+we need to adjust our delta T accordingly. What we could do is keep a running total of time since the
+last change and adjust it accordingly, i.e., whenever a sound IRQ happens.
+How to keep track?
+
+Have deltaT somewhere. Then, whenever there's a toggle, backfill buffer with last spkr state and reset
+deltaT to zero. In the sound IRQ, if deltaT > buffer size, then subtract buffer size from deltaT. (?)
+
+
+
+*/
                ToggleSpeaker(GetCurrentV65C02Clock());
 //should it return something else here???
                return 0x00;
        }
-       else if (addr == 0xC050)
+       else if (addr == 0xC050)                                // Read $C050
        {
                textMode = false;
        }
-       else if (addr == 0xC051)
+       else if (addr == 0xC051)                                // Read $C051
        {
                textMode = true;
        }
-       else if (addr == 0xC052)
+       else if (addr == 0xC052)                                // Read $C052
        {
                mixedMode = false;
        }
-       else if (addr == 0xC053)
+       else if (addr == 0xC053)                                // Read $C053
        {
                mixedMode = true;
        }
-       else if (addr == 0xC054)
+       else if (addr == 0xC054)                                // Read $C054
        {
                displayPage2 = false;
        }
-       else if (addr == 0xC055)
+       else if (addr == 0xC055)                                // Read $C055
        {
                displayPage2 = true;
        }
-       else if (addr == 0xC056)
+       else if (addr == 0xC056)                                // Read $C056
        {
                hiRes = false;
        }
-       else if (addr == 0xC057)
+       else if (addr == 0xC057)                                // Read $C057
        {
                hiRes = true;
        }
@@ -206,8 +292,44 @@ if (addr >= 0xC080 && addr <= 0xC08F)
 //OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
 //visible, two makes it R/W.
 
+/*
+301  LDA $E000
+304  PHA
+305  LDA $C081
+308  PLA
+309  PHA
+30A  CMP $E000
+30D  BNE $332
+30F  LDA $C083
+312  LDA $C083
+315  LDA #$A5
+317  STA $D000
+31A  CMP $D000
+31D  BNE $332
+31F  LSR A
+320  STA $D000
+323  CMP $D000
+326  BNE $332
+328  LDA $C081
+32B  LDA $C081
+32E  LDA #$01
+330  BNE $334
+332  LDA #$00
+334  STA $300
+337  PLA
+338  CMP $E000
+33B  BEQ $340
+33D  LDA $C080
+340  RTS
+
+A = PEEK($C082)
+*/
+
        else if ((addr & 0xFFFB) == 0xC080)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
 //$C080 49280              OECG  R   Read RAM bank 2; no write
                visibleBank = LC_BANK_2;
                readRAM = true;
@@ -215,6 +337,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC081)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
 //$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
                visibleBank = LC_BANK_2;
                readRAM = false;
@@ -222,6 +347,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC082)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
 //$C082 49282              OECG  R   Read ROM; no write
                visibleBank = LC_BANK_2;
                readRAM = false;
@@ -229,6 +357,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC083)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
 //$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
                visibleBank = LC_BANK_2;
                readRAM = true;
@@ -236,13 +367,21 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC088)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
+#endif
 //$C088 49288              OECG  R   Read RAM bank 1; no write
                visibleBank = LC_BANK_1;
                readRAM = true;
                writeRAM = false;
+//Hm. Some stuff seems to want this.
+//nope, was looking at $C0E8... return 0xFF;
        }
        else if ((addr & 0xFFFB) == 0xC089)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
 //$C089 49289              OECG  RR  Read ROM; write RAM bank 1
                visibleBank = LC_BANK_1;
                readRAM = false;
@@ -250,6 +389,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC08A)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
 //$C08A 49290              OECG  R   Read ROM; no write
                visibleBank = LC_BANK_1;
                readRAM = false;
@@ -257,6 +399,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC08B)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
 //$C08B 49291              OECG  RR  Read/write RAM bank 1
                visibleBank = LC_BANK_1;
                readRAM = true;
@@ -277,6 +422,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        else if (addr == 0xC0EC)
        {
                return floppyDrive.ReadWrite();
+//Hm, some stuff is looking at the return value. Dunno what it *should* be...
+// OK, it's from the ReadWrite routine...
+//return 0xFF;
        }
        else if (addr == 0xC0ED)
        {
@@ -291,23 +439,76 @@ if (addr >= 0xC080 && addr <= 0xC08F)
                floppyDrive.SetWriteMode();
        }
 
+//#define LC_DEBUGGING
+#ifdef LC_DEBUGGING
+bool showpath = false;
+if (addr >= 0xD000 && addr <= 0xD00F)
+       showpath = true;
+#endif
 //This sux...
        if (addr >= 0xC100 && addr <= 0xCFFF)   // The $C000-$CFFF block is *never* RAM
+#ifdef LC_DEBUGGING
+       {
+#endif
                b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from $C100-$CFFF block...\n");
+       }
+#endif
        else if (addr >= 0xD000)
        {
                if (readRAM)
                {
                        if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+#ifdef LC_DEBUGGING
+       {
+#endif
                                b = ram[addr - 0x1000];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
+       }
+#endif
                        else
+#ifdef LC_DEBUGGING
+       {
+#endif
                                b = ram[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #2 (ram[addr])...\n");
+       }
+#endif
                }
                else
+#ifdef LC_DEBUGGING
+       {
+#endif
                        b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC ROM (rom[addr])...\n");
+       }
+#endif
        }
        else
+#ifdef LC_DEBUGGING
+       {
+#endif
                b = ram[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from ram[addr]...\n");
+       }
+#endif
+
+#ifdef LC_DEBUGGING
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+       WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
 
        return b;
 }
@@ -386,6 +587,8 @@ if (addr == 0x7F47)
        WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
 #endif
 /*
+I think this is IIc/IIe only...
+
 CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
 SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
 
@@ -420,6 +623,9 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        }
        else if ((addr & 0xFFF0) == 0xC010)             // Keyboard strobe
        {
+//Actually, according to the A2 ref, this should do nothing since a write
+//is immediately preceded by a read leaving it in the same state it was...
+//But leaving this out seems to fuck up the key handling of some games...
                keyDown = false;
        }
        else if (addr == 0xC050)
@@ -454,6 +660,87 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        {
                hiRes = true;
        }
+       else if ((addr & 0xFFFB) == 0xC080)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280              OECG  R   Read RAM bank 2; no write
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC081)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC082)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC083)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC088)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
+#endif
+//$C088 49288              OECG  R   Read RAM bank 1; no write
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC089)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289              OECG  RR  Read ROM; write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC08A)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC08B)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291              OECG  RR  Read/write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = true;
+       }
+//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
        else if ((addr & 0xFFF8) == 0xC0E0)
        {
                floppyDrive.ControlStepper(addr & 0x07);
@@ -469,6 +756,7 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        else if (addr == 0xC0EC)
        {
 //change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
+//or DoIO
                floppyDrive.ReadWrite();
        }
        else if (addr == 0xC0ED)
@@ -485,6 +773,16 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        }
 //Still need to add missing I/O switches here...
 
+//DEEE: BD 10 BF       LDA   $BF10,X    [PC=DEF1, SP=01F4, CC=--.B-IZ-, A=00, X=0C, Y=07]
+#if 0
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+       WriteLog("*** Write to $%04X: $%02X (writeRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (writeRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
+       if (addr >= 0xC000 && addr <= 0xCFFF)
+               return; // Protect LC bank #1 from being written to!
+
        if (addr >= 0xD000)
        {
                if (writeRAM)
@@ -526,6 +824,11 @@ static bool LoadApple2State(const char * filename)
        return false;
 }
 
+#ifdef CPU_CLOCK_CHECKING
+uint8 counter = 0;
+uint32 totalCPU = 0;
+uint64 lastClock = 0;
+#endif
 //
 // Main loop
 //
@@ -539,6 +842,7 @@ int main(int /*argc*/, char * /*argv*/[])
 //Need to bankify this stuff for the IIe emulation...
        memset(ram, 0, 0x10000);
        memset(rom, 0, 0x10000);
+       memset(ram2, 0, 0x10000);
 
        // Set up V65C02 execution context
        memset(&mainCPU, 0, sizeof(V65C02REGS));
@@ -622,12 +926,15 @@ memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
        SoundInit();
        SDL_EnableUNICODE(1);                                           // Needed to do key translation shit
 
-       gui = new GUI(surface);                                         // Set up the GUI system object...
+//     gui = new GUI(surface);                                         // Set up the GUI system object...
+       gui = new GUI(mainSurface);                                     // Set up the GUI system object...
+#if 0
        gui->AddMenuTitle("Apple2");
        gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
        gui->AddMenuItem("");
        gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
        gui->CommitItemsToMenu();
+#endif
 
        SetupBlurTable();                                                       // Set up the color TV emulation blur table
        running = true;                                                         // Set running status...
@@ -637,18 +944,41 @@ memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
        SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 s intervals
        startTicks = SDL_GetTicks();
 
+#ifdef THREADED_65C02
+cpuCond = SDL_CreateCond();
+cpuThread = SDL_CreateThread(CPUThreadFunc, NULL);
+#endif
+
        WriteLog("Entering main loop...\n");
        while (running)
        {
                double timeToNextEvent = GetTimeToNextEvent();
+#ifndef THREADED_65C02
                Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
+#endif
 //We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
 //(Fix so that this is not a requirement!)
 //Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
 //             mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+#ifdef CPU_CLOCK_CHECKING
+#ifndef THREADED_65C02
+totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent);
+#endif
+#endif
+               // Handle CPU time delta for sound...
+//Don't need this anymore now that we use absolute time...
+//             AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
                HandleNextEvent();
        }
 
+#ifdef THREADED_65C02
+cpuFinished = true;
+SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up
+SDL_WaitThread(cpuThread, NULL);
+//nowok:SDL_WaitThread(CPUThreadFunc, NULL);
+SDL_DestroyCond(cpuCond);
+#endif
+
        if (settings.autoStateSaving)
        {
                // Save state here...
@@ -762,8 +1092,8 @@ static void FrameCallback(void)
 
                        if (event.key.keysym.sym == SDLK_F12)
                                dumpDis = !dumpDis;                             // Toggle the disassembly process
-                       else if (event.key.keysym.sym == SDLK_F11)
-                               floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
+//                     else if (event.key.keysym.sym == SDLK_F11)
+//                             floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
 else if (event.key.keysym.sym == SDLK_F9)
 {
        floppyDrive.CreateBlankImage();
@@ -786,17 +1116,51 @@ else if (event.key.keysym.sym == SDLK_F10)
 //      to quit completely... !!! FIX !!!
                                gui->Run();
 
+                       if (event.key.keysym.sym == SDLK_F5)
+                       {
+                               VolumeDown();
+                               char volStr[10] = "*********";
+                               volStr[GetVolume()] = 0;
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+                       else if (event.key.keysym.sym == SDLK_F6)
+                       {
+                               VolumeUp();
+                               char volStr[10] = "*********";
+                               volStr[GetVolume()] = 0;
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+
                        break;
                case SDL_QUIT:
                        running = false;
                }
        }
 
-       HandleSoundAtFrameEdge();                                       // Sound stuff... (ick)
        RenderVideoFrame();
        SetCallbackTime(FrameCallback, 16666.66666667);
 
+#ifdef CPU_CLOCK_CHECKING
+//We know it's stopped, so we can get away with this...
+uint64 clock = GetCurrentV65C02Clock();
+totalCPU += (uint32)(clock - lastClock);
+lastClock = clock;
+counter++;
+if (counter == 60)
+{
+       printf("Executed %u cycles...\n", totalCPU);
+       totalCPU = 0;
+       counter = 0;
+}
+#endif
+#ifdef THREADED_65C02
+       SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
+#endif
 //Instead of this, we should yield remaining time to other processes... !!! FIX !!!
+//lessee...
+//nope.
+//Actually, slows things down too much...
+//SDL_Delay(10);
        while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...
        startTicks = SDL_GetTicks();
 }
@@ -806,3 +1170,29 @@ static void BlinkTimer(void)
        flash = !flash;
        SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 sec intervals
 }
+
+/*
+Next problem is this: How to have events occur and synchronize with the rest
+of the threads?
+
+  o Have the CPU thread manage the timer mechanism? (need to have a method of carrying
+    remainder CPU cycles over...)
+
+One way would be to use a fractional accumulator, then subtract 1 every
+time it overflows. Like so:
+
+double overflow = 0;
+uint32 time = 20;
+while (!done)
+{
+       Execute6808(&soundCPU, time);
+       overflow += 0.289115646;
+       if (overflow > 1.0)
+       {
+               overflow -= 1.0;
+               time = 21;
+       }
+       else
+               time = 20;
+}
+*/