]> Shamusworld >> Repos - apple2/blobdiff - src/apple2.cpp
Fixed misc. bugs preventing certain games from working, added pause mode.
[apple2] / src / apple2.cpp
index 1edce9fa140969172d0b38b80517fe4bb486ab94..1eeb7e88c3ed95378516e43052e57d1f2f129b11 100755 (executable)
@@ -14,7 +14,7 @@
 // WHO  WHEN        WHAT
 // ---  ----------  ------------------------------------------------------------
 // JLH  11/12/2005  Initial port to SDL
-// JLH  11/18/2005  Wired up graphic soft switches 
+// JLH  11/18/2005  Wired up graphic soft switches
 // JLH  12/02/2005  Setup timer subsystem for more accurate time keeping
 // JLH  12/12/2005  Added preliminary state saving support
 //
@@ -31,7 +31,7 @@
 
 #include "apple2.h"
 
-#include <SDL.h>
+#include <SDL2/SDL.h>
 #include <fstream>
 #include <string>
 #include <iomanip>
 #include "gui/draggablewindow2.h"
 #include "gui/textedit.h"
 
-//using namespace std;
+// Debug and misc. defines
+
+#define THREADED_65C02
+#define CPU_THREAD_OVERFLOW_COMPENSATION
+#define DEBUG_LC
+//#define CPU_CLOCK_CHECKING
+//#define THREAD_DEBUGGING
+#define SOFT_SWITCH_DEBUGGING
 
 // Global variables
 
-uint8 ram[0x10000], rom[0x10000];                              // RAM & ROM spaces
-uint8 diskRom[0x100];                                                  // Disk ROM space
-V65C02REGS mainCPU;
-uint8 appleType = APPLE_TYPE_II;
+uint8_t ram[0x10000], rom[0x10000];                            // RAM & ROM spaces
+uint8_t ram2[0x10000];                                                 // Auxillary RAM
+uint8_t diskRom[0x100];                                                        // Disk ROM space
+V65C02REGS mainCPU;                                                            // v65C02 execution context
+uint8_t appleType = APPLE_TYPE_IIE;
+FloppyDrive floppyDrive;
 
 // Local variables
 
-static uint8 lastKeyPressed = 0;
+static uint8_t lastKeyPressed = 0;
 static bool keyDown = false;
-
-static FloppyDrive floppyDrive;
+static bool openAppleDown = false;
+static bool closedAppleDown = false;
+static bool store80Mode = false;
+static bool vbl = false;
+static bool slotCXROM = false;
+static bool slotC3ROM = false;
+static bool ramrd = false;
+static bool ramwrt = false;
+static bool altzp = false;
+static bool ioudis = true;
+bool dhires = false;
+
+//static FloppyDrive floppyDrive;
 
 enum { LC_BANK_1, LC_BANK_2 };
 
-static uint8 visibleBank = LC_BANK_1;
+static uint8_t visibleBank = LC_BANK_1;
 static bool readRAM = false;
 static bool writeRAM = false;
 
 static bool running = true;                                            // Machine running state flag...
-static uint32 startTicks;
+static uint32_t startTicks;
+static bool pauseMode = false;
 
 static GUI * gui = NULL;
 
 // Local functions (technically, they're global...)
 
-bool LoadImg(char * filename, uint8 * ram, int size);
-uint8 RdMem(uint16 addr);
-void WrMem(uint16 addr, uint8 b);
+bool LoadImg(char * filename, uint8_t * ram, int size);
+uint8_t RdMem(uint16_t addr);
+void WrMem(uint16_t addr, uint8_t b);
 static void SaveApple2State(const char * filename);
 static bool LoadApple2State(const char * filename);
 
@@ -94,6 +115,132 @@ static bool LoadApple2State(const char * filename);
 static void FrameCallback(void);
 static void BlinkTimer(void);
 
+#ifdef THREADED_65C02
+// Test of threaded execution of 6502
+static SDL_Thread * cpuThread = NULL;
+//static SDL_mutex * cpuMutex = NULL;
+static SDL_cond * cpuCond = NULL;
+static SDL_sem * mainSem = NULL;
+static bool cpuFinished = false;
+static bool cpuSleep = false;
+
+
+// NB: Apple //e Manual sez 6502 is running @ 1,022,727 Hz
+
+// Let's try a thread...
+/*
+Here's how it works: Execute 1 frame's worth, then sleep.
+Other stuff wakes it up
+*/
+int CPUThreadFunc(void * data)
+{
+       // Mutex must be locked for conditional to work...
+       // Also, must be created in the thread that uses it...
+       SDL_mutex * cpuMutex = SDL_CreateMutex();
+
+// decrement mainSem...
+//SDL_SemWait(mainSem);
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+       float overflow = 0.0;
+#endif
+
+       do
+       {
+               if (cpuSleep)
+                       SDL_CondWait(cpuCond, cpuMutex);
+
+// decrement mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemWait(mainSem);\n");
+#endif
+SDL_SemWait(mainSem);
+
+// There are exactly 800 slices of 21.333 cycles per frame, so it works out
+// evenly.
+#if 0
+               uint32_t cycles = 17066;
+#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
+// ODD! It's closer *without* this overflow compensation. ??? WHY ???
+               overflow += 0.666666667;
+
+               if (overflow > 1.0)
+               {
+                       overflow -= 1.0;
+                       cycles++;
+               }
+#endif
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+               Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
+
+               // Adjust the sound routine's last cycle toggled time base
+               // Also, since we're finished executing, .clock is now valid
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
+#endif
+               AdjustLastToggleCycles(mainCPU.clock);
+#else
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
+#endif
+               for(int i=0; i<800; i++)
+               {
+                       uint32_t cycles = 21;
+                       overflow += 0.333333334;
+
+                       if (overflow > 1.0)
+                       {
+                               cycles++;
+                               overflow -= 1.0;
+                       }
+
+                       Execute65C02(&mainCPU, cycles);
+                       WriteSampleToBuffer();
+               }
+#endif
+
+//WriteLog("CPUThread: Supposedly end of frame...\n");
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
+#endif
+               SDL_mutexP(cpuMutex);
+#if 0
+               if (SDL_CondWait(cpuCond, cpuMutex) != 0)
+               {
+                       printf("SDL_CondWait != 0! (Error: '%s')\n", SDL_GetError());
+                       exit(-1);
+               }
+#else
+// increment mainSem...
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_SemPost(mainSem);\n");
+#endif
+SDL_SemPost(mainSem);
+//             SDL_CondSignal(mainCond);       // In case something is waiting on us...
+
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_CondWait(cpuCond, cpuMutex);\n");
+#endif
+               SDL_CondWait(cpuCond, cpuMutex);
+
+#endif
+#ifdef THREAD_DEBUGGING
+WriteLog("CPU: SDL_mutexV(cpuMutex);\n");
+#endif
+               SDL_mutexV(cpuMutex);
+       }
+       while (!cpuFinished);
+
+       SDL_DestroyMutex(cpuMutex);
+
+       return 0;
+}
+#endif
+
+
 // Test GUI function
 
 Element * TestWindow(void)
@@ -104,6 +251,7 @@ Element * TestWindow(void)
        return win;
 }
 
+
 Element * QuitEmulator(void)
 {
        gui->Stop();
@@ -112,6 +260,7 @@ Element * QuitEmulator(void)
        return NULL;
 }
 
+
 /*
  Small Apple II memory map:
 
@@ -135,9 +284,9 @@ $C0EE - Disk set read mode
 // V65C02 read/write memory functions
 //
 
-uint8 RdMem(uint16 addr)
+uint8_t RdMem(uint16_t addr)
 {
-       uint8 b;
+       uint8_t b;
 
 #if 0
 if (addr >= 0xC000 && addr <= 0xC0FF)
@@ -148,57 +297,267 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        WriteLog("\n*** Read at I/O address %04X\n", addr);
 #endif
 
-       if ((addr & 0xFFF0) == 0xC000)
+       if ((addr & 0xFFF0) == 0xC000)                  // Read $C000-$C00F
        {
                return lastKeyPressed | (keyDown ? 0x80 : 0x00);
        }
-       else if ((addr & 0xFFF0) == 0xC010)
+//     else if ((addr & 0xFFF8) == 0xC010)             // Read $C010-$C01F
+       else if (addr == 0xC010)
        {
 //This is bogus: keyDown is set to false, so return val NEVER is set...
 //Fixed...
 //Also, this is IIe/IIc only...!
-               uint8 retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
+               uint8_t retVal = lastKeyPressed | (keyDown ? 0x80 : 0x00);
                keyDown = false;
                return retVal;
        }
-       else if ((addr & 0xFFF0) == 0xC030)
+       // These are //e locations
+       else if (addr == 0xC011)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDBANK2 (read)\n");
+#endif
+               return (visibleBank == LC_BANK_2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC012)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RDLCRAM (read)\n");
+#endif
+               return (readRAM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC013)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD (read)\n");
+#endif
+               return (ramrd ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC014)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT (read)\n");
+#endif
+               return (ramwrt ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC015)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM (read)\n");
+#endif
+               return (slotCXROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC016)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP (read)\n");
+#endif
+               return (altzp ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC017)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM (read)\n");
+#endif
+               return (slotC3ROM ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC018)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE (read)\n");
+#endif
+               return (store80Mode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC019)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("VBL (read)\n");
+#endif
+// NB: The doco suggests that this signal goes LOW when in the VBI.
+// Which means that we need to control this by counting lines somewhere.
+               return (vbl ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01A)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT (read)\n");
+#endif
+               return (textMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED (read)\n");
+#endif
+               return (mixedMode ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 (read)\n");
+#endif
+               return (displayPage2 ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES (read)\n");
+#endif
+               return (hiRes ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET (read)\n");
+#endif
+               return (alternateCharset ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC01F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL (read)\n");
+#endif
+               return (col80Mode ? 0x80 : 0x00);
+       }
+       else if ((addr & 0xFFF0) == 0xC030)             // Read $C030-$C03F
+       {
+/*
+This is problematic, mainly because the v65C02 removes actual cycles run after each call.
+Therefore, we don't really have a reliable method of sending a timestamp to the sound routine.
+How to fix?
+
+What we need to send is a delta T value but related to the IRQ buffer routine. E.g., if the buffer
+hasn't had any changes in it then we just fill it with the last sample value and are done. Then
+we need to adjust our delta T accordingly. What we could do is keep a running total of time since the
+last change and adjust it accordingly, i.e., whenever a sound IRQ happens.
+How to keep track?
+
+Have deltaT somewhere. Then, whenever there's a toggle, backfill buffer with last spkr state and reset
+deltaT to zero. In the sound IRQ, if deltaT > buffer size, then subtract buffer size from deltaT. (?)
+
+
+
+*/
                ToggleSpeaker(GetCurrentV65C02Clock());
 //should it return something else here???
                return 0x00;
        }
-       else if (addr == 0xC050)
+       else if (addr == 0xC050)                                // Read $C050
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (read)\n");
+#endif
                textMode = false;
        }
-       else if (addr == 0xC051)
+       else if (addr == 0xC051)                                // Read $C051
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (read)\n");
+#endif
                textMode = true;
        }
-       else if (addr == 0xC052)
+       else if (addr == 0xC052)                                // Read $C052
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (read)\n");
+#endif
                mixedMode = false;
        }
-       else if (addr == 0xC053)
+       else if (addr == 0xC053)                                // Read $C053
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (read)\n");
+#endif
                mixedMode = true;
        }
-       else if (addr == 0xC054)
+       else if (addr == 0xC054)                                // Read $C054
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (read)\n");
+#endif
                displayPage2 = false;
        }
-       else if (addr == 0xC055)
+       else if (addr == 0xC055)                                // Read $C055
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (read)\n");
+#endif
                displayPage2 = true;
        }
-       else if (addr == 0xC056)
+       else if (addr == 0xC056)                                // Read $C056
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (read)\n");
+#endif
                hiRes = false;
        }
-       else if (addr == 0xC057)
+       else if (addr == 0xC057)                                // Read $C057
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (read)\n");
+#endif
                hiRes = true;
        }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (read)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (read)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
+       else if (addr == 0xC061)                                // Read $C061
+       {
+               // Open Apple key (or push button 0)
+               return (openAppleDown ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC062)                                // Read $C062
+       {
+               // Open Apple key (or push button 0)
+               return (closedAppleDown ? 0x80 : 0x00);
+       }
+       // The way the paddles work is that a strobe is written (or read) to $C070,
+       // then software counts down the time that it takes for the paddle outputs
+       // to have bit 7 return to 0. If there are no paddles connected, bit 7
+       // stays at 1.
+       else if (addr == 0xC064)        // Paddles 0-3
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC065)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC066)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC067)
+       {
+               return 0xFF;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS (read)\n");
+#endif
+               return (ioudis ? 0x80 : 0x00);
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES (read)\n");
+#endif
+               return (dhires ? 0x80 : 0x00);
+       }
 
 //Note that this is a kludge: The $D000-$DFFF 4K space is shared (since $C000-$CFFF is
 //memory mapped) between TWO banks, and that that $E000-$FFFF RAM space is a single bank.
@@ -206,8 +565,44 @@ if (addr >= 0xC080 && addr <= 0xC08F)
 //OK! This switch selects bank 2 of the 4K bank at $D000-$DFFF. One access makes it
 //visible, two makes it R/W.
 
+/*
+301  LDA $E000
+304  PHA
+305  LDA $C081
+308  PLA
+309  PHA
+30A  CMP $E000
+30D  BNE $332
+30F  LDA $C083
+312  LDA $C083
+315  LDA #$A5
+317  STA $D000
+31A  CMP $D000
+31D  BNE $332
+31F  LSR A
+320  STA $D000
+323  CMP $D000
+326  BNE $332
+328  LDA $C081
+32B  LDA $C081
+32E  LDA #$01
+330  BNE $334
+332  LDA #$00
+334  STA $300
+337  PLA
+338  CMP $E000
+33B  BEQ $340
+33D  LDA $C080
+340  RTS
+
+A = PEEK($C082)
+*/
+
        else if ((addr & 0xFFFB) == 0xC080)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
 //$C080 49280              OECG  R   Read RAM bank 2; no write
                visibleBank = LC_BANK_2;
                readRAM = true;
@@ -215,6 +610,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC081)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
 //$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
                visibleBank = LC_BANK_2;
                readRAM = false;
@@ -222,6 +620,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC082)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
 //$C082 49282              OECG  R   Read ROM; no write
                visibleBank = LC_BANK_2;
                readRAM = false;
@@ -229,6 +630,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC083)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
 //$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
                visibleBank = LC_BANK_2;
                readRAM = true;
@@ -236,13 +640,21 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC088)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $%04X 49288 OECG R Read RAM bank 1; no write\n", addr);
+#endif
 //$C088 49288              OECG  R   Read RAM bank 1; no write
                visibleBank = LC_BANK_1;
                readRAM = true;
                writeRAM = false;
+//Hm. Some stuff seems to want this.
+//nope, was looking at $C0E8... return 0xFF;
        }
        else if ((addr & 0xFFFB) == 0xC089)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
 //$C089 49289              OECG  RR  Read ROM; write RAM bank 1
                visibleBank = LC_BANK_1;
                readRAM = false;
@@ -250,6 +662,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC08A)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
 //$C08A 49290              OECG  R   Read ROM; no write
                visibleBank = LC_BANK_1;
                readRAM = false;
@@ -257,6 +672,9 @@ if (addr >= 0xC080 && addr <= 0xC08F)
        }
        else if ((addr & 0xFFFB) == 0xC08B)
        {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
 //$C08B 49291              OECG  RR  Read/write RAM bank 1
                visibleBank = LC_BANK_1;
                readRAM = true;
@@ -291,23 +709,113 @@ if (addr >= 0xC080 && addr <= 0xC08F)
                floppyDrive.SetWriteMode();
        }
 
+//#define LC_DEBUGGING
+#ifdef LC_DEBUGGING
+bool showpath = false;
+if (addr >= 0xD000 && addr <= 0xD00F)
+       showpath = true;
+#endif
 //This sux...
-       if (addr >= 0xC100 && addr <= 0xCFFF)   // The $C000-$CFFF block is *never* RAM
+       if (addr >= 0xC100 && addr <= 0xC7FF)   // The $C000-$CFFF block is *never* RAM
+       {
+// Looks like the ][e ref manual got this one wrong: slotCXROM set should mean
+// use internal ROM, NOT slot ROM. :-/
+// (fixed now, by setting the switch correctly in the write mem section :-P)
+               if (!slotCXROM)
+//             if (slotCXROM)
+                       b = rom[addr];
+               else
+               {
+                       if (addr >= 0xC100 && addr <= 0xC1FF)
+                               b = parallelROM[addr & 0xFF];
+                       else if (addr >= 0xC600 && addr <= 0xC6FF)
+                               b = diskROM[addr & 0xFF];
+                       else if (addr >= 0xC300 && addr <= 0xC3FF && !slotC3ROM)
+                               b = rom[addr];
+                       else
+                               b = 0xFF;
+//                             b = rom[addr];
+               }
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from $C100-$CFFF block...\n");
+#endif
+       }
+       else if (addr >= 0xC800 && addr <= 0xCFFF)      // 2K peripheral or OS ROM
+       {
                b = rom[addr];
+       }
        else if (addr >= 0xD000)
        {
                if (readRAM)
                {
                        if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
-                               b = ram[addr - 0x1000];
+#ifdef LC_DEBUGGING
+                       {
+#endif
+//                             b = ram[addr - 0x1000];
+                               b = (altzp ? ram2[addr - 0x1000] : ram[addr - 0x1000]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #1 (ram[addr - 0x1000])...\n");
+                       }
+#endif
                        else
-                               b = ram[addr];
+#ifdef LC_DEBUGGING
+                       {
+#endif
+//                             b = ram[addr];
+                               b = (altzp ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC bank #2 (ram[addr])...\n");
+                       }
+#endif
                }
                else
+#ifdef LC_DEBUGGING
+               {
+#endif
                        b = rom[addr];
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from LC ROM (rom[addr])...\n");
+               }
+#endif
        }
        else
-               b = ram[addr];
+       {
+// 80STORE only works for WRITING, not READING!
+#if 0
+               // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+               if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+               {
+                       if (displayPage2)
+                               b = ram2[addr];
+                       else
+                               b = ram[addr];
+
+                       return b;
+               }
+#endif
+
+               // Finally, check for auxillary/altzp write switches
+               if (addr < 0x0200)
+                       b = (altzp ? ram2[addr] : ram[addr]);
+               else
+                       b = (ramrd ? ram2[addr] : ram[addr]);
+#ifdef LC_DEBUGGING
+if (showpath)
+       WriteLog("b is from ram[addr]...\n");
+#endif
+       }
+
+#ifdef LC_DEBUGGING
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+       WriteLog("*** Read from $%04X: $%02X (readRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (readRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
 
        return b;
 }
@@ -331,7 +839,7 @@ APPENDIX F Assembly Language Program Listings
        13      DDRB2   EQU     $C482           ;DATA DIRECTION REGISTER (B)
        14      DDRA2   EQU     $C483           ;DATA DIRECTION REGISTER (A)
 */
-void WrMem(uint16 addr, uint8 b)
+void WrMem(uint16_t addr, uint8_t b)
 {
 //temp...
 //extern V6809REGS regs;
@@ -386,6 +894,8 @@ if (addr == 0x7F47)
        WriteLog("\n*** Byte %02X written at address %04X\n", b, addr);
 #endif
 /*
+I think this is IIc/IIe only...
+
 CLR80STORE=$C000 ;80STORE Off- disable 80-column memory mapping (Write)
 SET80STORE=$C001 ;80STORE On- enable 80-column memory mapping (WR-only)
 
@@ -410,50 +920,298 @@ SET80VID = $C00D ;enable 80-column display mode (WR-only)
 CLRALTCH = $C00E ;use main char set- norm LC, Flash UC (WR-only)
 SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
 */
-       if (addr == 0xC00E)
+       if (addr == 0xC000)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE off (write)\n");
+#endif
+               store80Mode = false;
+       }
+       else if (addr == 0xC001)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80STORE on (write)\n");
+#endif
+               store80Mode = true;
+       }
+       else if (addr == 0xC002)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD off (write)\n");
+#endif
+               ramrd = false;
+       }
+       else if (addr == 0xC003)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMRD on (write)\n");
+#endif
+               ramrd = true;
+       }
+       else if (addr == 0xC004)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT off (write)\n");
+#endif
+               ramwrt = false;
+       }
+       else if (addr == 0xC005)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("RAMWRT on (write)\n");
+#endif
+               ramwrt = true;
+       }
+       else if (addr == 0xC006)
+       {
+               // This is the only soft switch that breaks the usual convention.
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM on (write)\n");
+#endif
+               slotCXROM = true;
+       }
+       else if (addr == 0xC007)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTCXROM off (write)\n");
+#endif
+               slotCXROM = false;
+       }
+       else if (addr == 0xC008)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP off (write)\n");
+#endif
+               altzp = false;
+       }
+       else if (addr == 0xC009)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTZP on (write)\n");
+#endif
+               altzp = true;
+       }
+       else if (addr == 0xC00A)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM off (write)\n");
+#endif
+               slotC3ROM = false;
+       }
+       else if (addr == 0xC00B)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("SLOTC3ROM on (write)\n");
+#endif
+               slotC3ROM = true;
+       }
+       else if (addr == 0xC00C)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL off (write)\n");
+#endif
+               col80Mode = false;
+       }
+       else if (addr == 0xC00D)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("80COL on (write)\n");
+#endif
+               col80Mode = true;
+       }
+       else if (addr == 0xC00E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET off (write)\n");
+#endif
                alternateCharset = false;
        }
        else if (addr == 0xC00F)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("ALTCHARSET on (write)\n");
+#endif
                alternateCharset = true;
        }
        else if ((addr & 0xFFF0) == 0xC010)             // Keyboard strobe
        {
+//Actually, according to the A2 ref, this should do nothing since a write
+//is immediately preceded by a read leaving it in the same state it was...
+//But leaving this out seems to fuck up the key handling of some games...
                keyDown = false;
        }
        else if (addr == 0xC050)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT off (write)\n");
+#endif
                textMode = false;
        }
        else if (addr == 0xC051)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("TEXT on (write)\n");
+#endif
                textMode = true;
        }
        else if (addr == 0xC052)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED off (write)\n");
+#endif
                mixedMode = false;
        }
        else if (addr == 0xC053)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("MIXED on (write)\n");
+#endif
                mixedMode = true;
        }
        else if (addr == 0xC054)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 off (write)\n");
+#endif
                displayPage2 = false;
        }
        else if (addr == 0xC055)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("PAGE2 on (write)\n");
+#endif
                displayPage2 = true;
        }
        else if (addr == 0xC056)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES off (write)\n");
+#endif
                hiRes = false;
        }
        else if (addr == 0xC057)
        {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("HIRES on (write)\n");
+#endif
                hiRes = true;
        }
+       else if (addr == 0xC05E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES on (write)\n");
+#endif
+               if (ioudis)
+                       dhires = true;
+
+//static int goDumpDis = 0;
+//goDumpDis++;
+//if (goDumpDis == 2)
+//     dumpDis = true;
+       }
+       else if (addr == 0xC05F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("DHIRES off (write)\n");
+#endif
+               if (ioudis)
+                       dhires = false;
+       }
+       else if (addr == 0xC07E)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS on (write)\n");
+#endif
+               ioudis = true;
+       }
+       else if (addr == 0xC07F)
+       {
+#ifdef SOFT_SWITCH_DEBUGGING
+WriteLog("IOUDIS off (write)\n");
+#endif
+               ioudis = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC080)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C080 49280 OECG R Read RAM bank 2; no write\n");
+#endif
+//$C080 49280              OECG  R   Read RAM bank 2; no write
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC081)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C081 49281 OECG RR Read ROM; write RAM bank 2\n");
+#endif
+//$C081 49281 ROMIN        OECG  RR  Read ROM; write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC082)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C082 49282 OECG R Read ROM; no write\n");
+#endif
+//$C082 49282              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_2;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC083)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C083 49283 OECG RR Read/Write RAM bank 2\n");
+#endif
+//$C083 49283 LCBANK2      OECG  RR  Read/write RAM bank 2
+               visibleBank = LC_BANK_2;
+               readRAM = true;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC088)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C088 49288 OECG R Read RAM bank 1; no write\n");
+#endif
+//$C088 49288              OECG  R   Read RAM bank 1; no write
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC089)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C089 49289 OECG RR Read ROM; write RAM bank 1\n");
+#endif
+//$C089 49289              OECG  RR  Read ROM; write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = true;
+       }
+       else if ((addr & 0xFFFB) == 0xC08A)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08A 49290 OECG R Read ROM; no write\n");
+#endif
+//$C08A 49290              OECG  R   Read ROM; no write
+               visibleBank = LC_BANK_1;
+               readRAM = false;
+               writeRAM = false;
+       }
+       else if ((addr & 0xFFFB) == 0xC08B)
+       {
+#ifdef DEBUG_LC
+WriteLog("LC(R): $C08B 49291 OECG RR Read/Write RAM bank 1\n");
+#endif
+//$C08B 49291              OECG  RR  Read/write RAM bank 1
+               visibleBank = LC_BANK_1;
+               readRAM = true;
+               writeRAM = true;
+       }
+//This is determined by which slot it is in--this assumes slot 6. !!! FIX !!!
        else if ((addr & 0xFFF8) == 0xC0E0)
        {
                floppyDrive.ControlStepper(addr & 0x07);
@@ -469,6 +1227,7 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        else if (addr == 0xC0EC)
        {
 //change this to Write()? (and the other to Read()?) Dunno. Seems to work OK, but still...
+//or DoIO
                floppyDrive.ReadWrite();
        }
        else if (addr == 0xC0ED)
@@ -485,26 +1244,98 @@ SETALTCH = $C00F ;use alt char set- norm inverse, LC; no Flash (WR-only)
        }
 //Still need to add missing I/O switches here...
 
+//DEEE: BD 10 BF       LDA   $BF10,X    [PC=DEF1, SP=01F4, CC=--.B-IZ-, A=00, X=0C, Y=07]
+#if 0
+if (addr >= 0xD000 && addr <= 0xD00F)
+{
+       WriteLog("*** Write to $%04X: $%02X (writeRAM=%s, PC=%04X, ram$D000=%02X)\n", addr, b, (writeRAM ? "T" : "F"), mainCPU.pc, ram[0xC000]);
+}
+#endif
+       if (addr >= 0xC000 && addr <= 0xCFFF)
+               return; // Protect LC bank #1 from being written to!
+
        if (addr >= 0xD000)
        {
                if (writeRAM)
                {
+#if 0
                        if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
                                ram[addr - 0x1000] = b;
                        else
                                ram[addr] = b;
+#else
+                       if (addr <= 0xDFFF && visibleBank == LC_BANK_1)
+                       {
+                               if (altzp)
+                                       ram2[addr - 0x1000] = b;
+                               else
+                                       ram[addr - 0x1000] = b;
+                       }
+                       else
+                       {
+                               if (altzp)
+                                       ram2[addr] = b;
+                               else
+                                       ram[addr] = b;
+                       }
+#endif
                }
 
                return;
        }
 
-       ram[addr] = b;
+       // Check for 80STORE mode (STORE80 takes precedence over RAMRD/WRT)...
+       if ((((addr >= 0x0400) && (addr <= 0x07FF)) || ((addr >= 0x2000) && (addr <= 0x3FFF))) && store80Mode)
+       {
+               if (displayPage2)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+
+               return;
+       }
+
+       // Finally, check for auxillary/altzp write switches
+#if 0
+       if (ramwrt)
+               ram2[addr] = b;
+       else
+       {
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#else
+       if (addr < 0x0200)
+//     if (addr < 0x0200 || addr >= 0xD000)
+       {
+#if 0
+if (addr == 0x38)
+       WriteLog("Write $38: $%02X\n", b);
+else if (addr == 0x39)
+       WriteLog("Write $39: $%02X\n", b);
+#endif
+               if (altzp)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+       else
+       {
+               if (ramwrt)
+                       ram2[addr] = b;
+               else
+                       ram[addr] = b;
+       }
+#endif
 }
 
+
 //
 // Load a file into RAM/ROM image space
 //
-bool LoadImg(char * filename, uint8 * ram, int size)
+bool LoadImg(char * filename, uint8_t * ram, int size)
 {
        FILE * fp = fopen(filename, "rb");
 
@@ -517,15 +1348,23 @@ bool LoadImg(char * filename, uint8 * ram, int size)
        return true;
 }
 
+
 static void SaveApple2State(const char * filename)
 {
 }
 
+
 static bool LoadApple2State(const char * filename)
 {
        return false;
 }
 
+
+#ifdef CPU_CLOCK_CHECKING
+uint8_t counter = 0;
+uint32_t totalCPU = 0;
+uint64_t lastClock = 0;
+#endif
 //
 // Main loop
 //
@@ -536,9 +1375,9 @@ int main(int /*argc*/, char * /*argv*/[])
        srand(time(NULL));                                                                      // Initialize RNG
 
        // Zero out memory
-//Need to bankify this stuff for the IIe emulation...
        memset(ram, 0, 0x10000);
        memset(rom, 0, 0x10000);
+       memset(ram2, 0, 0x10000);
 
        // Set up V65C02 execution context
        memset(&mainCPU, 0, sizeof(V65C02REGS));
@@ -546,7 +1385,9 @@ int main(int /*argc*/, char * /*argv*/[])
        mainCPU.WrMem = WrMem;
        mainCPU.cpuFlags |= V65C02_ASSERT_LINE_RESET;
 
-       if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+//     alternateCharset = true;
+//     if (!LoadImg(settings.BIOSPath, rom + 0xD000, 0x3000))
+       if (!LoadImg(settings.BIOSPath, rom + 0xC000, 0x4000))
        {
                WriteLog("Could not open file '%s'!\n", settings.BIOSPath);
                return -1;
@@ -566,9 +1407,11 @@ int main(int /*argc*/, char * /*argv*/[])
 
 //Kill the DOS ROM in slot 6 for now...
 //not
-       memcpy(rom + 0xC600, diskROM, 0x100);
+//     memcpy(rom + 0xC600, diskROM, 0x100);
+//     memcpy(rom + 0xC700, diskROM, 0x100);   // Slot 7???
 
        WriteLog("About to initialize video...\n");
+
        if (!InitVideo())
        {
                std::cout << "Aborting!" << std::endl;
@@ -620,14 +1463,19 @@ memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
 
        WriteLog("About to initialize audio...\n");
        SoundInit();
-       SDL_EnableUNICODE(1);                                           // Needed to do key translation shit
+//nope SDL_EnableUNICODE(1);                                           // Needed to do key translation shit
 
-       gui = new GUI(surface);                                         // Set up the GUI system object...
+//     gui = new GUI(surface);                                         // Set up the GUI system object...
+//     gui = new GUI(mainSurface);                                     // Set up the GUI system object...
+// SDL 2... this will likely cause Apple 2 to crash
+//     gui = new GUI(NULL);                                    // Set up the GUI system object...
+#if 0
        gui->AddMenuTitle("Apple2");
        gui->AddMenuItem("Test!", TestWindow/*, hotkey*/);
        gui->AddMenuItem("");
        gui->AddMenuItem("Quit", QuitEmulator, SDLK_q);
        gui->CommitItemsToMenu();
+#endif
 
        SetupBlurTable();                                                       // Set up the color TV emulation blur table
        running = true;                                                         // Set running status...
@@ -637,17 +1485,65 @@ memcpy(ram + 0xD000, ram + 0xC000, 0x1000);
        SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 s intervals
        startTicks = SDL_GetTicks();
 
+#ifdef THREADED_65C02
+       cpuCond = SDL_CreateCond();
+       mainSem = SDL_CreateSemaphore(1);
+       cpuThread = SDL_CreateThread(CPUThreadFunc, NULL, NULL);
+//Hmm... CPU does POST (+1), wait, then WAIT (-1)
+//     SDL_sem * mainMutex = SDL_CreateMutex();
+#endif
+
        WriteLog("Entering main loop...\n");
        while (running)
        {
                double timeToNextEvent = GetTimeToNextEvent();
+#ifndef THREADED_65C02
                Execute65C02(&mainCPU, USEC_TO_M6502_CYCLES(timeToNextEvent));
+#endif
 //We MUST remove a frame's worth of time in order for the CPU to function... !!! FIX !!!
 //(Fix so that this is not a requirement!)
-               mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+//Fixed, but mainCPU.clock is destroyed in the bargain. Oh well.
+//             mainCPU.clock -= USEC_TO_M6502_CYCLES(timeToNextEvent);
+
+#ifdef CPU_CLOCK_CHECKING
+#ifndef THREADED_65C02
+totalCPU += USEC_TO_M6502_CYCLES(timeToNextEvent);
+#endif
+#endif
+               // Handle CPU time delta for sound...
+//Don't need this anymore now that we use absolute time...
+//             AddToSoundTimeBase(USEC_TO_M6502_CYCLES(timeToNextEvent));
                HandleNextEvent();
        }
 
+#ifdef THREADED_65C02
+WriteLog("Main: cpuFinished = true;\n");
+cpuFinished = true;
+//#warning "If sound thread is behind, CPU thread will never wake up... !!! FIX !!!" [DONE]
+//What to do? How do you know when the CPU is sleeping???
+//USE A CONDITIONAL!!! OF COURSE!!!!!!11!11!11!!!1!
+#if 0
+SDL_mutexP(mainMutex);
+SDL_CondWait(mainCond, mainMutex);     // Wait for CPU thread to get to signal point...
+SDL_mutexV(mainMutex);
+#else
+//Nope, use a semaphore...
+WriteLog("Main: SDL_SemWait(mainSem);\n");
+SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
+#endif
+
+WriteLog("Main: SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up\n");
+SDL_CondSignal(cpuCond);//thread is probably asleep, wake it up
+WriteLog("Main: SDL_WaitThread(cpuThread, NULL);\n");
+SDL_WaitThread(cpuThread, NULL);
+//nowok:SDL_WaitThread(CPUThreadFunc, NULL);
+WriteLog("Main: SDL_DestroyCond(cpuCond);\n");
+SDL_DestroyCond(cpuCond);
+
+//SDL_DestroyMutex(mainMutex);
+SDL_DestroySemaphore(mainSem);
+#endif
+
        if (settings.autoStateSaving)
        {
                // Save state here...
@@ -663,6 +1559,7 @@ floppyDrive.SaveImage();
        return 0;
 }
 
+
 /*
 Apple II keycodes
 -----------------
@@ -718,6 +1615,8 @@ Z          $DA     $9A     $DA     $9A
 ESC            $9B     $9B     $9B     $9B             No xlation
 
 */
+//static uint64_t lastCPUCycles = 0;
+static uint32_t frameCount = 0;
 static void FrameCallback(void)
 {
        SDL_Event event;
@@ -726,21 +1625,24 @@ static void FrameCallback(void)
        {
                switch (event.type)
                {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.unicode != 0)
-                       {
+               case SDL_TEXTINPUT:
 //Need to do some key translation here, and screen out non-apple keys as well...
-                               if (event.key.keysym.sym == SDLK_TAB)   // Prelim key screening...
-                                       break;
-
-                               lastKeyPressed = event.key.keysym.unicode;
-                               keyDown = true;
-                               //kludge: should have a caps lock thingy here...
-                               //or all uppercase for ][+...
-                               if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
-                                       lastKeyPressed &= 0xDF;         // Convert to upper case...
-                       }
+//(really, could do it all in SDL_KEYDOWN, would just have to get symbols &
+// everything else done separately. this is slightly easier. :-P)
+//                     if (event.key.keysym.sym == SDLK_TAB)   // Prelim key screening...
+                       if (event.edit.text[0] == '\t') // Prelim key screening...
+                               break;
+
+                       lastKeyPressed = event.edit.text[0];
+                       keyDown = true;
 
+                       //kludge: should have a caps lock thingy here...
+                       //or all uppercase for ][+...
+//                     if (lastKeyPressed >= 'a' && lastKeyPressed <='z')
+//                             lastKeyPressed &= 0xDF;         // Convert to upper case...
+
+                       break;
+               case SDL_KEYDOWN:
                        // CTRL+RESET key emulation (mapped to CTRL+`)
 // This doesn't work...
 //                     if (event.key.keysym.sym == SDLK_BREAK && (event.key.keysym.mod & KMOD_CTRL))
@@ -754,15 +1656,58 @@ static void FrameCallback(void)
                                lastKeyPressed = 0x15, keyDown = true;
                        else if (event.key.keysym.sym == SDLK_LEFT)
                                lastKeyPressed = 0x08, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_UP)
+                               lastKeyPressed = 0x0B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_DOWN)
+                               lastKeyPressed = 0x0A, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_RETURN)
+                               lastKeyPressed = 0x0D, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_ESCAPE)
+                               lastKeyPressed = 0x1B, keyDown = true;
+                       else if (event.key.keysym.sym == SDLK_BACKSPACE)
+                               lastKeyPressed = 0x7F, keyDown = true;
+
+                       // Fix CTRL+key combo...
+                       if (event.key.keysym.mod & KMOD_CTRL)
+                       {
+                               if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+                               {
+                                       lastKeyPressed = (event.key.keysym.sym - SDLK_a) + 1;
+                                       keyDown = true;
+//printf("Key combo pressed: CTRL+%c\n", lastKeyPressed + 0x40);
+                               }
+                       }
 
                        // Use ALT+Q to exit, as well as the usual window decoration method
                        if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_ALT))
                                running = false;
 
-                       if (event.key.keysym.sym == SDLK_F12)
+                       if (event.key.keysym.sym == SDLK_PAUSE)
+                       {
+                               pauseMode = !pauseMode;
+
+                               if (pauseMode)
+                               {
+                                       SoundPause();
+                                       SpawnMessage("*** PAUSED ***");
+                               }
+                               else
+                               {
+                                       SoundResume();
+                                       SpawnMessage("*** RESUME ***");
+                               }
+                       }
+
+                       // Paddle buttons 0 & 1
+                       if (event.key.keysym.sym == SDLK_INSERT)
+                               openAppleDown = true;
+                       if (event.key.keysym.sym == SDLK_PAGEUP)
+                               closedAppleDown = true;
+
+                       if (event.key.keysym.sym == SDLK_F11)
                                dumpDis = !dumpDis;                             // Toggle the disassembly process
-                       else if (event.key.keysym.sym == SDLK_F11)
-                               floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
+//                     else if (event.key.keysym.sym == SDLK_F11)
+//                             floppyDrive.LoadImage("./disks/bt1_char.dsk");//Kludge to load char disk...
 else if (event.key.keysym.sym == SDLK_F9)
 {
        floppyDrive.CreateBlankImage();
@@ -785,23 +1730,139 @@ else if (event.key.keysym.sym == SDLK_F10)
 //      to quit completely... !!! FIX !!!
                                gui->Run();
 
+                       if (event.key.keysym.sym == SDLK_F5)
+                       {
+                               VolumeDown();
+                               char volStr[19] = "[****************]";
+//                             volStr[GetVolume()] = 0;
+                               for(int i=GetVolume(); i<16; i++)
+                                       volStr[1 + i] = '-';
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+                       else if (event.key.keysym.sym == SDLK_F6)
+                       {
+                               VolumeUp();
+                               char volStr[19] = "[****************]";
+//                             volStr[GetVolume()] = 0;
+                               for(int i=GetVolume(); i<16; i++)
+                                       volStr[1 + i] = '-';
+                               SpawnMessage("Volume: %s", volStr);
+                       }
+
+                       static bool fullscreenDebounce = false;
+
+                       if (event.key.keysym.sym == SDLK_F12)
+                       {
+                               if (!fullscreenDebounce)
+                               {
+                                       ToggleFullScreen();
+                                       fullscreenDebounce = true;
+                               }
+                       }
+//                     else
+
+                       break;
+               case SDL_KEYUP:
+                       if (event.key.keysym.sym == SDLK_F12)
+                               fullscreenDebounce = false;
+
+                       // Paddle buttons 0 & 1
+                       if (event.key.keysym.sym == SDLK_INSERT)
+                               openAppleDown = false;
+                       if (event.key.keysym.sym == SDLK_PAGEUP)
+                               closedAppleDown = false;
+
+//                     if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
+//                             keyDown = false;
+
                        break;
                case SDL_QUIT:
                        running = false;
                }
        }
 
-       HandleSoundAtFrameEdge();                                       // Sound stuff... (ick)
+//#warning "!!! Taking MAJOR time hit with the video frame rendering !!!"
        RenderVideoFrame();
        SetCallbackTime(FrameCallback, 16666.66666667);
 
-//Instead of this, we should yield remaining time to other processes... !!! FIX !!!
-       while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...
+#ifdef CPU_CLOCK_CHECKING
+//We know it's stopped, so we can get away with this...
+counter++;
+if (counter == 60)
+{
+       uint64_t clock = GetCurrentV65C02Clock();
+//totalCPU += (uint32_t)(clock - lastClock);
+
+       printf("Executed %u cycles...\n", (uint32_t)(clock - lastClock));
+       lastClock = clock;
+//     totalCPU = 0;
+       counter = 0;
+}
+#endif
+//Instead of this, we should yield remaining time to other processes... !!! FIX !!! [DONE]
+//lessee...
+//nope.
+//Actually, slows things down too much...
+//SDL_Delay(10);
+//     while (SDL_GetTicks() - startTicks < 16);       // Wait for next frame...
+
+// This is the problem: If you set the interval to 16, it runs faster than
+// 1/60s per frame. If you set it to 17, it runs slower. What we need is to
+// have it do 16 for one frame, then 17 for two others. Then it should average
+// out to 1/60s per frame every 3 frames.
+       frameCount = (frameCount + 1) % 3;
+
+       uint32_t waitFrameTime = 17 - (frameCount == 0 ? 1 : 0);
+
+       while (SDL_GetTicks() - startTicks < waitFrameTime)
+               SDL_Delay(1);                                                   // Wait for next frame...
+
        startTicks = SDL_GetTicks();
+#if 0
+       uint64_t cpuCycles = GetCurrentV65C02Clock();
+       uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
+       WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
+       lastCPUCycles = cpuCycles;
+#endif
+
+//let's wait, then signal...
+//works longer, but then still falls behind...
+#ifdef THREADED_65C02
+       if (!pauseMode)
+               SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
+#endif
 }
 
+
 static void BlinkTimer(void)
 {
        flash = !flash;
        SetCallbackTime(BlinkTimer, 250000);            // Set up blinking at 1/4 sec intervals
 }
+
+
+/*
+Next problem is this: How to have events occur and synchronize with the rest
+of the threads?
+
+  o Have the CPU thread manage the timer mechanism? (need to have a method of carrying
+    remainder CPU cycles over...)
+
+One way would be to use a fractional accumulator, then subtract 1 every
+time it overflows. Like so:
+
+double overflow = 0;
+uint32_t time = 20;
+while (!done)
+{
+       Execute6808(&soundCPU, time);
+       overflow += 0.289115646;
+       if (overflow > 1.0)
+       {
+               overflow -= 1.0;
+               time = 21;
+       }
+       else
+               time = 20;
+}
+*/