#include "rs_actionzoomwindow.h"
#include "rs_dialogfactory.h"
-#include "rs_graphicview.h"
+#include "graphicview.h"
#include "rs_preview.h"
/**
* area will be fit to the viewport.
*/
RS_ActionZoomWindow::RS_ActionZoomWindow(RS_EntityContainer & container,
- RS_GraphicView & graphicView, bool keepAspectRatio):
+ GraphicView & graphicView, bool keepAspectRatio):
RS_PreviewActionInterface("Zoom Window", container, graphicView)
{
this->keepAspectRatio = keepAspectRatio;