#include "drawing.h"
-RS_ActionLayersFreezeAll::RS_ActionLayersFreezeAll(bool freeze, RS_EntityContainer & container, RS_GraphicView & graphicView):
+RS_ActionLayersFreezeAll::RS_ActionLayersFreezeAll(bool freeze, RS_EntityContainer & container, GraphicView & graphicView):
RS_ActionInterface("Freeze all Layers", container, graphicView)
{
this->freeze = freeze;