tmpSpline->update();
preview->addEntity(tmpSpline);
-// Q3ValueList<Vector> cpts = tmpSpline->getControlPoints();
-// Q3ValueList<Vector>::iterator it;
QList<Vector> cpts = tmpSpline->getControlPoints();
QList<Vector>::iterator it;
- for (it = cpts.begin(); it != cpts.end(); ++it)
+ for(it = cpts.begin(); it != cpts.end(); ++it)
preview->addEntity(new RS_Point(preview, RS_PointData(*it)));
drawPreview();
void RS_ActionDrawSpline::mouseReleaseEvent(QMouseEvent * e)
{
- if (RS2::qtToRsButtonState(e->button()) == RS2::LeftButton)
+ if (e->button() == Qt::LeftButton)
{
Vector ce(snapPoint(e));
coordinateEvent(&ce);
}
- else if (RS2::qtToRsButtonState(e->button()) == RS2::RightButton)
+ else if (e->button() == Qt::RightButton)
{
if (getStatus() == SetNextPoint)
trigger();
+
deletePreview();
clearPreview();
deleteSnapper();