#include "actioninterface.h"
#include "vector.h"
-class RS_Entity;
+class Entity;
/**
* This action class can handle user events to trim entities.
};
public:
- ActionSnapIntersectionManual(RS_EntityContainer & container, GraphicView & graphicView);
+ ActionSnapIntersectionManual(EntityContainer & container, GraphicView & graphicView);
~ActionSnapIntersectionManual();
virtual void init(int status = 0);
virtual void updateToolBar();
private:
- RS_Entity * entity1;
- RS_Entity * entity2;
+ Entity * entity1;
+ Entity * entity2;
Vector coord;
};