#include "actioninterface.h"
#include "vector.h"
-class RS_Entity;
+class Entity;
/**
* This action class can handle user events to trim entities.
};
public:
- ActionModifyTrim(RS_EntityContainer & container, GraphicView & graphicView, bool both = false);
+ ActionModifyTrim(EntityContainer & container, GraphicView & graphicView, bool both = false);
~ActionModifyTrim();
virtual void init(int status = 0);
virtual void updateToolBar();
private:
- RS_Entity * limitEntity;
+ Entity * limitEntity;
Vector limitCoord;
- RS_Entity * trimEntity;
+ Entity * trimEntity;
Vector trimCoord;
bool both;
};